diff options
| author | Andre Weissflog <floooh@gmail.com> | 2019-04-01 17:11:35 +0200 |
|---|---|---|
| committer | Andre Weissflog <floooh@gmail.com> | 2019-04-01 17:11:35 +0200 |
| commit | 09e3ac6815677be721709d3753049d5173c0cc43 (patch) | |
| tree | cc7967944b4499441e2e541df1d38bad8330ce31 /util | |
| parent | b372d6d27ca41a3509e88fc086027ce86a964182 (diff) | |
sokol_gl.h: replace embedded d3d11 shader code with bytecode
Diffstat (limited to 'util')
| -rw-r--r-- | util/sokol_gl.h | 387 |
1 files changed, 357 insertions, 30 deletions
diff --git a/util/sokol_gl.h b/util/sokol_gl.h index 42bd2282..f614c4c7 100644 --- a/util/sokol_gl.h +++ b/util/sokol_gl.h @@ -608,34 +608,354 @@ static const char* _sgl_fs_src = " return tex.sample(smp, in.uv.xy) * in.color;\n" "}\n"; #elif defined(SOKOL_D3D11) -static const char* _sgl_vs_src = - "cbuffer params: register(b0) {\n" - " float4x4 mvp;\n" - " float4x4 tm;\n" - "};\n" - "struct vs_in {\n" - " float4 pos: POSITION;\n" - " float2 uv: TEXCOORD0;\n" - " float4 color: COLOR0;\n" - "};\n" - "struct vs_out {\n" - " float4 uv: TEXCOORD0;\n" - " float4 color: COLOR0;\n" - " float4 pos: SV_Position;\n" - "};\n" - "vs_out main(vs_in inp) {\n" - " vs_out outp;\n" - " outp.pos = mul(mvp, inp.pos);\n" - " outp.uv = mul(tm, float4(inp.uv, 0.0, 1.0));\n" - " outp.color = inp.color;\n" - " return outp;\n" - "};\n"; -static const char* _sgl_fs_src = - "Texture2D<float4> tex: register(t0);\n" - "sampler smp: register(s0);\n" - "float4 main(float4 uv: TEXCOORD0, float4 color: COLOR0): SV_Target0 {\n" - " return tex.Sample(smp, uv.xy) * color;\n" - "}\n"; +/* + Shader blobs for D3D11, compiled with: + + fxc.exe /T vs_5_0 /Fh vs.h /Gec /O3 vs.hlsl + fxc.exe /T ps_5_0 /Fh fs.h /Gec /O3 fs.hlsl + + Vertex shader source: + + cbuffer params: register(b0) { + float4x4 mvp; + float4x4 tm; + }; + struct vs_in { + float4 pos: POSITION; + float2 uv: TEXCOORD0; + float4 color: COLOR0; + }; + struct vs_out { + float4 uv: TEXCOORD0; + float4 color: COLOR0; + float4 pos: SV_Position; + }; + vs_out main(vs_in inp) { + vs_out outp; + outp.pos = mul(mvp, inp.pos); + outp.uv = mul(tm, float4(inp.uv, 0.0, 1.0)); + outp.color = inp.color; + return outp; + }; + + Pixel shader source: + + Texture2D<float4> tex: register(t0); + sampler smp: register(s0); + float4 main(float4 uv: TEXCOORD0, float4 color: COLOR0): SV_Target0 { + return tex.Sample(smp, uv.xy) * color; + } +*/ +static const uint8_t _sgl_vs_bin[] = { + 68, 88, 66, 67, 239, 161, + 1, 229, 179, 68, 206, 40, + 34, 15, 57, 169, 103, 117, + 134, 191, 1, 0, 0, 0, + 120, 4, 0, 0, 5, 0, + 0, 0, 52, 0, 0, 0, + 104, 1, 0, 0, 216, 1, + 0, 0, 76, 2, 0, 0, + 220, 3, 0, 0, 82, 68, + 69, 70, 44, 1, 0, 0, + 1, 0, 0, 0, 100, 0, + 0, 0, 1, 0, 0, 0, + 60, 0, 0, 0, 0, 5, + 254, 255, 0, 145, 0, 0, + 3, 1, 0, 0, 82, 68, + 49, 49, 60, 0, 0, 0, + 24, 0, 0, 0, 32, 0, + 0, 0, 40, 0, 0, 0, + 36, 0, 0, 0, 12, 0, + 0, 0, 0, 0, 0, 0, + 92, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 1, 0, + 0, 0, 112, 97, 114, 97, + 109, 115, 0, 171, 92, 0, + 0, 0, 2, 0, 0, 0, + 124, 0, 0, 0, 128, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 204, 0, + 