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-rw-r--r--sokol_gfx.h8
-rw-r--r--util/sokol_gfx_imgui.h2
2 files changed, 5 insertions, 5 deletions
diff --git a/sokol_gfx.h b/sokol_gfx.h
index 8f019ca9..ce1013be 100644
--- a/sokol_gfx.h
+++ b/sokol_gfx.h
@@ -1651,7 +1651,7 @@ typedef struct sg_limits {
int max_image_size_array; // max width/height of SG_IMAGETYPE_ARRAY images
int max_image_array_layers; // max number of layers in SG_IMAGETYPE_ARRAY images
int max_vertex_attrs; // max number of vertex attributes, clamped to SG_MAX_VERTEX_ATTRIBUTES
- int gl_max_vertex_uniform_vectors; // <= GL_MAX_VERTEX_UNIFORM_VECTORS (only on GL backends)
+ int gl_max_vertex_uniform_components; // <= GL_MAX_VERTEX_UNIFORM_COMPONENTS (only on GL backends)
int gl_max_combined_texture_image_units; // <= GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS (only on GL backends)
} sg_limits;
@@ -4490,7 +4490,7 @@ inline int sg_append_buffer(sg_buffer buf_id, const sg_range& data) { return sg_
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_CURRENT_PROGRAM 0x8B8D
- #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+ #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#define GL_TEXTURE_COMPARE_MODE 0x884C
@@ -7262,9 +7262,9 @@ _SOKOL_PRIVATE void _sg_gl_init_limits(void) {
gl_int = SG_MAX_VERTEX_ATTRIBUTES;
}
_sg.limits.max_vertex_attrs = gl_int;
- glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &gl_int);
+ glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &gl_int);
_SG_GL_CHECK_ERROR();
- _sg.limits.gl_max_vertex_uniform_vectors = gl_int;
+ _sg.limits.gl_max_vertex_uniform_components = gl_int;
glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &gl_int);
_SG_GL_CHECK_ERROR();
_sg.limits.max_image_size_3d = gl_int;
diff --git a/util/sokol_gfx_imgui.h b/util/sokol_gfx_imgui.h
index f473c6fd..242790c7 100644
--- a/util/sokol_gfx_imgui.h
+++ b/util/sokol_gfx_imgui.h
@@ -4205,7 +4205,7 @@ _SOKOL_PRIVATE void _sgimgui_draw_caps_panel(void) {
igText(" max_image_size_array: %d", l.max_image_size_array);
igText(" max_image_array_layers: %d", l.max_image_array_layers);
igText(" max_vertex_attrs: %d", l.max_vertex_attrs);
- igText(" gl_max_vertex_uniform_vectors: %d", l.gl_max_vertex_uniform_vectors);
+ igText(" gl_max_vertex_uniform_components: %d", l.gl_max_vertex_uniform_components);
igText(" gl_max_combined_texture_image_units: %d", l.gl_max_combined_texture_image_units);
igText("\nUsable Pixelformats:");
for (int i = (int)(SG_PIXELFORMAT_NONE+1); i < (int)_SG_PIXELFORMAT_NUM; i++) {