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authorAndre Weissflog <floooh@gmail.com>2024-01-29 17:40:56 +0100
committerAndre Weissflog <floooh@gmail.com>2024-01-29 17:40:56 +0100
commitbb6278914302b1ccf4dca9065c74490657cc9693 (patch)
tree10a560293b982c9713f27b06d25f461b60e559a2
parent9f44ba44ac75e3f9f293df759496f2d776cfe25f (diff)
sokol_gfx.h d3d11: rename sg_pass to sg_attachments
-rw-r--r--sokol_gfx.h116
1 files changed, 58 insertions, 58 deletions
diff --git a/sokol_gfx.h b/sokol_gfx.h
index 1711fb56..ae8b343e 100644
--- a/sokol_gfx.h
+++ b/sokol_gfx.h
@@ -5161,7 +5161,7 @@ typedef struct {
_sg_d3d11_attachment_t resolve_atts[SG_MAX_COLOR_ATTACHMENTS];
_sg_d3d11_attachment_t ds_att;
} d3d11;
-} _sg_d3d11_pass_t;
+} _sg_d3d11_attachments_t;
typedef _sg_d3d11_attachments_t _sg_attachments_t;
typedef struct {
@@ -5179,8 +5179,8 @@ typedef struct {
int cur_width;
int cur_height;
int num_rtvs;
- _sg_attachments_t* cur_attachments;
- sg_atachments cur_attachments_id;
+ _sg_attachments_t* cur_atts;
+ sg_attachments cur_atts_id;
_sg_pipeline_t* cur_pipeline;
sg_pipeline cur_pipeline_id;
ID3D11RenderTargetView* cur_rtvs[SG_MAX_COLOR_ATTACHMENTS];
@@ -10435,42 +10435,42 @@ _SOKOL_PRIVATE void _sg_d3d11_discard_pipeline(_sg_pipeline_t* pip) {
}
}
-_SOKOL_PRIVATE sg_resource_state _sg_d3d11_create_pass(_sg_pass_t* pass, _sg_image_t** color_images, _sg_image_t** resolve_images, _sg_image_t* ds_img, const sg_pass_desc* desc) {
- SOKOL_ASSERT(pass && desc);
+_SOKOL_PRIVATE sg_resource_state _sg_d3d11_create_attachments(_sg_attachments_t* atts, _sg_image_t** color_images, _sg_image_t** resolve_images, _sg_image_t* ds_img, const sg_attachments_desc* desc) {
+ SOKOL_ASSERT(atts && desc);
SOKOL_ASSERT(color_images && resolve_images);
SOKOL_ASSERT(_sg.d3d11.dev);
// copy image pointers
- for (int i = 0; i < pass->cmn.num_color_atts; i++) {
- const sg_pass_attachment_desc* color_desc = &desc->color_attachments[i];
+ for (int i = 0; i < atts->cmn.num_color_atts; i++) {
+ const sg_attachment_desc* color_desc = &desc->color_attachments[i];
_SOKOL_UNUSED(color_desc);
SOKOL_ASSERT(color_desc->image.id != SG_INVALID_ID);
- SOKOL_ASSERT(0 == pass->d3d11.color_atts[i].image);
+ SOKOL_ASSERT(0 == atts->d3d11.color_atts[i].image);
SOKOL_ASSERT(color_images[i] && (color_images[i]->slot.id == color_desc->image.id));
SOKOL_ASSERT(_sg_is_valid_rendertarget_color_format(color_images[i]->cmn.pixel_format));
- pass->d3d11.color_atts[i].image = color_images[i];
+ atts->d3d11.color_atts[i].image = color_images[i];
- const sg_pass_attachment_desc* resolve_desc = &desc->resolve_attachments[i];
+ const sg_attachment_desc* resolve_desc = &desc->resolve_attachments[i];
if (resolve_desc->image.id != SG_INVALID_ID) {
- SOKOL_ASSERT(0 == pass->d3d11.resolve_atts[i].image);
