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| author | Andre Weissflog <floooh@gmail.com> | 2020-05-18 21:49:32 +0200 |
|---|---|---|
| committer | Andre Weissflog <floooh@gmail.com> | 2020-05-18 21:49:41 +0200 |
| commit | ab1e294ebbe3b23fc9c4883b6276c3acdd5c6088 (patch) | |
| tree | 5baed7439d8fc6d4dbda6fb3f38ed2b652773656 /util/sokol_debugtext.h | |
| parent | e5d838728a1e371d9648128028db57a7ede2e346 (diff) | |
sokol_debugtext.h: fix embedded GLSL shader
Diffstat (limited to 'util/sokol_debugtext.h')
| -rw-r--r-- | util/sokol_debugtext.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/util/sokol_debugtext.h b/util/sokol_debugtext.h index cb7d5c2b..7571291a 100644 --- a/util/sokol_debugtext.h +++ b/util/sokol_debugtext.h @@ -1098,7 +1098,7 @@ static const char* _sdtx_fs_src = "in vec4 color;\n" "out vec4 frag_color;\n" "void main() {\n" - " frag_color = texture(tex, uv) * color;\n" + " frag_color = texture(tex, uv).xxxx * color;\n" "}\n"; #elif defined(SOKOL_GLES2) || defined(SOKOL_GLES3) static const char* _sdtx_vs_src = "FIXME!"; |