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| author | Andre Weissflog <floooh@gmail.com> | 2021-02-17 19:23:08 +0100 |
|---|---|---|
| committer | Andre Weissflog <floooh@gmail.com> | 2021-02-17 19:23:08 +0100 |
| commit | ee9deb99baaa59613893cd7dea5dc94f363ab95a (patch) | |
| tree | 142daaab3aa3b5c573365836dbec726fc17725ba | |
| parent | 0497bb310eab7af581a13d05f9f6bf53cb9fbd62 (diff) | |
mention ObjC requirement for sokol_audio.h on iOS in changelog
| -rw-r--r-- | CHANGELOG.md | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 6e34a368..7182e260 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -6,7 +6,8 @@ uses the **AVAudioSession** class to activate and deactivate audio output as needed. This fixes sokol_audio.h for iPhones (so far, sokol_audio.h accidentally only worked for iPads). Please see [this issue](https://github.com/floooh/sokol/issues/431) for details. -Many thanks to @oviano for providing the PR! +A somewhat unfortunate side effect of this fix is that sokol_audio.h must now be compiled +as Objective-C when targetting iOS. Many thanks to @oviano for providing the PR! - **14-Feb-2021**: The Dear ImGui rendering backend in [sokol_imgui.h](https://github.com/floooh/sokol/blob/master/util/sokol_imgui.h) has been rewritten to only do a single buffer-update per frame each for vertex- and index-data. This addresses performance-problems |