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| author | Jose L. Hidalgo (PpluX) <joseluis.hidalgo@gmail.com> | 2024-09-10 07:10:17 +0200 |
|---|---|---|
| committer | Jose L. Hidalgo (PpluX) <joseluis.hidalgo@gmail.com> | 2024-09-10 07:10:17 +0200 |
| commit | 5488c443844f193a011b766b7fb350f1beb69813 (patch) | |
| tree | c7e8006c29db5a2ae6b73f3f3dfd39230f1a1ca7 /sokol_app.h | |
| parent | df71cc24cb273c0cf68ccef91932c09893006b18 (diff) | |
Fixes a missing wgl destruction (SOKOL_NOAPI)
When we use SOKOL_NOAPI the cleanup of the window still was trying
to destroy an opengl context.
Diffstat (limited to 'sokol_app.h')
| -rw-r--r-- | sokol_app.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sokol_app.h b/sokol_app.h index 790e9dec..7cd29bf8 100644 --- a/sokol_app.h +++ b/sokol_app.h @@ -8015,7 +8015,7 @@ _SOKOL_PRIVATE void _sapp_win32_run(const sapp_desc* desc) { #if defined(SOKOL_D3D11) _sapp_d3d11_destroy_default_render_target(); _sapp_d3d11_destroy_device_and_swapchain(); - #else + #elif defined(SOKOL_GLCORE) _sapp_wgl_destroy_context(); _sapp_wgl_shutdown(); #endif |