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authorAndre Weissflog <floooh@gmail.com>2021-02-16 20:31:03 +0100
committerAndre Weissflog <floooh@gmail.com>2021-02-16 20:31:03 +0100
commit019a2c3e1502d9d8bc94f3c869fc539aeac3bfeb (patch)
tree97a948a606bfe367d0fc3fb076ffea6534228f92
parent83bf2da8fd24be7b6d9b0f3aaa52f901c922de64 (diff)
sokol_audio.h iOS: mention ARC vs non-ARC in documentation
-rw-r--r--sokol_audio.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/sokol_audio.h b/sokol_audio.h
index 83d27e1d..e78bee7e 100644
--- a/sokol_audio.h
+++ b/sokol_audio.h
@@ -312,7 +312,8 @@
implementation part of Sokol Audio can be included into a C source file.
However on iOS, Sokol Audio must be compiled as Objective-C due to it's
- reliance on the AVAudioSession object.
+ reliance on the AVAudioSession object. The iOS code path support both
+ being compiled with or without ARC (Automatic Reference Counting).
For thread synchronisation, the CoreAudio backend will use the
pthread_mutex_* functions.