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authorAndre Weissflog <floooh@gmail.com>2024-06-19 19:44:45 +0200
committerAndre Weissflog <floooh@gmail.com>2024-06-19 19:44:45 +0200
commit18c9c063cdbed3d62e9f0e5fb7ec67b43ce5c869 (patch)
tree8969fa74a5e0d1aeb3a0735fada4144214e6e799 /CHANGELOG.md
parent0f582fedcea44776fb12ce04ccccdbefe65dcd5e (diff)
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## Updates
+### 19-Jun-2024
+
+Bugfix in the sokol_gfx.h D3D11 backend: calling `sg_update_image()` for a
+small-ish 3D texture didn't take the 'depth pitch' into account which then
+caused invalid texture content. This happened at a specific size cutoff which
+is CPU specific (on my laptop with integrated Intel GPU only for textures
+smaller than 32x32xN).
+
+Related ticket: https://github.com/floooh/sokol/issues/1066
+...and PR: https://github.com/floooh/sokol/pull/1065
+
+I also wrote a new sample for investigating the issue and to protect from
+future regressions: https://floooh.github.io/sokol-html5/dyntex3d-sapp.html
+
### 01-Jun-2024
sokol_imgui.h is now officially supported in the [sokol-zig bindings](https://github.com/floooh/sokol-zig).