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authorgingerBill <bill@gingerbill.org>2023-05-22 12:11:18 +0100
committergingerBill <bill@gingerbill.org>2023-05-22 12:11:18 +0100
commit396debb9cb2c3aea3ed447cbd2d02cd162e9466e (patch)
tree0e084ea2f0b580d011e34fa0af1bd57a45644d92
parentc4cb2f237881d077c5da2a1be66f81a233d4613b (diff)
Add `@(require_results)` to `core:math/linalg`'s `glsl` and `hlsl` packages
-rw-r--r--core/math/linalg/glsl/linalg_glsl.odin994
-rw-r--r--core/math/linalg/glsl/linalg_glsl_math.odin98
-rw-r--r--core/math/linalg/hlsl/linalg_hlsl.odin1366
-rw-r--r--core/math/linalg/hlsl/linalg_hlsl_math.odin114
4 files changed, 1307 insertions, 1265 deletions
diff --git a/core/math/linalg/glsl/linalg_glsl.odin b/core/math/linalg/glsl/linalg_glsl.odin
index 0c3f56636..0d91ad4a3 100644
--- a/core/math/linalg/glsl/linalg_glsl.odin
+++ b/core/math/linalg/glsl/linalg_glsl.odin
@@ -89,12 +89,12 @@ cos :: proc{
cos_dvec3,
cos_dvec4,
}
-cos_vec2 :: proc "c" (x: vec2) -> vec2 { return {cos(x.x), cos(x.y)} }
-cos_vec3 :: proc "c" (x: vec3) -> vec3 { return {cos(x.x), cos(x.y), cos(x.z)} }
-cos_vec4 :: proc "c" (x: vec4) -> vec4 { return {cos(x.x), cos(x.y), cos(x.z), cos(x.w)} }
-cos_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {cos(x.x), cos(x.y)} }
-cos_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {cos(x.x), cos(x.y), cos(x.z)} }
-cos_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {cos(x.x), cos(x.y), cos(x.z), cos(x.w)} }
+@(require_results) cos_vec2 :: proc "c" (x: vec2) -> vec2 { return {cos(x.x), cos(x.y)} }
+@(require_results) cos_vec3 :: proc "c" (x: vec3) -> vec3 { return {cos(x.x), cos(x.y), cos(x.z)} }
+@(require_results) cos_vec4 :: proc "c" (x: vec4) -> vec4 { return {cos(x.x), cos(x.y), cos(x.z), cos(x.w)} }
+@(require_results) cos_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {cos(x.x), cos(x.y)} }
+@(require_results) cos_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {cos(x.x), cos(x.y), cos(x.z)} }
+@(require_results) cos_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {cos(x.x), cos(x.y), cos(x.z), cos(x.w)} }
sin :: proc{
sin_f32,
@@ -106,12 +106,12 @@ sin :: proc{
sin_dvec3,
sin_dvec4,
}
-sin_vec2 :: proc "c" (x: vec2) -> vec2 { return {sin(x.x), sin(x.y)} }
-sin_vec3 :: proc "c" (x: vec3) -> vec3 { return {sin(x.x), sin(x.y), sin(x.z)} }
-sin_vec4 :: proc "c" (x: vec4) -> vec4 { return {sin(x.x), sin(x.y), sin(x.z), sin(x.w)} }
-sin_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {sin(x.x), sin(x.y)} }
-sin_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {sin(x.x), sin(x.y), sin(x.z)} }
-sin_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {sin(x.x), sin(x.y), sin(x.z), sin(x.w)} }
+@(require_results) sin_vec2 :: proc "c" (x: vec2) -> vec2 { return {sin(x.x), sin(x.y)} }
+@(require_results) sin_vec3 :: proc "c" (x: vec3) -> vec3 { return {sin(x.x), sin(x.y), sin(x.z)} }
+@(require_results) sin_vec4 :: proc "c" (x: vec4) -> vec4 { return {sin(x.x), sin(x.y), sin(x.z), sin(x.w)} }
+@(require_results) sin_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {sin(x.x), sin(x.y)} }
+@(require_results) sin_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {sin(x.x), sin(x.y), sin(x.z)} }
+@(require_results) sin_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {sin(x.x), sin(x.y), sin(x.z), sin(x.w)} }
tan :: proc{
tan_f32,
@@ -123,12 +123,12 @@ tan :: proc{
tan_dvec3,
tan_dvec4,
}
-tan_vec2 :: proc "c" (x: vec2) -> vec2 { return {tan(x.x), tan(x.y)} }
-tan_vec3 :: proc "c" (x: vec3) -> vec3 { return {tan(x.x), tan(x.y), tan(x.z)} }
-tan_vec4 :: proc "c" (x: vec4) -> vec4 { return {tan(x.x), tan(x.y), tan(x.z), tan(x.w)} }
-tan_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {tan(x.x), tan(x.y)} }
-tan_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {tan(x.x), tan(x.y), tan(x.z)} }
-tan_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {tan(x.x), tan(x.y), tan(x.z), tan(x.w)} }
+@(require_results) tan_vec2 :: proc "c" (x: vec2) -> vec2 { return {tan(x.x), tan(x.y)} }
+@(require_results) tan_vec3 :: proc "c" (x: vec3) -> vec3 { return {tan(x.x), tan(x.y), tan(x.z)} }
+@(require_results) tan_vec4 :: proc "c" (x: vec4) -> vec4 { return {tan(x.x), tan(x.y), tan(x.z), tan(x.w)} }
+@(require_results) tan_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {tan(x.x), tan(x.y)} }
+@(require_results) tan_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {tan(x.x), tan(x.y), tan(x.z)} }
+@(require_results) tan_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {tan(x.x), tan(x.y), tan(x.z), tan(x.w)} }
acos :: proc{
acos_f32,
@@ -140,12 +140,12 @@ acos :: proc{
acos_dvec3,
acos_dvec4,
}
-acos_vec2 :: proc "c" (x: vec2) -> vec2 { return {acos(x.x), acos(x.y)} }
-acos_vec3 :: proc "c" (x: vec3) -> vec3 { return {acos(x.x), acos(x.y), acos(x.z)} }
-acos_vec4 :: proc "c" (x: vec4) -> vec4 { return {acos(x.x), acos(x.y), acos(x.z), acos(x.w)} }
-acos_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {acos(x.x), acos(x.y)} }
-acos_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {acos(x.x), acos(x.y), acos(x.z)} }
-acos_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {acos(x.x), acos(x.y), acos(x.z), acos(x.w)} }
+@(require_results) acos_vec2 :: proc "c" (x: vec2) -> vec2 { return {acos(x.x), acos(x.y)} }
+@(require_results) acos_vec3 :: proc "c" (x: vec3) -> vec3 { return {acos(x.x), acos(x.y), acos(x.z)} }
+@(require_results) acos_vec4 :: proc "c" (x: vec4) -> vec4 { return {acos(x.x), acos(x.y), acos(x.z), acos(x.w)} }
+@(require_results) acos_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {acos(x.x), acos(x.y)} }
+@(require_results) acos_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {acos(x.x), acos(x.y), acos(x.z)} }
+@(require_results) acos_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {acos(x.x), acos(x.y), acos(x.z), acos(x.w)} }
asin :: proc{
asin_f32,
@@ -157,12 +157,12 @@ asin :: proc{
asin_dvec3,
asin_dvec4,
}
-asin_vec2 :: proc "c" (x: vec2) -> vec2 { return {asin(x.x), asin(x.y)} }
-asin_vec3 :: proc "c" (x: vec3) -> vec3 { return {asin(x.x), asin(x.y), asin(x.z)} }
-asin_vec4 :: proc "c" (x: vec4) -> vec4 { return {asin(x.x), asin(x.y), asin(x.z), asin(x.w)} }
-asin_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {asin(x.x), asin(x.y)} }
-asin_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {asin(x.x), asin(x.y), asin(x.z)} }
-asin_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {asin(x.x), asin(x.y), asin(x.z), asin(x.w)} }
+@(require_results) asin_vec2 :: proc "c" (x: vec2) -> vec2 { return {asin(x.x), asin(x.y)} }
+@(require_results) asin_vec3 :: proc "c" (x: vec3) -> vec3 { return {asin(x.x), asin(x.y), asin(x.z)} }
+@(require_results) asin_vec4 :: proc "c" (x: vec4) -> vec4 { return {asin(x.x), asin(x.y), asin(x.z), asin(x.w)} }
+@(require_results) asin_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {asin(x.x), asin(x.y)} }
+@(require_results) asin_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {asin(x.x), asin(x.y), asin(x.z)} }
+@(require_results) asin_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {asin(x.x), asin(x.y), asin(x.z), asin(x.w)} }
atan :: proc{
atan_f32,
@@ -182,12 +182,12 @@ atan :: proc{
atan2_dvec3,
atan2_dvec4,
}
-atan_vec2 :: proc "c" (x: vec2) -> vec2 { return {atan(x.x), atan(x.y)} }
-atan_vec3 :: proc "c" (x: vec3) -> vec3 { return {atan(x.x), atan(x.y), atan(x.z)} }
-atan_vec4 :: proc "c" (x: vec4) -> vec4 { return {atan(x.x), atan(x.y), atan(x.z), atan(x.w)} }
-atan_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {atan(x.x), atan(x.y)} }
-atan_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {atan(x.x), atan(x.y), atan(x.z)} }
-atan_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {atan(x.x), atan(x.y), atan(x.z), atan(x.w)} }
+@(require_results) atan_vec2 :: proc "c" (x: vec2) -> vec2 { return {atan(x.x), atan(x.y)} }
+@(require_results) atan_vec3 :: proc "c" (x: vec3) -> vec3 { return {atan(x.x), atan(x.y), atan(x.z)} }
+@(require_results) atan_vec4 :: proc "c" (x: vec4) -> vec4 { return {atan(x.x), atan(x.y), atan(x.z), atan(x.w)} }
+@(require_results) atan_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {atan(x.x), atan(x.y)} }
+@(require_results) atan_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {atan(x.x), atan(x.y), atan(x.z)} }
+@(require_results) atan_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {atan(x.x), atan(x.y), atan(x.z), atan(x.w)} }
atan2 :: proc{
atan2_f32,
@@ -199,12 +199,12 @@ atan2 :: proc{
atan2_dvec3,
atan2_dvec4,
}
-atan2_vec2 :: proc "c" (y, x: vec2) -> vec2 { return {atan2(y.x, x.x), atan2(y.y, x.y)} }
-atan2_vec3 :: proc "c" (y, x: vec3) -> vec3 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z)} }
-atan2_vec4 :: proc "c" (y, x: vec4) -> vec4 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z), atan2(y.w, x.w)} }
-atan2_dvec2 :: proc "c" (y, x: dvec2) -> dvec2 { return {atan2(y.x, x.x), atan2(y.y, x.y)} }
-atan2_dvec3 :: proc "c" (y, x: dvec3) -> dvec3 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z)} }
-atan2_dvec4 :: proc "c" (y, x: dvec4) -> dvec4 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z), atan2(y.w, x.w)} }
+@(require_results) atan2_vec2 :: proc "c" (y, x: vec2) -> vec2 { return {atan2(y.x, x.x), atan2(y.y, x.y)} }
+@(require_results) atan2_vec3 :: proc "c" (y, x: vec3) -> vec3 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z)} }
+@(require_results) atan2_vec4 :: proc "c" (y, x: vec4) -> vec4 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z), atan2(y.w, x.w)} }
+@(require_results) atan2_dvec2 :: proc "c" (y, x: dvec2) -> dvec2 { return {atan2(y.x, x.x), atan2(y.y, x.y)} }
+@(require_results) atan2_dvec3 :: proc "c" (y, x: dvec3) -> dvec3 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z)} }
+@(require_results) atan2_dvec4 :: proc "c" (y, x: dvec4) -> dvec4 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z), atan2(y.w, x.w)} }
@@ -218,12 +218,12 @@ cosh :: proc{
cosh_dvec3,
cosh_dvec4,
}
-cosh_vec2 :: proc "c" (x: vec2) -> vec2 { return {cosh(x.x), cosh(x.y)} }
-cosh_vec3 :: proc "c" (x: vec3) -> vec3 { return {cosh(x.x), cosh(x.y), cosh(x.z)} }
-cosh_vec4 :: proc "c" (x: vec4) -> vec4 { return {cosh(x.x), cosh(x.y), cosh(x.z), cosh(x.w)} }
-cosh_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {cosh(x.x), cosh(x.y)} }
-cosh_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {cosh(x.x), cosh(x.y), cosh(x.z)} }
-cosh_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {cosh(x.x), cosh(x.y), cosh(x.z), cosh(x.w)} }
+@(require_results) cosh_vec2 :: proc "c" (x: vec2) -> vec2 { return {cosh(x.x), cosh(x.y)} }
+@(require_results) cosh_vec3 :: proc "c" (x: vec3) -> vec3 { return {cosh(x.x), cosh(x.y), cosh(x.z)} }
+@(require_results) cosh_vec4 :: proc "c" (x: vec4) -> vec4 { return {cosh(x.x), cosh(x.y), cosh(x.z), cosh(x.w)} }
+@(require_results) cosh_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {cosh(x.x), cosh(x.y)} }
+@(require_results) cosh_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {cosh(x.x), cosh(x.y), cosh(x.z)} }
+@(require_results) cosh_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {cosh(x.x), cosh(x.y), cosh(x.z), cosh(x.w)} }
sinh :: proc{
@@ -236,12 +236,12 @@ sinh :: proc{
sinh_dvec3,
sinh_dvec4,
}
-sinh_vec2 :: proc "c" (x: vec2) -> vec2 { return {sinh(x.x), sinh(x.y)} }
-sinh_vec3 :: proc "c" (x: vec3) -> vec3 { return {sinh(x.x), sinh(x.y), sinh(x.z)} }
-sinh_vec4 :: proc "c" (x: vec4) -> vec4 { return {sinh(x.x), sinh(x.y), sinh(x.z), sinh(x.w)} }
-sinh_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {sinh(x.x), sinh(x.y)} }
-sinh_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {sinh(x.x), sinh(x.y), sinh(x.z)} }
-sinh_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {sinh(x.x), sinh(x.y), sinh(x.z), sinh(x.w)} }
+@(require_results) sinh_vec2 :: proc "c" (x: vec2) -> vec2 { return {sinh(x.x), sinh(x.y)} }
+@(require_results) sinh_vec3 :: proc "c" (x: vec3) -> vec3 { return {sinh(x.x), sinh(x.y), sinh(x.z)} }
+@(require_results) sinh_vec4 :: proc "c" (x: vec4) -> vec4 { return {sinh(x.x), sinh(x.y), sinh(x.z), sinh(x.w)} }
+@(require_results) sinh_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {sinh(x.x), sinh(x.y)} }
+@(require_results) sinh_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {sinh(x.x), sinh(x.y), sinh(x.z)} }
+@(require_results) sinh_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {sinh(x.x), sinh(x.y), sinh(x.z), sinh(x.w)} }
tanh :: proc{
tanh_f32,
@@ -253,12 +253,12 @@ tanh :: proc{
tanh_dvec3,
tanh_dvec4,
}
-tanh_vec2 :: proc "c" (x: vec2) -> vec2 { return {tanh(x.x), tanh(x.y)} }
-tanh_vec3 :: proc "c" (x: vec3) -> vec3 { return {tanh(x.x), tanh(x.y), tanh(x.z)} }
-tanh_vec4 :: proc "c" (x: vec4) -> vec4 { return {tanh(x.x), tanh(x.y), tanh(x.z), tanh(x.w)} }
-tanh_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {tanh(x.x), tanh(x.y)} }
-tanh_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {tanh(x.x), tanh(x.y), tanh(x.z)} }
-tanh_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {tanh(x.x), tanh(x.y), tanh(x.z), tanh(x.w)} }
+@(require_results) tanh_vec2 :: proc "c" (x: vec2) -> vec2 { return {tanh(x.x), tanh(x.y)} }
+@(require_results) tanh_vec3 :: proc "c" (x: vec3) -> vec3 { return {tanh(x.x), tanh(x.y), tanh(x.z)} }
+@(require_results) tanh_vec4 :: proc "c" (x: vec4) -> vec4 { return {tanh(x.x), tanh(x.y), tanh(x.z), tanh(x.w)} }
+@(require_results) tanh_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {tanh(x.x), tanh(x.y)} }
+@(require_results) tanh_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {tanh(x.x), tanh(x.y), tanh(x.z)} }
+@(require_results) tanh_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {tanh(x.x), tanh(x.y), tanh(x.z), tanh(x.w)} }
acosh :: proc{
acosh_f32,
@@ -270,12 +270,12 @@ acosh :: proc{
acosh_dvec3,
acosh_dvec4,
}
-acosh_vec2 :: proc "c" (x: vec2) -> vec2 { return {acosh(x.x), acosh(x.y)} }
-acosh_vec3 :: proc "c" (x: vec3) -> vec3 { return {acosh(x.x), acosh(x.y), acosh(x.z)} }
-acosh_vec4 :: proc "c" (x: vec4) -> vec4 { return {acosh(x.x), acosh(x.y), acosh(x.z), acosh(x.w)} }
-acosh_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {acosh(x.x), acosh(x.y)} }
-acosh_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {acosh(x.x), acosh(x.y), acosh(x.z)} }
-acosh_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {acosh(x.x), acosh(x.y), acosh(x.z), acosh(x.w)} }
+@(require_results) acosh_vec2 :: proc "c" (x: vec2) -> vec2 { return {acosh(x.x), acosh(x.y)} }
+@(require_results) acosh_vec3 :: proc "c" (x: vec3) -> vec3 { return {acosh(x.x), acosh(x.y), acosh(x.z)} }
+@(require_results) acosh_vec4 :: proc "c" (x: vec4) -> vec4 { return {acosh(x.x), acosh(x.y), acosh(x.z), acosh(x.w)} }
+@(require_results) acosh_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {acosh(x.x), acosh(x.y)} }
+@(require_results) acosh_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {acosh(x.x), acosh(x.y), acosh(x.z)} }
+@(require_results) acosh_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {acosh(x.x), acosh(x.y), acosh(x.z), acosh(x.w)} }
asinh :: proc{
asinh_f32,
@@ -287,12 +287,12 @@ asinh :: proc{
asinh_dvec3,
asinh_dvec4,
}
-asinh_vec2 :: proc "c" (x: vec2) -> vec2 { return {asinh(x.x), asinh(x.y)} }
-asinh_vec3 :: proc "c" (x: vec3) -> vec3 { return {asinh(x.x), asinh(x.y), asinh(x.z)} }
-asinh_vec4 :: proc "c" (x: vec4) -> vec4 { return {asinh(x.x), asinh(x.y), asinh(x.z), asinh(x.w)} }
-asinh_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {asinh(x.x), asinh(x.y)} }
-asinh_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {asinh(x.x), asinh(x.y), asinh(x.z)} }
-asinh_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {asinh(x.x), asinh(x.y), asinh(x.z), asinh(x.w)} }
+@(require_results) asinh_vec2 :: proc "c" (x: vec2) -> vec2 { return {asinh(x.x), asinh(x.y)} }
+@(require_results) asinh_vec3 :: proc "c" (x: vec3) -> vec3 { return {asinh(x.x), asinh(x.y), asinh(x.z)} }
+@(require_results) asinh_vec4 :: proc "c" (x: vec4) -> vec4 { return {asinh(x.x), asinh(x.y), asinh(x.z), asinh(x.w)} }
+@(require_results) asinh_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {asinh(x.x), asinh(x.y)} }
+@(require_results) asinh_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {asinh(x.x), asinh(x.y), asinh(x.z)} }
+@(require_results) asinh_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {asinh(x.x), asinh(x.y), asinh(x.z), asinh(x.w)} }
atanh :: proc{
atanh_f32,
@@ -304,12 +304,12 @@ atanh :: proc{
atanh_dvec3,
atanh_dvec4,
}
-atanh_vec2 :: proc "c" (x: vec2) -> vec2 { return {atanh(x.x), atanh(x.y)} }
-atanh_vec3 :: proc "c" (x: vec3) -> vec3 { return {atanh(x.x), atanh(x.y), atanh(x.z)} }
-atanh_vec4 :: proc "c" (x: vec4) -> vec4 { return {atanh(x.x), atanh(x.y), atanh(x.z), atanh(x.w)} }
-atanh_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {atanh(x.x), atanh(x.y)} }
-atanh_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {atanh(x.x), atanh(x.y), atanh(x.z)} }
-atanh_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {atanh(x.x), atanh(x.y), atanh(x.z), atanh(x.w)} }
+@(require_results) atanh_vec2 :: proc "c" (x: vec2) -> vec2 { return {atanh(x.x), atanh(x.y)} }
+@(require_results) atanh_vec3 :: proc "c" (x: vec3) -> vec3 { return {atanh(x.x), atanh(x.y), atanh(x.z)} }
+@(require_results) atanh_vec4 :: proc "c" (x: vec4) -> vec4 { return {atanh(x.x), atanh(x.y), atanh(x.z), atanh(x.w)} }
+@(require_results) atanh_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {atanh(x.x), atanh(x.y)} }
+@(require_results) atanh_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {atanh(x.x), atanh(x.y), atanh(x.z)} }
+@(require_results) atanh_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {atanh(x.x), atanh(x.y), atanh(x.z), atanh(x.w)} }
sqrt :: proc{
sqrt_f32,
@@ -321,12 +321,12 @@ sqrt :: proc{
sqrt_dvec3,
sqrt_dvec4,
}
-sqrt_vec2 :: proc "c" (x: vec2) -> vec2 { return {sqrt(x.x), sqrt(x.y)} }
-sqrt_vec3 :: proc "c" (x: vec3) -> vec3 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z)} }
