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authorAndre Weissflog <floooh@gmail.com>2024-06-19 19:51:39 +0200
committerGitHub <noreply@github.com>2024-06-19 19:51:39 +0200
commit680c0434babeb3218c0fbf0bbf0215e8eedea072 (patch)
tree8969fa74a5e0d1aeb3a0735fada4144214e6e799
parentc970b0bb0768724f5be2ee7ee36bc07b01fc6a62 (diff)
parent18c9c063cdbed3d62e9f0e5fb7ec67b43ce5c869 (diff)
Merge pull request #1065 from floooh/issue1063-d3d11-tex3d-update
Fix sg_update_image() for 3D textures.
-rw-r--r--CHANGELOG.md14
-rw-r--r--README.md2
-rw-r--r--sokol_gfx.h36
3 files changed, 39 insertions, 13 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index c16f4437..105b2587 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -1,5 +1,19 @@
## Updates
+### 19-Jun-2024
+
+Bugfix in the sokol_gfx.h D3D11 backend: calling `sg_update_image()` for a
+small-ish 3D texture didn't take the 'depth pitch' into account which then
+caused invalid texture content. This happened at a specific size cutoff which
+is CPU specific (on my laptop with integrated Intel GPU only for textures
+smaller than 32x32xN).
+
+Related ticket: https://github.com/floooh/sokol/issues/1066
+...and PR: https://github.com/floooh/sokol/pull/1065
+
+I also wrote a new sample for investigating the issue and to protect from
+future regressions: https://floooh.github.io/sokol-html5/dyntex3d-sapp.html
+
### 01-Jun-2024
sokol_imgui.h is now officially supported in the [sokol-zig bindings](https://github.com/floooh/sokol-zig).
diff --git a/README.md b/README.md
index 58144b3d..dcceedc6 100644
--- a/README.md
+++ b/README.md
@@ -6,7 +6,7 @@
# Sokol
-[**See what's new**](https://github.com/floooh/sokol/blob/master/CHANGELOG.md) (**09-May-2024**: **BREAKING CHANGES** 'storage buffer support' in sokol_gfx.h
+[**See what's new**](https://github.com/floooh/sokol/blob/master/CHANGELOG.md) (**19-Jun-2024**: bugfix in the sokol_gfx.h d3d11 backend when updating 3d textures
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diff --git a/sokol_gfx.h b/sokol_gfx.h
index d5a5151e..58a9352c 100644
--- a/sokol_gfx.h
+++ b/sokol_gfx.h
@@ -11437,12 +11437,15 @@ _SOKOL_PRIVATE void _sg_d3d11_append_buffer(_sg_buffer_t* buf, const sg_range* d
}
}
+// see: https://learn.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-resources-subresources
+// also see: https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-d3d11calcsubresource
_SOKOL_PRIVATE void _sg_d3d11_update_image(_sg_image_t* img, const sg_image_data* data) {
SOKOL_ASSERT(img && data);
SOKOL_ASSERT(_sg.d3d11.ctx);
SOKOL_ASSERT(img->d3d11.res);
const int num_faces = (img->cmn.type == SG_IMAGETYPE_CUBE) ? 6:1;
const int num_slices = (img->cmn.type == SG_IMAGETYPE_ARRAY) ? img->cmn.num_slices:1;
+ const int num_depth_slices = (img->cmn.type == SG_IMAGETYPE_3D) ? img->cmn.num_slices:1;
UINT subres_index = 0;
HRESULT hr;
D3D11_MAPPED_SUBRESOURCE d3d11_msr;
@@ -11452,26 +11455,35 @@ _SOKOL_PRIVATE void _sg_d3d11_update_image(_sg_image_t* img, const sg_image_data
SOKOL_ASSERT(subres_index < (SG_MAX_MIPMAPS * SG_MAX_TEXTUREARRAY_LAYERS));
const int mip_width = _sg_miplevel_dim(img->cmn.width, mip_index);
const int mip_height = _sg_miplevel_dim(img->cmn.height, mip_index);
- const int src_pitch = _sg_row_pitch(img->cmn.pixel_format, mip_width, 1);
+ const int src_row_pitch = _sg_row_pitch(img->cmn.pixel_format, mip_width, 1);
+ const int src_depth_pitch = _sg_surface_pitch(img->cmn.pixel_format, mip_width, mip_height, 1);
const sg_range* subimg_data = &(data->subimage[face_index][mip_index]);
const size_t slice_size = subimg_data->size / (size_t)num_slices;
+ SOKOL_ASSERT(slice_size == (size_t)(src_depth_pitch * num_depth_slices));
const size_t slice_offset = slice_size * (size_t)slice_index;
const uint8_t* slice_ptr = ((const uint8_t*)subimg_data->ptr) + slice_offset;
hr = _sg_d3d11_Map(_sg.d3d11.ctx, img->d3d11.res, subres_index, D3D11_MAP_WRITE_DISCARD, 0, &d3d11_msr);
_sg_stats_add(d3d11.num_map, 1);
if (SUCCEEDED(hr)) {
- // FIXME: need to handle difference in depth-pitch for 3D textures as well!
- if (src_pitch == (int)d3d11_msr.RowPitch) {
- memcpy(d3d11_msr.pData, slice_ptr, slice_size);
- } else {
- SOKOL_ASSERT(src_pitch < (int)d3d11_msr.RowPitch);
- const uint8_t* src_ptr = slice_ptr;
- uint8_t* dst_ptr = (uint8_t*) d3d11_msr.pData;
- for (int row_index = 0; row_index < mip_height; row_index++) {
- memcpy(dst_ptr, src_ptr, (size_t)src_pitch);
- src_ptr += src_pitch;
- dst_ptr += d3d11_msr.RowPitch;
+ const uint8_t* src_ptr = slice_ptr;
+ uint8_t* dst_ptr = (uint8_t*)d3d11_msr.pData;
+ for (int depth_index = 0; depth_index < num_depth_slices; depth_index++) {
+ if (src_row_pitch == (int)d3d11_msr.RowPitch) {
+ const size_t copy_size = slice_size / (size_t)num_depth_slices;
+ SOKOL_ASSERT((copy_size * (size_t)num_depth_slices) == slice_size);
+ memcpy(dst_ptr, src_ptr, copy_size);
+ } else {
+ SOKOL_ASSERT(src_row_pitch < (int)d3d11_msr.RowPitch);
+ const uint8_t* src_row_ptr = src_ptr;
+ uint8_t* dst_row_ptr = dst_ptr;
+ for (int row_index = 0; row_index < mip_height; row_index++) {
+ memcpy(dst_row_ptr, src_row_ptr, (size_t)src_row_pitch);
+ src_row_ptr += src_row_pitch;
+ dst_row_ptr += d3d11_msr.RowPitch;
+ }
}
+ src_ptr += src_depth_pitch;
+ dst_ptr += d3d11_msr.DepthPitch;
}
_sg_d3d11_Unmap(_sg.d3d11.ctx, img->d3d11.res, subres_index);
_sg_stats_add(d3d11.num_unmap, 1);