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authorAndre Weissflog <floooh@gmail.com>2024-05-09 16:53:02 +0200
committerAndre Weissflog <floooh@gmail.com>2024-05-09 16:53:02 +0200
commitb464b1c13a8d1b49d09d879cb969c8c7791ac96d (patch)
tree1bc23df7bade8b5d9c3f512b9b437ba2ad72e966 /CHANGELOG.md
parent3801700a64b2c2d44211e65bb807d26398783abc (diff)
changelog: add a link to the WebGL2 triangle-bufferless sample
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diff --git a/CHANGELOG.md b/CHANGELOG.md
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@@ -12,11 +12,12 @@ Please also note the new documentation section `ON STORAGE BUFFERS` in sokol_gfx
Also see the related [changes in sokol-shdc](https://github.com/floooh/sokol-tools/blob/master/CHANGELOG.md).
-...and finally the following new samples (note that the demo are running on WebGPU and currently
+...and finally the following new samples (note that the demos are running on WebGPU and currently
require a recent Chrome on macOS or Windows):
- rendering without buffer bindings (this sample actually also runs on WebGL2):
- WebGPU: https://floooh.github.io/sokol-webgpu/triangle-bufferless-sapp.html
+ - WebGL2: https://floooh.github.io/sokol-html5/triangle-bufferless-sapp.html
- C source: https://github.com/floooh/sokol-samples/blob/master/sapp/triangle-bufferless-sapp.c
- GLSL source: https://github.com/floooh/sokol-samples/blob/master/sapp/triangle-bufferless-sapp.glsl
- vertex pulling from a storage buffer: