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authorAndre Weissflog <floooh@gmail.com>2024-04-13 13:58:39 +0200
committerAndre Weissflog <floooh@gmail.com>2024-04-13 13:58:39 +0200
commite875a5b6ed4481c8f29ef62e853a0640d2da025b (patch)
tree2d61bd5ec13a37b8a6495c13ca8d4ada480d0b09
parente5ce757d235024348aabc051e59d40167dada6be (diff)
changelog: fix PR link
-rw-r--r--CHANGELOG.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 9d43e9f7..5018705f 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -4,7 +4,7 @@
- sokol_gfx.h d3d11: resource label strings are now communicated to D3D11 resource objects,
making it easier to identify those resources in tools like the Visual Studio Graphics Debugger
- or RenderDoc. See PR #1025 for details. Many thanks to @jakubtomsu for the PR!
+ or RenderDoc. See PR https://github.com/floooh/sokol/pull/1025 for details. Many thanks to @jakubtomsu for the PR!
### 21-Mar-2024: