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diff --git a/src/ggml-vulkan/CMakeLists.txt b/src/ggml-vulkan/CMakeLists.txt
index b97e7bf9..0ba5fcdd 100644
--- a/src/ggml-vulkan/CMakeLists.txt
+++ b/src/ggml-vulkan/CMakeLists.txt
@@ -110,6 +110,12 @@ if (Vulkan_FOUND)
add_compile_definitions(GGML_VULKAN_RUN_TESTS)
endif()
+ if(DEFINED VULKAN_SHADERS_GEN_EXECUTABLE)
+ add_executable(vulkan-shaders-gen IMPORTED)
+ set_target_properties(vulkan-shaders-gen PROPERTIES IMPORTED_LOCATION "${VULKAN_SHADERS_GEN_EXECUTABLE}")
+ elseif(1)
+ add_subdirectory(vulkan-shaders)
+ elseif(0)
# Set up toolchain for host compilation whether cross-compiling or not
if (CMAKE_CROSSCOMPILING)
if (GGML_VULKAN_SHADERS_GEN_TOOLCHAIN)
@@ -159,6 +165,8 @@ if (Vulkan_FOUND)
set (_ggml_vk_host_suffix $<IF:$<STREQUAL:${CMAKE_HOST_SYSTEM_NAME},Windows>,.exe,>)
set (_ggml_vk_genshaders_dir "${CMAKE_BINARY_DIR}/$<CONFIG>")
set (_ggml_vk_genshaders_cmd "${_ggml_vk_genshaders_dir}/vulkan-shaders-gen${_ggml_vk_host_suffix}")
+ endif()
+ set (_ggml_vk_genshaders_cmd "vulkan-shaders-gen")
set (_ggml_vk_header "${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.hpp")
set (_ggml_vk_source "${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.cpp")
set (_ggml_vk_input_dir "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders")
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