+ SOKOL_ASSERT(0 == atts->d3d11.resolve_atts[i].image);
SOKOL_ASSERT(resolve_images[i] && (resolve_images[i]->slot.id == resolve_desc->image.id));
SOKOL_ASSERT(color_images[i] && (color_images[i]->cmn.pixel_format == resolve_images[i]->cmn.pixel_format));
- pass->d3d11.resolve_atts[i].image = resolve_images[i];
+ atts->d3d11.resolve_atts[i].image = resolve_images[i];
}
}
- SOKOL_ASSERT(0 == pass->d3d11.ds_att.image);
- const sg_pass_attachment_desc* ds_desc = &desc->depth_stencil_attachment;
+ SOKOL_ASSERT(0 == atts->d3d11.ds_att.image);
+ const sg_attachment_desc* ds_desc = &desc->depth_stencil_attachment;
if (ds_desc->image.id != SG_INVALID_ID) {
SOKOL_ASSERT(ds_img && (ds_img->slot.id == ds_desc->image.id));
SOKOL_ASSERT(_sg_is_valid_rendertarget_depth_format(ds_img->cmn.pixel_format));
- pass->d3d11.ds_att.image = ds_img;
+ atts->d3d11.ds_att.image = ds_img;
}
// create render-target views
- for (int i = 0; i < pass->cmn.num_color_atts; i++) {
- const _sg_pass_attachment_t* cmn_color_att = &pass->cmn.color_atts[i];
+ for (int i = 0; i < atts->cmn.num_color_atts; i++) {
+ const _sg_attachment_common_t* cmn_color_att = &atts->cmn.color_atts[i];
const _sg_image_t* color_img = color_images[i];
- SOKOL_ASSERT(0 == pass->d3d11.color_atts[i].view.rtv);
+ SOKOL_ASSERT(0 == atts->d3d11.color_atts[i].view.rtv);
const bool msaa = color_img->cmn.sample_count > 1;
D3D11_RENDER_TARGET_VIEW_DESC d3d11_rtv_desc;
_sg_clear(&d3d11_rtv_desc, sizeof(d3d11_rtv_desc));
@@ -10502,15 +10502,15 @@ _SOKOL_PRIVATE sg_resource_state _sg_d3d11_create_pass(_sg_pass_t* pass, _sg_ima
d3d11_rtv_desc.Texture3D.WSize = 1;
}
SOKOL_ASSERT(color_img->d3d11.res);
- HRESULT hr = _sg_d3d11_CreateRenderTargetView(_sg.d3d11.dev, color_img->d3d11.res, &d3d11_rtv_desc, &pass->d3d11.color_atts[i].view.rtv);
- if (!(SUCCEEDED(hr) && pass->d3d11.color_atts[i].view.rtv)) {
+ HRESULT hr = _sg_d3d11_CreateRenderTargetView(_sg.d3d11.dev, color_img->d3d11.res, &d3d11_rtv_desc, &atts->d3d11.color_atts[i].view.rtv);
+ if (!(SUCCEEDED(hr) && atts->d3d11.color_atts[i].view.rtv)) {
_SG_ERROR(D3D11_CREATE_RTV_FAILED);
return SG_RESOURCESTATE_FAILED;
}
}
- SOKOL_ASSERT(0 == pass->d3d11.ds_att.view.dsv);
+ SOKOL_ASSERT(0 == atts->d3d11.ds_att.view.dsv);
if (ds_desc->image.id != SG_INVALID_ID) {
- const _sg_pass_attachment_t* cmn_ds_att = &pass->cmn.ds_att;
+ const _sg_attachment_common_t* cmn_ds_att = &atts->cmn.ds_att;
const bool msaa = ds_img->cmn.sample_count > 1;
D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_dsv_desc;
_sg_clear(&d3d11_dsv_desc, sizeof(d3d11_dsv_desc));
@@ -10536,8 +10536,8 @@ _SOKOL_PRIVATE sg_resource_state _sg_d3d11_create_pass(_sg_pass_t* pass, _sg_ima
}
}
SOKOL_ASSERT(ds_img->d3d11.res);
- HRESULT hr = _sg_d3d11_CreateDepthStencilView(_sg.d3d11.dev, ds_img->d3d11.res, &d3d11_dsv_desc, &pass->d3d11.ds_att.view.dsv);