-sqrt_vec4 :: proc "c" (x: vec4) -> vec4 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z), sqrt(x.w)} }
-sqrt_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {sqrt(x.x), sqrt(x.y)} }
-sqrt_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z)} }
-sqrt_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z), sqrt(x.w)} }
+@(require_results) sqrt_vec2 :: proc "c" (x: vec2) -> vec2 { return {sqrt(x.x), sqrt(x.y)} }
+@(require_results) sqrt_vec3 :: proc "c" (x: vec3) -> vec3 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z)} }
+@(require_results) sqrt_vec4 :: proc "c" (x: vec4) -> vec4 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z), sqrt(x.w)} }
+@(require_results) sqrt_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {sqrt(x.x), sqrt(x.y)} }
+@(require_results) sqrt_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z)} }
+@(require_results) sqrt_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z), sqrt(x.w)} }
rsqrt :: inversesqrt
inversesqrt :: proc{
@@ -339,12 +339,12 @@ inversesqrt :: proc{
inversesqrt_dvec3,
inversesqrt_dvec4,
}
-inversesqrt_vec2 :: proc "c" (x: vec2) -> vec2 { return {inversesqrt(x.x), inversesqrt(x.y)} }
-inversesqrt_vec3 :: proc "c" (x: vec3) -> vec3 { return {inversesqrt(x.x), inversesqrt(x.y), inversesqrt(x.z)} }
-inversesqrt_vec4 :: proc "c" (x: vec4) -> vec4 { return {inversesqrt(x.x), inversesqrt(x.y), inversesqrt(x.z), inversesqrt(x.w)} }
-inversesqrt_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {inversesqrt(x.x), inversesqrt(x.y)} }
-inversesqrt_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {inversesqrt(x.x), inversesqrt(x.y), inversesqrt(x.z)} }
-inversesqrt_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {inversesqrt(x.x), inversesqrt(x.y), inversesqrt(x.z), inversesqrt(x.w)} }
+@(require_results) inversesqrt_vec2 :: proc "c" (x: vec2) -> vec2 { return {inversesqrt(x.x), inversesqrt(x.y)} }
+@(require_results) inversesqrt_vec3 :: proc "c" (x: vec3) -> vec3 { return {inversesqrt(x.x), inversesqrt(x.y), inversesqrt(x.z)} }
+@(require_results) inversesqrt_vec4 :: proc "c" (x: vec4) -> vec4 { return {inversesqrt(x.x), inversesqrt(x.y), inversesqrt(x.z), inversesqrt(x.w)} }
+@(require_results) inversesqrt_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {inversesqrt(x.x), inversesqrt(x.y)} }
+@(require_results) inversesqrt_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {inversesqrt(x.x), inversesqrt(x.y), inversesqrt(x.z)} }
+@(require_results) inversesqrt_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {inversesqrt(x.x), inversesqrt(x.y), inversesqrt(x.z), inversesqrt(x.w)} }
pow :: proc{
@@ -357,12 +357,12 @@ pow :: proc{
pow_dvec3,
pow_dvec4,
}
-pow_vec2 :: proc "c" (x, y: vec2) -> vec2 { return {pow(x.x, y.x), pow(x.y, y.y)} }
-pow_vec3 :: proc "c" (x, y: vec3) -> vec3 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z)} }
-pow_vec4 :: proc "c" (x, y: vec4) -> vec4 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z), pow(x.w, y.w)} }
-pow_dvec2 :: proc "c" (x, y: dvec2) -> dvec2 { return {pow(x.x, y.x), pow(x.y, y.y)} }
-pow_dvec3 :: proc "c" (x, y: dvec3) -> dvec3 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z)} }
-pow_dvec4 :: proc "c" (x, y: dvec4) -> dvec4 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z), pow(x.w, y.w)} }
+@(require_results) pow_vec2 :: proc "c" (x, y: vec2) -> vec2 { return {pow(x.x, y.x), pow(x.y, y.y)} }
+@(require_results) pow_vec3 :: proc "c" (x, y: vec3) -> vec3 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z)} }
+@(require_results) pow_vec4 :: proc "c" (x, y: vec4) -> vec4 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z), pow(x.w, y.w)} }
+@(require_results) pow_dvec2 :: proc "c" (x, y: dvec2) -> dvec2 { return {pow(x.x, y.x), pow(x.y, y.y)} }
+@(require_results) pow_dvec3 :: proc "c" (x, y: dvec3) -> dvec3 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z)} }
+@(require_results) pow_dvec4 :: proc "c" (x, y: dvec4) -> dvec4 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z), pow(x.w, y.w)} }
@@ -376,12 +376,12 @@ exp :: proc{
exp_dvec3,
exp_dvec4,
}
-exp_vec2 :: proc "c" (x: vec2) -> vec2 { return {exp(x.x), exp(x.y)} }
-exp_vec3 :: proc "c" (x: vec3) -> vec3 { return {exp(x.x), exp(x.y), exp(x.z)} }
-exp_vec4 :: proc "c" (x: vec4) -> vec4 { return {exp(x.x), exp(x.y), exp(x.z), exp(x.w)} }
-exp_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {exp(x.x), exp(x.y)} }
-exp_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {exp(x.x), exp(x.y), exp(x.z)} }
-exp_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {exp(x.x), exp(x.y), exp(x.z), exp(x.w)} }
+@(require_results) exp_vec2 :: proc "c" (x: vec2) -> vec2 { return {exp(x.x), exp(x.y)} }
+@(require_results) exp_vec3 :: proc "c" (x: vec3) -> vec3 { return {exp(x.x), exp(x.y), exp(x.z)} }
+@(require_results) exp_vec4 :: proc "c" (x: vec4) -> vec4 { return {exp(x.x), exp(x.y), exp(x.z), exp(x.w)} }
+@(require_results) exp_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {exp(x.x), exp(x.y)} }
+@(require_results) exp_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {exp(x.x), exp(x.y), exp(x.z)} }
+@(require_results) exp_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {exp(x.x), exp(x.y), exp(x.z), exp(x.w)} }
@@ -395,12 +395,12 @@ log :: proc{
log_dvec3,
log_dvec4,
}
-log_vec2 :: proc "c" (x: vec2) -> vec2 { return {log(x.x), log(x.y)} }
-log_vec3 :: proc "c" (x: vec3) -> vec3 { return {log(x.x), log(x.y), log(x.z)} }
-log_vec4 :: proc "c" (x: vec4) -> vec4 { return {log(x.x), log(x.y), log(x.z), log(x.w)} }
-log_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {log(x.x), log(x.y)} }
-log_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {log(x.x), log(x.y), log(x.z)} }
-log_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {log(x.x), log(x.y), log(x.z), log(x.w)} }
+@(require_results) log_vec2 :: proc "c" (x: vec2) -> vec2 { return {log(x.x), log(x.y)} }
+@(require_results) log_vec3 :: proc "c" (x: vec3) -> vec3 { return {log(x.x), log(x.y), log(x.z)} }
+@(require_results) log_vec4 :: proc "c" (x: vec4) -> vec4 { return {log(x.x), log(x.y), log(x.z), log(x.w)} }
+@(require_results) log_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {log(x.x), log(x.y)} }
+@(require_results) log_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {log(x.x), log(x.y), log(x.z)} }
+@(require_results) log_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {log(x.x), log(x.y), log(x.z), log(x.w)} }
@@ -414,12 +414,12 @@ exp2 :: proc{
exp2_dvec3,
exp2_dvec4,
}
-exp2_vec2 :: proc "c" (x: vec2) -> vec2 { return {exp2(x.x), exp2(x.y)} }
-exp2_vec3 :: proc "c" (x: vec3) -> vec3 { return {exp2(x.x), exp2(x.y), exp2(x.z)} }
-exp2_vec4 :: proc "c" (x: vec4) -> vec4 { return {exp2(x.x), exp2(x.y), exp2(x.z), exp2(x.w)} }
-exp2_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {exp2(x.x), exp2(x.y)} }
-exp2_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {exp2(x.x), exp2(x.y), exp2(x.z)} }
-exp2_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {exp2(x.x), exp2(x.y), exp2(x.z), exp2(x.w)} }
+@(require_results) exp2_vec2 :: proc "c" (x: vec2) -> vec2 { return {exp2(x.x), exp2(x.y)} }
+@(require_results) exp2_vec3 :: proc "c" (x: vec3) -> vec3 { return {exp2(x.x), exp2(x.y), exp2(x.z)} }
+@(require_results) exp2_vec4 :: proc "c" (x: vec4) -> vec4 { return {exp2(x.x), exp2(x.y), exp2(x.z), exp2(x.w)} }
+@(require_results) exp2_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {exp2(x.x), exp2(x.y)} }
+@(require_results) exp2_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {exp2(x.x), exp2(x.y), exp2(x.z)} }
+@(require_results) exp2_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {exp2(x.x), exp2(x.y), exp2(x.z), exp2(x.w)} }
sign :: proc{
@@ -440,20 +440,20 @@ sign :: proc{
sign_uvec3,
sign_uvec4,
}
-sign_i32 :: proc "c" (x: i32) -> i32 { return -1 if x < 0 else +1 if x > 0 else 0 }
-sign_u32 :: proc "c" (x: u32) -> u32 { return +1 if x > 0 else 0 }
-sign_vec2 :: proc "c" (x: vec2) -> vec2 { return {sign(x.x), sign(x.y)} }
-sign_vec3 :: proc "c" (x: vec3) -> vec3 { return {sign(x.x), sign(x.y), sign(x.z)} }
-sign_vec4 :: proc "c" (x: vec4) -> vec4 { return {sign(x.x), sign(x.y), sign(x.z), sign(x.w)} }
-sign_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {sign(x.x), sign(x.y)} }
-sign_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {sign(x.x), sign(x.y), sign(x.z)} }
-sign_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {sign(x.x), sign(x.y), sign(x.z), sign(x.w)} }
-sign_ivec2 :: proc "c" (x: ivec2) -> ivec2 { return {sign(x.x), sign(x.y)} }
-sign_ivec3 :: proc "c" (x: ivec3) -> ivec3 { return {sign(x.x), sign(x.y), sign(x.z)} }
-sign_ivec4 :: proc "c" (x: ivec4) -> ivec4 { return {sign(x.x), sign(x.y), sign(x.z), sign(x.w)} }
-sign_uvec2 :: proc "c" (x: uvec2) -> uvec2 { return {sign(x.x), sign(x.y)} }
-sign_uvec3 :: proc "c" (x: uvec3) -> uvec3 { return {sign(x.x), sign(x.y), sign(x.z)} }
-sign_uvec4 :: proc "c" (x: uvec4) -> uvec4 { return {sign(x.x), sign(x.y), sign(x.z), sign(x.w)} }
+@(require_results) sign_i32 :: proc "c" (x: i32) -> i32 { return -1 if x < 0 else +1 if x > 0 else 0 }
+@(require_results) sign_u32 :: proc "c" (x: u32) -> u32 { return +1 if x > 0 else 0 }
+@(require_results) sign_vec2 :: proc "c" (x: vec2) -> vec2 { return {sign(x.x), sign(x.y)} }
+@(require_results) sign_vec3 :: proc "c" (x: vec3) -> vec3 { return {sign(x.x), sign(x.y), sign(x.z)} }
+@(require_results) sign_vec4 :: proc "c" (x: vec4) -> vec4 { return {sign(x.x), sign(x.y), sign(x.z), sign(x.w)} }
+@(require_results) sign_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {sign(x.x), sign(x.y)} }
+@(require_results) sign_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {sign(x.x), sign(x.y), sign(x.z)} }
+@(require_results) sign_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {sign(x.x), sign(x.y), sign(x.z), sign(x.w)} }
+@(require_results) sign_ivec2 :: proc "c" (x: ivec2) -> ivec2 { return {sign(x.x), sign(x.y)} }
+@(require_results) sign_ivec3 :: proc "c" (x: ivec3) -> ivec3 { return {sign(x.x), sign(x.y), sign(x.z)} }
+@(require_results) sign_ivec4 :: proc "c" (x: ivec4) -> ivec4 { return {sign(x.x), sign(x.y), sign(x.z), sign(x.w)} }
+@(require_results) sign_uvec2 :: proc "c" (x: uvec2) -> uvec2 { return {sign(x.x), sign(x.y)} }
+@(require_results) sign_uvec3 :: proc "c" (x: uvec3) -> uvec3 { return {sign(x.x), sign(x.y), sign(x.z)} }
+@(require_results) sign_uvec4 :: proc "c" (x: uvec4) -> uvec4 { return {sign(x.x), sign(x.y), sign(x.z), sign(x.w)} }
floor :: proc{
floor_f32,
@@ -465,12 +465,12 @@ floor :: proc{
floor_dvec3,
floor_dvec4,
}
-floor_vec2 :: proc "c" (x: vec2) -> vec2 { return {floor(x.x), floor(x.y)} }
-floor_vec3 :: proc "c" (x: vec3) -> vec3 { return {floor(x.x), floor(x.y), floor(x.z)} }
-floor_vec4 :: proc "c" (x: vec4) -> vec4 { return {floor(x.x), floor(x.y), floor(x.z), floor(x.w)} }
-floor_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {floor(x.x), floor(x.y)} }
-floor_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {floor(x.x), floor(x.y), floor(x.z)} }
-floor_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {floor(x.x), floor(x.y), floor(x.z), floor(x.w)} }
+@(require_results) floor_vec2 :: proc "c" (x: vec2) -> vec2 { return {floor(x.x), floor(x.y)} }
+@(require_results) floor_vec3 :: proc "c" (x: vec3) -> vec3 { return {floor(x.x), floor(x.y), floor(x.z)} }
+@(require_results) floor_vec4 :: proc "c" (x: vec4) -> vec4 { return {floor(x.x), floor(x.y), floor(x.z), floor(x.w)} }
+@(require_results) floor_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {floor(x.x), floor(x.y)} }
+@(require_results) floor_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {floor(x.x), floor(x.y), floor(x.z)} }
+@(require_results) floor_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {floor(x.x), floor(x.y), floor(x.z), floor(x.w)} }
@@ -484,12 +484,12 @@ round :: proc{
round_dvec3,
round_dvec4,
}
-round_vec2 :: proc "c" (x: vec2) -> vec2 { return {round(x.x), round(x.y)} }
-round_vec3 :: proc "c" (x: vec3) -> vec3 { return {round(x.x), round(x.y), round(x.z)} }
-round_vec4 :: proc "c" (x: vec4) -> vec4 { return {round(x.x), round(x.y), round(x.z), round(x.w)} }
-round_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {round(x.x), round(x.y)} }
-round_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {round(x.x), round(x.y), round(x.z)} }
-round_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {round(x.x), round(x.y), round(x.z), round(x.w)} }
+@(require_results) round_vec2 :: proc "c" (x: vec2) -> vec2 { return {round(x.x), round(x.y)} }
+@(require_results) round_vec3 :: proc "c" (x: vec3) -> vec3 { return {round(x.x), round(x.y), round(x.z)} }
+@(require_results) round_vec4 :: proc "c" (x: vec4) -> vec4 { return {round(x.x), round(x.y), round(x.z), round(x.w)} }
+@(require_results) round_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {round(x.x), round(x.y)} }
+@(require_results) round_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {round(x.x), round(x.y), round(x.z)} }
+@(require_results) round_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {round(x.x), round(x.y), round(x.z), round(x.w)} }
ceil :: proc{
@@ -502,12 +502,12 @@ ceil :: proc{
ceil_dvec3,
ceil_dvec4,
}
-ceil_vec2 :: proc "c" (x: vec2) -> vec2 { return {ceil(x.x), ceil(x.y)} }
-ceil_vec3 :: proc "c" (x: vec3) -> vec3 { return {ceil(x.x), ceil(x.y), ceil(x.z)} }
-ceil_vec4 :: proc "c" (x: vec4) -> vec4 { return {ceil(x.x), ceil(x.y), ceil(x.z), ceil(x.w)} }
-ceil_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {ceil(x.x), ceil(x.y)} }
-ceil_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {ceil(x.x), ceil(x.y), ceil(x.z)} }
-ceil_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {ceil(x.x), ceil(x.y), ceil(x.z), ceil(x.w)} }
+@(require_results) ceil_vec2 :: proc "c" (x: vec2) -> vec2 { return {ceil(x.x), ceil(x.y)} }
+@(require_results) ceil_vec3 :: proc "c" (x: vec3) -> vec3 { return {ceil(x.x), ceil(x.y), ceil(x.z)} }
+@(require_results) ceil_vec4 :: proc "c" (x: vec4) -> vec4 { return {ceil(x.x), ceil(x.y), ceil(x.z), ceil(x.w)} }
+@(require_results) ceil_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {ceil(x.x), ceil(x.y)} }
+@(require_results) ceil_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {ceil(x.x), ceil(x.y), ceil(x.z)} }
+@(require_results) ceil_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {ceil(x.x), ceil(x.y), ceil(x.z), ceil(x.w)} }
mod :: proc{
@@ -520,12 +520,12 @@ mod :: proc{
mod_dvec3,
mod_dvec4,
}
-mod_vec2 :: proc "c" (x, y: vec2) -> vec2 { return {mod(x.x, y.x), mod(x.y, y.y)} }
-mod_vec3 :: proc "c" (x, y: vec3) -> vec3 { return {mod(x.x, y.x), mod(x.y, y.y), mod(x.z, y.z)} }
-mod_vec4 :: proc "c" (x, y: vec4) -> vec4 { return {mod(x.x, y.x), mod(x.y, y.y), mod(x.z, y.z), mod(x.w, y.w)} }
-mod_dvec2 :: proc "c" (x, y: dvec2) -> dvec2 { return {mod(x.x, y.x), mod(x.y, y.y)} }
-mod_dvec3 :: proc "c" (x, y: dvec3) -> dvec3 { return {mod(x.x, y.x), mod(x.y, y.y), mod(x.z, y.z)} }
-mod_dvec4 :: proc "c" (x, y: dvec4) -> dvec4 { return {mod(x.x, y.x), mod(x.y, y.y), mod(x.z, y.z), mod(x.w, y.w)} }
+@(require_results) mod_vec2 :: proc "c" (x, y: vec2) -> vec2 { return {mod(x.x, y.x), mod(x.y, y.y)} }
+@(require_results) mod_vec3 :: proc "c" (x, y: vec3) -> vec3 { return {mod(x.x, y.x), mod(x.y, y.y), mod(x.z, y.z)} }
+@(require_results) mod_vec4 :: proc "c" (x, y: vec4) -> vec4 { return {mod(x.x, y.x), mod(x.y, y.y), mod(x.z, y.z), mod(x.w, y.w)} }
+@(require_results) mod_dvec2 :: proc "c" (x, y: dvec2) -> dvec2 { return {mod(x.x, y.x), mod(x.y, y.y)} }
+@(require_results) mod_dvec3 :: proc "c" (x, y: dvec3) -> dvec3 { return {mod(x.x, y.x), mod(x.y, y.y), mod(x.z, y.z)} }
+@(require_results) mod_dvec4 :: proc "c" (x, y: dvec4) -> dvec4 { return {mod(x.x, y.x), mod(x.y, y.y), mod(x.z, y.z), mod(x.w, y.w)} }
fract :: proc{
@@ -538,12 +538,12 @@ fract :: proc{
fract_dvec3,
fract_dvec4,
}
-fract_vec2 :: proc "c" (x: vec2) -> vec2 { return {fract(x.x), fract(x.y)} }
-fract_vec3 :: proc "c" (x: vec3) -> vec3 { return {fract(x.x), fract(x.y), fract(x.z)} }
-fract_vec4 :: proc "c" (x: vec4) -> vec4 { return {fract(x.x), fract(x.y), fract(x.z), fract(x.w)} }
-fract_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {fract(x.x), fract(x.y)} }
-fract_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {fract(x.x), fract(x.y), fract(x.z)} }
-fract_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {fract(x.x), fract(x.y), fract(x.z), fract(x.w)} }
+@(require_results) fract_vec2 :: proc "c" (x: vec2) -> vec2 { return {fract(x.x), fract(x.y)} }
+@(require_results) fract_vec3 :: proc "c" (x: vec3) -> vec3 { return {fract(x.x), fract(x.y), fract(x.z)} }
+@(require_results) fract_vec4 :: proc "c" (x: vec4) -> vec4 { return {fract(x.x), fract(x.y), fract(x.z), fract(x.w)} }
+@(require_results) fract_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {fract(x.x), fract(x.y)} }
+@(require_results) fract_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {fract(x.x), fract(x.y), fract(x.z)} }
+@(require_results) fract_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {fract(x.x), fract(x.y), fract(x.z), fract(x.w)} }
@@ -557,14 +557,14 @@ radians :: proc{
radians_dvec3,
radians_dvec4,
}
-radians_f32 :: proc "c" (degrees: f32) -> f32 { return degrees * TAU / 360.0 }
-radians_f64 :: proc "c" (degrees: f64) -> f64 { return degrees * TAU / 360.0 }
-radians_vec2 :: proc "c" (degrees: vec2) -> vec2 { return degrees * TAU / 360.0 }
-radians_vec3 :: proc "c" (degrees: vec3) -> vec3 { return degrees * TAU / 360.0 }
-radians_vec4 :: proc "c" (degrees: vec4) -> vec4 { return degrees * TAU / 360.0 }
-radians_dvec2 :: proc "c" (degrees: dvec2) -> dvec2 { return degrees * TAU / 360.0 }
-radians_dvec3 :: proc "c" (degrees: dvec3) -> dvec3 { return degrees * TAU / 360.0 }
-radians_dvec4 :: proc "c" (degrees: dvec4) -> dvec4 { return degrees * TAU / 360.0 }
+@(require_results) radians_f32 :: proc "c" (degrees: f32) -> f32 { return degrees * TAU / 360.0 }
+@(require_results) radians_f64 :: proc "c" (degrees: f64) -> f64 { return degrees * TAU / 360.0 }
+@(require_results) radians_vec2 :: proc "c" (degrees: vec2) -> vec2 { return degrees * TAU / 360.0 }
+@(require_results) radians_vec3 :: proc "c" (degrees: vec3) -> vec3 { return degrees * TAU / 360.0 }
+@(require_results) radians_vec4 :: proc "c" (degrees: vec4) -> vec4 { return degrees * TAU / 360.0 }
+@(require_results) radians_dvec2 :: proc "c" (degrees: dvec2) -> dvec2 { return degrees * TAU / 360.0 }
+@(require_results) radians_dvec3 :: proc "c" (degrees: dvec3) -> dvec3 { return degrees * TAU / 360.0 }
+@(require_results) radians_dvec4 :: proc "c" (degrees: dvec4) -> dvec4 { return degrees * TAU / 360.0 }
degrees :: proc{
@@ -577,14 +577,14 @@ degrees :: proc{
degrees_dvec3,
degrees_dvec4,
}
-degrees_f32 :: proc "c" (radians: f32) -> f32 { return radians * 360.0 / TAU }
-degrees_f64 :: proc "c" (radians: f64) -> f64 { return radians * 360.0 / TAU }
-degrees_vec2 :: proc "c" (radians: vec2) -> vec2 { return radians * 360.0 / TAU }
-degrees_vec3 :: proc "c" (radians: vec3) -> vec3 { return radians * 360.0 / TAU }
-degrees_vec4 :: proc "c" (radians: vec4) -> vec4 { return radians * 360.0 / TAU }
-degrees_dvec2 :: proc "c" (radians: dvec2) -> dvec2 { return radians * 360.0 / TAU }
-degrees_dvec3 :: proc "c" (radians: dvec3) -> dvec3 { return radians * 360.0 / TAU }
-degrees_dvec4 :: proc "c" (radians: dvec4) -> dvec4 { return radians * 360.0 / TAU }
+@(require_results) degrees_f32 :: proc "c" (radians: f32) -> f32 { return radians * 360.0 / TAU }
+@(require_results) degrees_f64 :: proc "c" (radians: f64) -> f64 { return radians * 360.0 / TAU }
+@(require_results) degrees_vec2 :: proc "c" (radians: vec2) -> vec2 { return radians * 360.0 / TAU }
+@(require_results) degrees_vec3 :: proc "c" (radians: vec3) -> vec3 { return radians * 360.0 / TAU }
+@(require_results) degrees_vec4 :: proc "c" (radians: vec4) -> vec4 { return radians * 360.0 / TAU }
+@(require_results) degrees_dvec2 :: proc "c" (radians: dvec2) -> dvec2 { return radians * 360.0 / TAU }
+@(require_results) degrees_dvec3 :: proc "c" (radians: dvec3) -> dvec3 { return radians * 360.0 / TAU }
+@(require_results) degrees_dvec4 :: proc "c" (radians: dvec4) -> dvec4 { return radians * 360.0 / TAU }
min :: proc{
min_i32,
@@ -604,22 +604,22 @@ min :: proc{
min_uvec3,
min_uvec4,
}
-min_i32 :: proc "c" (x, y: i32) -> i32 { return builtin.min(x, y) }
-min_u32 :: proc "c" (x, y: u32) -> u32 { return builtin.min(x, y) }
-min_f32 :: proc "c" (x, y: f32) -> f32 { return builtin.min(x, y) }
-min_f64 :: proc "c" (x, y: f64) -> f64 { return builtin.min(x, y) }
-min_vec2 :: proc "c" (x, y: vec2) -> vec2 { return {min(x.x, y.x), min(x.y, y.y)} }
-min_vec3 :: proc "c" (x, y: vec3) -> vec3 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z)} }
-min_vec4 :: proc "c" (x, y: vec4) -> vec4 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z), min(x.w, y.w)} }
-min_dvec2 :: proc "c" (x, y: dvec2) -> dvec2 { return {min(x.x, y.x), min(x.y, y.y)} }
-min_dvec3 :: proc "c" (x, y: dvec3) -> dvec3 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z)} }
-min_dvec4 :: proc "c" (x, y: dvec4) -> dvec4 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z), min(x.w, y.w)} }
-min_ivec2 :: proc "c" (x, y: ivec2) -> ivec2 { return {min(x.x, y.x), min(x.y, y.y)} }
-min_ivec3 :: proc "c" (x, y: ivec3) -> ivec3 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z)} }
-min_ivec4 :: proc "c" (x, y: ivec4) -> ivec4 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z), min(x.w, y.w)} }
-min_uvec2 :: proc "c" (x, y: uvec2) -> uvec2 { return {min(x.x, y.x), min(x.y, y.y)} }
-min_uvec3 :: proc "c" (x, y: uvec3) -> uvec3 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z)} }
-min_uvec4 :: proc "c" (x, y: uvec4) -> uvec4 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z), min(x.w, y.w)} }
+@(require_results) min_i32 :: proc "c" (x, y: i32) -> i32 { return builtin.min(x, y) }
+@(require_results) min_u32 :: proc "c" (x, y: u32) -> u32 { return builtin.min(x, y) }
+@(require_results) min_f32 :: proc "c" (x, y: f32) -> f32 { return builtin.min(x, y) }
+@(require_results) min_f64 :: proc "c" (x, y: f64) -> f64 { return builtin.min(x, y) }
+@(require_results) min_vec2 :: proc "c" (x, y: vec2) -> vec2 { return {min(x.x, y.x), min(x.y, y.y)} }
+@(require_results) min_vec3 :: proc "c" (x, y: vec3) -> vec3 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z)} }
+@(require_results) min_vec4 :: proc "c" (x, y: vec4) -> vec4 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z), min(x.w, y.w)} }
+@(require_results) min_dvec2 :: proc "c" (x, y: dvec2) -> dvec2 { return {min(x.x, y.x), min(x.y, y.y)} }
+@(require_results) min_dvec3 :: proc "c" (x, y: dvec3) -> dvec3 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z)} }
+@(require_results) min_dvec4 :: proc "c" (x, y: dvec4) -> dvec4 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z), min(x.w, y.w)} }
+@(require_results) min_ivec2 :: proc "c" (x, y: ivec2) -> ivec2 { return {min(x.x, y.x), min(x.y, y.y)} }
+@(require_results) min_ivec3 :: proc "c" (x, y: ivec3) -> ivec3 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z)} }
+@(require_results) min_ivec4 :: proc "c" (x, y: ivec4) -> ivec4 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z), min(x.w, y.w)} }
+@(require_results) min_uvec2 :: proc "c" (x, y: uvec2) -> uvec2 { return {min(x.x, y.x), min(x.y, y.y)} }
+@(require_results) min_uvec3 :: proc "c" (x, y: uvec3) -> uvec3 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z)} }
+@(require_results) min_uvec4 :: proc "c" (x, y: uvec4) -> uvec4 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z), min(x.w, y.w)} }
max :: proc{
@@ -640,22 +640,22 @@ max :: proc{
max_uvec3,
max_uvec4,
}
-max_i32 :: proc "c" (x, y: i32) -> i32 { return builtin.max(x, y) }
-max_u32 :: proc "c" (x, y: u32) -> u32 { return builtin.max(x, y) }
-max_f32 :: proc "c" (x, y: f32) -> f32 { return builtin.max(x, y) }
-max_f64 :: proc "c" (x, y: f64) -> f64 { return builtin.max(x, y) }
-max_vec2 :: proc "c" (x, y: vec2) -> vec2 { return {max(x.x, y.x), max(x.y, y.y)} }
-max_vec3 :: proc "c" (x, y: vec3) -> vec3 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z)} }
-max_vec4 :: proc "c" (x, y: vec4) -> vec4 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z), max(x.w, y.w)} }
-max_dvec2 :: proc "c" (x, y: dvec2) -> dvec2 { return {max(x.x, y.x), max(x.y, y.y)} }
-max_dvec3 :: proc "c" (x, y: dvec3) -> dvec3 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z)} }
-max_dvec4 :: proc "c" (x, y: dvec4) -> dvec4 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z), max(x.w, y.w)} }
-max_ivec2 :: proc "c" (x, y: ivec2) -> ivec2 { return {max(x.x, y.x), max(x.y, y.y)} }
-max_ivec3 :: proc "c" (x, y: ivec3) -> ivec3 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z)} }
-max_ivec4 :: proc "c" (x, y: ivec4) -> ivec4 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z), max(x.w, y.w)} }
-max_uvec2 :: proc "c" (x, y: uvec2) -> uvec2 { return {max(x.x, y.x), max(x.y, y.y)} }
-max_uvec3 :: proc "c" (x, y: uvec3) -> uvec3 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z)} }
-max_uvec4 :: proc "c" (x, y: uvec4) -> uvec4 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z), max(x.w, y.w)} }
+@(require_results) max_i32 :: proc "c" (x, y: i32) -> i32 { return builtin.max(x, y) }
+@(require_results) max_u32 :: proc "c" (x, y: u32) -> u32 { return builtin.max(x, y) }
+@(require_results) max_f32 :: proc "c" (x, y: f32) -> f32 { return builtin.max(x, y) }
+@(require_results) max_f64 :: proc "c" (x, y: f64) -> f64 { return builtin.max(x, y) }
+@(require_results) max_vec2 :: proc "c" (x, y: vec2) -> vec2 { return {max(x.x, y.x), max(x.y, y.y)} }
+@(require_results) max_vec3 :: proc "c" (x, y: vec3) -> vec3 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z)} }
+@(require_results) max_vec4 :: proc "c" (x, y: vec4) -> vec4 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z), max(x.w, y.w)} }
+@(require_results) max_dvec2 :: proc "c" (x, y: dvec2) -> dvec2 { return {max(x.x, y.x), max(x.y, y.y)} }
+@(require_results) max_dvec3 :: proc "c" (x, y: dvec3) -> dvec3 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z)} }
+@(require_results) max_dvec4 :: proc "c" (x, y: dvec4) -> dvec4 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z), max(x.w, y.w)} }
+@(require_results) max_ivec2 :: proc "c" (x, y: ivec2) -> ivec2 { return {max(x.x, y.x), max(x.y, y.y)} }
+@(require_results) max_ivec3 :: proc "c" (x, y: ivec3) -> ivec3 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z)} }
+@(require_results) max_ivec4 :: proc "c" (x, y: ivec4) -> ivec4 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z), max(x.w, y.w)} }
+@(require_results) max_uvec2 :: proc "c" (x, y: uvec2) -> uvec2 { return {max(x.x, y.x), max(x.y, y.y)} }
+@(require_results) max_uvec3 :: proc "c" (x, y: uvec3) -> uvec3 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z)} }
+@(require_results) max_uvec4 :: proc "c" (x, y: uvec4) -> uvec4 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z), max(x.w, y.w)} }
@@ -677,22 +677,22 @@ clamp :: proc{
clamp_uvec3,
clamp_uvec4,
}
-clamp_i32 :: proc "c" (x, y, z: i32) -> i32 { return builtin.clamp(x, y, z) }
-clamp_u32 :: proc "c" (x, y, z: u32) -> u32 { return builtin.clamp(x, y, z) }
-clamp_f32 :: proc "c" (x, y, z: f32) -> f32 { return builtin.clamp(x, y, z) }
-clamp_f64 :: proc "c" (x, y, z: f64) -> f64 { return builtin.clamp(x, y, z) }
-clamp_vec2 :: proc "c" (x, y, z: vec2) -> vec2 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y)} }
-clamp_vec3 :: proc "c" (x, y, z: vec3) -> vec3 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z)} }
-clamp_vec4 :: proc "c" (x, y, z: vec4) -> vec4 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z), clamp(x.w, y.w, z.w)} }
-clamp_dvec2 :: proc "c" (x, y, z: dvec2) -> dvec2 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y)} }
-clamp_dvec3 :: proc "c" (x, y, z: dvec3) -> dvec3 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z)} }
-clamp_dvec4 :: proc "c" (x, y, z: dvec4) -> dvec4 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z), clamp(x.w, y.w, z.w)} }
-clamp_ivec2 :: proc "c" (x, y, z: ivec2) -> ivec2 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y)} }
-clamp_ivec3 :: proc "c" (x, y, z: ivec3) -> ivec3 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z)} }
-clamp_ivec4 :: proc "c" (x, y, z: ivec4) -> ivec4 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z), clamp(x.w, y.w, z.w)} }
-clamp_uvec2 :: proc "c" (x, y, z: uvec2) -> uvec2 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y)} }
-clamp_uvec3 :: proc "c" (x, y, z: uvec3) -> uvec3 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z)} }
-clamp_uvec4 :: proc "c" (x, y, z: uvec4) -> uvec4 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z), clamp(x.w, y.w, z.w)} }
+@(require_results) clamp_i32 :: proc "c" (x, y, z: i32) -> i32 { return builtin.clamp(x, y, z) }
+@(require_results) clamp_u32 :: proc "c" (x, y, z: u32) -> u32 { return builtin.clamp(x, y, z) }
+@(require_results) clamp_f32 :: proc "c" (x, y, z: f32) -> f32 { return builtin.clamp(x, y, z) }
+@(require_results) clamp_f64 :: proc "c" (x, y, z: f64) -> f64 { return builtin.clamp(x, y, z) }
+@(require_results) clamp_vec2 :: proc "c" (x, y, z: vec2) -> vec2 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y)} }
+@(require_results) clamp_vec3 :: proc "c" (x, y, z: vec3) -> vec3 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z)} }
+@(require_results) clamp_vec4 :: proc "c" (x, y, z: vec4) -> vec4 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z), clamp(x.w, y.w, z.w)} }
+@(require_results) clamp_dvec2 :: proc "c" (x, y, z: dvec2) -> dvec2 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y)} }
+@(require_results) clamp_dvec3 :: proc "c" (x, y, z: dvec3) -> dvec3 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z)} }
+@(require_results) clamp_dvec4 :: proc "c" (x, y, z: dvec4) -> dvec4 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z), clamp(x.w, y.w, z.w)} }
+@(require_results) clamp_ivec2 :: proc "c" (x, y, z: ivec2) -> ivec2 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y)} }
+@(require_results) clamp_ivec3 :: proc "c" (x, y, z: ivec3) -> ivec3 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z)} }
+@(require_results) clamp_ivec4 :: proc "c" (x, y, z: ivec4) -> ivec4 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z), clamp(x.w, y.w, z.w)} }
+@(require_results) clamp_uvec2 :: proc "c" (x, y, z: uvec2) -> uvec2 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y)} }
+@(require_results) clamp_uvec3 :: proc "c" (x, y, z: uvec3) -> uvec3 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z)} }
+@(require_results) clamp_uvec4 :: proc "c" (x, y, z: uvec4) -> uvec4 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z), clamp(x.w, y.w, z.w)} }
saturate :: proc{
saturate_i32,
@@ -712,22 +712,22 @@ saturate :: proc{
saturate_uvec3,
saturate_uvec4,
}
-saturate_i32 :: proc "c" (v: i32) -> i32 { return builtin.clamp(v, 0, 1) }
-saturate_u32 :: proc "c" (v: u32) -> u32 { return builtin.clamp(v, 0, 1) }
-saturate_f32 :: proc "c" (v: f32) -> f32 { return builtin.clamp(v, 0, 1) }
-saturate_f64 :: proc "c" (v: f64) -> f64 { return builtin.clamp(v, 0, 1) }
-saturate_vec2 :: proc "c" (v: vec2) -> vec2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
-saturate_vec3 :: proc "c" (v: vec3) -> vec3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
-saturate_vec4 :: proc "c" (v: vec4) -> vec4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
-saturate_dvec2 :: proc "c" (v: dvec2) -> dvec2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
-saturate_dvec3 :: proc "c" (v: dvec3) -> dvec3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
-saturate_dvec4 :: proc "c" (v: dvec4) -> dvec4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
-saturate_ivec2 :: proc "c" (v: ivec2) -> ivec2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
-saturate_ivec3 :: proc "c" (v: ivec3) -> ivec3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
-saturate_ivec4 :: proc "c" (v: ivec4) -> ivec4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
-saturate_uvec2 :: proc "c" (v: uvec2) -> uvec2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
-saturate_uvec3 :: proc "c" (v: uvec3) -> uvec3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
-saturate_uvec4 :: proc "c" (v: uvec4) -> uvec4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
+@(require_results) saturate_i32 :: proc "c" (v: i32) -> i32 { return builtin.clamp(v, 0, 1) }
+@(require_results) saturate_u32 :: proc "c" (v: u32) -> u32 { return builtin.clamp(v, 0, 1) }
+@(require_results) saturate_f32 :: proc "c" (v: f32) -> f32 { return builtin.clamp(v, 0, 1) }
+@(require_results) saturate_f64 :: proc "c" (v: f64) -> f64 { return builtin.clamp(v, 0, 1) }
+@(require_results) saturate_vec2 :: proc "c" (v: vec2) -> vec2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
+@(require_results) saturate_vec3 :: proc "c" (v: vec3) -> vec3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
+@(require_results) saturate_vec4 :: proc "c" (v: vec4) -> vec4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
+@(require_results) saturate_dvec2 :: proc "c" (v: dvec2) -> dvec2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
+@(require_results) saturate_dvec3 :: proc "c" (v: dvec3) -> dvec3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
+@(require_results) saturate_dvec4 :: proc "c" (v: dvec4) -> dvec4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
+@(require_results) saturate_ivec2 :: proc "c" (v: ivec2) -> ivec2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
+@(require_results) saturate_ivec3 :: proc "c" (v: ivec3) -> ivec3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
+@(require_results) saturate_ivec4 :: proc "c" (v: ivec4) -> ivec4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
+@(require_results) saturate_uvec2 :: proc "c" (v: uvec2) -> uvec2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
+@(require_results) saturate_uvec3 :: proc "c" (v: uvec3) -> uvec3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
+@(require_results) saturate_uvec4 :: proc "c" (v: uvec4) -> uvec4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
mix :: proc{
mix_f32,
@@ -739,14 +739,14 @@ mix :: proc{
mix_dvec3,
mix_dvec4,
}
-mix_f32 :: proc "c" (x, y, t: f32) -> f32 { return x*(1-t) + y*t }
-mix_f64 :: proc "c" (x, y, t: f64) -> f64 { return x*(1-t) + y*t }
-mix_vec2 :: proc "c" (x, y, t: vec2) -> vec2 { return {mix(x.x, y.x, t.x), mix(x.y, y.y, t.y)} }
-mix_vec3 :: proc "c" (x, y, t: vec3) -> vec3 { return {mix(x.x, y.x, t.x), mix(x.y, y.y, t.y), mix(x.z, y.z, t.z)} }
-mix_vec4 :: proc "c" (x, y, t: vec4) -> vec4 { return {mix(x.x, y.x, t.x), mix(x.y, y.y, y.y), mix(x.z, y.z, t.z), mix(x.w, y.w, t.w)} }
-mix_dvec2 :: proc "c" (x, y, t: dvec2) -> dvec2 { return {mix(x.x, y.x, t.x), mix(x.y, y.y, t.y)} }
-mix_dvec3 :: proc "c" (x, y, t: dvec3) -> dvec3 { return {mix(x.x, y.x, t.x), mix(x.y, y.y, t.y), mix(x.z, y.z, t.z)} }
-mix_dvec4 :: proc "c" (x, y, t: dvec4) -> dvec4 { return {mix(x.x, y.x, t.x), mix(x.y, y.y, y.y), mix(x.z, y.z, t.z), mix(x.w, y.w, t.w)} }
+@(require_results) mix_f32 :: proc "c" (x, y, t: f32) -> f32 { return x*(1-t) + y*t }
+@(require_results) mix_f64 :: proc "c" (x, y, t: f64) -> f64 { return x*(1-t) + y*t }
+@(require_results) mix_vec2 :: proc "c" (x, y, t: vec2) -> vec2 { return {mix(x.x, y.x, t.x), mix(x.y, y.y, t.y)} }
+@(require_results) mix_vec3 :: proc "c" (x, y, t: vec3) -> vec3 { return {mix(x.x, y.x, t.x), mix(x.y, y.y, t.y), mix(x.z, y.z, t.z)} }
+@(require_results) mix_vec4 :: proc "c" (x, y, t: vec4) -> vec4 { return {mix(x.x, y.x, t.x), mix(x.y, y.y, y.y), mix(x.z, y.z, t.z), mix(x.w, y.w, t.w)} }
+@(require_results) mix_dvec2 :: proc "c" (x, y, t: dvec2) -> dvec2 { return {mix(x.x, y.x, t.x), mix(x.y, y.y, t.y)} }
+@(require_results) mix_dvec3 :: proc "c" (x, y, t: dvec3) -> dvec3 { return {mix(x.x, y.x, t.x), mix(x.y, y.y, t.y), mix(x.z, y.z, t.z)} }
