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path: root/vcpkg/ports/ms-gltf/portfile.cmake
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if(VCPKG_TARGET_IS_WINDOWS)
    vcpkg_check_linkage(ONLY_STATIC_LIBRARY)
endif()

vcpkg_from_github(
    OUT_SOURCE_PATH SOURCE_PATH
    REPO microsoft/glTF-SDK
    REF 4888f0a386e174af6170c3c53b3396945f4a65a0 # 05-09-2024
    SHA512 5bee9c056d3d6eb809d8336cedc0fad58bc5b33128d4094cccfca5d0180b78e237d63c2c7c7beb08dd09f49a613a35bc0c08642b150ae8482ef9643165d7822b
    HEAD_REF master
    PATCHES
        fix-install.patch
)

# note: Test/Sample executables won't be installed
vcpkg_check_features(OUT_FEATURE_OPTIONS FEATURE_OPTIONS
    FEATURES
        test    ENABLE_UNIT_TESTS
        samples ENABLE_SAMPLES
)

# note: Platform-native buildsystem will be more helpful to launch/debug the tests/samples.
# note: The PDB file path is making Ninja fails to install.
#       For Windows, we rely on /MP. The other platforms should be able to build with PREFER_NINJA.
vcpkg_cmake_configure(
    SOURCE_PATH "${SOURCE_PATH}"
    WINDOWS_USE_MSBUILD
    OPTIONS
        ${FEATURE_OPTIONS}
)
vcpkg_cmake_install()
vcpkg_copy_pdbs()

if(VCPKG_LIBRARY_LINKAGE STREQUAL "static")
    file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/bin" "${CURRENT_PACKAGES_DIR}/debug/bin")
endif()
file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")

vcpkg_install_copyright(FILE_LIST "${SOURCE_PATH}/LICENSE")