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| author | Andre Weissflog <floooh@gmail.com> | 2024-05-09 16:47:32 +0200 |
|---|---|---|
| committer | Andre Weissflog <floooh@gmail.com> | 2024-05-09 16:47:32 +0200 |
| commit | 359eea0898b05103c9dd1e578d51f49123dd081d (patch) | |
| tree | ce8e102656d598947d260d1b9f104c05061a7a57 | |
| parent | 4a044c6ff83f2e1839c6adcc3bc13d15efb4df04 (diff) | |
fix changelog typo
| -rw-r--r-- | CHANGELOG.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 64480f24..d1011309 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -68,7 +68,7 @@ Storage buffer support is not available on the following platform/backend combos platforms (this only matters if you don't use sokol_app.h), storage buffer support is only available on GL 4.3 contexts - likewise, shaders passed into sokol_gfx.h when the desktop GL backend is active are now expected - to be `#version 410` or `#version 430` (`#version 330` may still work but though but is untested) + to be `#version 410` or `#version 430` (`#version 330` may still work but is untested) - likewise, by default sokol_app.h now creates a GL 4.1 context on macOS and a GL 4.3 context on other desktop platforms when `SOKOL_GLCORE` is defined - if you're passing WGSL shaders directly into sokol_gfx.h (instead of using sokol-shdc), please |