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* sokol_fontstash.h: update embedded wgsl shaderAndre Weissflog2025-12-101-107/+89
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* sokol_fontstash.h: add embedded vulkan-spirv shaderAndre Weissflog2025-11-151-0/+221
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* fix util headers for cubeface => slice reworkAndre Weissflog2025-09-131-2/+2
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* sokol_fontstash.h: fix for view objectsAndre Weissflog2025-07-291-14/+31
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* fix util headers for sg_buffer/image_usageAndre Weissflog2025-04-121-1/+1
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* sokol_fontstash.h: update d3d11 shader blobsAndre Weissflog2024-10-151-2/+88
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* sokol_fontstash.h, sokol_gl.h: fix for bindings cleanup (except hlsl)Andre Weissflog2024-10-141-677/+1074
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* sokol_gfx.h: remove SG_FILTER_NONE (fixes #929)Andre Weissflog2024-09-021-1/+0
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* update embedded shaders for changed wgpu bind slots and glsl v410Andre Weissflog2024-04-151-52/+58
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* replace SOKOL_GLCORE33 with SOKOL_GLCOREAndre Weissflog2024-03-101-4/+4
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* Merge branch 'master' into sgfx-wgpuAndre Weissflog2023-10-031-10/+10
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| * rename custom allocator callbacks to alloc_fn/free_fnAndre Weissflog2023-09-251-10/+10
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* | sokol_fontstash.h wgpu: fix embedded shaderAndre Weissflog2023-09-031-192/+122
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* | sg_sampler_type renaming fixesAndre Weissflog2023-08-311-1/+1
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* sokol_fontstash.h: update embedded hlsl4 shadersAndre Weissflog2023-06-231-40/+38
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* sokol_fontstash.h: fix for separate image/sampler (todo: hlsl/wgsl shaders)Andre Weissflog2023-06-191-836/+788
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* Remove GLES2/WebGL1 support. (#821)Andre Weissflog2023-04-301-51/+56
| | | | | | | | | | | | | notable changes: - depth/stencil images are now regular gl textures - SG_PIXELFORMAT_DEPTH now resolves to GL_DEPTH_COMPONENT32F - sg_gl_context_desc and sg_desc.gl removed - in sg_begin_pass() only use glClearBuffer functions - in sg_end_pass() MSAA resolve now does glInvalidateFramebuffer() on the MSAA buffer - sg_features: instancing, multiple_render_targets, msaa_render_targets, imagetype_3d, imagetype_array removed - sapp_desc.gl_force_gles2 removed - sapp_gles2() function removed - any GLES3-to-GLES2 fallbacks removed
* simplify logging preprocessor macrosAndre Weissflog2022-10-221-1/+1
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* Replace SOKOL_LOG with runtime callbacks.Manuel Floruß2022-10-031-9/+0
| | | | Also removes SOKOL_LOG from sokol_fontstash.h and sokol_args.h because it's not used there.
* sokol_fontstash.h: remove clang analyzer workaroundAndre Weissflog2022-08-071-13/+1
| | | | | ...that same workaround triggers an analyzer warning if the analyzer can 'see' the call to sfons_destroy().
* Language bindings: fix new allocator callbacks (#671)Andre Weissflog2022-05-301-5/+2
| | | | | | | * remove typedef indirection for allocator callback functions * language bindings: fix allocator bindings * language bindings: replace FIXMEs and ??? with actual errors
* Add memory allocator callbacks to sokol headers. (#662)Andre Weissflog2022-05-151-35/+141
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* sokol_fontstash.h: fix documentation (fixes #652)Andre Weissflog2022-04-121-4/+4
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* add point size attribute to sokol_fontstash.hJason Liang2021-11-301-914/+946
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* Typo fix in sokol_fontstash.h documentationStuart Adams2021-05-111-1/+1
| | | `sg_v2f_t2f_c1i` -> `sgl_v2f_t2f_c1i`
* fix compilation with dummy backend in various util headersAndre Weissflog2021-04-061-2/+2
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* Language-binding-friendly API changes. (#458)Andre Weissflog2021-02-101-22/+16
| | | See: https://floooh.github.io/2021/02/07/sokol-api-overhaul.html
* move SOKOL_IMPL vs SOKOL_xxx_IMPL outside the include guardAndre Weissflog2020-11-281-3/+3
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* make SOKOL_IMPL vs SOKOL_xxx_IMPL consistent across all headers (both are ↵Andre Weissflog2020-11-281-4/+6
| | | | supported)
* document SOKOL_API_DECL (these macros are still valid)Andre Weissflog2020-11-281-1/+2
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* Auto-generated distinct macros per lib. Resolves #428Borislav Stanimirov2020-11-191-9/+13
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* sokol_fontstash.h: silence a false positive clang analyzer warningAndre Weissflog2020-08-251-1/+13
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* sokol_fontstash.h d3d11: use sokol-shdc generated shader codeAndre Weissflog2020-06-211-278/+108
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* sokol_fontstash.h gl,metal,wgpu: use sokol-shdc generated embedded shader codeAndre Weissflog2020-06-211-244/+1169
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* fix unused parameter warnings in platform-agnostic and OSX/iOS code pathsAndre Weissflog2020-05-301-0/+5
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* sokol_fontstash.h: add wgpu shadersAndre Weissflog2020-03-291-1/+224
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* replace pragma once with include guards in the util headers too (see #205 ↵Andre Weissflog2019-09-021-1/+2
| | | | and #206)
* sokol_fontstash.h: add documentationAndre Weissflog2019-08-261-274/+358
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* sokol_fontstash.h: fix embedded D3D11 shaderAndre Weissflog2019-08-261-308/+277
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* sokol_fontstash.h: fix GL shadersAndre Weissflog2019-08-251-2/+2
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* sokol_fontstash.h: use linear mag filterAndre Weissflog2019-08-241-0/+1
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* new sokol_fontstash.h util header (WIP)Andre Weissflog2019-08-241-0/+734