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| author | Andre Weissflog <floooh@gmail.com> | 2024-12-14 15:51:54 +0100 |
|---|---|---|
| committer | Andre Weissflog <floooh@gmail.com> | 2024-12-14 15:51:54 +0100 |
| commit | bb7126bead8d482bcbb4981cd92d2d5dbb7536a1 (patch) | |
| tree | 31991b2acb023b7313624842a071aec0dc3a11d5 | |
| parent | f9218f2ca2484a67f7f349325924822efe9a8b2e (diff) | |
update changelog (https://github.com/floooh/sokol/pull/1167)
| -rw-r--r-- | CHANGELOG.md | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index bb14b560..3809d7c9 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,18 @@ ## Updates +### 14-Dec-2024 + +- sokol_app.h win32: merged PR https://github.com/floooh/sokol/pull/1167, this + adds a new config define `SOKOL_WIN32_FORCE_WINMAIN`. This allows to expose + both a `main()` and `WinMain()` entry point in the same link library by + defining both `SOKOL_WIN32_FORCE_MAIN` and `SOKOL_WIN32_FORCE_WINMAIN` before + including the sokol_app.h implementation. + In this case sokol_app.h will not automatically activate the right Windows subsystem + via `#pragma comment (linker) "/subsystem:X")` though, instead the build system + must take care of picking the correct subsystem. + + Many thanks to @Querijn for the PR! + ### 08-Dec-2924 - sokol_imgui.h: when compiling the implementation in C mode, it is now possible |