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Sokol single-header libraries
Andre Weissflog
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sokol_gfx.h
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Files
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*
sokol_gfx.h d3d11: remove no longer required zero-array items from backend state
Andre Weissflog
2021-06-24
1
-8
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+0
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sokol_gfx.h d3d11: use ID3D11DeviceContext::ClearState() to clear device state
Andre Weissflog
2021-06-22
1
-15
/
+9
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d3d11 backends: remove dxguid dependency
Andre Weissflog
2021-06-06
1
-1
/
+0
*
sokol_gfx win32: add GL_MAX_VERTEX_UNIFORM_VECTORS to GL loader
Andre Weissflog
2021-05-11
1
-0
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+1
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sokol_gfx.h: add a gl_max_vertex_uniform_vectors item to sg_limits
Andre Weissflog
2021-05-11
1
-1
/
+5
*
sokol_gfx.h gl: expand _sg_gl_uniform_t.count from uint8_t to uint16_t, fixes...
Andre Weissflog
2021-05-11
1
-2
/
+2
*
sokol_gfx.h Metal: handle currentDrawable == nil (fixes #504)
Andre Weissflog
2021-04-14
1
-5
/
+8
*
sokol_gfx.h: replace SOKOL_WIN32_NO_GL_LOADER with SOKOL_EXTERNAL_GL_LOADER, ...
Andre Weissflog
2021-03-20
1
-74
/
+75
*
sokol_app.h, sokol_gfx.h: move Win32 GL loader from sokol_app.h to sokol_gfx.h
Andre Weissflog
2021-03-19
1
-48
/
+476
*
fix: looks like incorrect warning disable based on comment and commit details
ikrima
2021-03-04
1
-1
/
+1
*
fix doc typos of sg_pass_action* params
toyboot4e
2021-02-19
1
-3
/
+3
*
sokol_gfx.h VS2015: disable both warning C4054 and C4055
Andre Weissflog
2021-02-10
1
-1
/
+2
*
sokol_gfx.h: fix VS2015 warning supression
Andre Weissflog
2021-02-10
1
-1
/
+1
*
sokol_gfx.h: suppress a VS2015 type cast warning
Andre Weissflog
2021-02-10
1
-0
/
+1
*
suppress some VS2015 warnings
Andre Weissflog
2021-02-10
1
-1
/
+2
*
Language-binding-friendly API changes. (#458)
Andre Weissflog
2021-02-10
1
-1044
/
+1195
*
Fix #pragma compilation with tcc on windows
spaceface
2021-02-08
1
-6
/
+6
*
fix MSVC warnings
Daniel Ludwig
2021-01-22
1
-1
/
+1
*
sokol_gfx.h: add a SOKOL_ZIG_BINDINGS config define with Zig bindings workaro...
Andre Weissflog
2021-01-03
1
-10
/
+6
*
bindgen preparations (#443)
Andre Weissflog
2020-12-20
1
-56
/
+41
*
sokol_gfx.h GL: add an assert after glGenTexturs (this may fail on current ma...
Andre Weissflog
2020-12-20
1
-0
/
+1
*
sokol_gfx.h: fix resource state during uninit+dealloc
Andre Weissflog
2020-12-02
1
-0
/
+49
*
Merge branch 'sokol-gfx-async-dealloc' of https://github.com/oviano/sokol int...
Andre Weissflog
2020-12-02
1
-55
/
+190
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*
Added sg_dealloc_xxx() and sg_uninit_xxx() suite of functions
Oliver Collyer
2020-11-25
1
-55
/
+190
*
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move SOKOL_IMPL vs SOKOL_xxx_IMPL outside the include guard
Andre Weissflog
2020-11-28
1
-3
/
+3
*
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make SOKOL_IMPL vs SOKOL_xxx_IMPL consistent across all headers (both are sup...
Andre Weissflog
2020-11-28
1
-6
/
+9
*
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document SOKOL_API_DECL (these macros are still valid)
Andre Weissflog
2020-11-28
1
-0
/
+1
*
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Merge branch 'distinct_export_macros' of https://github.com/iboB/sokol into i...
Andre Weissflog
2020-11-28
1
-78
/
+82
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*
Auto-generated distinct macros per lib. Resolves #428
Borislav Stanimirov
2020-11-19
1
-78
/
+82
*
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docs: fix simple typo, simultanously -> simultaneously
Tim Gates
2020-11-22
1
-1
/
+1
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/
*
sokol_gfx.h d3d11: alternative shader-resource-view injection... (#421)
Andre Weissflog
2020-11-05
1
-99
/
+143
*
sokol_gfx.h gl: change sg_image_desc.gl_texture_target to uint32_t
Andre Weissflog
2020-11-04
1
-1
/
+1
*
Merge branch 'gl_texture_target' of https://github.com/oviano/sokol into ovia...
Andre Weissflog
2020-11-04
1
-0
/
+8
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*
Added gl_texture_target option for injected gl textures
Oliver Collyer
2020-10-27
1
-0
/
+8
*
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sokol_gfx/app.h osx+metal+cpp: fix an accidental dependency on c++11 or later
Andre Weissflog
2020-10-29
1
-1
/
+1
*
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Added sg_xxx_device() for retrieving metal/d3d11 device
Oliver Collyer
2020-10-27
1
-0
/
+27
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/
*
sokol_app/gfx.h win32: linker dependency cleanup (minor)
Andre Weissflog
2020-10-14
1
-5
/
+6
*
sokol_gfx.h: skip draw with zero elements or instances (fixes #397)
Andre Weissflog
2020-10-02
1
-0
/
+8
*
sokol_gfx.h: fix some code inconsistencies in validation code (see https://gi...
Andre Weissflog
2020-09-17
1
-5
/
+5
*
sokol_gfx.h D3D11 backend: use D3D11 C++ API if impl compiled as C++ (#366)
Andre Weissflog
2020-08-31
1
-101
/
+460
*
sokol_gfx.h wgpu: implement the optional userdata callbacks
Andre Weissflog
2020-08-24
1
-10
/
+18
*
sokol_gfx.h d3d11: implement alternative userdata callbacks for d3d11
Andre Weissflog
2020-08-24
1
-5
/
+22
*
sokol_gfx.h: put the callback userdata pointer into the backend-specific cont...
Andre Weissflog
2020-08-24
1
-5
/
+16
*
sokol_gfx.h metal: alternative userdata versions of callback functions in sg_...
Andre Weissflog
2020-08-24
1
-8
/
+45
*
sokol_gfx.h gl: invalidate state cache items on resource destruction (fixes #...
Andre Weissflog
2020-08-21
1
-75
/
+127
*
sokol_gfx.h: some minor documentation fixes
Andre Weissflog
2020-08-18
1
-12
/
+15
*
Correct number of spaces
RandyGaul
2020-08-17
1
-5
/
+5
*
Update docs concerning sg_draw
RandyGaul
2020-08-17
1
-0
/
+5
*
sokol_gfx.h: add some FIXME comments to _sg_init_pass()
Andre Weissflog
2020-08-02
1
-0
/
+2
*
sokol_gfx.h: trying to create a pipeline object with an invalid shader now re...
Andre Weissflog
2020-08-02
1
-2
/
+6
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