blob: fdfdc35df52a2a4f6afb6adc9e81afa1fcf903f3 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
|
find_package(ZLIB REQUIRED)
list(APPEND ANGLE_SOURCES
${libangle_gpu_info_util_mac_sources}
${libangle_gpu_info_util_sources}
${libangle_mac_sources}
)
list(APPEND ANGLEGLESv2_LIBRARIES
"-framework CoreGraphics"
"-framework Foundation"
"-framework IOKit"
"-framework IOSurface"
"-framework Quartz"
)
# Metal backend
if(USE_METAL)
list(APPEND ANGLE_SOURCES
${metal_backend_sources}
${angle_translator_lib_msl_sources}
${angle_translator_glsl_apple_sources}
)
list(APPEND ANGLE_DEFINITIONS
ANGLE_ENABLE_METAL
)
list(APPEND ANGLEGLESv2_LIBRARIES
"-framework Metal"
)
endif()
# OpenGL backend
if(USE_OPENGL)
list(APPEND ANGLE_SOURCES
${angle_translator_glsl_base_sources}
${angle_translator_glsl_sources}
${angle_translator_glsl_apple_sources}
)
# Enable GLSL compiler output.
list(APPEND ANGLE_DEFINITIONS ANGLE_ENABLE_GLSL ANGLE_ENABLE_GL_DESKTOP_BACKEND ANGLE_ENABLE_APPLE_WORKAROUNDS ANGLE_ENABLE_CGL)
# Still need to link with Metal as we call MTLCreateSystemDefaultDevice even if USE_METAL is not defined
list(APPEND ANGLEGLESv2_LIBRARIES
"-framework Metal"
)
endif()
if(USE_OPENGL OR ENABLE_WEBGL)
list(APPEND ANGLE_SOURCES
${gl_backend_sources}
${libangle_gl_egl_dl_sources}
${libangle_gl_egl_sources}
${libangle_gl_sources}
)
list(APPEND ANGLE_DEFINITIONS
ANGLE_ENABLE_OPENGL
)
endif()
|