| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | integrate vulkan backend into test_linux.sh | Andre Weissflog | 2025-12-06 | 1 | -0/+3 |
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| * | replace SOKOL_GLCORE33 with SOKOL_GLCORE | Andre Weissflog | 2024-03-10 | 1 | -2/+2 |
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| * | Remove GLES2/WebGL1 support. (#821) | Andre Weissflog | 2023-04-30 | 1 | -4/+0 |
| | | | | | | | | | | | | | | notable changes: - depth/stencil images are now regular gl textures - SG_PIXELFORMAT_DEPTH now resolves to GL_DEPTH_COMPONENT32F - sg_gl_context_desc and sg_desc.gl removed - in sg_begin_pass() only use glClearBuffer functions - in sg_end_pass() MSAA resolve now does glInvalidateFramebuffer() on the MSAA buffer - sg_features: instancing, multiple_render_targets, msaa_render_targets, imagetype_3d, imagetype_array removed - sapp_desc.gl_force_gles2 removed - sapp_gles2() function removed - any GLES3-to-GLES2 fallbacks removed | ||||
| * | start with sokol_spine.h functional tests | Andre Weissflog | 2022-09-11 | 1 | -0/+2 |
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| * | Move tests over from sokol-samples (#666) | Andre Weissflog | 2022-05-23 | 1 | -0/+20 |
| This is mainly so that CI works as expected for Github PRs. Also fixes a couple of uncritical warnings in sokol_app.h, sokol_audio.h and sokol_imgui.h | |||||