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#include "GLHelpers.hpp"
#include <iostream>
namespace renderer {
static void glDebugOutput ( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
const GLchar* message, const void* userParam ) {
(void)source;
(void)type;
(void)id;
(void)severity;
(void)length;
(void)userParam;
std::cerr << "GL Debug: " << message << std::endl;
}
bool initGL () {
glEnable( GL_DEPTH_TEST );
glDepthFunc( GL_LESS );
setupDebugCallback();
return true;
}
void setupDebugCallback () {}
} // namespace renderer
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