+@(require_results) mix_dvec4 :: proc "c" (x, y, t: dvec4) -> dvec4 { return {mix(x.x, y.x, t.x), mix(x.y, y.y, y.y), mix(x.z, y.z, t.z), mix(x.w, y.w, t.w)} }
lerp :: proc{
lerp_f32,
@@ -758,14 +758,14 @@ lerp :: proc{
lerp_dvec3,
lerp_dvec4,
}
-lerp_f32 :: proc "c" (x, y, t: f32) -> f32 { return x*(1-t) + y*t }
-lerp_f64 :: proc "c" (x, y, t: f64) -> f64 { return x*(1-t) + y*t }
-lerp_vec2 :: proc "c" (x, y, t: vec2) -> vec2 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y)} }
-lerp_vec3 :: proc "c" (x, y, t: vec3) -> vec3 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y), lerp(x.z, y.z, t.z)} }
-lerp_vec4 :: proc "c" (x, y, t: vec4) -> vec4 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y), lerp(x.z, y.z, t.z), lerp(x.w, y.w, t.w)} }
-lerp_dvec2 :: proc "c" (x, y, t: dvec2) -> dvec2 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y)} }
-lerp_dvec3 :: proc "c" (x, y, t: dvec3) -> dvec3 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y), lerp(x.z, y.z, t.z)} }
-lerp_dvec4 :: proc "c" (x, y, t: dvec4) -> dvec4 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y), lerp(x.z, y.z, t.z), lerp(x.w, y.w, t.w)} }
+@(require_results) lerp_f32 :: proc "c" (x, y, t: f32) -> f32 { return x*(1-t) + y*t }
+@(require_results) lerp_f64 :: proc "c" (x, y, t: f64) -> f64 { return x*(1-t) + y*t }
+@(require_results) lerp_vec2 :: proc "c" (x, y, t: vec2) -> vec2 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y)} }
+@(require_results) lerp_vec3 :: proc "c" (x, y, t: vec3) -> vec3 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y), lerp(x.z, y.z, t.z)} }
+@(require_results) lerp_vec4 :: proc "c" (x, y, t: vec4) -> vec4 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y), lerp(x.z, y.z, t.z), lerp(x.w, y.w, t.w)} }
+@(require_results) lerp_dvec2 :: proc "c" (x, y, t: dvec2) -> dvec2 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y)} }
+@(require_results) lerp_dvec3 :: proc "c" (x, y, t: dvec3) -> dvec3 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y), lerp(x.z, y.z, t.z)} }
+@(require_results) lerp_dvec4 :: proc "c" (x, y, t: dvec4) -> dvec4 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y), lerp(x.z, y.z, t.z), lerp(x.w, y.w, t.w)} }
step :: proc{
@@ -778,14 +778,14 @@ step :: proc{
step_dvec3,
step_dvec4,
}
-step_f32 :: proc "c" (edge, x: f32) -> f32 { return 0 if x < edge else 1 }
-step_f64 :: proc "c" (edge, x: f64) -> f64 { return 0 if x < edge else 1 }
-step_vec2 :: proc "c" (edge, x: vec2) -> vec2 { return {step(edge.x, x.x), step(edge.y, x.y)} }
-step_vec3 :: proc "c" (edge, x: vec3) -> vec3 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z)} }
-step_vec4 :: proc "c" (edge, x: vec4) -> vec4 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z), step(edge.w, x.w)} }
-step_dvec2 :: proc "c" (edge, x: dvec2) -> dvec2 { return {step(edge.x, x.x), step(edge.y, x.y)} }
-step_dvec3 :: proc "c" (edge, x: dvec3) -> dvec3 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z)} }
-step_dvec4 :: proc "c" (edge, x: dvec4) -> dvec4 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z), step(edge.w, x.w)} }
+@(require_results) step_f32 :: proc "c" (edge, x: f32) -> f32 { return 0 if x < edge else 1 }
+@(require_results) step_f64 :: proc "c" (edge, x: f64) -> f64 { return 0 if x < edge else 1 }
+@(require_results) step_vec2 :: proc "c" (edge, x: vec2) -> vec2 { return {step(edge.x, x.x), step(edge.y, x.y)} }
+@(require_results) step_vec3 :: proc "c" (edge, x: vec3) -> vec3 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z)} }
+@(require_results) step_vec4 :: proc "c" (edge, x: vec4) -> vec4 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z), step(edge.w, x.w)} }
+@(require_results) step_dvec2 :: proc "c" (edge, x: dvec2) -> dvec2 { return {step(edge.x, x.x), step(edge.y, x.y)} }
+@(require_results) step_dvec3 :: proc "c" (edge, x: dvec3) -> dvec3 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z)} }
+@(require_results) step_dvec4 :: proc "c" (edge, x: dvec4) -> dvec4 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z), step(edge.w, x.w)} }
smoothstep :: proc{
smoothstep_f32,
@@ -797,20 +797,20 @@ smoothstep :: proc{
smoothstep_dvec3,
smoothstep_dvec4,
}
-smoothstep_f32 :: proc "c" (edge0, edge1, x: f32) -> f32 {
+@(require_results) smoothstep_f32 :: proc "c" (edge0, edge1, x: f32) -> f32 {
y := clamp(((x-edge0) / (edge1 - edge0)), 0, 1)
return y * y * (3 - 2*y)
}
-smoothstep_f64 :: proc "c" (edge0, edge1, x: f64) -> f64 {
+@(require_results) smoothstep_f64 :: proc "c" (edge0, edge1, x: f64) -> f64 {
y := clamp(((x-edge0) / (edge1 - edge0)), 0, 1)
return y * y * (3 - 2*y)
}
-smoothstep_vec2 :: proc "c" (edge0, edge1, x: vec2) -> vec2 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y)} }
-smoothstep_vec3 :: proc "c" (edge0, edge1, x: vec3) -> vec3 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z)} }
-smoothstep_vec4 :: proc "c" (edge0, edge1, x: vec4) -> vec4 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z), smoothstep(edge0.w, edge1.w, x.w)} }
-smoothstep_dvec2 :: proc "c" (edge0, edge1, x: dvec2) -> dvec2 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y)} }
-smoothstep_dvec3 :: proc "c" (edge0, edge1, x: dvec3) -> dvec3 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z)} }
-smoothstep_dvec4 :: proc "c" (edge0, edge1, x: dvec4) -> dvec4 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z), smoothstep(edge0.w, edge1.w, x.w)} }
+@(require_results) smoothstep_vec2 :: proc "c" (edge0, edge1, x: vec2) -> vec2 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y)} }
+@(require_results) smoothstep_vec3 :: proc "c" (edge0, edge1, x: vec3) -> vec3 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z)} }
+@(require_results) smoothstep_vec4 :: proc "c" (edge0, edge1, x: vec4) -> vec4 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z), smoothstep(edge0.w, edge1.w, x.w)} }
+@(require_results) smoothstep_dvec2 :: proc "c" (edge0, edge1, x: dvec2) -> dvec2 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y)} }
+@(require_results) smoothstep_dvec3 :: proc "c" (edge0, edge1, x: dvec3) -> dvec3 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z)} }
+@(require_results) smoothstep_dvec4 :: proc "c" (edge0, edge1, x: dvec4) -> dvec4 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z), smoothstep(edge0.w, edge1.w, x.w)} }
abs :: proc{
@@ -831,22 +831,22 @@ abs :: proc{
abs_uvec3,
abs_uvec4,
}
-abs_i32 :: proc "c" (x: i32) -> i32 { return builtin.abs(x) }
-abs_u32 :: proc "c" (x: u32) -> u32 { return x }
-abs_f32 :: proc "c" (x: f32) -> f32 { return builtin.abs(x) }
-abs_f64 :: proc "c" (x: f64) -> f64 { return builtin.abs(x) }
-abs_vec2 :: proc "c" (x: vec2) -> vec2 { return {abs(x.x), abs(x.y)} }
-abs_vec3 :: proc "c" (x: vec3) -> vec3 { return {abs(x.x), abs(x.y), abs(x.z)} }
-abs_vec4 :: proc "c" (x: vec4) -> vec4 { return {abs(x.x), abs(x.y), abs(x.z), abs(x.w)} }
-abs_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {abs(x.x), abs(x.y)} }
-abs_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {abs(x.x), abs(x.y), abs(x.z)} }
-abs_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {abs(x.x), abs(x.y), abs(x.z), abs(x.w)} }
-abs_ivec2 :: proc "c" (x: ivec2) -> ivec2 { return {abs(x.x), abs(x.y)} }
-abs_ivec3 :: proc "c" (x: ivec3) -> ivec3 { return {abs(x.x), abs(x.y), abs(x.z)} }
-abs_ivec4 :: proc "c" (x: ivec4) -> ivec4 { return {abs(x.x), abs(x.y), abs(x.z), abs(x.w)} }
-abs_uvec2 :: proc "c" (x: uvec2) -> uvec2 { return x }
-abs_uvec3 :: proc "c" (x: uvec3) -> uvec3 { return x }
-abs_uvec4 :: proc "c" (x: uvec4) -> uvec4 { return x }
+@(require_results) abs_i32 :: proc "c" (x: i32) -> i32 { return builtin.abs(x) }
+@(require_results) abs_u32 :: proc "c" (x: u32) -> u32 { return x }
+@(require_results) abs_f32 :: proc "c" (x: f32) -> f32 { return builtin.abs(x) }
+@(require_results) abs_f64 :: proc "c" (x: f64) -> f64 { return builtin.abs(x) }
+@(require_results) abs_vec2 :: proc "c" (x: vec2) -> vec2 { return {abs(x.x), abs(x.y)} }
+@(require_results) abs_vec3 :: proc "c" (x: vec3) -> vec3 { return {abs(x.x), abs(x.y), abs(x.z)} }
+@(require_results) abs_vec4 :: proc "c" (x: vec4) -> vec4 { return {abs(x.x), abs(x.y), abs(x.z), abs(x.w)} }
+@(require_results) abs_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {abs(x.x), abs(x.y)} }
+@(require_results) abs_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {abs(x.x), abs(x.y), abs(x.z)} }
+@(require_results) abs_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {abs(x.x), abs(x.y), abs(x.z), abs(x.w)} }
+@(require_results) abs_ivec2 :: proc "c" (x: ivec2) -> ivec2 { return {abs(x.x), abs(x.y)} }
+@(require_results) abs_ivec3 :: proc "c" (x: ivec3) -> ivec3 { return {abs(x.x), abs(x.y), abs(x.z)} }
+@(require_results) abs_ivec4 :: proc "c" (x: ivec4) -> ivec4 { return {abs(x.x), abs(x.y), abs(x.z), abs(x.w)} }
+@(require_results) abs_uvec2 :: proc "c" (x: uvec2) -> uvec2 { return x }
+@(require_results) abs_uvec3 :: proc "c" (x: uvec3) -> uvec3 { return x }
+@(require_results) abs_uvec4 :: proc "c" (x: uvec4) -> uvec4 { return x }
dot :: proc{
dot_i32,
@@ -868,24 +868,24 @@ dot :: proc{
dot_quat,
dot_dquat,
}
-dot_i32 :: proc "c" (a, b: i32) -> i32 { return a*b }
-dot_u32 :: proc "c" (a, b: u32) -> u32 { return a*b }
-dot_f32 :: proc "c" (a, b: f32) -> f32 { return a*b }
-dot_f64 :: proc "c" (a, b: f64) -> f64 { return a*b }
-dot_vec2 :: proc "c" (a, b: vec2) -> f32 { return a.x*b.x + a.y*b.y }
-dot_vec3 :: proc "c" (a, b: vec3) -> f32 { return a.x*b.x + a.y*b.y + a.z*b.z }
-dot_vec4 :: proc "c" (a, b: vec4) -> f32 { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
-dot_dvec2 :: proc "c" (a, b: dvec2) -> f64 { return a.x*b.x + a.y*b.y }
-dot_dvec3 :: proc "c" (a, b: dvec3) -> f64 { return a.x*b.x + a.y*b.y + a.z*b.z }
-dot_dvec4 :: proc "c" (a, b: dvec4) -> f64 { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
-dot_ivec2 :: proc "c" (a, b: ivec2) -> i32 { return a.x*b.x + a.y*b.y }
-dot_ivec3 :: proc "c" (a, b: ivec3) -> i32 { return a.x*b.x + a.y*b.y + a.z*b.z }
-dot_ivec4 :: proc "c" (a, b: ivec4) -> i32 { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
-dot_uvec2 :: proc "c" (a, b: uvec2) -> u32 { return a.x*b.x + a.y*b.y }
-dot_uvec3 :: proc "c" (a, b: uvec3) -> u32 { return a.x*b.x + a.y*b.y + a.z*b.z }
-dot_uvec4 :: proc "c" (a, b: uvec4) -> u32 { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
-dot_quat :: proc "c" (a, b: quat) -> f32 { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
-dot_dquat :: proc "c" (a, b: dquat) -> f64 { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
+@(require_results) dot_i32 :: proc "c" (a, b: i32) -> i32 { return a*b }
+@(require_results) dot_u32 :: proc "c" (a, b: u32) -> u32 { return a*b }
+@(require_results) dot_f32 :: proc "c" (a, b: f32) -> f32 { return a*b }
+@(require_results) dot_f64 :: proc "c" (a, b: f64) -> f64 { return a*b }
+@(require_results) dot_vec2 :: proc "c" (a, b: vec2) -> f32 { return a.x*b.x + a.y*b.y }
+@(require_results) dot_vec3 :: proc "c" (a, b: vec3) -> f32 { return a.x*b.x + a.y*b.y + a.z*b.z }
+@(require_results) dot_vec4 :: proc "c" (a, b: vec4) -> f32 { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
+@(require_results) dot_dvec2 :: proc "c" (a, b: dvec2) -> f64 { return a.x*b.x + a.y*b.y }
+@(require_results) dot_dvec3 :: proc "c" (a, b: dvec3) -> f64 { return a.x*b.x + a.y*b.y + a.z*b.z }
+@(require_results) dot_dvec4 :: proc "c" (a, b: dvec4) -> f64 { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
+@(require_results) dot_ivec2 :: proc "c" (a, b: ivec2) -> i32 { return a.x*b.x + a.y*b.y }
+@(require_results) dot_ivec3 :: proc "c" (a, b: ivec3) -> i32 { return a.x*b.x + a.y*b.y + a.z*b.z }
+@(require_results) dot_ivec4 :: proc "c" (a, b: ivec4) -> i32 { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
+@(require_results) dot_uvec2 :: proc "c" (a, b: uvec2) -> u32 { return a.x*b.x + a.y*b.y }
+@(require_results) dot_uvec3 :: proc "c" (a, b: uvec3) -> u32 { return a.x*b.x + a.y*b.y + a.z*b.z }
+@(require_results) dot_uvec4 :: proc "c" (a, b: uvec4) -> u32 { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
+@(require_results) dot_quat :: proc "c" (a, b: quat) -> f32 { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
+@(require_results) dot_dquat :: proc "c" (a, b: dquat) -> f64 { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
length :: proc{
length_f32,
@@ -899,16 +899,16 @@ length :: proc{
length_quat,
length_dquat,
}
-length_f32 :: proc "c" (x: f32) -> f32 { return builtin.abs(x) }
-length_f64 :: proc "c" (x: f64) -> f64 { return builtin.abs(x) }
-length_vec2 :: proc "c" (x: vec2) -> f32 { return sqrt(x.x*x.x + x.y*x.y) }
-length_vec3 :: proc "c" (x: vec3) -> f32 { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z) }
-length_vec4 :: proc "c" (x: vec4) -> f32 { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z + x.w*x.w) }
-length_dvec2 :: proc "c" (x: dvec2) -> f64 { return sqrt(x.x*x.x + x.y*x.y) }
-length_dvec3 :: proc "c" (x: dvec3) -> f64 { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z) }
-length_dvec4 :: proc "c" (x: dvec4) -> f64 { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z + x.w*x.w) }
-length_quat :: proc "c" (x: quat) -> f32 { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z + x.w*x.w) }
-length_dquat :: proc "c" (x: dquat) -> f64 { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z + x.w*x.w) }
+@(require_results) length_f32 :: proc "c" (x: f32) -> f32 { return builtin.abs(x) }
+@(require_results) length_f64 :: proc "c" (x: f64) -> f64 { return builtin.abs(x) }
+@(require_results) length_vec2 :: proc "c" (x: vec2) -> f32 { return sqrt(x.x*x.x + x.y*x.y) }
+@(require_results) length_vec3 :: proc "c" (x: vec3) -> f32 { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z) }
+@(require_results) length_vec4 :: proc "c" (x: vec4) -> f32 { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z + x.w*x.w) }
+@(require_results) length_dvec2 :: proc "c" (x: dvec2) -> f64 { return sqrt(x.x*x.x + x.y*x.y) }
+@(require_results) length_dvec3 :: proc "c" (x: dvec3) -> f64 { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z) }
+@(require_results) length_dvec4 :: proc "c" (x: dvec4) -> f64 { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z + x.w*x.w) }
+@(require_results) length_quat :: proc "c" (x: quat) -> f32 { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z + x.w*x.w) }
+@(require_results) length_dquat :: proc "c" (x: dquat) -> f64 { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z + x.w*x.w) }
distance :: proc{
@@ -921,14 +921,14 @@ distance :: proc{
distance_dvec3,
distance_dvec4,
}
-distance_f32 :: proc "c" (x, y: f32) -> f32 { return length(y-x) }
-distance_f64 :: proc "c" (x, y: f64) -> f64 { return length(y-x) }
-distance_vec2 :: proc "c" (x, y: vec2) -> f32 { return length(y-x) }
-distance_vec3 :: proc "c" (x, y: vec3) -> f32 { return length(y-x) }
-distance_vec4 :: proc "c" (x, y: vec4) -> f32 { return length(y-x) }
-distance_dvec2 :: proc "c" (x, y: dvec2) -> f64 { return length(y-x) }
-distance_dvec3 :: proc "c" (x, y: dvec3) -> f64 { return length(y-x) }
-distance_dvec4 :: proc "c" (x, y: dvec4) -> f64 { return length(y-x) }
+@(require_results) distance_f32 :: proc "c" (x, y: f32) -> f32 { return length(y-x) }
+@(require_results) distance_f64 :: proc "c" (x, y: f64) -> f64 { return length(y-x) }
+@(require_results) distance_vec2 :: proc "c" (x, y: vec2) -> f32 { return length(y-x) }
+@(require_results) distance_vec3 :: proc "c" (x, y: vec3) -> f32 { return length(y-x) }
+@(require_results) distance_vec4 :: proc "c" (x, y: vec4) -> f32 { return length(y-x) }
+@(require_results) distance_dvec2 :: proc "c" (x, y: dvec2) -> f64 { return length(y-x) }
+@(require_results) distance_dvec3 :: proc "c" (x, y: dvec3) -> f64 { return length(y-x) }
+@(require_results) distance_dvec4 :: proc "c" (x, y: dvec4) -> f64 { return length(y-x) }
cross :: proc{
@@ -937,19 +937,19 @@ cross :: proc{
cross_ivec3,
}
-cross_vec3 :: proc "c" (a, b: vec3) -> (c: vec3) {
+@(require_results) cross_vec3 :: proc "c" (a, b: vec3) -> (c: vec3) {
c.x = a.y*b.z - b.y*a.z
c.y = a.z*b.x - b.z*a.x
c.z = a.x*b.y - b.x*a.y
return
}
-cross_dvec3 :: proc "c" (a, b: dvec3) -> (c: dvec3) {
+@(require_results) cross_dvec3 :: proc "c" (a, b: dvec3) -> (c: dvec3) {
c.x = a.y*b.z - b.y*a.z
c.y = a.z*b.x - b.z*a.x
c.z = a.x*b.y - b.x*a.y
return
}
-cross_ivec3 :: proc "c" (a, b: ivec3) -> (c: ivec3) {
+@(require_results) cross_ivec3 :: proc "c" (a, b: ivec3) -> (c: ivec3) {
c.x = a.y*b.z - b.y*a.z
c.y = a.z*b.x - b.z*a.x
c.z = a.x*b.y - b.x*a.y
@@ -968,16 +968,16 @@ normalize :: proc{
normalize_quat,
normalize_dquat,
}
-normalize_f32 :: proc "c" (x: f32) -> f32 { return 1.0 }
-normalize_f64 :: proc "c" (x: f64) -> f64 { return 1.0 }
-normalize_vec2 :: proc "c" (x: vec2) -> vec2 { return x / length(x) }
-normalize_vec3 :: proc "c" (x: vec3) -> vec3 { return x / length(x) }
-normalize_vec4 :: proc "c" (x: vec4) -> vec4 { return x / length(x) }
-normalize_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return x / length(x) }
-normalize_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return x / length(x) }
-normalize_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return x / length(x) }
-normalize_quat :: proc "c" (x: quat) -> quat { return x / quat(length(x)) }
-normalize_dquat :: proc "c" (x: dquat) -> dquat { return x / dquat(length(x)) }
+@(require_results) normalize_f32 :: proc "c" (x: f32) -> f32 { return 1.0 }
+@(require_results) normalize_f64 :: proc "c" (x: f64) -> f64 { return 1.0 }
+@(require_results) normalize_vec2 :: proc "c" (x: vec2) -> vec2 { return x / length(x) }
+@(require_results) normalize_vec3 :: proc "c" (x: vec3) -> vec3 { return x / length(x) }
+@(require_results) normalize_vec4 :: proc "c" (x: vec4) -> vec4 { return x / length(x) }
+@(require_results) normalize_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return x / length(x) }
+@(require_results) normalize_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return x / length(x) }
+@(require_results) normalize_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return x / length(x) }
+@(require_results) normalize_quat :: proc "c" (x: quat) -> quat { return x / quat(length(x)) }
+@(require_results) normalize_dquat :: proc "c" (x: dquat) -> dquat { return x / dquat(length(x)) }
faceForward :: proc{
@@ -990,14 +990,14 @@ faceForward :: proc{
faceForward_dvec3,
faceForward_dvec4,
}
-faceForward_f32 :: proc "c" (N, I, Nref: f32) -> f32 { return N if dot(I, Nref) < 0 else -N }
-faceForward_f64 :: proc "c" (N, I, Nref: f64) -> f64 { return N if dot(I, Nref) < 0 else -N }
-faceForward_vec2 :: proc "c" (N, I, Nref: vec2) -> vec2 { return N if dot(I, Nref) < 0 else -N }
-faceForward_vec3 :: proc "c" (N, I, Nref: vec3) -> vec3 { return N if dot(I, Nref) < 0 else -N }
-faceForward_vec4 :: proc "c" (N, I, Nref: vec4) -> vec4 { return N if dot(I, Nref) < 0 else -N }
-faceForward_dvec2 :: proc "c" (N, I, Nref: dvec2) -> dvec2 { return N if dot(I, Nref) < 0 else -N }
-faceForward_dvec3 :: proc "c" (N, I, Nref: dvec3) -> dvec3 { return N if dot(I, Nref) < 0 else -N }
-faceForward_dvec4 :: proc "c" (N, I, Nref: dvec4) -> dvec4 { return N if dot(I, Nref) < 0 else -N }
+@(require_results) faceForward_f32 :: proc "c" (N, I, Nref: f32) -> f32 { return N if dot(I, Nref) < 0 else -N }
+@(require_results) faceForward_f64 :: proc "c" (N, I, Nref: f64) -> f64 { return N if dot(I, Nref) < 0 else -N }
+@(require_results) faceForward_vec2 :: proc "c" (N, I, Nref: vec2) -> vec2 { return N if dot(I, Nref) < 0 else -N }
+@(require_results) faceForward_vec3 :: proc "c" (N, I, Nref: vec3) -> vec3 { return N if dot(I, Nref) < 0 else -N }
+@(require_results) faceForward_vec4 :: proc "c" (N, I, Nref: vec4) -> vec4 { return N if dot(I, Nref) < 0 else -N }
+@(require_results) faceForward_dvec2 :: proc "c" (N, I, Nref: dvec2) -> dvec2 { return N if dot(I, Nref) < 0 else -N }
+@(require_results) faceForward_dvec3 :: proc "c" (N, I, Nref: dvec3) -> dvec3 { return N if dot(I, Nref) < 0 else -N }
+@(require_results) faceForward_dvec4 :: proc "c" (N, I, Nref: dvec4) -> dvec4 { return N if dot(I, Nref) < 0 else -N }
reflect :: proc{
@@ -1010,14 +1010,14 @@ reflect :: proc{
reflect_dvec3,
reflect_dvec4,
}
-reflect_f32 :: proc "c" (I, N: f32) -> f32 { return I - 2*N*dot(N, I) }
-reflect_f64 :: proc "c" (I, N: f64) -> f64 { return I - 2*N*dot(N, I) }
-reflect_vec2 :: proc "c" (I, N: vec2) -> vec2 { return I - 2*N*dot(N, I) }
-reflect_vec3 :: proc "c" (I, N: vec3) -> vec3 { return I - 2*N*dot(N, I) }
-reflect_vec4 :: proc "c" (I, N: vec4) -> vec4 { return I - 2*N*dot(N, I) }
-reflect_dvec2 :: proc "c" (I, N: dvec2) -> dvec2 { return I - 2*N*dot(N, I) }
-reflect_dvec3 :: proc "c" (I, N: dvec3) -> dvec3 { return I - 2*N*dot(N, I) }
-reflect_dvec4 :: proc "c" (I, N: dvec4) -> dvec4 { return I - 2*N*dot(N, I) }
+@(require_results) reflect_f32 :: proc "c" (I, N: f32) -> f32 { return I - 2*N*dot(N, I) }
+@(require_results) reflect_f64 :: proc "c" (I, N: f64) -> f64 { return I - 2*N*dot(N, I) }
+@(require_results) reflect_vec2 :: proc "c" (I, N: vec2) -> vec2 { return I - 2*N*dot(N, I) }
+@(require_results) reflect_vec3 :: proc "c" (I, N: vec3) -> vec3 { return I - 2*N*dot(N, I) }
+@(require_results) reflect_vec4 :: proc "c" (I, N: vec4) -> vec4 { return I - 2*N*dot(N, I) }
+@(require_results) reflect_dvec2 :: proc "c" (I, N: dvec2) -> dvec2 { return I - 2*N*dot(N, I) }
+@(require_results) reflect_dvec3 :: proc "c" (I, N: dvec3) -> dvec3 { return I - 2*N*dot(N, I) }
+@(require_results) reflect_dvec4 :: proc "c" (I, N: dvec4) -> dvec4 { return I - 2*N*dot(N, I) }
@@ -1032,49 +1032,49 @@ refract :: proc{
refract_dvec3,
refract_dvec4,
}
-refract_f32 :: proc "c" (i, n, eta: f32) -> f32 {
+@(require_results) refract_f32 :: proc "c" (i, n, eta: f32) -> f32 {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
return t * f32(i32(cost2 > 0))
}
-refract_f64 :: proc "c" (i, n, eta: f64) -> f64 {
+@(require_results) refract_f64 :: proc "c" (i, n, eta: f64) -> f64 {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
return t * f64(i32(cost2 > 0))
}
-refract_vec2 :: proc "c" (i, n, eta: vec2) -> vec2 {
+@(require_results) refract_vec2 :: proc "c" (i, n, eta: vec2) -> vec2 {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
return t * vec2{f32(i32(cost2.x > 0)), f32(i32(cost2.y > 0))}
}
-refract_vec3 :: proc "c" (i, n, eta: vec3) -> vec3 {
+@(require_results) refract_vec3 :: proc "c" (i, n, eta: vec3) -> vec3 {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
return t * vec3{f32(i32(cost2.x > 0)), f32(i32(cost2.y > 0)), f32(i32(cost2.z > 0))}
}
-refract_vec4 :: proc "c" (i, n, eta: vec4) -> vec4 {
+@(require_results) refract_vec4 :: proc "c" (i, n, eta: vec4) -> vec4 {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
return t * vec4{f32(i32(cost2.x > 0)), f32(i32(cost2.y > 0)), f32(i32(cost2.z > 0)), f32(i32(cost2.w > 0))}
}
-refract_dvec2 :: proc "c" (i, n, eta: dvec2) -> dvec2 {
+@(require_results) refract_dvec2 :: proc "c" (i, n, eta: dvec2) -> dvec2 {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
return t * dvec2{f64(i32(cost2.x > 0)), f64(i32(cost2.y > 0))}
}
-refract_dvec3 :: proc "c" (i, n, eta: dvec3) -> dvec3 {
+@(require_results) refract_dvec3 :: proc "c" (i, n, eta: dvec3) -> dvec3 {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
return t * dvec3{f64(i32(cost2.x > 0)), f64(i32(cost2.y > 0)), f64(i32(cost2.z > 0))}
}
-refract_dvec4 :: proc "c" (i, n, eta: dvec4) -> dvec4 {
+@(require_results) refract_dvec4 :: proc "c" (i, n, eta: dvec4) -> dvec4 {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
@@ -1086,18 +1086,18 @@ scalarTripleProduct :: proc{
scalarTripleProduct_dvec3,
scalarTripleProduct_ivec3,
}
-scalarTripleProduct_vec3 :: proc "c" (a, b, c: vec3) -> f32 { return dot(a, cross(b, c)) }
-scalarTripleProduct_dvec3 :: proc "c" (a, b, c: dvec3) -> f64 { return dot(a, cross(b, c)) }
-scalarTripleProduct_ivec3 :: proc "c" (a, b, c: ivec3) -> i32 { return dot(a, cross(b, c)) }
+@(require_results) scalarTripleProduct_vec3 :: proc "c" (a, b, c: vec3) -> f32 { return dot(a, cross(b, c)) }
+@(require_results) scalarTripleProduct_dvec3 :: proc "c" (a, b, c: dvec3) -> f64 { return dot(a, cross(b, c)) }
+@(require_results) scalarTripleProduct_ivec3 :: proc "c" (a, b, c: ivec3) -> i32 { return dot(a, cross(b, c)) }
vectorTripleProduct :: proc {
vectorTripleProduct_vec3,
vectorTripleProduct_dvec3,
vectorTripleProduct_ivec3,
}
-vectorTripleProduct_vec3 :: proc "c" (a, b, c: vec3) -> vec3 { return cross(a, cross(b, c)) }
-vectorTripleProduct_dvec3 :: proc "c" (a, b, c: dvec3) -> dvec3 { return cross(a, cross(b, c)) }
-vectorTripleProduct_ivec3 :: proc "c" (a, b, c: ivec3) -> ivec3 { return cross(a, cross(b, c)) }
+@(require_results) vectorTripleProduct_vec3 :: proc "c" (a, b, c: vec3) -> vec3 { return cross(a, cross(b, c)) }
+@(require_results) vectorTripleProduct_dvec3 :: proc "c" (a, b, c: dvec3) -> dvec3 { return cross(a, cross(b, c)) }
+@(require_results) vectorTripleProduct_ivec3 :: proc "c" (a, b, c: ivec3) -> ivec3 { return cross(a, cross(b, c)) }
// Vector Relational Procedures
@@ -1120,22 +1120,22 @@ lessThan :: proc{
lessThan_ivec4,
lessThan_uvec4,
}
-lessThan_f32 :: proc "c" (a, b: f32) -> bool { return a < b }
-lessThan_f64 :: proc "c" (a, b: f64) -> bool { return a < b }
-lessThan_i32 :: proc "c" (a, b: i32) -> bool { return a < b }
-lessThan_u32 :: proc "c" (a, b: u32) -> bool { return a < b }
-lessThan_vec2 :: proc "c" (a, b: vec2) -> bvec2 { return {a.x < b.x, a.y < b.y} }
-lessThan_dvec2 :: proc "c" (a, b: dvec2) -> bvec2 { return {a.x < b.x, a.y < b.y} }
-lessThan_ivec2 :: proc "c" (a, b: ivec2) -> bvec2 { return {a.x < b.x, a.y < b.y} }
-lessThan_uvec2 :: proc "c" (a, b: uvec2) -> bvec2 { return {a.x < b.x, a.y < b.y} }
-lessThan_vec3 :: proc "c" (a, b: vec3) -> bvec3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
-lessThan_dvec3 :: proc "c" (a, b: dvec3) -> bvec3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
-lessThan_ivec3 :: proc "c" (a, b: ivec3) -> bvec3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
-lessThan_uvec3 :: proc "c" (a, b: uvec3) -> bvec3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
-lessThan_vec4 :: proc "c" (a, b: vec4) -> bvec4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
-lessThan_dvec4 :: proc "c" (a, b: dvec4) -> bvec4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
-lessThan_ivec4 :: proc "c" (a, b: ivec4) -> bvec4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
-lessThan_uvec4 :: proc "c" (a, b: uvec4) -> bvec4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
+@(require_results) lessThan_f32 :: proc "c" (a, b: f32) -> bool { return a < b }
+@(require_results) lessThan_f64 :: proc "c" (a, b: f64) -> bool { return a < b }
+@(require_results) lessThan_i32 :: proc "c" (a, b: i32) -> bool { return a < b }
+@(require_results) lessThan_u32 :: proc "c" (a, b: u32) -> bool { return a < b }
+@(require_results) lessThan_vec2 :: proc "c" (a, b: vec2) -> bvec2 { return {a.x < b.x, a.y < b.y} }
+@(require_results) lessThan_dvec2 :: proc "c" (a, b: dvec2) -> bvec2 { return {a.x < b.x, a.y < b.y} }
+@(require_results) lessThan_ivec2 :: proc "c" (a, b: ivec2) -> bvec2 { return {a.x < b.x, a.y < b.y} }
+@(require_results) lessThan_uvec2 :: proc "c" (a, b: uvec2) -> bvec2 { return {a.x < b.x, a.y < b.y} }
+@(require_results) lessThan_vec3 :: proc "c" (a, b: vec3) -> bvec3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
+@(require_results) lessThan_dvec3 :: proc "c" (a, b: dvec3) -> bvec3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
+@(require_results) lessThan_ivec3 :: proc "c" (a, b: ivec3) -> bvec3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
+@(require_results) lessThan_uvec3 :: proc "c" (a, b: uvec3) -> bvec3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
+@(require_results) lessThan_vec4 :: proc "c" (a, b: vec4) -> bvec4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
+@(require_results) lessThan_dvec4 :: proc "c" (a, b: dvec4) -> bvec4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
+@(require_results) lessThan_ivec4 :: proc "c" (a, b: ivec4) -> bvec4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
+@(require_results) lessThan_uvec4 :: proc "c" (a, b: uvec4) -> bvec4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
lessThanEqual :: proc{
@@ -1156,22 +1156,22 @@ lessThanEqual :: proc{
lessThanEqual_ivec4,
lessThanEqual_uvec4,
}
-lessThanEqual_f32 :: proc "c" (a, b: f32) -> bool { return a <= b }
-lessThanEqual_f64 :: proc "c" (a, b: f64) -> bool { return a <= b }
-lessThanEqual_i32 :: proc "c" (a, b: i32) -> bool { return a <= b }
-lessThanEqual_u32 :: proc "c" (a, b: u32) -> bool { return a <= b }
-lessThanEqual_vec2 :: proc "c" (a, b: vec2) -> bvec2 { return {a.x <= b.x, a.y <= b.y} }
-lessThanEqual_dvec2 :: proc "c" (a, b: dvec2) -> bvec2 { return {a.x <= b.x, a.y <= b.y} }
-lessThanEqual_ivec2 :: proc "c" (a, b: ivec2) -> bvec2 { return {a.x <= b.x, a.y <= b.y} }
-lessThanEqual_uvec2 :: proc "c" (a, b: uvec2) -> bvec2 { return {a.x <= b.x, a.y <= b.y} }
-lessThanEqual_vec3 :: proc "c" (a, b: vec3) -> bvec3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
-lessThanEqual_dvec3 :: proc "c" (a, b: dvec3) -> bvec3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
-lessThanEqual_ivec3 :: proc "c" (a, b: ivec3) -> bvec3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
-lessThanEqual_uvec3 :: proc "c" (a, b: uvec3) -> bvec3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
-lessThanEqual_vec4 :: proc "c" (a, b: vec4) -> bvec4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
-lessThanEqual_dvec4 :: proc "c" (a, b: dvec4) -> bvec4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
-lessThanEqual_ivec4 :: proc "c" (a, b: ivec4) -> bvec4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
-lessThanEqual_uvec4 :: proc "c" (a, b: uvec4) -> bvec4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
+@(require_results) lessThanEqual_f32 :: proc "c" (a, b: f32) -> bool { return a <= b }
+@(require_results) lessThanEqual_f64 :: proc "c" (a, b: f64) -> bool { return a <= b }
+@(require_results) lessThanEqual_i32 :: proc "c" (a, b: i32) -> bool { return a <= b }
+@(require_results) lessThanEqual_u32 :: proc "c" (a, b: u32) -> bool { return a <= b }
+@(require_results) lessThanEqual_vec2 :: proc "c" (a, b: vec2) -> bvec2 { return {a.x <= b.x, a.y <= b.y} }
+@(require_results) lessThanEqual_dvec2 :: proc "c" (a, b: dvec2) -> bvec2 { return {a.x <= b.x, a.y <= b.y} }
+@(require_results) lessThanEqual_ivec2 :: proc "c" (a, b: ivec2) -> bvec2 { return {a.x <= b.x, a.y <= b.y} }
+@(require_results) lessThanEqual_uvec2 :: proc "c" (a, b: uvec2) -> bvec2 { return {a.x <= b.x, a.y <= b.y} }
+@(require_results) lessThanEqual_vec3 :: proc "c" (a, b: vec3) -> bvec3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
+@(require_results) lessThanEqual_dvec3 :: proc "c" (a, b: dvec3) -> bvec3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
+@(require_results) lessThanEqual_ivec3 :: proc "c" (a, b: ivec3) -> bvec3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
+@(require_results) lessThanEqual_uvec3 :: proc "c" (a, b: uvec3) -> bvec3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
+@(require_results) lessThanEqual_vec4 :: proc "c" (a, b: vec4) -> bvec4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
+@(require_results) lessThanEqual_dvec4 :: proc "c" (a, b: dvec4) -> bvec4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
+@(require_results) lessThanEqual_ivec4 :: proc "c" (a, b: ivec4) -> bvec4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
+@(require_results) lessThanEqual_uvec4 :: proc "c" (a, b: uvec4) -> bvec4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
greaterThan :: proc{
@@ -1192,22 +1192,22 @@ greaterThan :: proc{
greaterThan_ivec4,
greaterThan_uvec4,
}
-greaterThan_f32 :: proc "c" (a, b: f32) -> bool { return a > b }
-greaterThan_f64 :: proc "c" (a, b: f64) -> bool { return a > b }
-greaterThan_i32 :: proc "c" (a, b: i32) -> bool { return a > b }
-greaterThan_u32 :: proc "c" (a, b: u32) -> bool { return a > b }
-greaterThan_vec2 :: proc "c" (a, b: vec2) -> bvec2 { return {a.x > b.x, a.y > b.y} }
-greaterThan_dvec2 :: proc "c" (a, b: dvec2) -> bvec2 { return {a.x > b.x, a.y > b.y} }
-greaterThan_ivec2 :: proc "c" (a, b: ivec2) -> bvec2 { return {a.x > b.x, a.y > b.y} }
-greaterThan_uvec2 :: proc "c" (a, b: uvec2) -> bvec2 { return {a.x > b.x, a.y > b.y} }
-greaterThan_vec3 :: proc "c" (a, b: vec3) -> bvec3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
-greaterThan_dvec3 :: proc "c" (a, b: dvec3) -> bvec3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
-greaterThan_ivec3 :: proc "c" (a, b: ivec3) -> bvec3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
-greaterThan_uvec3 :: proc "c" (a, b: uvec3) -> bvec3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
-greaterThan_vec4 :: proc "c" (a, b: vec4) -> bvec4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
-greaterThan_dvec4 :: proc "c" (a, b: dvec4) -> bvec4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
-greaterThan_ivec4 :: proc "c" (a, b: ivec4) -> bvec4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
-greaterThan_uvec4 :: proc "c" (a, b: uvec4) -> bvec4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
+@(require_results) greaterThan_f32 :: proc "c" (a, b: f32) -> bool { return a > b }
+@(require_results) greaterThan_f64 :: proc "c" (a, b: f64) -> bool { return a > b }
+@(require_results) greaterThan_i32 :: proc "c" (a, b: i32) -> bool { return a > b }
+@(require_results) greaterThan_u32 :: proc "c" (a, b: u32) -> bool { return a > b }
+@(require_results) greaterThan_vec2 :: proc "c" (a, b: vec2) -> bvec2 { return {a.x > b.x, a.y > b.y} }
+@(require_results) greaterThan_dvec2 :: proc "c" (a, b: dvec2) -> bvec2 { return {a.x > b.x, a.y > b.y} }
+@(require_results) greaterThan_ivec2 :: proc "c" (a, b: ivec2) -> bvec2 { return {a.x > b.x, a.y > b.y} }
+@(require_results) greaterThan_uvec2 :: proc "c" (a, b: uvec2) -> bvec2 { return {a.x > b.x, a.y > b.y} }
+@(require_results) greaterThan_vec3 :: proc "c" (a, b: vec3) -> bvec3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
+@(require_results) greaterThan_dvec3 :: proc "c" (a, b: dvec3) -> bvec3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
+@(require_results) greaterThan_ivec3 :: proc "c" (a, b: ivec3) -> bvec3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
+@(require_results) greaterThan_uvec3 :: proc "c" (a, b: uvec3) -> bvec3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
+@(require_results) greaterThan_vec4 :: proc "c" (a, b: vec4) -> bvec4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
+@(require_results) greaterThan_dvec4 :: proc "c" (a, b: dvec4) -> bvec4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
+@(require_results) greaterThan_ivec4 :: proc "c" (a, b: ivec4) -> bvec4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
+@(require_results) greaterThan_uvec4 :: proc "c" (a, b: uvec4) -> bvec4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
greaterThanEqual :: proc{
@@ -1228,22 +1228,22 @@ greaterThanEqual :: proc{
greaterThanEqual_ivec4,
greaterThanEqual_uvec4,
}
-greaterThanEqual_f32 :: proc "c" (a, b: f32) -> bool { return a >= b }
-greaterThanEqual_f64 :: proc "c" (a, b: f64) -> bool { return a >= b }
-greaterThanEqual_i32 :: proc "c" (a, b: i32) -> bool { return a >= b }
-greaterThanEqual_u32 :: proc "c" (a, b: u32) -> bool { return a >= b }
-greaterThanEqual_vec2 :: proc "c" (a, b: vec2) -> bvec2 { return {a.x >= b.x, a.y >= b.y} }
-greaterThanEqual_dvec2 :: proc "c" (a, b: dvec2) -> bvec2 { return {a.x >= b.x, a.y >= b.y} }
-greaterThanEqual_ivec2 :: proc "c" (a, b: ivec2) -> bvec2 { return {a.x >= b.x, a.y >= b.y} }
-greaterThanEqual_uvec2 :: proc "c" (a, b: uvec2) -> bvec2 { return {a.x >= b.x, a.y >= b.y} }
-greaterThanEqual_vec3 :: proc "c" (a, b: vec3) -> bvec3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
-greaterThanEqual_dvec3 :: proc "c" (a, b: dvec3) -> bvec3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
