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| author | Andre Weissflog <floooh@gmail.com> | 2025-08-23 17:50:03 +0200 |
|---|---|---|
| committer | Andre Weissflog <floooh@gmail.com> | 2025-08-23 17:50:03 +0200 |
| commit | 0afc6f6cc42c35b5bd8a07eb3d39b8a5da551bf5 (patch) | |
| tree | 58fcc161957f7020348c566f34f3e0e03118762f | |
| parent | c4257fe100a6131f07b6f22efc384b2f0bd95d5a (diff) | |
fix changelog typo
| -rw-r--r-- | CHANGELOG.md | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 356aea2d..b5ca04f3 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -3,15 +3,15 @@ ### 23-Aug-2025 The sokol_gfx.h '**resource view update**'. This is a breaking update which -changes the resource-binding- and and pass-attachments-model from directly -binding image- and buffer-objects to resource view objects. +changes the resource-binding- and pass-attachments-model from directly +binding image- and buffer-objects to binding resource view objects instead. In a nutshell: -- a new object type `sg_view` with associated functions has been added: view objects - 'specialize' an image or buffer resource for the different - ways a shader - accesses image or buffer data (texture sampling vs storage-load/store vs rendering into color- or depth-stencil-buffers) +- a new object type `sg_view` with associated functions has been added: view + objects 'specialize' an image or buffer resource for the different ways a shader + accesses image or buffer data (texture sampling vs storage-load/store vs + rendering into color- or depth-stencil-buffers) - in turn, the object type `sg_attachments` and associated functions has ben removed - `sg_bindings` now takes a single array of `sg_view` objects to define texture-, storage-buffer- and storage-image bindings for the next drawcall |