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| author | Bruce Mitchener <bruce.mitchener@gmail.com> | 2024-02-08 22:21:44 +0700 |
|---|---|---|
| committer | Bruce Mitchener <bruce.mitchener@gmail.com> | 2024-02-08 22:21:44 +0700 |
| commit | 7fb41a7e3bf610a69bffbfa8c7f22661c0b4b625 (patch) | |
| tree | 24deaa4beecff7ec32379b85e25c11196a5be92a /util/sokol_debugtext.h | |
| parent | 02b1dae4127402b3531f862a4ef114af175b11fb (diff) | |
Typo fixes.
Diffstat (limited to 'util/sokol_debugtext.h')
| -rw-r--r-- | util/sokol_debugtext.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/util/sokol_debugtext.h b/util/sokol_debugtext.h index 68591591..cec06946 100644 --- a/util/sokol_debugtext.h +++ b/util/sokol_debugtext.h @@ -148,7 +148,7 @@ - to render characters at 16x16 physical pixels: - sdtx_canvas(sapp_width()/2.0f, sapp_heigth()/2.0f); + sdtx_canvas(sapp_width()/2.0f, sapp_height()/2.0f); Do *not* use integer math here, since this will not look nice when the render target size isn't divisible by 2. @@ -4135,7 +4135,7 @@ static void _sdtx_render_char(_sdtx_context_t* ctx, uint8_t c) { const float x1 = x0 + ctx->glyph_size.x; const float y1 = y0 + ctx->glyph_size.y; - // glyph width and heigth in font texture space + // glyph width and height in font texture space // NOTE: the '+1' and '-2' fixes texture bleeding into the neighboring font texture cell const uint16_t uvw = 0x10000 / 0x100; const uint16_t uvh = 0x10000 / SDTX_MAX_FONTS; |