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| author | Andre Weissflog <floooh@gmail.com> | 2020-04-05 15:46:50 +0200 |
|---|---|---|
| committer | Andre Weissflog <floooh@gmail.com> | 2020-04-05 15:46:50 +0200 |
| commit | ef60ce8b73850cc074dbf5a75d0d6d052f85b4d2 (patch) | |
| tree | ac9ebca3f0afa0d3e4f9ad5555bc3f1a6f011184 | |
| parent | e5ca86fd18ad2548ebc3687791016bbdebba297f (diff) | |
mention last sokol_gl.h bugfix in READMEpre-webgpu
| -rw-r--r-- | README.md | 5 |
1 files changed, 5 insertions, 0 deletions
@@ -465,6 +465,11 @@ Mainly some "missing features" for desktop apps: # Updates +- **05-Apr-2020**: A bugfix in sokol_gl.h, the (fairly recent) optimization for + merging draw calls contained a bug that could be triggered in an "empty" + sgl_begin/sgl_end pair (with no vertices recorded inbetween). This could + lead to the following draw call being rendered with the wrong uniform data. + - **30-Jan-2020**: Some cleanup in sokol_gfx.h in the backend implementation code, internal data structures and documentation comments. The public API hasn't changed, so the change should be completely invisible |