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authorBruce Mitchener <bruce.mitchener@gmail.com>2024-09-01 23:55:40 +0700
committerBruce Mitchener <bruce.mitchener@gmail.com>2024-09-01 23:55:40 +0700
commit01f4dcf46225cc78ac4c36d6ff83c1cc59f4ba22 (patch)
treeaf72bf4d488c0477108bdc4c1e19e46614bf7fe9 /CHANGELOG.md
parent189843bf4f86969ca4cc4b6d94e793a37c5128a7 (diff)
Fix typos.
Diffstat (limited to 'CHANGELOG.md')
-rw-r--r--CHANGELOG.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index d73e84c8..c2a014b0 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -30,7 +30,7 @@
change in the Zig stdlib. The fix supports both the old and new naming
convention so that sokol-zig continues to be compatible with zig 0.13.0.
- To update the sokol-zig depenency in your project, just run:
+ To update the sokol-zig dependency in your project, just run:
```
zig fetch --save=sokol git+https://github.com/floooh/sokol-zig.git
@@ -57,7 +57,7 @@ Also see ticket https://github.com/floooh/sokol/issues/1092 and PR https://githu
### 14-Aug-2024
-The previously 'inofficial' Jai bindings at https://github.com/colinbellino/sokol-jai
+The previously 'unofficial' Jai bindings at https://github.com/colinbellino/sokol-jai
have now been properly integrated with the sokol main repository (meaning that each
change to the sokol headers will update the bindings automatically).
@@ -301,7 +301,7 @@ Storage buffer support is not available on the following platform/backend combos
- likewise, by default sokol_app.h now creates a GL 4.1 context on macOS and a GL 4.3 context on other
desktop platforms when `SOKOL_GLCORE` is defined
- if you're passing WGSL shaders directly into sokol_gfx.h (instead of using sokol-shdc), please
- be aware that the binding offets for the different shader resource types have moved:
+ be aware that the binding offsets for the different shader resource types have moved:
- vertex shader stage:
- textures: `@group(1) @binding(0..15)`
- samplers: `@group(1) @binding(16..31)`