-greaterThanEqual_ivec3 :: proc "c" (a, b: ivec3) -> bvec3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
-greaterThanEqual_uvec3 :: proc "c" (a, b: uvec3) -> bvec3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
-greaterThanEqual_vec4 :: proc "c" (a, b: vec4) -> bvec4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
-greaterThanEqual_dvec4 :: proc "c" (a, b: dvec4) -> bvec4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
-greaterThanEqual_ivec4 :: proc "c" (a, b: ivec4) -> bvec4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
-greaterThanEqual_uvec4 :: proc "c" (a, b: uvec4) -> bvec4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
+@(require_results) greaterThanEqual_f32 :: proc "c" (a, b: f32) -> bool { return a >= b }
+@(require_results) greaterThanEqual_f64 :: proc "c" (a, b: f64) -> bool { return a >= b }
+@(require_results) greaterThanEqual_i32 :: proc "c" (a, b: i32) -> bool { return a >= b }
+@(require_results) greaterThanEqual_u32 :: proc "c" (a, b: u32) -> bool { return a >= b }
+@(require_results) greaterThanEqual_vec2 :: proc "c" (a, b: vec2) -> bvec2 { return {a.x >= b.x, a.y >= b.y} }
+@(require_results) greaterThanEqual_dvec2 :: proc "c" (a, b: dvec2) -> bvec2 { return {a.x >= b.x, a.y >= b.y} }
+@(require_results) greaterThanEqual_ivec2 :: proc "c" (a, b: ivec2) -> bvec2 { return {a.x >= b.x, a.y >= b.y} }
+@(require_results) greaterThanEqual_uvec2 :: proc "c" (a, b: uvec2) -> bvec2 { return {a.x >= b.x, a.y >= b.y} }
+@(require_results) greaterThanEqual_vec3 :: proc "c" (a, b: vec3) -> bvec3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
+@(require_results) greaterThanEqual_dvec3 :: proc "c" (a, b: dvec3) -> bvec3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
+@(require_results) greaterThanEqual_ivec3 :: proc "c" (a, b: ivec3) -> bvec3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
+@(require_results) greaterThanEqual_uvec3 :: proc "c" (a, b: uvec3) -> bvec3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
+@(require_results) greaterThanEqual_vec4 :: proc "c" (a, b: vec4) -> bvec4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
+@(require_results) greaterThanEqual_dvec4 :: proc "c" (a, b: dvec4) -> bvec4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
+@(require_results) greaterThanEqual_ivec4 :: proc "c" (a, b: ivec4) -> bvec4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
+@(require_results) greaterThanEqual_uvec4 :: proc "c" (a, b: uvec4) -> bvec4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
equal :: proc{
@@ -1264,22 +1264,22 @@ equal :: proc{
equal_ivec4,
equal_uvec4,
}
-equal_f32 :: proc "c" (a, b: f32) -> bool { return a == b }
-equal_f64 :: proc "c" (a, b: f64) -> bool { return a == b }
-equal_i32 :: proc "c" (a, b: i32) -> bool { return a == b }
-equal_u32 :: proc "c" (a, b: u32) -> bool { return a == b }
-equal_vec2 :: proc "c" (a, b: vec2) -> bvec2 { return {a.x == b.x, a.y == b.y} }
-equal_dvec2 :: proc "c" (a, b: dvec2) -> bvec2 { return {a.x == b.x, a.y == b.y} }
-equal_ivec2 :: proc "c" (a, b: ivec2) -> bvec2 { return {a.x == b.x, a.y == b.y} }
-equal_uvec2 :: proc "c" (a, b: uvec2) -> bvec2 { return {a.x == b.x, a.y == b.y} }
-equal_vec3 :: proc "c" (a, b: vec3) -> bvec3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
-equal_dvec3 :: proc "c" (a, b: dvec3) -> bvec3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
-equal_ivec3 :: proc "c" (a, b: ivec3) -> bvec3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
-equal_uvec3 :: proc "c" (a, b: uvec3) -> bvec3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
-equal_vec4 :: proc "c" (a, b: vec4) -> bvec4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
-equal_dvec4 :: proc "c" (a, b: dvec4) -> bvec4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
-equal_ivec4 :: proc "c" (a, b: ivec4) -> bvec4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
-equal_uvec4 :: proc "c" (a, b: uvec4) -> bvec4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
+@(require_results) equal_f32 :: proc "c" (a, b: f32) -> bool { return a == b }
+@(require_results) equal_f64 :: proc "c" (a, b: f64) -> bool { return a == b }
+@(require_results) equal_i32 :: proc "c" (a, b: i32) -> bool { return a == b }
+@(require_results) equal_u32 :: proc "c" (a, b: u32) -> bool { return a == b }
+@(require_results) equal_vec2 :: proc "c" (a, b: vec2) -> bvec2 { return {a.x == b.x, a.y == b.y} }
+@(require_results) equal_dvec2 :: proc "c" (a, b: dvec2) -> bvec2 { return {a.x == b.x, a.y == b.y} }
+@(require_results) equal_ivec2 :: proc "c" (a, b: ivec2) -> bvec2 { return {a.x == b.x, a.y == b.y} }
+@(require_results) equal_uvec2 :: proc "c" (a, b: uvec2) -> bvec2 { return {a.x == b.x, a.y == b.y} }
+@(require_results) equal_vec3 :: proc "c" (a, b: vec3) -> bvec3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
+@(require_results) equal_dvec3 :: proc "c" (a, b: dvec3) -> bvec3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
+@(require_results) equal_ivec3 :: proc "c" (a, b: ivec3) -> bvec3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
+@(require_results) equal_uvec3 :: proc "c" (a, b: uvec3) -> bvec3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
+@(require_results) equal_vec4 :: proc "c" (a, b: vec4) -> bvec4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
+@(require_results) equal_dvec4 :: proc "c" (a, b: dvec4) -> bvec4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
+@(require_results) equal_ivec4 :: proc "c" (a, b: ivec4) -> bvec4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
+@(require_results) equal_uvec4 :: proc "c" (a, b: uvec4) -> bvec4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
notEqual :: proc{
notEqual_f32,
@@ -1299,22 +1299,22 @@ notEqual :: proc{
notEqual_ivec4,
notEqual_uvec4,
}
-notEqual_f32 :: proc "c" (a, b: f32) -> bool { return a != b }
-notEqual_f64 :: proc "c" (a, b: f64) -> bool { return a != b }
-notEqual_i32 :: proc "c" (a, b: i32) -> bool { return a != b }
-notEqual_u32 :: proc "c" (a, b: u32) -> bool { return a != b }
-notEqual_vec2 :: proc "c" (a, b: vec2) -> bvec2 { return {a.x != b.x, a.y != b.y} }
-notEqual_dvec2 :: proc "c" (a, b: dvec2) -> bvec2 { return {a.x != b.x, a.y != b.y} }
-notEqual_ivec2 :: proc "c" (a, b: ivec2) -> bvec2 { return {a.x != b.x, a.y != b.y} }
-notEqual_uvec2 :: proc "c" (a, b: uvec2) -> bvec2 { return {a.x != b.x, a.y != b.y} }
-notEqual_vec3 :: proc "c" (a, b: vec3) -> bvec3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
-notEqual_dvec3 :: proc "c" (a, b: dvec3) -> bvec3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
-notEqual_ivec3 :: proc "c" (a, b: ivec3) -> bvec3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
-notEqual_uvec3 :: proc "c" (a, b: uvec3) -> bvec3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
-notEqual_vec4 :: proc "c" (a, b: vec4) -> bvec4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
-notEqual_dvec4 :: proc "c" (a, b: dvec4) -> bvec4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
-notEqual_ivec4 :: proc "c" (a, b: ivec4) -> bvec4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
-notEqual_uvec4 :: proc "c" (a, b: uvec4) -> bvec4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
+@(require_results) notEqual_f32 :: proc "c" (a, b: f32) -> bool { return a != b }
+@(require_results) notEqual_f64 :: proc "c" (a, b: f64) -> bool { return a != b }
+@(require_results) notEqual_i32 :: proc "c" (a, b: i32) -> bool { return a != b }
+@(require_results) notEqual_u32 :: proc "c" (a, b: u32) -> bool { return a != b }
+@(require_results) notEqual_vec2 :: proc "c" (a, b: vec2) -> bvec2 { return {a.x != b.x, a.y != b.y} }
+@(require_results) notEqual_dvec2 :: proc "c" (a, b: dvec2) -> bvec2 { return {a.x != b.x, a.y != b.y} }
+@(require_results) notEqual_ivec2 :: proc "c" (a, b: ivec2) -> bvec2 { return {a.x != b.x, a.y != b.y} }
+@(require_results) notEqual_uvec2 :: proc "c" (a, b: uvec2) -> bvec2 { return {a.x != b.x, a.y != b.y} }
+@(require_results) notEqual_vec3 :: proc "c" (a, b: vec3) -> bvec3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
+@(require_results) notEqual_dvec3 :: proc "c" (a, b: dvec3) -> bvec3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
+@(require_results) notEqual_ivec3 :: proc "c" (a, b: ivec3) -> bvec3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
+@(require_results) notEqual_uvec3 :: proc "c" (a, b: uvec3) -> bvec3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
+@(require_results) notEqual_vec4 :: proc "c" (a, b: vec4) -> bvec4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
+@(require_results) notEqual_dvec4 :: proc "c" (a, b: dvec4) -> bvec4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
+@(require_results) notEqual_ivec4 :: proc "c" (a, b: ivec4) -> bvec4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
+@(require_results) notEqual_uvec4 :: proc "c" (a, b: uvec4) -> bvec4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
any :: proc{
@@ -1323,10 +1323,10 @@ any :: proc{
any_bvec3,
any_bvec4,
}
-any_bool :: proc "c" (v: bool) -> bool { return v }
-any_bvec2 :: proc "c" (v: bvec2) -> bool { return v.x || v.y }
-any_bvec3 :: proc "c" (v: bvec3) -> bool { return v.x || v.y || v.z }
-any_bvec4 :: proc "c" (v: bvec4) -> bool { return v.x || v.y || v.z || v.w }
+@(require_results) any_bool :: proc "c" (v: bool) -> bool { return v }
+@(require_results) any_bvec2 :: proc "c" (v: bvec2) -> bool { return v.x || v.y }
+@(require_results) any_bvec3 :: proc "c" (v: bvec3) -> bool { return v.x || v.y || v.z }
+@(require_results) any_bvec4 :: proc "c" (v: bvec4) -> bool { return v.x || v.y || v.z || v.w }
all :: proc{
all_bool,
@@ -1334,10 +1334,10 @@ all :: proc{
all_bvec3,
all_bvec4,
}
-all_bool :: proc "c" (v: bool) -> bool { return v }
-all_bvec2 :: proc "c" (v: bvec2) -> bool { return v.x && v.y }
-all_bvec3 :: proc "c" (v: bvec3) -> bool { return v.x && v.y && v.z }
-all_bvec4 :: proc "c" (v: bvec4) -> bool { return v.x && v.y && v.z && v.w }
+@(require_results) all_bool :: proc "c" (v: bool) -> bool { return v }
+@(require_results) all_bvec2 :: proc "c" (v: bvec2) -> bool { return v.x && v.y }
+@(require_results) all_bvec3 :: proc "c" (v: bvec3) -> bool { return v.x && v.y && v.z }
+@(require_results) all_bvec4 :: proc "c" (v: bvec4) -> bool { return v.x && v.y && v.z && v.w }
not :: proc{
not_bool,
@@ -1345,17 +1345,18 @@ not :: proc{
not_bvec3,
not_bvec4,
}
-not_bool :: proc "c" (v: bool) -> bool { return !v }
-not_bvec2 :: proc "c" (v: bvec2) -> bvec2 { return {!v.x, !v.y} }
-not_bvec3 :: proc "c" (v: bvec3) -> bvec3 { return {!v.x, !v.y, !v.z} }
-not_bvec4 :: proc "c" (v: bvec4) -> bvec4 { return {!v.x, !v.y, !v.z, !v.w} }
+@(require_results) not_bool :: proc "c" (v: bool) -> bool { return !v }
+@(require_results) not_bvec2 :: proc "c" (v: bvec2) -> bvec2 { return {!v.x, !v.y} }
+@(require_results) not_bvec3 :: proc "c" (v: bvec3) -> bvec3 { return {!v.x, !v.y, !v.z} }
+@(require_results) not_bvec4 :: proc "c" (v: bvec4) -> bvec4 { return {!v.x, !v.y, !v.z, !v.w} }
/// Matrix Utilities
-identity :: proc "c" ($M: typeid/matrix[$N, N]$T) -> M { return 1 }
+@(require_results) identity :: proc "c" ($M: typeid/matrix[$N, N]$T) -> M { return 1 }
+@(require_results)
mat4Perspective :: proc "c" (fovy, aspect, near, far: f32) -> (m: mat4) {
tan_half_fovy := tan(0.5 * fovy)
m[0, 0] = 1 / (aspect*tan_half_fovy)
@@ -1365,6 +1366,7 @@ mat4Perspective :: proc "c" (fovy, aspect, near, far: f32) -> (m: mat4) {
m[2, 3] = -2*far*near / (far - near)
return
}
+@(require_results)
mat4PerspectiveInfinite :: proc "c" (fovy, aspect, near: f32) -> (m: mat4) {
tan_half_fovy := tan(0.5 * fovy)
m[0, 0] = 1 / (aspect*tan_half_fovy)
@@ -1374,6 +1376,7 @@ mat4PerspectiveInfinite :: proc "c" (fovy, aspect, near: f32) -> (m: mat4) {
m[2, 3] = -2*near
return
}
+@(require_results)
mat4Ortho3d :: proc "c" (left, right, bottom, top, near, far: f32) -> (m: mat4) {
m[0, 0] = +2 / (right - left)
m[1, 1] = +2 / (top - bottom)
@@ -1384,6 +1387,7 @@ mat4Ortho3d :: proc "c" (left, right, bottom, top, near, far: f32) -> (m: mat4)
m[3, 3] = 1
return m
}
+@(require_results)
mat4LookAt :: proc "c" (eye, centre, up: vec3) -> (m: mat4) {
f := normalize(centre - eye)
s := normalize(cross(f, up))
@@ -1397,6 +1401,7 @@ mat4LookAt :: proc "c" (eye, centre, up: vec3) -> (m: mat4) {
m[3] = {-dot(s, eye), -dot(u, eye), +fe, 1}
return
}
+@(require_results)
mat4Rotate :: proc "c" (v: vec3, radians: f32) -> (rot: mat4) {
c := cos(radians)
s := sin(radians)
@@ -1423,11 +1428,13 @@ mat4Rotate :: proc "c" (v: vec3, radians: f32) -> (rot: mat4) {
return rot
}
+@(require_results)
mat4Translate :: proc "c" (v: vec3) -> (m: mat4) {
m = 1
m[3].xyz = v.xyz
return
}
+@(require_results)
mat4Scale :: proc "c" (v: vec3) -> (m: mat4) {
m[0, 0] = v[0]
m[1, 1] = v[1]
@@ -1435,6 +1442,7 @@ mat4Scale :: proc "c" (v: vec3) -> (m: mat4) {
m[3, 3] = 1
return
}
+@(require_results)
mat4Orientation :: proc "c" (normal, up: vec3) -> mat4 {
if normal == up {
return 1
@@ -1445,6 +1453,7 @@ mat4Orientation :: proc "c" (normal, up: vec3) -> mat4 {
return mat4Rotate(rotation_axis, angle)
}
+@(require_results)
mat4FromQuat :: proc "c" (q: quat) -> (m: mat4) {
qxx := q.x * q.x
qyy := q.y * q.y
@@ -1474,6 +1483,7 @@ mat4FromQuat :: proc "c" (q: quat) -> (m: mat4) {
}
+@(require_results)
dmat4Perspective :: proc "c" (fovy, aspect, near, far: f64) -> (m: dmat4) {
tan_half_fovy := tan(0.5 * fovy)
m[0, 0] = 1 / (aspect*tan_half_fovy)
@@ -1483,6 +1493,7 @@ dmat4Perspective :: proc "c" (fovy, aspect, near, far: f64) -> (m: dmat4) {
m[2, 3] = -2*far*near / (far - near)
return
}
+@(require_results)
dmat4PerspectiveInfinite :: proc "c" (fovy, aspect, near: f64) -> (m: dmat4) {
tan_half_fovy := tan(0.5 * fovy)
m[0, 0] = 1 / (aspect*tan_half_fovy)
@@ -1492,6 +1503,7 @@ dmat4PerspectiveInfinite :: proc "c" (fovy, aspect, near: f64) -> (m: dmat4) {
m[2, 3] = -2*near
return
}
+@(require_results)
dmat4Ortho3d :: proc "c" (left, right, bottom, top, near, far: f64) -> (m: dmat4) {
m[0, 0] = +2 / (right - left)
m[1, 1] = +2 / (top - bottom)
@@ -1502,6 +1514,7 @@ dmat4Ortho3d :: proc "c" (left, right, bottom, top, near, far: f64) -> (m: dmat4
m[3, 3] = 1
return m
}
+@(require_results)
dmat4LookAt :: proc "c" (eye, centre, up: dvec3) -> (m: dmat4) {
f := normalize(centre - eye)
s := normalize(cross(f, up))
@@ -1515,6 +1528,7 @@ dmat4LookAt :: proc "c" (eye, centre, up: dvec3) -> (m: dmat4) {
m[3] = {-dot(s, eye), -dot(u, eye), +fe, 1}
return
}
+@(require_results)
dmat4Rotate :: proc "c" (v: dvec3, radians: f64) -> (rot: dmat4) {
c := cos(radians)
s := sin(radians)
@@ -1541,11 +1555,13 @@ dmat4Rotate :: proc "c" (v: dvec3, radians: f64) -> (rot: dmat4) {
return rot
}
+@(require_results)
dmat4Translate :: proc "c" (v: dvec3) -> (m: dmat4) {
m = 1
m[3].xyz = v.xyz
return
}
+@(require_results)
dmat4Scale :: proc "c" (v: dvec3) -> (m: dmat4) {
m[0, 0] = v[0]
m[1, 1] = v[1]
@@ -1553,6 +1569,7 @@ dmat4Scale :: proc "c" (v: dvec3) -> (m: dmat4) {
m[3, 3] = 1
return
}
+@(require_results)
dmat4Orientation :: proc "c" (normal, up: dvec3) -> dmat4 {
if normal == up {
return 1
@@ -1563,6 +1580,7 @@ dmat4Orientation :: proc "c" (normal, up: dvec3) -> dmat4 {
return dmat4Rotate(rotation_axis, angle)
}
+@(require_results)
dmat4FromDquat :: proc "c" (q: dquat) -> (m: dmat4) {
qxx := q.x * q.x
qyy := q.y * q.y
@@ -1601,6 +1619,7 @@ slerp :: proc{
}
+@(require_results)
quatAxisAngle :: proc "c" (axis: vec3, radians: f32) -> (q: quat) {
t := radians*0.5
v := normalize(axis) * sin(t)
@@ -1610,6 +1629,7 @@ quatAxisAngle :: proc "c" (axis: vec3, radians: f32) -> (q: quat) {
q.w = cos(t)
return
}
+@(require_results)
quatNlerp :: proc "c" (a, b: quat, t: f32) -> (c: quat) {
c.x = a.x + (b.x-a.x)*t
c.y = a.y + (b.y-a.y)*t
@@ -1618,6 +1638,7 @@ quatNlerp :: proc "c" (a, b: quat, t: f32) -> (c: quat) {
return c/quat(builtin.abs(c))
}
+@(require_results)
quatSlerp :: proc "c" (x, y: quat, t: f32) -> (q: quat) {
a, b := x, y
cos_angle := dot(a, b)
@@ -1644,6 +1665,7 @@ quatSlerp :: proc "c" (x, y: quat, t: f32) -> (q: quat) {
q.w = factor_a * a.w + factor_b * b.w
return
}
+@(require_results)
quatFromMat3 :: proc "c" (m: mat3) -> (q: quat) {
four_x_squared_minus_1 := m[0, 0] - m[1, 1] - m[2, 2]
four_y_squared_minus_1 := m[1, 1] - m[0, 0] - m[2, 2]
@@ -1693,16 +1715,19 @@ quatFromMat3 :: proc "c" (m: mat3) -> (q: quat) {
}
return
}
+@(require_results)
quatFromMat4 :: proc "c" (m: mat4) -> (q: quat) {
return quatFromMat3(mat3(m))
}
+@(require_results)
quatMulVec3 :: proc "c" (q: quat, v: vec3) -> vec3 {
xyz := vec3{q.x, q.y, q.z}
t := cross(xyz, v)
return v + q.w*t + cross(xyz, t)
}
+@(require_results)
dquatAxisAngle :: proc "c" (axis: dvec3, radians: f64) -> (q: dquat) {
t := radians*0.5
v := normalize(axis) * sin(t)
@@ -1712,6 +1737,7 @@ dquatAxisAngle :: proc "c" (axis: dvec3, radians: f64) -> (q: dquat) {
q.w = cos(t)
return
}
+@(require_results)
dquatNlerp :: proc "c" (a, b: dquat, t: f64) -> (c: dquat) {
c.x = a.x + (b.x-a.x)*t
c.y = a.y + (b.y-a.y)*t
@@ -1720,6 +1746,7 @@ dquatNlerp :: proc "c" (a, b: dquat, t: f64) -> (c: dquat) {
return c/dquat(builtin.abs(c))
}
+@(require_results)
dquatSlerp :: proc "c" (x, y: dquat, t: f64) -> (q: dquat) {
a, b := x, y
cos_angle := dot(a, b)
@@ -1746,6 +1773,7 @@ dquatSlerp :: proc "c" (x, y: dquat, t: f64) -> (q: dquat) {
q.w = factor_a * a.w + factor_b * b.w
return
}
+@(require_results)
dquatFromdMat3 :: proc "c" (m: dmat3) -> (q: dquat) {
four_x_squared_minus_1 := m[0, 0] - m[1, 1] - m[2, 2]
four_y_squared_minus_1 := m[1, 1] - m[0, 0] - m[2, 2]
@@ -1795,10 +1823,12 @@ dquatFromdMat3 :: proc "c" (m: dmat3) -> (q: dquat) {
}
return
}
+@(require_results)
dquatFromDmat4 :: proc "c" (m: dmat4) -> (q: dquat) {
return dquatFromdMat3(dmat3(m))
}
+@(require_results)
dquatMulDvec3 :: proc "c" (q: dquat, v: dvec3) -> dvec3 {
xyz := dvec3{q.x, q.y, q.z}
t := cross(xyz, v)
@@ -1808,14 +1838,14 @@ dquatMulDvec3 :: proc "c" (q: dquat, v: dvec3) -> dvec3 {
-inverse_mat2 :: proc "c" (m: mat2) -> mat2 { return builtin.inverse(m) }
-inverse_mat3 :: proc "c" (m: mat3) -> mat3 { return builtin.inverse(m) }
