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Sokol single-header libraries
Andre Weissflog
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sokol_gfx.h
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Files
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*
Fix #pragma compilation with tcc on windows
spaceface
2021-02-08
1
-6
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+6
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fix MSVC warnings
Daniel Ludwig
2021-01-22
1
-1
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+1
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sokol_gfx.h: add a SOKOL_ZIG_BINDINGS config define with Zig bindings workaro...
Andre Weissflog
2021-01-03
1
-10
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+6
*
bindgen preparations (#443)
Andre Weissflog
2020-12-20
1
-56
/
+41
*
sokol_gfx.h GL: add an assert after glGenTexturs (this may fail on current ma...
Andre Weissflog
2020-12-20
1
-0
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+1
*
sokol_gfx.h: fix resource state during uninit+dealloc
Andre Weissflog
2020-12-02
1
-0
/
+49
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Merge branch 'sokol-gfx-async-dealloc' of https://github.com/oviano/sokol int...
Andre Weissflog
2020-12-02
1
-55
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+190
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Added sg_dealloc_xxx() and sg_uninit_xxx() suite of functions
Oliver Collyer
2020-11-25
1
-55
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+190
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move SOKOL_IMPL vs SOKOL_xxx_IMPL outside the include guard
Andre Weissflog
2020-11-28
1
-3
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+3
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make SOKOL_IMPL vs SOKOL_xxx_IMPL consistent across all headers (both are sup...
Andre Weissflog
2020-11-28
1
-6
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+9
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document SOKOL_API_DECL (these macros are still valid)
Andre Weissflog
2020-11-28
1
-0
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+1
*
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Merge branch 'distinct_export_macros' of https://github.com/iboB/sokol into i...
Andre Weissflog
2020-11-28
1
-78
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+82
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*
Auto-generated distinct macros per lib. Resolves #428
Borislav Stanimirov
2020-11-19
1
-78
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+82
*
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docs: fix simple typo, simultanously -> simultaneously
Tim Gates
2020-11-22
1
-1
/
+1
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sokol_gfx.h d3d11: alternative shader-resource-view injection... (#421)
Andre Weissflog
2020-11-05
1
-99
/
+143
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sokol_gfx.h gl: change sg_image_desc.gl_texture_target to uint32_t
Andre Weissflog
2020-11-04
1
-1
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+1
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Merge branch 'gl_texture_target' of https://github.com/oviano/sokol into ovia...
Andre Weissflog
2020-11-04
1
-0
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+8
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Added gl_texture_target option for injected gl textures
Oliver Collyer
2020-10-27
1
-0
/
+8
*
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sokol_gfx/app.h osx+metal+cpp: fix an accidental dependency on c++11 or later
Andre Weissflog
2020-10-29
1
-1
/
+1
*
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Added sg_xxx_device() for retrieving metal/d3d11 device
Oliver Collyer
2020-10-27
1
-0
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+27
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sokol_app/gfx.h win32: linker dependency cleanup (minor)
Andre Weissflog
2020-10-14
1
-5
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+6
*
sokol_gfx.h: skip draw with zero elements or instances (fixes #397)
Andre Weissflog
2020-10-02
1
-0
/
+8
*
sokol_gfx.h: fix some code inconsistencies in validation code (see https://gi...
Andre Weissflog
2020-09-17
1
-5
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+5
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sokol_gfx.h D3D11 backend: use D3D11 C++ API if impl compiled as C++ (#366)
Andre Weissflog
2020-08-31
1
-101
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+460
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sokol_gfx.h wgpu: implement the optional userdata callbacks
Andre Weissflog
2020-08-24
1
-10
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+18
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sokol_gfx.h d3d11: implement alternative userdata callbacks for d3d11
Andre Weissflog
2020-08-24
1
-5
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+22
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sokol_gfx.h: put the callback userdata pointer into the backend-specific cont...
Andre Weissflog
2020-08-24
1
-5
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+16
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sokol_gfx.h metal: alternative userdata versions of callback functions in sg_...
Andre Weissflog
2020-08-24
1
-8
/
+45
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sokol_gfx.h gl: invalidate state cache items on resource destruction (fixes #...
Andre Weissflog
2020-08-21
1
-75
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+127
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sokol_gfx.h: some minor documentation fixes
Andre Weissflog
2020-08-18
1
-12
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+15
*
Correct number of spaces
RandyGaul
2020-08-17
1
-5
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+5
*
Update docs concerning sg_draw
RandyGaul
2020-08-17
1
-0
/
+5
*
sokol_gfx.h: add some FIXME comments to _sg_init_pass()
Andre Weissflog
2020-08-02
1
-0
/
+2
*
sokol_gfx.h: trying to create a pipeline object with an invalid shader now re...
Andre Weissflog
2020-08-02
1
-2
/
+6
*
sokol_gfx.h d3d11: don't assert if D3D11 shader can't be created (instead cre...
Andre Weissflog
2020-08-02
1
-25
/
+29
*
sokol_gfx.h GL: fix clear stencil buffer bug (fixes #340)
Andre Weissflog
2020-07-21
1
-2
/
+2
*
sokol_gfx.h Metal: fixes for mixing Metal and sokol-gfx rendering.
Andre Weissflog
2020-07-16
1
-10
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+44
*
sokol_gfx.h metal: use objc_arc_fields, and add non-ARC support
Andre Weissflog
2020-07-05
1
-113
/
+144
*
sokol_gfx: fix in gl shader destroy and more robust shader-valid asserts
Andre Weissflog
2020-06-22
1
-4
/
+8
*
sokol_gfx.h d3d11: allow control over HLSL compile target
Andre Weissflog
2020-06-20
1
-5
/
+38
*
sokol_gfx.h d3d11: make pixelformat support check more robust (fixes #325)
Andre Weissflog
2020-06-18
1
-5
/
+9
*
sokol_gfx.h Metal: properly destroy semaphore in _sg_mtl_discard_backend (fix...
Andre Weissflog
2020-06-16
1
-5
/
+11
*
sokol_gfx.h: small style corrections
Andre Weissflog
2020-06-10
1
-3
/
+3
*
Merge pull request #318 from edubart/gl-skip-uneeded-restore
Andre Weissflog
2020-06-10
1
-3
/
+12
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sokol_gfx: skip GL binding restore when there is no applied pipeline
Eduardo Bart
2020-06-07
1
-3
/
+12
*
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Merge pull request #317 from edubart/gl-drawbuffers-on-create
Andre Weissflog
2020-06-10
1
-13
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+20
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sokol_gfx: call draw buffers once on framebuffer create for GL backend
Eduardo Bart
2020-06-07
1
-13
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+20
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sokol_gfx: cache current program in GL backend
Eduardo Bart
2020-06-07
1
-1
/
+9
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Merge pull request #309 from edubart/gl-optim-active-texture
Andre Weissflog
2020-06-06
1
-2
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+12
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sokol_gfx: cache active textures on GL backend
Eduardo Bart
2020-06-04
1
-2
/
+12
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