diff options
| -rw-r--r-- | sokol_gfx.h | 8 | ||||
| -rw-r--r-- | util/sokol_gfx_imgui.h | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/sokol_gfx.h b/sokol_gfx.h index 8f019ca9..ce1013be 100644 --- a/sokol_gfx.h +++ b/sokol_gfx.h @@ -1651,7 +1651,7 @@ typedef struct sg_limits { int max_image_size_array; // max width/height of SG_IMAGETYPE_ARRAY images int max_image_array_layers; // max number of layers in SG_IMAGETYPE_ARRAY images int max_vertex_attrs; // max number of vertex attributes, clamped to SG_MAX_VERTEX_ATTRIBUTES - int gl_max_vertex_uniform_vectors; // <= GL_MAX_VERTEX_UNIFORM_VECTORS (only on GL backends) + int gl_max_vertex_uniform_components; // <= GL_MAX_VERTEX_UNIFORM_COMPONENTS (only on GL backends) int gl_max_combined_texture_image_units; // <= GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS (only on GL backends) } sg_limits; @@ -4490,7 +4490,7 @@ inline int sg_append_buffer(sg_buffer buf_id, const sg_range& data) { return sg_ #define GL_CLAMP_TO_BORDER 0x812D #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_CURRENT_PROGRAM 0x8B8D - #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB + #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GL_TEXTURE_COMPARE_MODE 0x884C @@ -7262,9 +7262,9 @@ _SOKOL_PRIVATE void _sg_gl_init_limits(void) { gl_int = SG_MAX_VERTEX_ATTRIBUTES; } _sg.limits.max_vertex_attrs = gl_int; - glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &gl_int); + glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &gl_int); _SG_GL_CHECK_ERROR(); - _sg.limits.gl_max_vertex_uniform_vectors = gl_int; + _sg.limits.gl_max_vertex_uniform_components = gl_int; glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &gl_int); _SG_GL_CHECK_ERROR(); _sg.limits.max_image_size_3d = gl_int; diff --git a/util/sokol_gfx_imgui.h b/util/sokol_gfx_imgui.h index f473c6fd..242790c7 100644 --- a/util/sokol_gfx_imgui.h +++ b/util/sokol_gfx_imgui.h @@ -4205,7 +4205,7 @@ _SOKOL_PRIVATE void _sgimgui_draw_caps_panel(void) { igText(" max_image_size_array: %d", l.max_image_size_array); igText(" max_image_array_layers: %d", l.max_image_array_layers); igText(" max_vertex_attrs: %d", l.max_vertex_attrs); - igText(" gl_max_vertex_uniform_vectors: %d", l.gl_max_vertex_uniform_vectors); + igText(" gl_max_vertex_uniform_components: %d", l.gl_max_vertex_uniform_components); igText(" gl_max_combined_texture_image_units: %d", l.gl_max_combined_texture_image_units); igText("\nUsable Pixelformats:"); for (int i = (int)(SG_PIXELFORMAT_NONE+1); i < (int)_SG_PIXELFORMAT_NUM; i++) { |