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#pragma once

#ifdef __APPLE__
#include <OpenGL/gl3.h>
#else
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#ifdef __APPLE__
#include <OpenGL/gl3.h>
#endif
#endif
#include <string>

namespace renderer {
class Texture {
  public:
    Texture();
    ~Texture();

    bool   loadFromFile( const std::string& path, bool flip = true );
    void   bind( unsigned unit = 0 ) const;
    GLuint id () const { return mID; }

  private:
    GLuint mID;
};

}   // namespace renderer