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| author | Andre Weissflog <floooh@gmail.com> | 2026-02-01 16:42:35 +0100 |
|---|---|---|
| committer | Andre Weissflog <floooh@gmail.com> | 2026-02-01 16:42:35 +0100 |
| commit | 813d44bffb4e10415571b1607543ab14996e3352 (patch) | |
| tree | b05529df560c1d260ef0bc294950de4af7fa3a58 /CHANGELOG.md | |
| parent | 24453399ccedf8f5845edbada3b78f3c765ca209 (diff) | |
update changelog (https://github.com/floooh/sokol/pull/1430)
Diffstat (limited to 'CHANGELOG.md')
| -rw-r--r-- | CHANGELOG.md | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index df88a5ce..412a748b 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,22 @@ ## Updates +### 01-Feb-2026 + +- sokol_gfx.h vulkan: the frame-sync-related validation layer errors on Windows + have been fixed (at least on the configs I can currently test: RTX5070 and Intel + Meteor Lake GPU). Unfortunately that doesn't guarantee that all other configs + are validation-error-clean. There are still a couple of issues on Windows to + deal with (especially a very high input-to-display lag compared to the + D3D11/DXGI backend, and moving/resizing the application window is stuttery on + NVIDIA (this is caused by the render-during-window-move/resize code waiting + for vsync). The next step will be to port the swapchain code to `VK_KHR_swpachain_maintenance1` + (which probably would have been a good idea right from the start). + + Also please keep in mind that the Vulkan backend is still deep in + 'highly experimental state'. + + PR: https://github.com/floooh/sokol/pull/1430 + ### 26-Jan-2026 - sokol_gfx.h: added support for dual-source-blending behind a new |