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authorAndre Weissflog <floooh@gmail.com>2024-10-15 18:09:02 +0200
committerAndre Weissflog <floooh@gmail.com>2024-10-15 18:09:02 +0200
commit3094a1df1fa24c5309b57849a3c440faf906f2e1 (patch)
tree28816c5373410c3410a10038a296dea33111a5a4 /util
parent195d853b1bd788b074290b9c04ba59160f43214a (diff)
sokol_spine.h: update d3d11 shader blobs
Diffstat (limited to 'util')
-rw-r--r--util/sokol_spine.h90
1 files changed, 89 insertions, 1 deletions
diff --git a/util/sokol_spine.h b/util/sokol_spine.h
index 776f7469..f7a2c63b 100644
--- a/util/sokol_spine.h
+++ b/util/sokol_spine.h
@@ -1648,7 +1648,54 @@ static const uint8_t _sspine_fs_source_glsl300es[399] = {
0x6d,0x73,0x5b,0x30,0x5d,0x2e,0x78,0x29,0x29,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
};
#elif defined(SOKOL_D3D11)
-FIXME
+/*
+ cbuffer vs_params : register(b0)
+ {
+ row_major float4x4 _19_mvp : packoffset(c0);
+ };
+
+
+ static float4 gl_Position;
+ static float2 position;
+ static float2 uv;
+ static float2 texcoord0;
+ static float4 color;
+ static float4 color0;
+
+ struct SPIRV_Cross_Input
+ {
+ float2 position : TEXCOORD0;
+ float2 texcoord0 : TEXCOORD1;
+ float4 color0 : TEXCOORD2;
+ };
+
+ struct SPIRV_Cross_Output
+ {
+ float2 uv : TEXCOORD0;
+ float4 color : TEXCOORD1;
+ float4 gl_Position : SV_Position;
+ };
+
+ void vert_main()
+ {
+ gl_Position = mul(float4(position, 0.0f, 1.0f), _19_mvp);
+ uv = texcoord0;
+ color = color0;
+ }
+
+ SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
+ {
+ position = stage_input.position;
+ texcoord0 = stage_input.texcoord0;
+ color0 = stage_input.color0;
+ vert_main();
+ SPIRV_Cross_Output stage_output;
+ stage_output.gl_Position = gl_Position;
+ stage_output.uv = uv;
+ stage_output.color = color;
+ return stage_output;
+ }
+*/
static const uint8_t _sspine_vs_bytecode_hlsl4[844] = {
0x44,0x58,0x42,0x43,0x2a,0xc9,0x57,0x52,0x4b,0x3d,0x3e,0x89,0x00,0xf4,0xfa,0x41,
0xfd,0xd7,0x63,0xc3,0x01,0x00,0x00,0x00,0x4c,0x03,0x00,0x00,0x05,0x00,0x00,0x00,
@@ -1704,6 +1751,47 @@ static const uint8_t _sspine_vs_bytecode_hlsl4[844] = {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
+/*
+ cbuffer fs_params : register(b0)
+ {
+ float _53_pma : packoffset(c0);
+ };
+
+ Texture2D<float4> tex : register(t0);
+ SamplerState smp : register(s0);
+
+ static float2 uv;
+ static float4 color;
+ static float4 frag_color;
+
+ struct SPIRV_Cross_Input
+ {
+ float2 uv : TEXCOORD0;
+ float4 color : TEXCOORD1;
+ };
+
+ struct SPIRV_Cross_Output
+ {
+ float4 frag_color : SV_Target0;
+ };
+
+ void frag_main()
+ {
+ float4 _28 = tex.Sample(smp, uv) * color;
+ float _37 = _28.w;
+ frag_color = lerp(_28, float4(_28.xyz * _37, _37) * color, _53_pma.xxxx);
+ }
+
+ SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
+ {
+ uv = stage_input.uv;
+ color = stage_input.color;
+ frag_main();
+ SPIRV_Cross_Output stage_output;
+ stage_output.frag_color = frag_color;
+ return stage_output;
+ }
+*/
static const uint8_t _sspine_fs_bytecode_hlsl4[868] = {
0x44,0x58,0x42,0x43,0xfb,0x9d,0xdb,0x19,0x85,0xbc,0x50,0x5d,0x6b,0x03,0xd4,0xc8,
0x1b,0xea,0x59,0xf5,0x01,0x00,0x00,0x00,0x64,0x03,0x00,0x00,0x05,0x00,0x00,0x00,