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Diffstat (limited to 'src/cmd/acme/acme.c')
-rw-r--r--src/cmd/acme/acme.c97
1 files changed, 46 insertions, 51 deletions
diff --git a/src/cmd/acme/acme.c b/src/cmd/acme/acme.c
index bb774153..b4968fc0 100644
--- a/src/cmd/acme/acme.c
+++ b/src/cmd/acme/acme.c
@@ -1033,63 +1033,58 @@ Cursor2 boxcursor2 = {
0x00, 0x00, 0x00, 0x00}
};
-void
-iconinit(void)
-{
- Rectangle r;
- Image *tmp;
-
- if(tagcols[BACK] == nil) {
- /* Blue */
- tagcols[BACK] = allocimagemix(display, DPalebluegreen, DWhite);
- tagcols[HIGH] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DPalegreygreen);
- tagcols[BORD] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DPurpleblue);
- tagcols[TEXT] = display->black;
- tagcols[HTEXT] = display->black;
-
- /* Yellow */
- textcols[BACK] = allocimagemix(display, DPaleyellow, DWhite);
- textcols[HIGH] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DDarkyellow);
- textcols[BORD] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DYellowgreen);
- textcols[TEXT] = display->black;
- textcols[HTEXT] = display->black;
- }
-
- r = Rect(0, 0, Scrollwid, font->height+1);
- if(button && eqrect(r, button->r))
- return;
-
- if(button){
- freeimage(button);
- freeimage(modbutton);
- freeimage(colbutton);
- }
-
- button = allocimage(display, r, screen->chan, 0, DNofill);
- draw(button, r, tagcols[BACK], nil, r.min);
- border(button, r, ButtonBorder, tagcols[BORD], ZP);
-
- r = button->r;
- modbutton = allocimage(display, r, screen->chan, 0, DNofill);
- draw(modbutton, r, tagcols[BACK], nil, r.min);
- border(modbutton, r, ButtonBorder, tagcols[BORD], ZP);
- r = insetrect(r, ButtonBorder);
- tmp = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DMedblue);
- draw(modbutton, r, tmp, nil, ZP);
- freeimage(tmp);
-
- r = button->r;
- colbutton = allocimage(display, r, screen->chan, 0, DPurpleblue);
-
- but2col = allocimage(display, r, screen->chan, 1, 0xAA0000FF);
- but3col = allocimage(display, r, screen->chan, 1, 0x006600FF);
-}
/*
* /dev/snarf updates when the file is closed, so we must open our own
* fd here rather than use snarffd
*/
+void
+iconinit(void)
+{
+ Rectangle r;
+ Image *tmp;
+
+ /* Blue */
+ tagcols[BACK] = display->white;
+ tagcols[HIGH] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x72DEC2FF);
+ tagcols[BORD] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x72DEC2FF);
+ tagcols[TEXT] = display->black;
+ tagcols[HTEXT] = display->white;
+
+ /* Yellow */
+ textcols[BACK] = allocimagemix(display, DWhite, DWhite);
+ textcols[HIGH] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x72DEC2FF);
+ /* Halftone */
+ textcols[BORD] = allocimage(display, Rect(0,0,2,2), CMAP8, 1, 0x000000FF);
+ draw(textcols[BORD], Rect(1,1,2,2), display->white, nil, ZP);
+ draw(textcols[BORD], Rect(0,0,1,1), display->white, nil, ZP);
+ textcols[TEXT] = display->black;
+ textcols[HTEXT] = display->black;
+
+ if(button){
+ freeimage(button);
+ freeimage(modbutton);
+ freeimage(colbutton);
+ }
+ /* Button */
+ r = Rect(0, 0, Scrollwid, font->height+1);
+ button = allocimage(display, r, screen->chan, 0, DNofill);
+ draw(button, r, tagcols[BORD], nil, r.min);
+ r.max.x -= 4;
+ fillellipse(button, (Point){r.min.x + 5, r.min.y + 7}, 3, 3, display->white, ZP);
+ /* Mod Button */
+ r = button->r;
+ modbutton = allocimage(display, r, screen->chan, 0, DNofill);
+ draw(modbutton, r, tagcols[BORD], nil, r.min);
+ r = insetrect(r, 2);
+ fillellipse(modbutton, (Point){r.min.x + 3, r.min.y + 5}, 3, 3, display->black, ZP);
+ r = button->r;
+ colbutton = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x72DEC2FF);
+ but2col = allocimage(display, r, screen->chan, 1, 0x000000FF);
+ but3col = allocimage(display, r, screen->chan, 1, 0x72DEC2FF);
+}
+
/* rio truncates larges snarf buffers, so this avoids using the
* service if the string is huge */