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| author | Andre Weissflog <floooh@gmail.com> | 2019-01-21 15:41:49 +0100 |
|---|---|---|
| committer | Andre Weissflog <floooh@gmail.com> | 2019-01-21 15:41:49 +0100 |
| commit | ea41f2a3759ccab56feb59a532f1bb44d76ccf04 (patch) | |
| tree | 905478f633d74639f1bd81f643529296ea769a62 | |
| parent | ba9420575f29b692f283d1250b6d3d2b432a0401 (diff) | |
sokol-gfx: fix a doc typo
| -rw-r--r-- | sokol_gfx.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/sokol_gfx.h b/sokol_gfx.h index 7c88043f..6abab111 100644 --- a/sokol_gfx.h +++ b/sokol_gfx.h @@ -24,9 +24,9 @@ #define SOKOL_GLCORE33 #include "sokol_gfx.h" - The dummy backend replaces the platform-specific backend code with - empty stub functions. This is useful for instance useful for - writing tests that need to run on the command line. + The dummy backend replaces the platform-specific backend code with empty + stub functions. This is useful for writing tests that need to run on the + command line. To enable shader compilation support in the D3D11 backend: #define SOKOL_D3D11_SHADER_COMPILER |