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path: root/util/sokol_imgui.h
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* sokol_imgui/cimgui.h: set viewport and scissor to 'fullscreen' on entry and e...Andre Weissflog2019-07-111-6/+9
* sokol_imgui.h / sokol_cimgui.h: init viewport to defined state before renderingAndre Weissflog2019-07-091-1/+7
* Fix typos.Bruce Mitchener2019-06-261-1/+1
* sokol_imgui.h / sokol_cimgui.h: fix high-dpi related display size bugAndre Weissflog2019-06-111-4/+4
* Add SOKOL_DLL support to all headers. (#163)Andre Weissflog2019-06-041-0/+14
* added a project URL to the docs-comment block of all headersAndre Weissflog2019-05-151-285/+287
* Move vertex-attr names/semantics from sg_pipeline_desc to sg_shader_desc (#146)Andre Weissflog2019-04-261-12/+12
* add stddef.h include to sokol_imgui.h implementationAndre Weissflog2019-03-171-0/+1
* sokol_imgui.h: comment fixesAndre Weissflog2019-03-161-16/+18
* sokol_imgui.h: use precompiled shader blob for D3D11 (so that it works withou...Andre Weissflog2019-03-151-31/+336
* sokol_imgui.h: fix typo for a resource debug labelAndre Weissflog2019-03-101-1/+1
* sokol_imgui.h: remove mentions of SOKOL_MALLOC/FREEAndre Weissflog2019-03-101-11/+0
* sokol_imgui.h: rename simgui_newframe to simgui_new_frameAndre Weissflog2019-03-091-4/+4
* sokol_imgui.h utility header finishedAndre Weissflog2019-03-091-9/+551
* start with sokol util headers, first one: sokol_imgui.hAndre Weissflog2019-03-091-0/+147