0, 0, 0, 0, 0, 0, + 64, 0, 0, 0, 2, 0, + 0, 0, 220, 0, 0, 0, + 0, 0, 0, 0, 255, 255, + 255, 255, 0, 0, 0, 0, + 255, 255, 255, 255, 0, 0, + 0, 0, 0, 1, 0, 0, + 64, 0, 0, 0, 64, 0, + 0, 0, 2, 0, 0, 0, + 220, 0, 0, 0, 0, 0, + 0, 0, 255, 255, 255, 255, + 0, 0, 0, 0, 255, 255, + 255, 255, 0, 0, 0, 0, + 109, 118, 112, 0, 102, 108, + 111, 97, 116, 52, 120, 52, + 0, 171, 171, 171, 3, 0, + 3, 0, 4, 0, 4, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 208, 0, 0, 0, 116, 109, + 0, 77, 105, 99, 114, 111, + 115, 111, 102, 116, 32, 40, + 82, 41, 32, 72, 76, 83, + 76, 32, 83, 104, 97, 100, + 101, 114, 32, 67, 111, 109, + 112, 105, 108, 101, 114, 32, + 49, 48, 46, 49, 0, 171, + 73, 83, 71, 78, 104, 0, + 0, 0, 3, 0, 0, 0, + 8, 0, 0, 0, 80, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 3, 0, + 0, 0, 0, 0, 0, 0, + 15, 15, 0, 0, 89, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 3, 0, + 0, 0, 1, 0, 0, 0, + 3, 3, 0, 0, 98, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 3, 0, + 0, 0, 2, 0, 0, 0, + 15, 15, 0, 0, 80, 79, + 83, 73, 84, 73, 79, 78, + 0, 84, 69, 88, 67, 79, + 79, 82, 68, 0, 67, 79, + 76, 79, 82, 0, 79, 83, + 71, 78, 108, 0, 0, 0, + 3, 0, 0, 0, 8, 0, + 0, 0, 80, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 3, 0, 0, 0, + 0, 0, 0, 0, 15, 0, + 0, 0, 89, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 3, 0, 0, 0, + 1, 0, 0, 0, 15, 0, + 0, 0, 95, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 3, 0, 0, 0, + 2, 0, 0, 0, 15, 0, + 0, 0, 84, 69, 88, 67, + 79, 79, 82, 68, 0, 67, + 79, 76, 79, 82, 0, 83, + 86, 95, 80, 111, 115, 105, + 116, 105, 111, 110, 0, 171, + 83, 72, 69, 88, 136, 1, + 0, 0, 80, 0, 1, 0, + 98, 0, 0, 0, 106, 8, + 0, 1, 89, 0, 0, 4, + 70, 142, 32, 0, 0, 0, + 0, 0, 8, 0, 0, 0, + 95, 0, 0, 3, 242, 16, + 16, 0, 0, 0, 0, 0, + 95, 0, 0, 3, 50, 16, + 16, 0, 1, 0, 0, 0, + 95, 0, 0, 3, 242, 16, + 16, 0, 2, 0, 0, 0, + 101, 0, 0, 3, 242, 32, + 16, 0, 0, 0, 0, 0, + 101, 0, 0, 3, 242, 32, + 16, 0, 1, 0, 0, 0, + 103, 0, 0, 4, 242, 32, + 16, 0, 2, 0, 0, 0, + 1, 0, 0, 0, 104, 0, + 0, 2, 1, 0, 0, 0, + 56, 0, 0, 8, 242, 0, + 16, 0, 0, 0, 0, 0, + 86, 21, 16, 0, 1, 0, + 0, 0, 70, 142, 32, 0, + 0, 0, 0, 0, 5, 0, + 0, 0, 50, 0, 0, 10, + 242, 0, 16, 0, 0, 0, + 0, 0, 70, 142, 32, 0, + 0, 0, 0, 0, 4, 0, + 0, 0, 6, 16, 16, 0, + 1, 0, 0, 0, 70, 14, + 16, 0, 0, 0, 0, 0, + 0, 0, 0, 8, 242, 32, + 16, 0, 0, 0, 0, 0, + 70, 14, 16, 0, 0, 0, + 0, 0, 70, 142, 32, 0, + 0, 0, 0, 0, 7, 0, + 0, 0, 54, 0, 0, 5, + 242, 32, 16, 0, 1, 0, + 0, 0, 70, 30, 16, 0, + 2, 0, 0, 0, 56, 0, + 0, 8, 242, 0, 16, 0, + 0, 0, 0, 0, 86, 21, + 16, 0, 0, 0, 0, 0, + 70, 142, 32, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 50, 0, 0, 10, 242, 0, + 16, 0, 0, 0, 0, 0, + 70, 142, 32, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 6, 16, 16, 0, 0, 0, + 0, 0, 70, 14, 16, 0, + 0, 0, 0, 0, 50, 0, + 0, 10, 242, 0, 16, 0, + 0, 0, 0, 0, 70, 142, + 32, 0, 0, 0, 0, 0, + 2, 0, 0, 0, 166, 26, + 16, 0, 0, 0, 0, 0, + 70, 14, 16, 0, 0, 0, + 0, 0, 50, 0, 0, 10, + 242, 32, 16, 0, 2, 0, + 0, 0, 70, 142, 32, 0, + 0, 0, 0, 0, 3, 0, + 0, 0, 246, 31, 16, 0, + 0, 0, 0, 0, 70, 14, + 16, 0, 0, 0, 0, 0, + 62, 0, 0, 1, 83, 84, + 65, 84, 148, 0, 0, 0, + 9, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 6, 0, 0, 0, 7, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0 +}; +static uint8_t _sgl_fs_bin[] = { + 68, 88, 66, 67, 145, 182, + 34, 101, 114, 183, 46, 3, + 176, 243, 147, 199, 109, 42, + 196, 114, 1, 0, 0, 0, + 176, 2, 0, 0, 5, 0, + 0, 0, 52, 0, 0, 0, + 232, 0, 0, 0, 56, 1, + 0, 0, 108, 1, 0, 0, + 20, 2, 0, 0, 82, 68, + 69, 70, 172, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 2, 0, 0, 0, + 60, 0, 0, 0, 0, 5, + 255, 255, 0, 145, 0, 0, + 132, 0, 0, 0, 82, 68, + 49, 49, 60, 0, 0, 0, + 24, 0, 0, 0, 32, 0, + 0, 0, 40, 0, 0, 0, + 36, 0, 0, 0, 12, 0, + 0, 0, 0, 0, 0, 0, + 124, 0, 0, 0, 3, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 1, 0, + 0, 0, 128, 0, 0, 0, + 2, 0, 0, 0, 5, 0, + 0, 0, 4, 0, 0, 0, + 255, 255, 255, 255, 0, 0, + 0, 0, 1, 0, 0, 0, + 13, 0, 0, 0, 115, 109, + 112, 0, 116, 101, 120, 0, + 77, 105, 99, 114, 111, 115, + 111, 102, 116, 32, 40, 82, + 41, 32, 72, 76, 83, 76, + 32, 83, 104, 97, 100, 101, + 114, 32, 67, 111, 109, 112, + 105, 108, 101, 114, 32, 49, + 48, 46, 49, 0, 73, 83, + 71, 78, 72, 0, 0, 0, + 2, 0, 0, 0, 8, 0, + 0, 0, 56, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 3, 0, 0, 0, + 0, 0, 0, 0, 15, 3, + 0, 0, 65, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 3, 0, 0, 0, + 1, 0, 0, 0, 15, 15, + 0, 0, 84, 69, 88, 67, + 79, 79, 82, 68, 0, 67, + 79, 76, 79, 82, 0, 171, + 79, 83, 71, 78, 44, 0, + 0, 0, 1, 0, 0, 0, + 8, 0, 0, 0, 32, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 3, 0, + 0, 0, 0, 0, 0, 0, + 15, 0, 0, 0, 83, 86, + 95, 84, 97, 114, 103, 101, + 116, 0, 171, 171, 83, 72, + 69, 88, 160, 0, 0, 0, + 80, 0, 0, 0, 40, 0, + 0, 0, 106, 8, 0, 1, + 90, 0, 0, 3, 0, 96, + 16, 0, 0, 0, 0, 0, + 88, 24, 0, 4, 0, 112, + 16, 0, 0, 0, 0, 0, + 85, 85, 0, 0, 98, 16, + 0, 3, 50, 16, 16, 0, + 0, 0, 0, 0, 98, 16, + 0, 3, 242, 16, 16, 0, + 1, 0, 0, 0, 101, 0, + 0, 3, 242, 32, 16, 0, + 0, 0, 0, 0, 104, 0, + 0, 2, 1, 0, 0, 0, + 69, 0, 0, 139, 194, 0, + 0, 128, 67, 85, 21, 0, + 242, 0, 16, 0, 0, 0, + 0, 0, 70, 16, 16, 0, + 0, 0, 0, 0, 70, 126, + 16, 0, 0, 0, 0, 0, + 0, 96, 16, 0, 0, 0, + 0, 0, 56, 0, 0, 7, + 242, 32, 16, 0, 0, 0, + 0, 0, 70, 14, 16, 0, + 0, 0, 0, 0, 70, 30, + 16, 0, 1, 0, 0, 0, + 62, 0, 0, 1, 83, 84, + 65, 84, 148, 0, 0, 0, + 3, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0 +}; #elif defined(SOKOL_DUMMY_BACKEND) static const char* _sgl_vs_src = ""; static const char* _sgl_fs_src = ""; @@ -1172,8 +1492,15 @@ SOKOL_API_IMPL void sgl_setup(const sgl_desc_t* desc) { ub->uniforms[1].type = SG_UNIFORMTYPE_MAT4; shd_desc.fs.images[0].name = "tex"; shd_desc.fs.images[0].type = SG_IMAGETYPE_2D; - shd_desc.vs.source = _sgl_vs_src; - shd_desc.fs.source = _sgl_fs_src; + #if defined(SOKOL_D3D11) + shd_desc.vs.byte_code = _sgl_vs_bin; + shd_desc.vs.byte_code_size = sizeof(_sgl_vs_bin); + shd_desc.fs.byte_code = _sgl_fs_bin; + shd_desc.fs.byte_code_size = sizeof(_sgl_fs_bin); + #else + shd_desc.vs.source = _sgl_vs_src; + shd_desc.fs.source = _sgl_fs_src; + #endif shd_desc.label = "sgl-shader"; _sgl.shd = sg_make_shader(&shd_desc); sg_pop_debug_group(); |