diff options
| author | Andre Weissflog <floooh@gmail.com> | 2025-01-25 13:37:20 +0100 |
|---|---|---|
| committer | Andre Weissflog <floooh@gmail.com> | 2025-01-25 13:37:20 +0100 |
| commit | a7d95f03676845385f666fb9a5f4e348c87b04f2 (patch) | |
| tree | 07ee79b7fbb8e1a6ede9695b4e586d2b2c9d5d2a | |
| parent | b2887e3f96c0a92c644bddb97246e178a808ea35 (diff) | |
sokol_gfx.h: some naming convention cleanup for validation log item names
| -rw-r--r-- | sokol_gfx.h | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/sokol_gfx.h b/sokol_gfx.h index 4bbb2419..75666db9 100644 --- a/sokol_gfx.h +++ b/sokol_gfx.h @@ -3824,19 +3824,19 @@ typedef struct sg_frame_stats { _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_BYTECODE, "shader byte code required") \ _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_SOURCE_OR_BYTECODE, "shader source or byte code required") \ _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_NO_BYTECODE_SIZE, "shader byte code length (in bytes) required") \ - _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_NO_CONT_UB_MEMBERS, "uniform block members must occupy continuous slots") \ - _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_UB_SIZE_IS_ZERO, "bound uniform block size cannot be zero") \ - _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_UB_METAL_BUFFER_SLOT_OUT_OF_RANGE, "uniform block 'msl_buffer_n' is out of range (must be 0..7)") \ - _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_UB_METAL_BUFFER_SLOT_COLLISION, "uniform block 'msl_buffer_n' must be unique across uniform blocks and storage buffers in same shader stage") \ - _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_UB_HLSL_REGISTER_B_OUT_OF_RANGE, "uniform block 'hlsl_register_b_n' is out of range (must be 0..7)") \ - _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_UB_HLSL_REGISTER_B_COLLISION, "uniform block 'hlsl_register_b_n' must be unique across uniform blocks in same shader stage") \ - _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_UB_WGSL_GROUP0_BINDING_OUT_OF_RANGE, "uniform block 'wgsl_group0_binding_n' is out of range (must be 0..15)") \ - _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_UB_WGSL_GROUP0_BINDING_COLLISION, "uniform block 'wgsl_group0_binding_n' must be unique across all uniform blocks") \ - _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_NO_UB_MEMBERS, "GL backend requires uniform block member declarations") \ - _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_UB_UNIFORM_GLSL_NAME, "uniform block member 'glsl_name' missing") \ - _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_UB_SIZE_MISMATCH, "size of uniform block members doesn't match uniform block size") \ - _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_UB_ARRAY_COUNT, "uniform array count must be >= 1") \ - _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_UB_STD140_ARRAY_TYPE, "uniform arrays only allowed for FLOAT4, INT4, MAT4 in std140 layout") \ + _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_UNIFORMBLOCK_NO_CONT_MEMBERS, "uniform block members must occupy continuous slots") \ + _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_UNIFORMBLOCK_SIZE_IS_ZERO, "bound uniform block size cannot be zero") \ + _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_UNIFORMBLOCK_METAL_BUFFER_SLOT_OUT_OF_RANGE, "uniform block 'msl_buffer_n' is out of range (must be 0..7)") \ + _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_UNIFORMBLOCK_METAL_BUFFER_SLOT_COLLISION, "uniform block 'msl_buffer_n' must be unique across uniform blocks and storage buffers in same shader stage") \ + _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_UNIFORMBLOCK_HLSL_REGISTER_B_OUT_OF_RANGE, "uniform block 'hlsl_register_b_n' is out of range (must be 0..7)") \ + _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_UNIFORMBLOCK_HLSL_REGISTER_B_COLLISION, "uniform block 'hlsl_register_b_n' must be unique across uniform blocks in same shader stage") \ + _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_UNIFORMBLOCK_WGSL_GROUP0_BINDING_OUT_OF_RANGE, "uniform block 'wgsl_group0_binding_n' is out of range (must be 0..15)") \ + _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_UNIFORMBLOCK_WGSL_GROUP0_BINDING_COLLISION, "uniform block 'wgsl_group0_binding_n' must be unique across all uniform blocks") \ + _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_UNIFORMBLOCK_NO_MEMBERS, "GL backend requires uniform block member declarations") \ + _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_UNIFORMBLOCK_UNIFORM_GLSL_NAME, "uniform block member 'glsl_name' missing") \ + _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_UNIFORMBLOCK_SIZE_MISMATCH, "size of uniform block members doesn't match uniform block size") \ + _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_UNIFORMBLOCK_ARRAY_COUNT, "uniform array count must be >= 1") \ + _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_UNIFORMBLOCK_STD140_ARRAY_TYPE, "uniform arrays only allowed for FLOAT4, INT4, MAT4 in std140 layout") \ _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_STORAGEBUFFER_METAL_BUFFER_SLOT_OUT_OF_RANGE, "storage buffer 'msl_buffer_n' is out of range (must be 8..15)") \ _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_STORAGEBUFFER_METAL_BUFFER_SLOT_COLLISION, "storage buffer 'msl_buffer_n' must be unique across uniform blocks and storage buffer in same shader stage") \ _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_STORAGEBUFFER_HLSL_REGISTER_T_OUT_OF_RANGE, "storage buffer 'hlsl_register_t_n' is out of range (must be 0..23)") \ @@ -3977,7 +3977,7 @@ typedef struct sg_frame_stats { _SG_LOGITEM_XMACRO(VALIDATE_ABND_STORAGEBUFFER_EXISTS, "sg_apply_bindings: bound storage buffer no longer alive") \ _SG_LOGITEM_XMACRO(VALIDATE_ABND_STORAGEBUFFER_BINDING_BUFFERTYPE, "sg_apply_bindings: buffer bound storage buffer slot is not of type storage buffer") \ _SG_LOGITEM_XMACRO(VALIDATE_AUB_NO_PIPELINE, "sg_apply_uniforms: must be called after sg_apply_pipeline()") \ - _SG_LOGITEM_XMACRO(VALIDATE_AUB_NO_UB_AT_SLOT, "sg_apply_uniforms: no uniform block declaration at this shader stage UB slot") \ + _SG_LOGITEM_XMACRO(VALIDATE_AUB_NO_UNIFORMBLOCK_AT_SLOT, "sg_apply_uniforms: no uniform block declaration at this shader stage UB slot") \ _SG_LOGITEM_XMACRO(VALIDATE_AUB_SIZE, "sg_apply_uniforms: data size doesn't match declared uniform block size") \ _SG_LOGITEM_XMACRO(VALIDATE_UPDATEBUF_USAGE, "sg_update_buffer: cannot update immutable buffer") \ _SG_LOGITEM_XMACRO(VALIDATE_UPDATEBUF_SIZE, "sg_update_buffer: update size is bigger than buffer size") \ @@ -16933,18 +16933,18 @@ _SOKOL_PRIVATE bool _sg_validate_shader_desc(const sg_shader_desc* desc) { if (ub_desc->stage == SG_SHADERSTAGE_NONE) { continue; } - _SG_VALIDATE(ub_desc->size > 0, VALIDATE_SHADERDESC_UB_SIZE_IS_ZERO); + _SG_VALIDATE(ub_desc->size > 0, VALIDATE_SHADERDESC_UNIFORMBLOCK_SIZE_IS_ZERO); #if defined(SOKOL_METAL) - _SG_VALIDATE(ub_desc->msl_buffer_n < _SG_MTL_MAX_STAGE_UB_BINDINGS, VALIDATE_SHADERDESC_UB_METAL_BUFFER_SLOT_OUT_OF_RANGE); - _SG_VALIDATE(_sg_validate_slot_bits(msl_buf_bits, ub_desc->stage, ub_desc->msl_buffer_n), VALIDATE_SHADERDESC_UB_METAL_BUFFER_SLOT_COLLISION); + _SG_VALIDATE(ub_desc->msl_buffer_n < _SG_MTL_MAX_STAGE_UB_BINDINGS, VALIDATE_SHADERDESC_UNIFORMBLOCK_METAL_BUFFER_SLOT_OUT_OF_RANGE); + _SG_VALIDATE(_sg_validate_slot_bits(msl_buf_bits, ub_desc->stage, ub_desc->msl_buffer_n), VALIDATE_SHADERDESC_UNIFORMBLOCK_METAL_BUFFER_SLOT_COLLISION); msl_buf_bits = _sg_validate_set_slot_bit(msl_buf_bits, ub_desc->stage, ub_desc->msl_buffer_n); #elif defined(SOKOL_D3D11) - _SG_VALIDATE(ub_desc->hlsl_register_b_n < _SG_D3D11_MAX_STAGE_UB_BINDINGS, VALIDATE_SHADERDESC_UB_HLSL_REGISTER_B_OUT_OF_RANGE); - _SG_VALIDATE(_sg_validate_slot_bits(hlsl_buf_bits, ub_desc->stage, ub_desc->hlsl_register_b_n), VALIDATE_SHADERDESC_UB_HLSL_REGISTER_B_COLLISION); + _SG_VALIDATE(ub_desc->hlsl_register_b_n < _SG_D3D11_MAX_STAGE_UB_BINDINGS, VALIDATE_SHADERDESC_UNIFORMBLOCK_HLSL_REGISTER_B_OUT_OF_RANGE); + _SG_VALIDATE(_sg_validate_slot_bits(hlsl_buf_bits, ub_desc->stage, ub_desc->hlsl_register_b_n), VALIDATE_SHADERDESC_UNIFORMBLOCK_HLSL_REGISTER_B_COLLISION); hlsl_buf_bits = _sg_validate_set_slot_bit(hlsl_buf_bits, ub_desc->stage, ub_desc->hlsl_register_b_n); #elif defined(SOKOL_WGPU) - _SG_VALIDATE(ub_desc->wgsl_group0_binding_n < _SG_WGPU_MAX_UB_BINDGROUP_BIND_SLOTS, VALIDATE_SHADERDESC_UB_WGSL_GROUP0_BINDING_OUT_OF_RANGE); - _SG_VALIDATE(_sg_validate_slot_bits(wgsl_group0_bits, SG_SHADERSTAGE_NONE, ub_desc->wgsl_group0_binding_n), VALIDATE_SHADERDESC_UB_WGSL_GROUP0_BINDING_COLLISION); + _SG_VALIDATE(ub_desc->wgsl_group0_binding_n < _SG_WGPU_MAX_UB_BINDGROUP_BIND_SLOTS, VALIDATE_SHADERDESC_UNIFORMBLOCK_WGSL_GROUP0_BINDING_OUT_OF_RANGE); + _SG_VALIDATE(_sg_validate_slot_bits(wgsl_group0_bits, SG_SHADERSTAGE_NONE, ub_desc->wgsl_group0_binding_n), VALIDATE_SHADERDESC_UNIFORMBLOCK_WGSL_GROUP0_BINDING_COLLISION); wgsl_group0_bits = _sg_validate_set_slot_bit(wgsl_group0_bits, SG_SHADERSTAGE_NONE, ub_desc->wgsl_group0_binding_n); #endif #if defined(_SOKOL_ANY_GL) @@ -16954,10 +16954,10 @@ _SOKOL_PRIVATE bool _sg_validate_shader_desc(const sg_shader_desc* desc) { for (size_t u_index = 0; u_index < SG_MAX_UNIFORMBLOCK_MEMBERS; u_index++) { const sg_glsl_shader_uniform* u_desc = &ub_desc->glsl_uniforms[u_index]; if (u_desc->type != SG_UNIFORMTYPE_INVALID) { - _SG_VALIDATE(uniforms_continuous, VALIDATE_SHADERDESC_NO_CONT_UB_MEMBERS); - _SG_VALIDATE(u_desc->glsl_name, VALIDATE_SHADERDESC_UB_UNIFORM_GLSL_NAME); + _SG_VALIDATE(uniforms_continuous, VALIDATE_SHADERDESC_UNIFORMBLOCK_NO_CONT_MEMBERS); + _SG_VALIDATE(u_desc->glsl_name, VALIDATE_SHADERDESC_UNIFORMBLOCK_UNIFORM_GLSL_NAME); const int array_count = u_desc->array_count; - _SG_VALIDATE(array_count > 0, VALIDATE_SHADERDESC_UB_ARRAY_COUNT); + _SG_VALIDATE(array_count > 0, VALIDATE_SHADERDESC_UNIFORMBLOCK_ARRAY_COUNT); const uint32_t u_align = _sg_uniform_alignment(u_desc->type, array_count, ub_desc->layout); const uint32_t u_size = _sg_uniform_size(u_desc->type, array_count, ub_desc->layout); uniform_offset = _sg_align_u32(uniform_offset, u_align); @@ -16966,7 +16966,7 @@ _SOKOL_PRIVATE bool _sg_validate_shader_desc(const sg_shader_desc* desc) { // with std140, arrays are only allowed for FLOAT4, INT4, MAT4 if (ub_desc->layout == SG_UNIFORMLAYOUT_STD140) { if (array_count > 1) { - _SG_VALIDATE((u_desc->type == SG_UNIFORMTYPE_FLOAT4) || (u_desc->type == SG_UNIFORMTYPE_INT4) || (u_desc->type == SG_UNIFORMTYPE_MAT4), VALIDATE_SHADERDESC_UB_STD140_ARRAY_TYPE); + _SG_VALIDATE((u_desc->type == SG_UNIFORMTYPE_FLOAT4) || (u_desc->type == SG_UNIFORMTYPE_INT4) || (u_desc->type == SG_UNIFORMTYPE_MAT4), VALIDATE_SHADERDESC_UNIFORMBLOCK_STD140_ARRAY_TYPE); } } } else { @@ -16976,8 +16976,8 @@ _SOKOL_PRIVATE bool _sg_validate_shader_desc(const sg_shader_desc* desc) { if (ub_desc->layout == SG_UNIFORMLAYOUT_STD140) { uniform_offset = _sg_align_u32(uniform_offset, 16); } - _SG_VALIDATE((size_t)uniform_offset == ub_desc->size, VALIDATE_SHADERDESC_UB_SIZE_MISMATCH); - _SG_VALIDATE(num_uniforms > 0, VALIDATE_SHADERDESC_NO_UB_MEMBERS); + _SG_VALIDATE((size_t)uniform_offset == ub_desc->size, VALIDATE_SHADERDESC_UNIFORMBLOCK_SIZE_MISMATCH); + _SG_VALIDATE(num_uniforms > 0, VALIDATE_SHADERDESC_UNIFORMBLOCK_NO_MEMBERS); #endif } @@ -17542,7 +17542,7 @@ _SOKOL_PRIVATE bool _sg_validate_apply_uniforms(int ub_slot, const sg_range* dat SOKOL_ASSERT(pip->shader && (pip->shader->slot.id == pip->cmn.shader_id.id)); const _sg_shader_t* shd = pip->shader; - _SG_VALIDATE(shd->cmn.uniform_blocks[ub_slot].stage != SG_SHADERSTAGE_NONE, VALIDATE_AUB_NO_UB_AT_SLOT); + _SG_VALIDATE(shd->cmn.uniform_blocks[ub_slot].stage != SG_SHADERSTAGE_NONE, VALIDATE_AUB_NO_UNIFORMBLOCK_AT_SLOT); _SG_VALIDATE(data->size == shd->cmn.uniform_blocks[ub_slot].size, VALIDATE_AUB_SIZE); return _sg_validate_end(); |