-inverse_mat4 :: proc "c" (m: mat4) -> mat4 { return builtin.inverse(m) }
-inverse_dmat2 :: proc "c" (m: dmat2) -> dmat2 { return builtin.inverse(m) }
-inverse_dmat3 :: proc "c" (m: dmat3) -> dmat3 { return builtin.inverse(m) }
-inverse_dmat4 :: proc "c" (m: dmat4) -> dmat4 { return builtin.inverse(m) }
-inverse_quat :: proc "c" (q: quat) -> quat { return 1/q }
-inverse_dquat :: proc "c" (q: dquat) -> dquat { return 1/q }
+@(require_results) inverse_mat2 :: proc "c" (m: mat2) -> mat2 { return builtin.inverse(m) }
+@(require_results) inverse_mat3 :: proc "c" (m: mat3) -> mat3 { return builtin.inverse(m) }
+@(require_results) inverse_mat4 :: proc "c" (m: mat4) -> mat4 { return builtin.inverse(m) }
+@(require_results) inverse_dmat2 :: proc "c" (m: dmat2) -> dmat2 { return builtin.inverse(m) }
+@(require_results) inverse_dmat3 :: proc "c" (m: dmat3) -> dmat3 { return builtin.inverse(m) }
+@(require_results) inverse_dmat4 :: proc "c" (m: dmat4) -> dmat4 { return builtin.inverse(m) }
+@(require_results) inverse_quat :: proc "c" (q: quat) -> quat { return 1/q }
+@(require_results) inverse_dquat :: proc "c" (q: dquat) -> dquat { return 1/q }
inverse :: proc{
inverse_mat2,
diff --git a/core/math/linalg/glsl/linalg_glsl_math.odin b/core/math/linalg/glsl/linalg_glsl_math.odin
index 968a3fa5e..82b1857ab 100644
--- a/core/math/linalg/glsl/linalg_glsl_math.odin
+++ b/core/math/linalg/glsl/linalg_glsl_math.odin
@@ -2,30 +2,31 @@ package math_linalg_glsl
import "core:math"
-cos_f32 :: proc "c" (x: f32) -> f32 { return math.cos(x) }
-sin_f32 :: proc "c" (x: f32) -> f32 { return math.sin(x) }
-tan_f32 :: proc "c" (x: f32) -> f32 { return math.tan(x) }
-acos_f32 :: proc "c" (x: f32) -> f32 { return math.acos(x) }
-asin_f32 :: proc "c" (x: f32) -> f32 { return math.asin(x) }
-atan_f32 :: proc "c" (x: f32) -> f32 { return math.atan(x) }
-atan2_f32 :: proc "c" (y, x: f32) -> f32 { return math.atan2(y, x) }
-cosh_f32 :: proc "c" (x: f32) -> f32 { return math.cosh(x) }
-sinh_f32 :: proc "c" (x: f32) -> f32 { return math.sinh(x) }
-tanh_f32 :: proc "c" (x: f32) -> f32 { return math.tanh(x) }
-acosh_f32 :: proc "c" (x: f32) -> f32 { return math.acosh(x) }
-asinh_f32 :: proc "c" (x: f32) -> f32 { return math.asinh(x) }
-atanh_f32 :: proc "c" (x: f32) -> f32 { return math.atanh(x) }
-sqrt_f32 :: proc "c" (x: f32) -> f32 { return math.sqrt(x) }
-inversesqrt_f32 :: proc "c" (x: f32) -> f32 { return 1.0/math.sqrt(x) }
-pow_f32 :: proc "c" (x, y: f32) -> f32 { return math.pow(x, y) }
-exp_f32 :: proc "c" (x: f32) -> f32 { return math.exp(x) }
-log_f32 :: proc "c" (x: f32) -> f32 { return math.ln(x) }
-exp2_f32 :: proc "c" (x: f32) -> f32 { return math.pow(f32(2), x) }
-sign_f32 :: proc "c" (x: f32) -> f32 { return math.sign(x) }
-floor_f32 :: proc "c" (x: f32) -> f32 { return math.floor(x) }
-round_f32 :: proc "c" (x: f32) -> f32 { return math.round(x) }
-ceil_f32 :: proc "c" (x: f32) -> f32 { return math.ceil(x) }
-mod_f32 :: proc "c" (x, y: f32) -> f32 { return math.mod(x, y) }
+@(require_results) cos_f32 :: proc "c" (x: f32) -> f32 { return math.cos(x) }
+@(require_results) sin_f32 :: proc "c" (x: f32) -> f32 { return math.sin(x) }
+@(require_results) tan_f32 :: proc "c" (x: f32) -> f32 { return math.tan(x) }
+@(require_results) acos_f32 :: proc "c" (x: f32) -> f32 { return math.acos(x) }
+@(require_results) asin_f32 :: proc "c" (x: f32) -> f32 { return math.asin(x) }
+@(require_results) atan_f32 :: proc "c" (x: f32) -> f32 { return math.atan(x) }
+@(require_results) atan2_f32 :: proc "c" (y, x: f32) -> f32 { return math.atan2(y, x) }
+@(require_results) cosh_f32 :: proc "c" (x: f32) -> f32 { return math.cosh(x) }
+@(require_results) sinh_f32 :: proc "c" (x: f32) -> f32 { return math.sinh(x) }
+@(require_results) tanh_f32 :: proc "c" (x: f32) -> f32 { return math.tanh(x) }
+@(require_results) acosh_f32 :: proc "c" (x: f32) -> f32 { return math.acosh(x) }
+@(require_results) asinh_f32 :: proc "c" (x: f32) -> f32 { return math.asinh(x) }
+@(require_results) atanh_f32 :: proc "c" (x: f32) -> f32 { return math.atanh(x) }
+@(require_results) sqrt_f32 :: proc "c" (x: f32) -> f32 { return math.sqrt(x) }
+@(require_results) inversesqrt_f32 :: proc "c" (x: f32) -> f32 { return 1.0/math.sqrt(x) }
+@(require_results) pow_f32 :: proc "c" (x, y: f32) -> f32 { return math.pow(x, y) }
+@(require_results) exp_f32 :: proc "c" (x: f32) -> f32 { return math.exp(x) }
+@(require_results) log_f32 :: proc "c" (x: f32) -> f32 { return math.ln(x) }
+@(require_results) exp2_f32 :: proc "c" (x: f32) -> f32 { return math.pow(f32(2), x) }
+@(require_results) sign_f32 :: proc "c" (x: f32) -> f32 { return math.sign(x) }
+@(require_results) floor_f32 :: proc "c" (x: f32) -> f32 { return math.floor(x) }
+@(require_results) round_f32 :: proc "c" (x: f32) -> f32 { return math.round(x) }
+@(require_results) ceil_f32 :: proc "c" (x: f32) -> f32 { return math.ceil(x) }
+@(require_results) mod_f32 :: proc "c" (x, y: f32) -> f32 { return math.mod(x, y) }
+@(require_results)
fract_f32 :: proc "c" (x: f32) -> f32 {
if x >= 0 {
return x - math.trunc(x)
@@ -33,30 +34,31 @@ fract_f32 :: proc "c" (x: f32) -> f32 {
return math.trunc(-x) + x
}
-cos_f64 :: proc "c" (x: f64) -> f64 { return math.cos(x) }
-sin_f64 :: proc "c" (x: f64) -> f64 { return math.sin(x) }
-tan_f64 :: proc "c" (x: f64) -> f64 { return math.tan(x) }
-acos_f64 :: proc "c" (x: f64) -> f64 { return math.acos(x) }
-asin_f64 :: proc "c" (x: f64) -> f64 { return math.asin(x) }
-atan_f64 :: proc "c" (x: f64) -> f64 { return math.atan(x) }
-atan2_f64 :: proc "c" (y, x: f64) -> f64 { return math.atan2(y, x) }
-cosh_f64 :: proc "c" (x: f64) -> f64 { return math.cosh(x) }
-sinh_f64 :: proc "c" (x: f64) -> f64 { return math.sinh(x) }
-tanh_f64 :: proc "c" (x: f64) -> f64 { return math.tanh(x) }
-acosh_f64 :: proc "c" (x: f64) -> f64 { return math.acosh(x) }
-asinh_f64 :: proc "c" (x: f64) -> f64 { return math.asinh(x) }
-atanh_f64 :: proc "c" (x: f64) -> f64 { return math.atanh(x) }
-sqrt_f64 :: proc "c" (x: f64) -> f64 { return math.sqrt(x) }
-inversesqrt_f64 :: proc "c" (x: f64) -> f64 { return 1.0/math.sqrt(x) }
-pow_f64 :: proc "c" (x, y: f64) -> f64 { return math.pow(x, y) }
-exp_f64 :: proc "c" (x: f64) -> f64 { return math.exp(x) }
-log_f64 :: proc "c" (x: f64) -> f64 { return math.ln(x) }
-exp2_f64 :: proc "c" (x: f64) -> f64 { return math.pow(f64(2), x) }
-sign_f64 :: proc "c" (x: f64) -> f64 { return math.sign(x) }
-floor_f64 :: proc "c" (x: f64) -> f64 { return math.floor(x) }
-round_f64 :: proc "c" (x: f64) -> f64 { return math.round(x) }
-ceil_f64 :: proc "c" (x: f64) -> f64 { return math.ceil(x) }
-mod_f64 :: proc "c" (x, y: f64) -> f64 { return math.mod(x, y) }
+@(require_results) cos_f64 :: proc "c" (x: f64) -> f64 { return math.cos(x) }
+@(require_results) sin_f64 :: proc "c" (x: f64) -> f64 { return math.sin(x) }
+@(require_results) tan_f64 :: proc "c" (x: f64) -> f64 { return math.tan(x) }
+@(require_results) acos_f64 :: proc "c" (x: f64) -> f64 { return math.acos(x) }
+@(require_results) asin_f64 :: proc "c" (x: f64) -> f64 { return math.asin(x) }
+@(require_results) atan_f64 :: proc "c" (x: f64) -> f64 { return math.atan(x) }
+@(require_results) atan2_f64 :: proc "c" (y, x: f64) -> f64 { return math.atan2(y, x) }
+@(require_results) cosh_f64 :: proc "c" (x: f64) -> f64 { return math.cosh(x) }
+@(require_results) sinh_f64 :: proc "c" (x: f64) -> f64 { return math.sinh(x) }
+@(require_results) tanh_f64 :: proc "c" (x: f64) -> f64 { return math.tanh(x) }
+@(require_results) acosh_f64 :: proc "c" (x: f64) -> f64 { return math.acosh(x) }
+@(require_results) asinh_f64 :: proc "c" (x: f64) -> f64 { return math.asinh(x) }
+@(require_results) atanh_f64 :: proc "c" (x: f64) -> f64 { return math.atanh(x) }
+@(require_results) sqrt_f64 :: proc "c" (x: f64) -> f64 { return math.sqrt(x) }
+@(require_results) inversesqrt_f64 :: proc "c" (x: f64) -> f64 { return 1.0/math.sqrt(x) }
+@(require_results) pow_f64 :: proc "c" (x, y: f64) -> f64 { return math.pow(x, y) }
+@(require_results) exp_f64 :: proc "c" (x: f64) -> f64 { return math.exp(x) }
+@(require_results) log_f64 :: proc "c" (x: f64) -> f64 { return math.ln(x) }
+@(require_results) exp2_f64 :: proc "c" (x: f64) -> f64 { return math.pow(f64(2), x) }
+@(require_results) sign_f64 :: proc "c" (x: f64) -> f64 { return math.sign(x) }
+@(require_results) floor_f64 :: proc "c" (x: f64) -> f64 { return math.floor(x) }
+@(require_results) round_f64 :: proc "c" (x: f64) -> f64 { return math.round(x) }
+@(require_results) ceil_f64 :: proc "c" (x: f64) -> f64 { return math.ceil(x) }
+@(require_results) mod_f64 :: proc "c" (x, y: f64) -> f64 { return math.mod(x, y) }
+@(require_results)
fract_f64 :: proc "c" (x: f64) -> f64 {
if x >= 0 {
return x - math.trunc(x)
diff --git a/core/math/linalg/hlsl/linalg_hlsl.odin b/core/math/linalg/hlsl/linalg_hlsl.odin
index 3f73dcd1f..351aa7ea3 100644
--- a/core/math/linalg/hlsl/linalg_hlsl.odin
+++ b/core/math/linalg/hlsl/linalg_hlsl.odin
@@ -114,12 +114,12 @@ cos :: proc{
cos_double3,
cos_double4,
}
-cos_float2 :: proc "c" (x: float2) -> float2 { return {cos(x.x), cos(x.y)} }
-cos_float3 :: proc "c" (x: float3) -> float3 { return {cos(x.x), cos(x.y), cos(x.z)} }
-cos_float4 :: proc "c" (x: float4) -> float4 { return {cos(x.x), cos(x.y), cos(x.z), cos(x.w)} }
-cos_double2 :: proc "c" (x: double2) -> double2 { return {cos(x.x), cos(x.y)} }
-cos_double3 :: proc "c" (x: double3) -> double3 { return {cos(x.x), cos(x.y), cos(x.z)} }
-cos_double4 :: proc "c" (x: double4) -> double4 { return {cos(x.x), cos(x.y), cos(x.z), cos(x.w)} }
+@(require_results) cos_float2 :: proc "c" (x: float2) -> float2 { return {cos(x.x), cos(x.y)} }
+@(require_results) cos_float3 :: proc "c" (x: float3) -> float3 { return {cos(x.x), cos(x.y), cos(x.z)} }
+@(require_results) cos_float4 :: proc "c" (x: float4) -> float4 { return {cos(x.x), cos(x.y), cos(x.z), cos(x.w)} }
+@(require_results) cos_double2 :: proc "c" (x: double2) -> double2 { return {cos(x.x), cos(x.y)} }
+@(require_results) cos_double3 :: proc "c" (x: double3) -> double3 { return {cos(x.x), cos(x.y), cos(x.z)} }
+@(require_results) cos_double4 :: proc "c" (x: double4) -> double4 { return {cos(x.x), cos(x.y), cos(x.z), cos(x.w)} }
sin :: proc{
sin_float,
@@ -131,12 +131,12 @@ sin :: proc{
sin_double3,
sin_double4,
}
-sin_float2 :: proc "c" (x: float2) -> float2 { return {sin(x.x), sin(x.y)} }
-sin_float3 :: proc "c" (x: float3) -> float3 { return {sin(x.x), sin(x.y), sin(x.z)} }
-sin_float4 :: proc "c" (x: float4) -> float4 { return {sin(x.x), sin(x.y), sin(x.z), sin(x.w)} }
-sin_double2 :: proc "c" (x: double2) -> double2 { return {sin(x.x), sin(x.y)} }
-sin_double3 :: proc "c" (x: double3) -> double3 { return {sin(x.x), sin(x.y), sin(x.z)} }
-sin_double4 :: proc "c" (x: double4) -> double4 { return {sin(x.x), sin(x.y), sin(x.z), sin(x.w)} }
+@(require_results) sin_float2 :: proc "c" (x: float2) -> float2 { return {sin(x.x), sin(x.y)} }
+@(require_results) sin_float3 :: proc "c" (x: float3) -> float3 { return {sin(x.x), sin(x.y), sin(x.z)} }
+@(require_results) sin_float4 :: proc "c" (x: float4) -> float4 { return {sin(x.x), sin(x.y), sin(x.z), sin(x.w)} }
+@(require_results) sin_double2 :: proc "c" (x: double2) -> double2 { return {sin(x.x), sin(x.y)} }
+@(require_results) sin_double3 :: proc "c" (x: double3) -> double3 { return {sin(x.x), sin(x.y), sin(x.z)} }
+@(require_results) sin_double4 :: proc "c" (x: double4) -> double4 { return {sin(x.x), sin(x.y), sin(x.z), sin(x.w)} }
tan :: proc{
tan_float,
@@ -148,12 +148,12 @@ tan :: proc{
tan_double3,
tan_double4,
}
-tan_float2 :: proc "c" (x: float2) -> float2 { return {tan(x.x), tan(x.y)} }
-tan_float3 :: proc "c" (x: float3) -> float3 { return {tan(x.x), tan(x.y), tan(x.z)} }
-tan_float4 :: proc "c" (x: float4) -> float4 { return {tan(x.x), tan(x.y), tan(x.z), tan(x.w)} }
-tan_double2 :: proc "c" (x: double2) -> double2 { return {tan(x.x), tan(x.y)} }
-tan_double3 :: proc "c" (x: double3) -> double3 { return {tan(x.x), tan(x.y), tan(x.z)} }
-tan_double4 :: proc "c" (x: double4) -> double4 { return {tan(x.x), tan(x.y), tan(x.z), tan(x.w)} }
+@(require_results) tan_float2 :: proc "c" (x: float2) -> float2 { return {tan(x.x), tan(x.y)} }
+@(require_results) tan_float3 :: proc "c" (x: float3) -> float3 { return {tan(x.x), tan(x.y), tan(x.z)} }
+@(require_results) tan_float4 :: proc "c" (x: float4) -> float4 { return {tan(x.x), tan(x.y), tan(x.z), tan(x.w)} }
+@(require_results) tan_double2 :: proc "c" (x: double2) -> double2 { return {tan(x.x), tan(x.y)} }
+@(require_results) tan_double3 :: proc "c" (x: double3) -> double3 { return {tan(x.x), tan(x.y), tan(x.z)} }
+@(require_results) tan_double4 :: proc "c" (x: double4) -> double4 { return {tan(x.x), tan(x.y), tan(x.z), tan(x.w)} }
acos :: proc{
acos_float,
@@ -165,12 +165,12 @@ acos :: proc{
acos_double3,
acos_double4,
}
-acos_float2 :: proc "c" (x: float2) -> float2 { return {acos(x.x), acos(x.y)} }
-acos_float3 :: proc "c" (x: float3) -> float3 { return {acos(x.x), acos(x.y), acos(x.z)} }
-acos_float4 :: proc "c" (x: float4) -> float4 { return {acos(x.x), acos(x.y), acos(x.z), acos(x.w)} }
-acos_double2 :: proc "c" (x: double2) -> double2 { return {acos(x.x), acos(x.y)} }
-acos_double3 :: proc "c" (x: double3) -> double3 { return {acos(x.x), acos(x.y), acos(x.z)} }
-acos_double4 :: proc "c" (x: double4) -> double4 { return {acos(x.x), acos(x.y), acos(x.z), acos(x.w)} }
+@(require_results) acos_float2 :: proc "c" (x: float2) -> float2 { return {acos(x.x), acos(x.y)} }
+@(require_results) acos_float3 :: proc "c" (x: float3) -> float3 { return {acos(x.x), acos(x.y), acos(x.z)} }
+@(require_results) acos_float4 :: proc "c" (x: float4) -> float4 { return {acos(x.x), acos(x.y), acos(x.z), acos(x.w)} }
+@(require_results) acos_double2 :: proc "c" (x: double2) -> double2 { return {acos(x.x), acos(x.y)} }
+@(require_results) acos_double3 :: proc "c" (x: double3) -> double3 { return {acos(x.x), acos(x.y), acos(x.z)} }
+@(require_results) acos_double4 :: proc "c" (x: double4) -> double4 { return {acos(x.x), acos(x.y), acos(x.z), acos(x.w)} }
asin :: proc{
asin_float,
@@ -182,12 +182,12 @@ asin :: proc{
asin_double3,
asin_double4,
}
-asin_float2 :: proc "c" (x: float2) -> float2 { return {asin(x.x), asin(x.y)} }
-asin_float3 :: proc "c" (x: float3) -> float3 { return {asin(x.x), asin(x.y), asin(x.z)} }
-asin_float4 :: proc "c" (x: float4) -> float4 { return {asin(x.x), asin(x.y), asin(x.z), asin(x.w)} }
-asin_double2 :: proc "c" (x: double2) -> double2 { return {asin(x.x), asin(x.y)} }
-asin_double3 :: proc "c" (x: double3) -> double3 { return {asin(x.x), asin(x.y), asin(x.z)} }
-asin_double4 :: proc "c" (x: double4) -> double4 { return {asin(x.x), asin(x.y), asin(x.z), asin(x.w)} }
+@(require_results) asin_float2 :: proc "c" (x: float2) -> float2 { return {asin(x.x), asin(x.y)} }
+@(require_results) asin_float3 :: proc "c" (x: float3) -> float3 { return {asin(x.x), asin(x.y), asin(x.z)} }
+@(require_results) asin_float4 :: proc "c" (x: float4) -> float4 { return {asin(x.x), asin(x.y), asin(x.z), asin(x.w)} }
+@(require_results) asin_double2 :: proc "c" (x: double2) -> double2 { return {asin(x.x), asin(x.y)} }
+@(require_results) asin_double3 :: proc "c" (x: double3) -> double3 { return {asin(x.x), asin(x.y), asin(x.z)} }
+@(require_results) asin_double4 :: proc "c" (x: double4) -> double4 { return {asin(x.x), asin(x.y), asin(x.z), asin(x.w)} }
atan :: proc{
atan_float,
@@ -207,12 +207,12 @@ atan :: proc{
atan2_double3,
atan2_double4,
}
-atan_float2 :: proc "c" (x: float2) -> float2 { return {atan(x.x), atan(x.y)} }
-atan_float3 :: proc "c" (x: float3) -> float3 { return {atan(x.x), atan(x.y), atan(x.z)} }
-atan_float4 :: proc "c" (x: float4) -> float4 { return {atan(x.x), atan(x.y), atan(x.z), atan(x.w)} }
-atan_double2 :: proc "c" (x: double2) -> double2 { return {atan(x.x), atan(x.y)} }
-atan_double3 :: proc "c" (x: double3) -> double3 { return {atan(x.x), atan(x.y), atan(x.z)} }
-atan_double4 :: proc "c" (x: double4) -> double4 { return {atan(x.x), atan(x.y), atan(x.z), atan(x.w)} }
+@(require_results) atan_float2 :: proc "c" (x: float2) -> float2 { return {atan(x.x), atan(x.y)} }
+@(require_results) atan_float3 :: proc "c" (x: float3) -> float3 { return {atan(x.x), atan(x.y), atan(x.z)} }
+@(require_results) atan_float4 :: proc "c" (x: float4) -> float4 { return {atan(x.x), atan(x.y), atan(x.z), atan(x.w)} }
+@(require_results) atan_double2 :: proc "c" (x: double2) -> double2 { return {atan(x.x), atan(x.y)} }
+@(require_results) atan_double3 :: proc "c" (x: double3) -> double3 { return {atan(x.x), atan(x.y), atan(x.z)} }
+@(require_results) atan_double4 :: proc "c" (x: double4) -> double4 { return {atan(x.x), atan(x.y), atan(x.z), atan(x.w)} }
atan2 :: proc{
atan2_float,
@@ -224,12 +224,12 @@ atan2 :: proc{
atan2_double3,
atan2_double4,
}
-atan2_float2 :: proc "c" (y, x: float2) -> float2 { return {atan2(y.x, x.x), atan2(y.y, x.y)} }
-atan2_float3 :: proc "c" (y, x: float3) -> float3 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z)} }
-atan2_float4 :: proc "c" (y, x: float4) -> float4 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z), atan2(y.w, x.w)} }
-atan2_double2 :: proc "c" (y, x: double2) -> double2 { return {atan2(y.x, x.x), atan2(y.y, x.y)} }
-atan2_double3 :: proc "c" (y, x: double3) -> double3 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z)} }
-atan2_double4 :: proc "c" (y, x: double4) -> double4 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z), atan2(y.w, x.w)} }
+@(require_results) atan2_float2 :: proc "c" (y, x: float2) -> float2 { return {atan2(y.x, x.x), atan2(y.y, x.y)} }
+@(require_results) atan2_float3 :: proc "c" (y, x: float3) -> float3 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z)} }
+@(require_results) atan2_float4 :: proc "c" (y, x: float4) -> float4 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z), atan2(y.w, x.w)} }
+@(require_results) atan2_double2 :: proc "c" (y, x: double2) -> double2 { return {atan2(y.x, x.x), atan2(y.y, x.y)} }
