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| author | Andre Weissflog <floooh@gmail.com> | 2026-01-26 15:56:50 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-01-26 15:56:50 +0100 |
| commit | def6cc54b553b5c929840aaebba1611efcc7a65b (patch) | |
| tree | 60b477a7f71bee7c809388fff84d49574036dfa2 /CHANGELOG.md | |
| parent | bb551ededd63794e96314303558679931ed41beb (diff) | |
Dual-source-blending (#1426)
Diffstat (limited to 'CHANGELOG.md')
| -rw-r--r-- | CHANGELOG.md | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 9f5c9f1d..df88a5ce 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,30 @@ ## Updates +### 26-Jan-2026 + +- sokol_gfx.h: added support for dual-source-blending behind a new + feature flag `sg_query_features().dual_source_blending`: + - GL: available since 3.3 + - GLES3/WebGL2: generally not available + - D3D11/Metal: generally available + - WebGPU: dynamic availability via `WGPUFeatureName_DualSourceBlending` + - experimental Vulkan backend: currently required (initialization will + fail when the `dualSrcBlend` feature is not available) + + Trying to use dual-source blend-factors when `sg_features.dual_source_blending` + is false will result in a validation layer error in debug mode and 'undefined + behaviour' in release mode. + + Note that currently there is no sokol-sample which tests/demonstrates + dual-source-blending. The plan here is to replace the `blend-sapp` and + `blend-op-sapp` samples with a new sample which has a Dear ImGui UI to control + all blending features. + + Many thanks to @Tremus for the original PR to kick things off! + + Original PR: https://github.com/floooh/sokol/pull/1423 + Final PR (making the feature dynamic): https://github.com/floooh/sokol/pull/1426 + ### 24-Jan-2026 - sokol_app.h/sokol_gfx.h vk: object debug labels are now working in the experimental |