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authorAndre Weissflog <floooh@gmail.com>2022-01-08 15:41:47 +0100
committerGitHub <noreply@github.com>2022-01-08 15:41:47 +0100
commitaaf2c33278d047404ca434d38804a9e84bb9eda2 (patch)
treebbbcc65a663912529b38f3711c9a824217c56895 /README.md
parente4338646cd9cd21a07d1f8bb72134b9f8327fc79 (diff)
Support integer uniform types (#606)
* sokol_gfx.h: SG_UNIFORMTYPE_INT..INT4 * sokol_gfx.h gl: fix mixed type uniform blocks * fix sokol_gfx_imgui.h for new uniform types * sokol_gfx.h gl: fix std140 uniform offset computation * sokol_gfx.h win32 gl: add missing glUniform funcs to GL loader * sokol_gfx.h win32 gl: fix duplicates in GL loader * sokol_gfx.h: add new sg_uniform_layout enum (used in sg_shader_uniform_block_desc) * sokol_gfx.h: add a new documentation section about uniform block layout
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[STB-style](https://github.com/nothings/stb/blob/master/docs/stb_howto.txt)
cross-platform libraries for C and C++, written in C.
-[**See what's new**](https://github.com/floooh/sokol/blob/master/CHANGELOG.md) (**27-Dec-2021** sokol_app.h: new sapp_frame_duration() function, and 120Hz support on macOS and iOS)
+[**See what's new**](https://github.com/floooh/sokol/blob/master/CHANGELOG.md) (**07-Jan-2022** sokol_gfx.h: uniform data cleanup and enhancements)
## Examples and Related Projects