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authorAndre Weissflog <floooh@gmail.com>2024-07-28 16:11:59 +0200
committerAndre Weissflog <floooh@gmail.com>2024-07-28 16:11:59 +0200
commit547f4553af4622ae5be8d1fdbcacf88063cf6cad (patch)
tree1ec41b3ccc3a184a288f297c6d2c492961fd46d6 /CHANGELOG.md
parent5da8ef9941b473f5b7ecb34d6e6b035e77279399 (diff)
another changelog typos fix (doh)
Diffstat (limited to 'CHANGELOG.md')
-rw-r--r--CHANGELOG.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 4828bd7b..953cf979 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -22,7 +22,7 @@ via the glTexStorage calls (this is entirely valid GL and WebGL2 though).
The breakage manifests as a 'stuck' offscreen rendering in Chrome, and as
a lost WebGL context in Safari Tech Preview (ok, that one isn't exactly 'subtle').
-The workaround in the sokol_gfx.h backend is:
+The workaround in the sokol_gfx.h GL backend is:
- on Emscripten only:
- for textures without initial data, explicitly allocate texture storage