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authorAndre Weissflog <floooh@gmail.com>2020-04-05 15:46:50 +0200
committerAndre Weissflog <floooh@gmail.com>2020-04-05 15:46:50 +0200
commitef60ce8b73850cc074dbf5a75d0d6d052f85b4d2 (patch)
treeac9ebca3f0afa0d3e4f9ad5555bc3f1a6f011184
parente5ca86fd18ad2548ebc3687791016bbdebba297f (diff)
mention last sokol_gl.h bugfix in READMEpre-webgpu
-rw-r--r--README.md5
1 files changed, 5 insertions, 0 deletions
diff --git a/README.md b/README.md
index 571b336e..598f9935 100644
--- a/README.md
+++ b/README.md
@@ -465,6 +465,11 @@ Mainly some "missing features" for desktop apps:
# Updates
+- **05-Apr-2020**: A bugfix in sokol_gl.h, the (fairly recent) optimization for
+ merging draw calls contained a bug that could be triggered in an "empty"
+ sgl_begin/sgl_end pair (with no vertices recorded inbetween). This could
+ lead to the following draw call being rendered with the wrong uniform data.
+
- **30-Jan-2020**: Some cleanup in sokol_gfx.h in the backend implementation code,
internal data structures and documentation comments. The public
API hasn't changed, so the change should be completely invisible