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authorAndre Weissflog <floooh@gmail.com>2023-04-30 13:13:52 +0200
committerGitHub <noreply@github.com>2023-04-30 13:13:52 +0200
commit6cca6e36d8e5fbe316a6b7b3f65ba79d9cb436de (patch)
tree44e0ba1ff52df622c8f16303f409ffd320a3ed4e /tests/functional
parent7373dda48c5e62953cc7ec942da90fc6a25989fa (diff)
Remove GLES2/WebGL1 support. (#821)
notable changes: - depth/stencil images are now regular gl textures - SG_PIXELFORMAT_DEPTH now resolves to GL_DEPTH_COMPONENT32F - sg_gl_context_desc and sg_desc.gl removed - in sg_begin_pass() only use glClearBuffer functions - in sg_end_pass() MSAA resolve now does glInvalidateFramebuffer() on the MSAA buffer - sg_features: instancing, multiple_render_targets, msaa_render_targets, imagetype_3d, imagetype_array removed - sapp_desc.gl_force_gles2 removed - sapp_gles2() function removed - any GLES3-to-GLES2 fallbacks removed
Diffstat (limited to 'tests/functional')
-rw-r--r--tests/functional/force_dummy_backend.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/tests/functional/force_dummy_backend.h b/tests/functional/force_dummy_backend.h
index 21fd0995..22390e7d 100644
--- a/tests/functional/force_dummy_backend.h
+++ b/tests/functional/force_dummy_backend.h
@@ -1,6 +1,3 @@
-#if defined(SOKOL_GLES2)
-#undef SOKOL_GLES2
-#endif
#if defined(SOKOL_GLES3)
#undef SOKOL_GLES3
#endif
@@ -19,4 +16,3 @@
#ifndef SOKOL_DUMMY_BACKEND
#define SOKOL_DUMMY_BACKEND
#endif
-