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authorAndre Weissflog <floooh@gmail.com>2021-02-17 19:23:08 +0100
committerAndre Weissflog <floooh@gmail.com>2021-02-17 19:23:08 +0100
commitee9deb99baaa59613893cd7dea5dc94f363ab95a (patch)
tree142daaab3aa3b5c573365836dbec726fc17725ba
parent0497bb310eab7af581a13d05f9f6bf53cb9fbd62 (diff)
mention ObjC requirement for sokol_audio.h on iOS in changelog
-rw-r--r--CHANGELOG.md3
1 files changed, 2 insertions, 1 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 6e34a368..7182e260 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -6,7 +6,8 @@
uses the **AVAudioSession** class to activate and deactivate audio output as needed.
This fixes sokol_audio.h for iPhones (so far, sokol_audio.h accidentally only worked
for iPads). Please see [this issue](https://github.com/floooh/sokol/issues/431) for details.
-Many thanks to @oviano for providing the PR!
+A somewhat unfortunate side effect of this fix is that sokol_audio.h must now be compiled
+as Objective-C when targetting iOS. Many thanks to @oviano for providing the PR!
- **14-Feb-2021**: The Dear ImGui rendering backend in [sokol_imgui.h](https://github.com/floooh/sokol/blob/master/util/sokol_imgui.h) has been rewritten to only do a single
buffer-update per frame each for vertex- and index-data. This addresses performance-problems