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* sokol_nuklear.h, sokol_imgui.h: cleanup no-sokol-app vs dummy-backend confusionAndre Weissflog2021-04-061-6/+8
* sokol_imgui.h: fix compile if built with SOKOL_DUMMY_BACKENDDaniel Ludwig2021-04-061-2/+2
* sokol_imgui.h: fix MSVC warnings and do some code cleanupAndre Weissflog2021-02-141-9/+7
* sokol_imgui.h: rewrite rendering code to only do one buffer update per frame ...Andre Weissflog2021-02-141-34/+88
* Language-binding-friendly API changes. (#458)Andre Weissflog2021-02-101-42/+37
* move SOKOL_IMPL vs SOKOL_xxx_IMPL outside the include guardAndre Weissflog2020-11-281-3/+3
* make SOKOL_IMPL vs SOKOL_xxx_IMPL consistent across all headers (both are sup...Andre Weissflog2020-11-281-4/+6
* document SOKOL_API_DECL (these macros are still valid)Andre Weissflog2020-11-281-0/+1
* Auto-generated distinct macros per lib. Resolves #428Borislav Stanimirov2020-11-191-11/+15
* sokol_imgui.h: fix a bug in vertex offset dirty check (fixes #418)Andre Weissflog2020-11-021-2/+2
* sokol_imgui.h: add some docs notes about simgui_desc.ini_filenameAndre Weissflog2020-09-281-4/+10
* add missing sg_push/pop_debug_group() calls to sokol_debugtext.h, sokol_gl.h,...Andre Weissflog2020-06-281-0/+2
* sokol_imgui.h d3d11: replace embedded shader code with sokol-shdc generatedAndre Weissflog2020-06-211-264/+107
* sokol_imgui.h gl,metal,wgpu: use sokol-shdc generated embedded shader codeAndre Weissflog2020-06-211-271/+1136
* sokol_gl.h, sokol_imgui.h: replace embedded D3D11 shaders with SM 4.0Andre Weissflog2020-06-201-286/+254
* fix warnings in D3D11 code path and clang-msvcEduardo Bart2020-06-011-1/+1
* fix various MSVC warnings in C++ modeAndre Weissflog2020-05-281-1/+1
* add missing C++ reference-based function wrappersAndre Weissflog2020-05-281-0/+4
* sokol_imgui.h: add wgpu shader bytecodeAndre Weissflog2020-03-191-2/+202
* merge from masterAndre Weissflog2020-03-191-4/+6
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| * sokol_imgui.h: fixed gcc 9 warning ignored-qualifiersBorislav Stanimirov2020-02-181-2/+2
| * sokol_imgui.h: fix compilation with SOKOL_IMGUI_NO_SOKOL_APPAndre Weissflog2020-02-021-2/+4
* | prepare sokol_imgui.h for wgpuAndre Weissflog2020-03-191-2/+6
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* sokol_imgui.h: allow draw commands without verticesAndre Weissflog2020-01-241-2/+8
* sokol_imgui.h: reapply state after calling ImGui user draw callbackAndre Weissflog2020-01-221-0/+5
* sokol_imgui.h: warning fixesincrediblejr2019-12-061-4/+6
* Initial clipboard support (#237)Andre Weissflog2019-12-021-14/+121
* sokol_imgui.h: also check WantCaptureMouse when returning from input handlerAndre Weissflog2019-11-161-1/+1
* sokol_imgui.h: don't forward 'special keys' as character codes to imguiAndre Weissflog2019-11-091-5/+11
* sokol_imgui.h: support VtxOffset for rendering large meshesAndre Weissflog2019-10-301-5/+8
* sokol_imgui.h: fix for cimgui 1.73Andre Weissflog2019-09-251-2/+2
* replace pragma once with include guards in the util headers too (see #205 and...Andre Weissflog2019-09-021-1/+2
* MSVC compile fixesAndre Weissflog2019-08-281-5/+10
* merge sokol_cimgui.h into sokol_imgui.hAndre Weissflog2019-08-281-109/+180
* sokol_imgui/cimgui.h: set viewport and scissor to 'fullscreen' on entry and e...Andre Weissflog2019-07-111-6/+9
* sokol_imgui.h / sokol_cimgui.h: init viewport to defined state before renderingAndre Weissflog2019-07-091-1/+7
* Fix typos.Bruce Mitchener2019-06-261-1/+1
* sokol_imgui.h / sokol_cimgui.h: fix high-dpi related display size bugAndre Weissflog2019-06-111-4/+4
* Add SOKOL_DLL support to all headers. (#163)Andre Weissflog2019-06-041-0/+14
* added a project URL to the docs-comment block of all headersAndre Weissflog2019-05-151-285/+287
* Move vertex-attr names/semantics from sg_pipeline_desc to sg_shader_desc (#146)Andre Weissflog2019-04-261-12/+12
* add stddef.h include to sokol_imgui.h implementationAndre Weissflog2019-03-171-0/+1
* sokol_imgui.h: comment fixesAndre Weissflog2019-03-161-16/+18
* sokol_imgui.h: use precompiled shader blob for D3D11 (so that it works withou...Andre Weissflog2019-03-151-31/+336
* sokol_imgui.h: fix typo for a resource debug labelAndre Weissflog2019-03-101-1/+1
* sokol_imgui.h: remove mentions of SOKOL_MALLOC/FREEAndre Weissflog2019-03-101-11/+0
* sokol_imgui.h: rename simgui_newframe to simgui_new_frameAndre Weissflog2019-03-091-4/+4
* sokol_imgui.h utility header finishedAndre Weissflog2019-03-091-9/+551
* start with sokol util headers, first one: sokol_imgui.hAndre Weissflog2019-03-091-0/+147