summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAndre Weissflog <floooh@gmail.com>2020-03-25 14:08:55 +0100
committerAndre Weissflog <floooh@gmail.com>2020-03-25 14:08:55 +0100
commita662517e772d30b0889d68d83e7ec7cb395d89be (patch)
tree8ca66c6d2cef4a4330564b965ab1b831ccd238bc
parentd12f8434d63dde986b6cb3d24261dba8b11d109e (diff)
sokol_gfx.h: documentation typos
-rw-r--r--sokol_gfx.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/sokol_gfx.h b/sokol_gfx.h
index b6ad52c1..26bf71b1 100644
--- a/sokol_gfx.h
+++ b/sokol_gfx.h
@@ -446,10 +446,9 @@
- SG_VERTEXFORMAT_SHORT4N
- SG_VERTEXFORMAT_USHORT4N
- D3D11 will not convert *non-normalized* vertex formats
- to floating point vertex shader inputs, those can
- only use the ivecn formats when D3D11 is used
- as backend (GL and should Metal can use both formats)
+ D3D11 will not convert *non-normalized* vertex formats to floating point
+ vertex shader inputs, those can only be uses with the *ivecn* vertex shader
+ input types when D3D11 is used as backend (GL and Metal can use both formats)
- SG_VERTEXFORMAT_BYTE4,
- SG_VERTEXFORMAT_UBYTE4