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| author | Andre Weissflog <floooh@gmail.com> | 2024-07-28 16:11:59 +0200 |
|---|---|---|
| committer | Andre Weissflog <floooh@gmail.com> | 2024-07-28 16:11:59 +0200 |
| commit | 547f4553af4622ae5be8d1fdbcacf88063cf6cad (patch) | |
| tree | 1ec41b3ccc3a184a288f297c6d2c492961fd46d6 /CHANGELOG.md | |
| parent | 5da8ef9941b473f5b7ecb34d6e6b035e77279399 (diff) | |
another changelog typos fix (doh)
Diffstat (limited to 'CHANGELOG.md')
| -rw-r--r-- | CHANGELOG.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 4828bd7b..953cf979 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -22,7 +22,7 @@ via the glTexStorage calls (this is entirely valid GL and WebGL2 though). The breakage manifests as a 'stuck' offscreen rendering in Chrome, and as a lost WebGL context in Safari Tech Preview (ok, that one isn't exactly 'subtle'). -The workaround in the sokol_gfx.h backend is: +The workaround in the sokol_gfx.h GL backend is: - on Emscripten only: - for textures without initial data, explicitly allocate texture storage |