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authorAndre Weissflog <floooh@gmail.com>2023-04-30 13:13:52 +0200
committerGitHub <noreply@github.com>2023-04-30 13:13:52 +0200
commit6cca6e36d8e5fbe316a6b7b3f65ba79d9cb436de (patch)
tree44e0ba1ff52df622c8f16303f409ffd320a3ed4e /sokol_glue.h
parent7373dda48c5e62953cc7ec942da90fc6a25989fa (diff)
Remove GLES2/WebGL1 support. (#821)
notable changes: - depth/stencil images are now regular gl textures - SG_PIXELFORMAT_DEPTH now resolves to GL_DEPTH_COMPONENT32F - sg_gl_context_desc and sg_desc.gl removed - in sg_begin_pass() only use glClearBuffer functions - in sg_end_pass() MSAA resolve now does glInvalidateFramebuffer() on the MSAA buffer - sg_features: instancing, multiple_render_targets, msaa_render_targets, imagetype_3d, imagetype_array removed - sapp_desc.gl_force_gles2 removed - sapp_gles2() function removed - any GLES3-to-GLES2 fallbacks removed
Diffstat (limited to 'sokol_glue.h')
-rw-r--r--sokol_glue.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/sokol_glue.h b/sokol_glue.h
index 74ecb7c3..7216f6a1 100644
--- a/sokol_glue.h
+++ b/sokol_glue.h
@@ -118,7 +118,6 @@ SOKOL_API_IMPL sg_context_desc sapp_sgcontext(void) {
desc.color_format = (sg_pixel_format) sapp_color_format();
desc.depth_format = (sg_pixel_format) sapp_depth_format();
desc.sample_count = sapp_sample_count();
- desc.gl.force_gles2 = sapp_gles2();
desc.metal.device = sapp_metal_get_device();
desc.metal.renderpass_descriptor_cb = sapp_metal_get_renderpass_descriptor;
desc.metal.drawable_cb = sapp_metal_get_drawable;