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| author | Andre Weissflog <floooh@gmail.com> | 2024-04-13 13:58:39 +0200 |
|---|---|---|
| committer | Andre Weissflog <floooh@gmail.com> | 2024-04-13 13:58:39 +0200 |
| commit | e875a5b6ed4481c8f29ef62e853a0640d2da025b (patch) | |
| tree | 2d61bd5ec13a37b8a6495c13ca8d4ada480d0b09 | |
| parent | e5ce757d235024348aabc051e59d40167dada6be (diff) | |
changelog: fix PR link
| -rw-r--r-- | CHANGELOG.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 9d43e9f7..5018705f 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -4,7 +4,7 @@ - sokol_gfx.h d3d11: resource label strings are now communicated to D3D11 resource objects, making it easier to identify those resources in tools like the Visual Studio Graphics Debugger - or RenderDoc. See PR #1025 for details. Many thanks to @jakubtomsu for the PR! + or RenderDoc. See PR https://github.com/floooh/sokol/pull/1025 for details. Many thanks to @jakubtomsu for the PR! ### 21-Mar-2024: |