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| author | Bruce Mitchener <bruce.mitchener@gmail.com> | 2019-06-26 10:21:07 +0700 |
|---|---|---|
| committer | Bruce Mitchener <bruce.mitchener@gmail.com> | 2019-06-26 10:21:07 +0700 |
| commit | 424c0f9d90b9672337b91d14a9a36d45ece29da6 (patch) | |
| tree | b2d8d26d20a7f17c56b7f6d33be1c44944e86a8c | |
| parent | fe159f4a37821cb66f8dfed1da51e31800412aff (diff) | |
Fix typos.
| -rw-r--r-- | README.md | 4 | ||||
| -rw-r--r-- | sokol_audio.h | 4 | ||||
| -rw-r--r-- | util/sokol_cimgui.h | 2 | ||||
| -rw-r--r-- | util/sokol_gfx_cimgui.h | 2 | ||||
| -rw-r--r-- | util/sokol_gfx_imgui.h | 2 | ||||
| -rw-r--r-- | util/sokol_gl.h | 4 | ||||
| -rw-r--r-- | util/sokol_imgui.h | 2 |
7 files changed, 10 insertions, 10 deletions
@@ -19,7 +19,7 @@ WebAssembly is a 'first-class citizen', one important motivation for the Sokol headers is to provide a collection of cross-platform APIs with a minimal footprint on the web platform while still being useful. -All headers are standalone and can be used indepedendently from each other. +All headers are standalone and can be used independently from each other. Sample code is in a separate repo: https://github.com/floooh/sokol-samples @@ -502,7 +502,7 @@ layout definition in sg_pipeline_desc works: currently working on (here: https://github.com/floooh/sokol-tools). While working on getting reflection data out of the shaders (e.g. what - uniform blocks and textures the shader uses), it occured to me that + uniform blocks and textures the shader uses), it occurred to me that vertex-attribute-names and -semantics are actually part of the reflection info and belong to the shader, not to the vertex layout in the pipeline object (which only describes how the incoming vertex data maps to diff --git a/sokol_audio.h b/sokol_audio.h index aa0ee56e..837b27a8 100644 --- a/sokol_audio.h +++ b/sokol_audio.h @@ -110,7 +110,7 @@ If you want to use the callback-model, you need to provide a stream callback function either in saudio_desc.stream_cb or saudio_desc.stream_userdata_cb, - otherwised keep both function pointers zero-initialized. + otherwise keep both function pointers zero-initialized. Use push model and default playback parameters: @@ -168,7 +168,7 @@ plugging in a bluetooth headset, this case is currently not handled in Sokol Audio). - You can check if audio initialization was successfull with + You can check if audio initialization was successful with saudio_isvalid(). If backend initialization failed for some reason (for instance when there's no audio device in the machine), this will return false. Not checking for success won't do any harm, all diff --git a/util/sokol_cimgui.h b/util/sokol_cimgui.h index e14999da..dd51ac77 100644 --- a/util/sokol_cimgui.h +++ b/util/sokol_cimgui.h @@ -22,7 +22,7 @@ SOKOL_CIMGUI_NO_SOKOL_APP - don't depend on sokol_app.h (see below for details) - Optionally provide the following macros before including the implementatuon + Optionally provide the following macros before including the implementation to override defaults: SOKOL_ASSERT(c) - your own assert macro (default: assert(c)) diff --git a/util/sokol_gfx_cimgui.h b/util/sokol_gfx_cimgui.h index 45f3a934..b73be352 100644 --- a/util/sokol_gfx_cimgui.h +++ b/util/sokol_gfx_cimgui.h @@ -15,7 +15,7 @@ sokol_gfx.h - Additionally, include the following files(s) beforing including + Additionally, include the following files(s) before including the implementation of sokol_gfx_imgui.h: imgui.h diff --git a/util/sokol_gfx_imgui.h b/util/sokol_gfx_imgui.h index 87138e60..96b38b26 100644 --- a/util/sokol_gfx_imgui.h +++ b/util/sokol_gfx_imgui.h @@ -17,7 +17,7 @@ sokol_gfx.h - Additionally, include the following files(s) beforing including + Additionally, include the following files(s) before including the implementation of sokol_gfx_imgui.h: imgui.h diff --git a/util/sokol_gl.h b/util/sokol_gl.h index 8d36975c..0a7f2ca2 100644 --- a/util/sokol_gl.h +++ b/util/sokol_gl.h @@ -224,7 +224,7 @@ sgl_scale(float x, float y, float z) NOTE that all angles in sokol-gl are in radians, not in degree. - Convert between radians and degree with the helper funtions: + Convert between radians and degree with the helper functions: float sgl_rad(float deg) - degrees to radians float sgl_deg(float rad) - radians to degrees @@ -315,7 +315,7 @@ ...which can return the following error codes: - SGL_NO_ERROR - all OK, no error occurded since last sgl_draw() + SGL_NO_ERROR - all OK, no error occurred since last sgl_draw() SGL_ERROR_VERTICES_FULL - internal vertex buffer is full (checked in sgl_end()) SGL_ERROR_UNIFORMS_FULL - the internal uniforms buffer is full (checked in sgl_end()) SGL_ERROR_COMMANDS_FULL - the internal command buffer is full (checked in sgl_end()) diff --git a/util/sokol_imgui.h b/util/sokol_imgui.h index e549397d..085bc4b3 100644 --- a/util/sokol_imgui.h +++ b/util/sokol_imgui.h @@ -24,7 +24,7 @@ SOKOL_IMGUI_NO_SOKOL_APP - don't depend on sokol_app.h (see below for details) - Optionally provide the following macros before including the implementatuon + Optionally provide the following macros before including the implementation to override defaults: SOKOL_ASSERT(c) - your own assert macro (default: assert(c)) |