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authorAndre Weissflog <floooh@gmail.com>2022-09-25 17:57:13 +0200
committerAndre Weissflog <floooh@gmail.com>2022-09-25 17:57:13 +0200
commit1ad3278a233b75c19d1ec63c9118d33f5c1947c8 (patch)
tree8c4a4a5f363466edec6be3260a599aa856edf400
parent40eeea226daa8068b38b847c71dccd7c36724c6f (diff)
forgot to mention last PR credits in changelog
-rw-r--r--CHANGELOG.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 356af8e7..e6d4218b 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -1,12 +1,12 @@
## Updates
-- **25-Sep-2022**: sokol_app.h on Linux now optionally supports EGL instead of
+- **25-Sep-2022**: sokol_app.h on Linux now optionally supports EGL instead of
GLX for the window system glue code and can create a GLES2 or GLES3 context
- instead of a 'desktop GL' context.
+ instead of a 'desktop GL' context.
To get EGL+GLES2/GLES3, just define SOKOL_GLES2 or SOKOL_GLES3 to compile the
implementation. To get EGL+GL, define SOKOL_GLCORE33 *and* SOKOL_FORCE_EGL.
By default, defining just SOKOL_GLCORE33 uses GLX for the window system glue
- (just as before).
+ (just as before). Many thanks to GH user @billzez for the PR!
- **10-Sep-2022**: sokol_app.h and sokol_args.h has been fixed for Emscripten 3.21, those headers
used the Emscripten Javascript helper function ```ccall()``` which is now part of the