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authorAndre Weissflog <floooh@gmail.com>2022-08-05 19:36:13 +0200
committerAndre Weissflog <floooh@gmail.com>2022-08-05 19:36:13 +0200
commita83e3d6f708d1d4d16074b15a814abcbd89abc46 (patch)
treecb0fbc97e9327aa3ef6d1810e55203f7959322ea /README.md
parent1e805994f467885807b592b81a997f1e82d5e423 (diff)
add a language bindings section to the readme
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@@ -57,6 +57,14 @@ useful details for integrating the Sokol headers into your own project with your
- [**sokol\_shape.h**](https://github.com/floooh/sokol/blob/master/util/sokol_shape.h): generate simple shapes and plug them into sokol-gfx resource creation structs
- [**sokol\_color.h**](https://github.com/floooh/sokol/blob/master/util/sokol_color.h): X11 style color constants and functions for creating sg_color objects
+## 'Official' Language Bindings
+
+These are automatically updated on changes to the C headers:
+
+- [sokol-zig](https://github.com/floooh/sokol-zig)
+- [sokol-odin](https://github.com/floooh/sokol-odin)
+- [sokol-nim](https://github.com/floooh/sokol-nim)
+
## Notes
WebAssembly is a 'first-class citizen', one important motivation for the