- if (!(SUCCEEDED(hr) && pass->d3d11.ds_att.view.dsv)) {
+ HRESULT hr = _sg_d3d11_CreateDepthStencilView(_sg.d3d11.dev, ds_img->d3d11.res, &d3d11_dsv_desc, &atts->d3d11.ds_att.view.dsv);
+ if (!(SUCCEEDED(hr) && atts->d3d11.ds_att.view.dsv)) {
_SG_ERROR(D3D11_CREATE_DSV_FAILED);
return SG_RESOURCESTATE_FAILED;
}
@@ -10545,38 +10545,38 @@ _SOKOL_PRIVATE sg_resource_state _sg_d3d11_create_pass(_sg_pass_t* pass, _sg_ima
return SG_RESOURCESTATE_VALID;
}
-_SOKOL_PRIVATE void _sg_d3d11_discard_pass(_sg_pass_t* pass) {
- SOKOL_ASSERT(pass);
- SOKOL_ASSERT(pass != _sg.d3d11.cur_pass);
+_SOKOL_PRIVATE void _sg_d3d11_discard_attachments(_sg_attachments_t* atts) {
+ SOKOL_ASSERT(atts);
+ SOKOL_ASSERT(atts != _sg.d3d11.cur_atts);
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
- if (pass->d3d11.color_atts[i].view.rtv) {
- _sg_d3d11_Release(pass->d3d11.color_atts[i].view.rtv);
+ if (atts->d3d11.color_atts[i].view.rtv) {
+ _sg_d3d11_Release(atts->d3d11.color_atts[i].view.rtv);
}
- if (pass->d3d11.resolve_atts[i].view.rtv) {
- _sg_d3d11_Release(pass->d3d11.resolve_atts[i].view.rtv);
+ if (atts->d3d11.resolve_atts[i].view.rtv) {
+ _sg_d3d11_Release(atts->d3d11.resolve_atts[i].view.rtv);
}
}
- if (pass->d3d11.ds_att.view.dsv) {
- _sg_d3d11_Release(pass->d3d11.ds_att.view.dsv);
+ if (atts->d3d11.ds_att.view.dsv) {
+ _sg_d3d11_Release(atts->d3d11.ds_att.view.dsv);
}
}
-_SOKOL_PRIVATE _sg_image_t* _sg_d3d11_pass_color_image(const _sg_pass_t* pass, int index) {
- SOKOL_ASSERT(pass && (index >= 0) && (index < SG_MAX_COLOR_ATTACHMENTS));
- return pass->d3d11.color_atts[index].image;
+_SOKOL_PRIVATE _sg_image_t* _sg_d3d11_attachments_color_image(const _sg_attachments_t* atts, int index) {
+ SOKOL_ASSERT(atts && (index >= 0) && (index < SG_MAX_COLOR_ATTACHMENTS));
+ return atts->d3d11.color_atts[index].image;
}
-_SOKOL_PRIVATE _sg_image_t* _sg_d3d11_pass_resolve_image(const _sg_pass_t* pass, int index) {
- SOKOL_ASSERT(pass && (index >= 0) && (index < SG_MAX_COLOR_ATTACHMENTS));
- return pass->d3d11.resolve_atts[index].image;
+_SOKOL_PRIVATE _sg_image_t* _sg_d3d11_attachments_resolve_image(const _sg_attachments_t* atts, int index) {
+ SOKOL_ASSERT(atts && (index >= 0) && (index < SG_MAX_COLOR_ATTACHMENTS));
+ return atts->d3d11.resolve_atts[index].image;
}
-_SOKOL_PRIVATE _sg_image_t* _sg_d3d11_pass_ds_image(const _sg_pass_t* pass) {
- SOKOL_ASSERT(pass);
- return pass->d3d11.ds_att.image;
+_SOKOL_PRIVATE _sg_image_t* _sg_d3d11_attachments_ds_image(const _sg_attachments_t* atts) {
+ SOKOL_ASSERT(atts);
+ return atts->d3d11.ds_att.image;
}
-_SOKOL_PRIVATE void _sg_d3d11_begin_pass(_sg_pass_t* pass, const sg_pass_action* action, int w, int h) {
+_SOKOL_PRIVATE void _sg_d3d11_begin_pass(_sg_attachments_t* atts, const sg_pass_action* action, int w, int h) {
