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authorTim Gates <tim.gates@iress.com>2020-11-22 20:39:12 +1100
committerTim Gates <tim.gates@iress.com>2020-11-22 20:39:12 +1100
commitf1c3da9b8d1bd79b9a4bd9be3fef15f77f78006d (patch)
tree8154f236c0ac7ec8280843ae7e7cd99872e1128c
parent18dd8787124118a19c7b7cf23149c4145dd03590 (diff)
docs: fix simple typo, simultanously -> simultaneously
There is a small typo in sokol_gfx.h. Should read `simultaneously` rather than `simultanously`.
-rw-r--r--sokol_gfx.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/sokol_gfx.h b/sokol_gfx.h
index ff371533..8d423d63 100644
--- a/sokol_gfx.h
+++ b/sokol_gfx.h
@@ -11492,7 +11492,7 @@ _SOKOL_PRIVATE void _sg_wgpu_destroy_image(_sg_image_t* img) {
/*
How BindGroups work in WebGPU:
- - up to 4 bind groups can be bound simultanously
+ - up to 4 bind groups can be bound simultaneously
- up to 16 bindings per bind group
- 'binding' slots are local per bind group
- in the shader: