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| author | Andre Weissflog <floooh@gmail.com> | 2024-06-19 19:44:45 +0200 |
|---|---|---|
| committer | Andre Weissflog <floooh@gmail.com> | 2024-06-19 19:44:45 +0200 |
| commit | 18c9c063cdbed3d62e9f0e5fb7ec67b43ce5c869 (patch) | |
| tree | 8969fa74a5e0d1aeb3a0735fada4144214e6e799 /CHANGELOG.md | |
| parent | 0f582fedcea44776fb12ce04ccccdbefe65dcd5e (diff) | |
update readme and changelog
Diffstat (limited to 'CHANGELOG.md')
| -rw-r--r-- | CHANGELOG.md | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index c16f4437..105b2587 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,19 @@ ## Updates +### 19-Jun-2024 + +Bugfix in the sokol_gfx.h D3D11 backend: calling `sg_update_image()` for a +small-ish 3D texture didn't take the 'depth pitch' into account which then +caused invalid texture content. This happened at a specific size cutoff which +is CPU specific (on my laptop with integrated Intel GPU only for textures +smaller than 32x32xN). + +Related ticket: https://github.com/floooh/sokol/issues/1066 +...and PR: https://github.com/floooh/sokol/pull/1065 + +I also wrote a new sample for investigating the issue and to protect from +future regressions: https://floooh.github.io/sokol-html5/dyntex3d-sapp.html + ### 01-Jun-2024 sokol_imgui.h is now officially supported in the [sokol-zig bindings](https://github.com/floooh/sokol-zig). |