SOKOL_ASSERT(action);
SOKOL_ASSERT(!_sg.d3d11.in_pass);
SOKOL_ASSERT(_sg.d3d11.rtv_cb || _sg.d3d11.rtv_userdata_cb);
@@ -10584,21 +10584,21 @@ _SOKOL_PRIVATE void _sg_d3d11_begin_pass(_sg_pass_t* pass, const sg_pass_action*
_sg.d3d11.in_pass = true;
_sg.d3d11.cur_width = w;
_sg.d3d11.cur_height = h;
- if (pass) {
- _sg.d3d11.cur_pass = pass;
- _sg.d3d11.cur_pass_id.id = pass->slot.id;
+ if (atts) {
+ _sg.d3d11.cur_atts = atts;
+ _sg.d3d11.cur_atts_id.id = atts->slot.id;
_sg.d3d11.num_rtvs = 0;
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
- _sg.d3d11.cur_rtvs[i] = pass->d3d11.color_atts[i].view.rtv;
+ _sg.d3d11.cur_rtvs[i] = atts->d3d11.color_atts[i].view.rtv;
if (_sg.d3d11.cur_rtvs[i]) {
_sg.d3d11.num_rtvs++;
}
}
- _sg.d3d11.cur_dsv = pass->d3d11.ds_att.view.dsv;
+ _sg.d3d11.cur_dsv = atts->d3d11.ds_att.view.dsv;
} else {
// render to default frame buffer
- _sg.d3d11.cur_pass = 0;
- _sg.d3d11.cur_pass_id.id = SG_INVALID_ID;
+ _sg.d3d11.cur_atts = 0;
+ _sg.d3d11.cur_atts_id.id = SG_INVALID_ID;
_sg.d3d11.num_rtvs = 1;
if (_sg.d3d11.rtv_cb) {
_sg.d3d11.cur_rtvs[0] = (ID3D11RenderTargetView*) _sg.d3d11.rtv_cb();
@@ -10663,14 +10663,14 @@ _SOKOL_PRIVATE void _sg_d3d11_end_pass(void) {
_sg.d3d11.in_pass = false;
// need to resolve MSAA render attachments into texture?
- if (_sg.d3d11.cur_pass) {
- SOKOL_ASSERT(_sg.d3d11.cur_pass->slot.id == _sg.d3d11.cur_pass_id.id);
+ if (_sg.d3d11.cur_atts) {
+ SOKOL_ASSERT(_sg.d3d11.cur_atts->slot.id == _sg.d3d11.cur_atts_id.id);
for (int i = 0; i < _sg.d3d11.num_rtvs; i++) {
- const _sg_image_t* resolve_img = _sg.d3d11.cur_pass->d3d11.resolve_atts[i].image;
+ const _sg_image_t* resolve_img = _sg.d3d11.cur_atts->d3d11.resolve_atts[i].image;
if (resolve_img) {
- const _sg_image_t* color_img = _sg.d3d11.cur_pass->d3d11.color_atts[i].image;
- const _sg_pass_attachment_t* cmn_color_att = &_sg.d3d11.cur_pass->cmn.color_atts[i];
- const _sg_pass_attachment_t* cmn_resolve_att = &_sg.d3d11.cur_pass->cmn.resolve_atts[i];
+ const _sg_image_t* color_img = _sg.d3d11.cur_atts->d3d11.color_atts[i].image;
+ const _sg_attachment_common_t* cmn_color_att = &_sg.d3d11.cur_atts->cmn.color_atts[i];
+ const _sg_attachment_common_t* cmn_resolve_att = &_sg.d3d11.cur_atts->cmn.resolve_atts[i];
SOKOL_ASSERT(resolve_img->slot.id == cmn_resolve_att->image_id.id);
SOKOL_ASSERT(color_img && (color_img->slot.id == cmn_color_att->image_id.id));
SOKOL_ASSERT(color_img->cmn.sample_count > 1);
@@ -10694,8 +10694,8 @@ _SOKOL_PRIVATE void _sg_d3d11_end_pass(void) {
}
}
- _sg.d3d11.cur_pass = 0;
- _sg.d3d11.cur_pass_id.id = SG_INVALID_ID;
+ _sg.d3d11.cur_atts = 0;
+ _sg.d3d11.cur_atts_id.id = SG_INVALID_ID;
_sg.d3d11.cur_pipeline = 0;
_sg.d3d11.cur_pipeline_id.id = SG_INVALID_ID;
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {