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-rw-r--r--README.md2
-rw-r--r--sokol_gfx.h4
-rw-r--r--util/sokol_spine.h4
3 files changed, 5 insertions, 5 deletions
diff --git a/README.md b/README.md
index 093f2870..d79b970f 100644
--- a/README.md
+++ b/README.md
@@ -6,7 +6,7 @@
# Sokol
-[**See what's new**](https://github.com/floooh/sokol/blob/master/CHANGELOG.md) (**24-May-2025** sokol_gfx.h: the Compute Milestone 2 udpate
+[**See what's new**](https://github.com/floooh/sokol/blob/master/CHANGELOG.md) (**24-May-2025** sokol_gfx.h: the Compute Milestone 2 update
[![Build](/../../actions/workflows/main.yml/badge.svg)](/../../actions/workflows/main.yml) [![Bindings](/../../actions/workflows/gen_bindings.yml/badge.svg)](/../../actions/workflows/gen_bindings.yml) [![build](https://github.com/floooh/sokol-zig/actions/workflows/main.yml/badge.svg)](https://github.com/floooh/sokol-zig/actions/workflows/main.yml) [![build](https://github.com/floooh/sokol-nim/actions/workflows/main.yml/badge.svg)](https://github.com/floooh/sokol-nim/actions/workflows/main.yml) [![Odin](https://github.com/floooh/sokol-odin/actions/workflows/main.yml/badge.svg)](https://github.com/floooh/sokol-odin/actions/workflows/main.yml)[![Rust](https://github.com/floooh/sokol-rust/actions/workflows/main.yml/badge.svg)](https://github.com/floooh/sokol-rust/actions/workflows/main.yml)[![Dlang](https://github.com/kassane/sokol-d/actions/workflows/build.yml/badge.svg)](https://github.com/kassane/sokol-d/actions/workflows/build.yml)[![C3](https://github.com/floooh/sokol-c3/actions/workflows/build.yml/badge.svg)](https://github.com/floooh/sokol-c3/actions/workflows/build.yml)
diff --git a/sokol_gfx.h b/sokol_gfx.h
index 01befbdc..f3deebf5 100644
--- a/sokol_gfx.h
+++ b/sokol_gfx.h
@@ -400,7 +400,7 @@
This is why calling sg_query_surface_pitch() for a compressed pixel format and height
N, N+1, N+2, ... may return the same result.
- The row_align_bytes parammeter is for added flexibility. For image data that goes into
+ The row_align_bytes parameter is for added flexibility. For image data that goes into
the sg_make_image() or sg_update_image() this should generally be 1, because these
functions take tightly packed image data as input no matter what alignment restrictions
exist in the backend 3D APIs.
@@ -4269,7 +4269,7 @@ typedef struct sg_frame_stats {
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_STORAGEIMAGE_HLSL_REGISTER_U_OUT_OF_RANGE, "storage image 'hlsl_register_u_n' is out of range (must be 0..11)") \
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_STORAGEIMAGE_HLSL_REGISTER_U_COLLISION, "storage image 'hlsl_register_u_n' must be unique across storage images and read/write storage buffers in same shader stage") \
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_STORAGEIMAGE_GLSL_BINDING_OUT_OF_RANGE, "storage image 'glsl_binding_n' is out of range (must be 0..4)") \
- _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_STORAGEIMAGE_GLSL_BINDING_COLLISION, "stoage image 'glsl_binding_n' must be unique across shader stages") \
+ _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_STORAGEIMAGE_GLSL_BINDING_COLLISION, "storage image 'glsl_binding_n' must be unique across shader stages") \
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_STORAGEIMAGE_WGSL_GROUP2_BINDING_OUT_OF_RANGE, "storage image 'wgsl_group2_binding_n' is out of range (must be 0..7)") \
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_STORAGEIMAGE_WGSL_GROUP2_BINDING_COLLISION, "storage image 'wgsl_group2_binding_n' must be unique in same shader stage") \
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_IMAGE_METAL_TEXTURE_SLOT_OUT_OF_RANGE, "image 'msl_texture_n' is out of range (must be 0..19)") \
diff --git a/util/sokol_spine.h b/util/sokol_spine.h
index 5ac38370..1529774a 100644
--- a/util/sokol_spine.h
+++ b/util/sokol_spine.h
@@ -373,7 +373,7 @@
- It's important to note that no actual sokol-gfx rendering happens in
sspine_draw_instance_in_layer(), instead only vertices, indices and
- draw commands are recorded into internal memory buffes.
+ draw commands are recorded into internal memory buffers.
- The only sokol-spine function which *must* (and should) be called inside
a sokol-gfx rendering pass is sspine_draw_layer().
@@ -479,7 +479,7 @@
If possible, batching will be performed by merging a new draw command with
the previously recorded draw command. For two draw commands to be merged,
- the following conditions must be tru:
+ the following conditions must be true:
- rendering needs to go into the same layer
- the same atlas texture must be used