+@(require_results) atan2_double3 :: proc "c" (y, x: double3) -> double3 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z)} }
+@(require_results) atan2_double4 :: proc "c" (y, x: double4) -> double4 { return {atan2(y.x, x.x), atan2(y.y, x.y), atan2(y.z, x.z), atan2(y.w, x.w)} }
@@ -243,12 +243,12 @@ cosh :: proc{
cosh_double3,
cosh_double4,
}
-cosh_float2 :: proc "c" (x: float2) -> float2 { return {cosh(x.x), cosh(x.y)} }
-cosh_float3 :: proc "c" (x: float3) -> float3 { return {cosh(x.x), cosh(x.y), cosh(x.z)} }
-cosh_float4 :: proc "c" (x: float4) -> float4 { return {cosh(x.x), cosh(x.y), cosh(x.z), cosh(x.w)} }
-cosh_double2 :: proc "c" (x: double2) -> double2 { return {cosh(x.x), cosh(x.y)} }
-cosh_double3 :: proc "c" (x: double3) -> double3 { return {cosh(x.x), cosh(x.y), cosh(x.z)} }
-cosh_double4 :: proc "c" (x: double4) -> double4 { return {cosh(x.x), cosh(x.y), cosh(x.z), cosh(x.w)} }
+@(require_results) cosh_float2 :: proc "c" (x: float2) -> float2 { return {cosh(x.x), cosh(x.y)} }
+@(require_results) cosh_float3 :: proc "c" (x: float3) -> float3 { return {cosh(x.x), cosh(x.y), cosh(x.z)} }
+@(require_results) cosh_float4 :: proc "c" (x: float4) -> float4 { return {cosh(x.x), cosh(x.y), cosh(x.z), cosh(x.w)} }
+@(require_results) cosh_double2 :: proc "c" (x: double2) -> double2 { return {cosh(x.x), cosh(x.y)} }
+@(require_results) cosh_double3 :: proc "c" (x: double3) -> double3 { return {cosh(x.x), cosh(x.y), cosh(x.z)} }
+@(require_results) cosh_double4 :: proc "c" (x: double4) -> double4 { return {cosh(x.x), cosh(x.y), cosh(x.z), cosh(x.w)} }
sinh :: proc{
@@ -261,12 +261,12 @@ sinh :: proc{
sinh_double3,
sinh_double4,
}
-sinh_float2 :: proc "c" (x: float2) -> float2 { return {sinh(x.x), sinh(x.y)} }
-sinh_float3 :: proc "c" (x: float3) -> float3 { return {sinh(x.x), sinh(x.y), sinh(x.z)} }
-sinh_float4 :: proc "c" (x: float4) -> float4 { return {sinh(x.x), sinh(x.y), sinh(x.z), sinh(x.w)} }
-sinh_double2 :: proc "c" (x: double2) -> double2 { return {sinh(x.x), sinh(x.y)} }
-sinh_double3 :: proc "c" (x: double3) -> double3 { return {sinh(x.x), sinh(x.y), sinh(x.z)} }
-sinh_double4 :: proc "c" (x: double4) -> double4 { return {sinh(x.x), sinh(x.y), sinh(x.z), sinh(x.w)} }
+@(require_results) sinh_float2 :: proc "c" (x: float2) -> float2 { return {sinh(x.x), sinh(x.y)} }
+@(require_results) sinh_float3 :: proc "c" (x: float3) -> float3 { return {sinh(x.x), sinh(x.y), sinh(x.z)} }
+@(require_results) sinh_float4 :: proc "c" (x: float4) -> float4 { return {sinh(x.x), sinh(x.y), sinh(x.z), sinh(x.w)} }
+@(require_results) sinh_double2 :: proc "c" (x: double2) -> double2 { return {sinh(x.x), sinh(x.y)} }
+@(require_results) sinh_double3 :: proc "c" (x: double3) -> double3 { return {sinh(x.x), sinh(x.y), sinh(x.z)} }
+@(require_results) sinh_double4 :: proc "c" (x: double4) -> double4 { return {sinh(x.x), sinh(x.y), sinh(x.z), sinh(x.w)} }
tanh :: proc{
tanh_float,
@@ -278,12 +278,12 @@ tanh :: proc{
tanh_double3,
tanh_double4,
}
-tanh_float2 :: proc "c" (x: float2) -> float2 { return {tanh(x.x), tanh(x.y)} }
-tanh_float3 :: proc "c" (x: float3) -> float3 { return {tanh(x.x), tanh(x.y), tanh(x.z)} }
-tanh_float4 :: proc "c" (x: float4) -> float4 { return {tanh(x.x), tanh(x.y), tanh(x.z), tanh(x.w)} }
-tanh_double2 :: proc "c" (x: double2) -> double2 { return {tanh(x.x), tanh(x.y)} }
-tanh_double3 :: proc "c" (x: double3) -> double3 { return {tanh(x.x), tanh(x.y), tanh(x.z)} }
-tanh_double4 :: proc "c" (x: double4) -> double4 { return {tanh(x.x), tanh(x.y), tanh(x.z), tanh(x.w)} }
+@(require_results) tanh_float2 :: proc "c" (x: float2) -> float2 { return {tanh(x.x), tanh(x.y)} }
+@(require_results) tanh_float3 :: proc "c" (x: float3) -> float3 { return {tanh(x.x), tanh(x.y), tanh(x.z)} }
+@(require_results) tanh_float4 :: proc "c" (x: float4) -> float4 { return {tanh(x.x), tanh(x.y), tanh(x.z), tanh(x.w)} }
+@(require_results) tanh_double2 :: proc "c" (x: double2) -> double2 { return {tanh(x.x), tanh(x.y)} }
+@(require_results) tanh_double3 :: proc "c" (x: double3) -> double3 { return {tanh(x.x), tanh(x.y), tanh(x.z)} }
+@(require_results) tanh_double4 :: proc "c" (x: double4) -> double4 { return {tanh(x.x), tanh(x.y), tanh(x.z), tanh(x.w)} }
acosh :: proc{
acosh_float,
@@ -295,12 +295,12 @@ acosh :: proc{
acosh_double3,
acosh_double4,
}
-acosh_float2 :: proc "c" (x: float2) -> float2 { return {acosh(x.x), acosh(x.y)} }
-acosh_float3 :: proc "c" (x: float3) -> float3 { return {acosh(x.x), acosh(x.y), acosh(x.z)} }
-acosh_float4 :: proc "c" (x: float4) -> float4 { return {acosh(x.x), acosh(x.y), acosh(x.z), acosh(x.w)} }
-acosh_double2 :: proc "c" (x: double2) -> double2 { return {acosh(x.x), acosh(x.y)} }
-acosh_double3 :: proc "c" (x: double3) -> double3 { return {acosh(x.x), acosh(x.y), acosh(x.z)} }
-acosh_double4 :: proc "c" (x: double4) -> double4 { return {acosh(x.x), acosh(x.y), acosh(x.z), acosh(x.w)} }
+@(require_results) acosh_float2 :: proc "c" (x: float2) -> float2 { return {acosh(x.x), acosh(x.y)} }
+@(require_results) acosh_float3 :: proc "c" (x: float3) -> float3 { return {acosh(x.x), acosh(x.y), acosh(x.z)} }
+@(require_results) acosh_float4 :: proc "c" (x: float4) -> float4 { return {acosh(x.x), acosh(x.y), acosh(x.z), acosh(x.w)} }
+@(require_results) acosh_double2 :: proc "c" (x: double2) -> double2 { return {acosh(x.x), acosh(x.y)} }
+@(require_results) acosh_double3 :: proc "c" (x: double3) -> double3 { return {acosh(x.x), acosh(x.y), acosh(x.z)} }
+@(require_results) acosh_double4 :: proc "c" (x: double4) -> double4 { return {acosh(x.x), acosh(x.y), acosh(x.z), acosh(x.w)} }
asinh :: proc{
asinh_float,
@@ -312,12 +312,12 @@ asinh :: proc{
asinh_double3,
asinh_double4,
}
-asinh_float2 :: proc "c" (x: float2) -> float2 { return {asinh(x.x), asinh(x.y)} }
-asinh_float3 :: proc "c" (x: float3) -> float3 { return {asinh(x.x), asinh(x.y), asinh(x.z)} }
-asinh_float4 :: proc "c" (x: float4) -> float4 { return {asinh(x.x), asinh(x.y), asinh(x.z), asinh(x.w)} }
-asinh_double2 :: proc "c" (x: double2) -> double2 { return {asinh(x.x), asinh(x.y)} }
-asinh_double3 :: proc "c" (x: double3) -> double3 { return {asinh(x.x), asinh(x.y), asinh(x.z)} }
-asinh_double4 :: proc "c" (x: double4) -> double4 { return {asinh(x.x), asinh(x.y), asinh(x.z), asinh(x.w)} }
+@(require_results) asinh_float2 :: proc "c" (x: float2) -> float2 { return {asinh(x.x), asinh(x.y)} }
+@(require_results) asinh_float3 :: proc "c" (x: float3) -> float3 { return {asinh(x.x), asinh(x.y), asinh(x.z)} }
+@(require_results) asinh_float4 :: proc "c" (x: float4) -> float4 { return {asinh(x.x), asinh(x.y), asinh(x.z), asinh(x.w)} }
+@(require_results) asinh_double2 :: proc "c" (x: double2) -> double2 { return {asinh(x.x), asinh(x.y)} }
+@(require_results) asinh_double3 :: proc "c" (x: double3) -> double3 { return {asinh(x.x), asinh(x.y), asinh(x.z)} }
+@(require_results) asinh_double4 :: proc "c" (x: double4) -> double4 { return {asinh(x.x), asinh(x.y), asinh(x.z), asinh(x.w)} }
atanh :: proc{
atanh_float,
@@ -329,12 +329,12 @@ atanh :: proc{
atanh_double3,
atanh_double4,
}
-atanh_float2 :: proc "c" (x: float2) -> float2 { return {atanh(x.x), atanh(x.y)} }
-atanh_float3 :: proc "c" (x: float3) -> float3 { return {atanh(x.x), atanh(x.y), atanh(x.z)} }
-atanh_float4 :: proc "c" (x: float4) -> float4 { return {atanh(x.x), atanh(x.y), atanh(x.z), atanh(x.w)} }
-atanh_double2 :: proc "c" (x: double2) -> double2 { return {atanh(x.x), atanh(x.y)} }
-atanh_double3 :: proc "c" (x: double3) -> double3 { return {atanh(x.x), atanh(x.y), atanh(x.z)} }
-atanh_double4 :: proc "c" (x: double4) -> double4 { return {atanh(x.x), atanh(x.y), atanh(x.z), atanh(x.w)} }
+@(require_results) atanh_float2 :: proc "c" (x: float2) -> float2 { return {atanh(x.x), atanh(x.y)} }
+@(require_results) atanh_float3 :: proc "c" (x: float3) -> float3 { return {atanh(x.x), atanh(x.y), atanh(x.z)} }
+@(require_results) atanh_float4 :: proc "c" (x: float4) -> float4 { return {atanh(x.x), atanh(x.y), atanh(x.z), atanh(x.w)} }
+@(require_results) atanh_double2 :: proc "c" (x: double2) -> double2 { return {atanh(x.x), atanh(x.y)} }
+@(require_results) atanh_double3 :: proc "c" (x: double3) -> double3 { return {atanh(x.x), atanh(x.y), atanh(x.z)} }
+@(require_results) atanh_double4 :: proc "c" (x: double4) -> double4 { return {atanh(x.x), atanh(x.y), atanh(x.z), atanh(x.w)} }
sqrt :: proc{
sqrt_float,
@@ -346,12 +346,12 @@ sqrt :: proc{
sqrt_double3,
sqrt_double4,
}
-sqrt_float2 :: proc "c" (x: float2) -> float2 { return {sqrt(x.x), sqrt(x.y)} }
-sqrt_float3 :: proc "c" (x: float3) -> float3 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z)} }
-sqrt_float4 :: proc "c" (x: float4) -> float4 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z), sqrt(x.w)} }
-sqrt_double2 :: proc "c" (x: double2) -> double2 { return {sqrt(x.x), sqrt(x.y)} }
-sqrt_double3 :: proc "c" (x: double3) -> double3 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z)} }
-sqrt_double4 :: proc "c" (x: double4) -> double4 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z), sqrt(x.w)} }
+@(require_results) sqrt_float2 :: proc "c" (x: float2) -> float2 { return {sqrt(x.x), sqrt(x.y)} }
+@(require_results) sqrt_float3 :: proc "c" (x: float3) -> float3 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z)} }
+@(require_results) sqrt_float4 :: proc "c" (x: float4) -> float4 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z), sqrt(x.w)} }
+@(require_results) sqrt_double2 :: proc "c" (x: double2) -> double2 { return {sqrt(x.x), sqrt(x.y)} }
+@(require_results) sqrt_double3 :: proc "c" (x: double3) -> double3 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z)} }
+@(require_results) sqrt_double4 :: proc "c" (x: double4) -> double4 { return {sqrt(x.x), sqrt(x.y), sqrt(x.z), sqrt(x.w)} }
rsqrt :: proc{
rsqrt_float,
@@ -363,12 +363,12 @@ rsqrt :: proc{
rsqrt_double3,
rsqrt_double4,
}
-rsqrt_float2 :: proc "c" (x: float2) -> float2 { return {rsqrt(x.x), rsqrt(x.y)} }
-rsqrt_float3 :: proc "c" (x: float3) -> float3 { return {rsqrt(x.x), rsqrt(x.y), rsqrt(x.z)} }
-rsqrt_float4 :: proc "c" (x: float4) -> float4 { return {rsqrt(x.x), rsqrt(x.y), rsqrt(x.z), rsqrt(x.w)} }
-rsqrt_double2 :: proc "c" (x: double2) -> double2 { return {rsqrt(x.x), rsqrt(x.y)} }
-rsqrt_double3 :: proc "c" (x: double3) -> double3 { return {rsqrt(x.x), rsqrt(x.y), rsqrt(x.z)} }
-rsqrt_double4 :: proc "c" (x: double4) -> double4 { return {rsqrt(x.x), rsqrt(x.y), rsqrt(x.z), rsqrt(x.w)} }
+@(require_results) rsqrt_float2 :: proc "c" (x: float2) -> float2 { return {rsqrt(x.x), rsqrt(x.y)} }
+@(require_results) rsqrt_float3 :: proc "c" (x: float3) -> float3 { return {rsqrt(x.x), rsqrt(x.y), rsqrt(x.z)} }
+@(require_results) rsqrt_float4 :: proc "c" (x: float4) -> float4 { return {rsqrt(x.x), rsqrt(x.y), rsqrt(x.z), rsqrt(x.w)} }
+@(require_results) rsqrt_double2 :: proc "c" (x: double2) -> double2 { return {rsqrt(x.x), rsqrt(x.y)} }
+@(require_results) rsqrt_double3 :: proc "c" (x: double3) -> double3 { return {rsqrt(x.x), rsqrt(x.y), rsqrt(x.z)} }
+@(require_results) rsqrt_double4 :: proc "c" (x: double4) -> double4 { return {rsqrt(x.x), rsqrt(x.y), rsqrt(x.z), rsqrt(x.w)} }
rcp :: proc{
rcp_float,
@@ -380,12 +380,12 @@ rcp :: proc{
rcp_double3,
rcp_double4,
}
-rcp_float2 :: proc "c" (x: float2) -> float2 { return {rcp(x.x), rcp(x.y)} }
-rcp_float3 :: proc "c" (x: float3) -> float3 { return {rcp(x.x), rcp(x.y), rcp(x.z)} }
-rcp_float4 :: proc "c" (x: float4) -> float4 { return {rcp(x.x), rcp(x.y), rcp(x.z), rcp(x.w)} }
-rcp_double2 :: proc "c" (x: double2) -> double2 { return {rcp(x.x), rcp(x.y)} }
-rcp_double3 :: proc "c" (x: double3) -> double3 { return {rcp(x.x), rcp(x.y), rcp(x.z)} }
-rcp_double4 :: proc "c" (x: double4) -> double4 { return {rcp(x.x), rcp(x.y), rcp(x.z), rcp(x.w)} }
+@(require_results) rcp_float2 :: proc "c" (x: float2) -> float2 { return {rcp(x.x), rcp(x.y)} }
+@(require_results) rcp_float3 :: proc "c" (x: float3) -> float3 { return {rcp(x.x), rcp(x.y), rcp(x.z)} }
+@(require_results) rcp_float4 :: proc "c" (x: float4) -> float4 { return {rcp(x.x), rcp(x.y), rcp(x.z), rcp(x.w)} }
+@(require_results) rcp_double2 :: proc "c" (x: double2) -> double2 { return {rcp(x.x), rcp(x.y)} }
+@(require_results) rcp_double3 :: proc "c" (x: double3) -> double3 { return {rcp(x.x), rcp(x.y), rcp(x.z)} }
+@(require_results) rcp_double4 :: proc "c" (x: double4) -> double4 { return {rcp(x.x), rcp(x.y), rcp(x.z), rcp(x.w)} }
pow :: proc{
@@ -398,12 +398,12 @@ pow :: proc{
pow_double3,
pow_double4,
}
-pow_float2 :: proc "c" (x, y: float2) -> float2 { return {pow(x.x, y.x), pow(x.y, y.y)} }
-pow_float3 :: proc "c" (x, y: float3) -> float3 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z)} }
-pow_float4 :: proc "c" (x, y: float4) -> float4 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z), pow(x.w, y.w)} }
-pow_double2 :: proc "c" (x, y: double2) -> double2 { return {pow(x.x, y.x), pow(x.y, y.y)} }
-pow_double3 :: proc "c" (x, y: double3) -> double3 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z)} }
-pow_double4 :: proc "c" (x, y: double4) -> double4 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z), pow(x.w, y.w)} }
+@(require_results) pow_float2 :: proc "c" (x, y: float2) -> float2 { return {pow(x.x, y.x), pow(x.y, y.y)} }
+@(require_results) pow_float3 :: proc "c" (x, y: float3) -> float3 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z)} }
+@(require_results) pow_float4 :: proc "c" (x, y: float4) -> float4 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z), pow(x.w, y.w)} }
+@(require_results) pow_double2 :: proc "c" (x, y: double2) -> double2 { return {pow(x.x, y.x), pow(x.y, y.y)} }
+@(require_results) pow_double3 :: proc "c" (x, y: double3) -> double3 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z)} }
+@(require_results) pow_double4 :: proc "c" (x, y: double4) -> double4 { return {pow(x.x, y.x), pow(x.y, y.y), pow(x.z, y.z), pow(x.w, y.w)} }
@@ -417,12 +417,12 @@ exp :: proc{
exp_double3,
exp_double4,
}
-exp_float2 :: proc "c" (x: float2) -> float2 { return {exp(x.x), exp(x.y)} }
-exp_float3 :: proc "c" (x: float3) -> float3 { return {exp(x.x), exp(x.y), exp(x.z)} }
-exp_float4 :: proc "c" (x: float4) -> float4 { return {exp(x.x), exp(x.y), exp(x.z), exp(x.w)} }
-exp_double2 :: proc "c" (x: double2) -> double2 { return {exp(x.x), exp(x.y)} }
-exp_double3 :: proc "c" (x: double3) -> double3 { return {exp(x.x), exp(x.y), exp(x.z)} }
-exp_double4 :: proc "c" (x: double4) -> double4 { return {exp(x.x), exp(x.y), exp(x.z), exp(x.w)} }
+@(require_results) exp_float2 :: proc "c" (x: float2) -> float2 { return {exp(x.x), exp(x.y)} }
+@(require_results) exp_float3 :: proc "c" (x: float3) -> float3 { return {exp(x.x), exp(x.y), exp(x.z)} }
+@(require_results) exp_float4 :: proc "c" (x: float4) -> float4 { return {exp(x.x), exp(x.y), exp(x.z), exp(x.w)} }
+@(require_results) exp_double2 :: proc "c" (x: double2) -> double2 { return {exp(x.x), exp(x.y)} }
+@(require_results) exp_double3 :: proc "c" (x: double3) -> double3 { return {exp(x.x), exp(x.y), exp(x.z)} }
+@(require_results) exp_double4 :: proc "c" (x: double4) -> double4 { return {exp(x.x), exp(x.y), exp(x.z), exp(x.w)} }
@@ -436,12 +436,12 @@ log :: proc{
log_double3,
log_double4,
}
-log_float2 :: proc "c" (x: float2) -> float2 { return {log(x.x), log(x.y)} }
-log_float3 :: proc "c" (x: float3) -> float3 { return {log(x.x), log(x.y), log(x.z)} }
-log_float4 :: proc "c" (x: float4) -> float4 { return {log(x.x), log(x.y), log(x.z), log(x.w)} }
-log_double2 :: proc "c" (x: double2) -> double2 { return {log(x.x), log(x.y)} }
-log_double3 :: proc "c" (x: double3) -> double3 { return {log(x.x), log(x.y), log(x.z)} }
-log_double4 :: proc "c" (x: double4) -> double4 { return {log(x.x), log(x.y), log(x.z), log(x.w)} }
+@(require_results) log_float2 :: proc "c" (x: float2) -> float2 { return {log(x.x), log(x.y)} }
+@(require_results) log_float3 :: proc "c" (x: float3) -> float3 { return {log(x.x), log(x.y), log(x.z)} }
+@(require_results) log_float4 :: proc "c" (x: float4) -> float4 { return {log(x.x), log(x.y), log(x.z), log(x.w)} }
+@(require_results) log_double2 :: proc "c" (x: double2) -> double2 { return {log(x.x), log(x.y)} }
+@(require_results) log_double3 :: proc "c" (x: double3) -> double3 { return {log(x.x), log(x.y), log(x.z)} }
+@(require_results) log_double4 :: proc "c" (x: double4) -> double4 { return {log(x.x), log(x.y), log(x.z), log(x.w)} }
log2 :: proc{
@@ -454,12 +454,12 @@ log2 :: proc{
log2_double3,
log2_double4,
}
-log2_float2 :: proc "c" (x: float2) -> float2 { return {log2(x.x), log2(x.y)} }
-log2_float3 :: proc "c" (x: float3) -> float3 { return {log2(x.x), log2(x.y), log2(x.z)} }
-log2_float4 :: proc "c" (x: float4) -> float4 { return {log2(x.x), log2(x.y), log2(x.z), log2(x.w)} }
-log2_double2 :: proc "c" (x: double2) -> double2 { return {log2(x.x), log2(x.y)} }
-log2_double3 :: proc "c" (x: double3) -> double3 { return {log2(x.x), log2(x.y), log2(x.z)} }
-log2_double4 :: proc "c" (x: double4) -> double4 { return {log2(x.x), log2(x.y), log2(x.z), log2(x.w)} }
+@(require_results) log2_float2 :: proc "c" (x: float2) -> float2 { return {log2(x.x), log2(x.y)} }
+@(require_results) log2_float3 :: proc "c" (x: float3) -> float3 { return {log2(x.x), log2(x.y), log2(x.z)} }
+@(require_results) log2_float4 :: proc "c" (x: float4) -> float4 { return {log2(x.x), log2(x.y), log2(x.z), log2(x.w)} }
+@(require_results) log2_double2 :: proc "c" (x: double2) -> double2 { return {log2(x.x), log2(x.y)} }
+@(require_results) log2_double3 :: proc "c" (x: double3) -> double3 { return {log2(x.x), log2(x.y), log2(x.z)} }
+@(require_results) log2_double4 :: proc "c" (x: double4) -> double4 { return {log2(x.x), log2(x.y), log2(x.z), log2(x.w)} }
@@ -473,12 +473,12 @@ log10 :: proc{
log10_double3,
log10_double4,
}
-log10_float2 :: proc "c" (x: float2) -> float2 { return {log10(x.x), log10(x.y)} }
-log10_float3 :: proc "c" (x: float3) -> float3 { return {log10(x.x), log10(x.y), log10(x.z)} }
-log10_float4 :: proc "c" (x: float4) -> float4 { return {log10(x.x), log10(x.y), log10(x.z), log10(x.w)} }
-log10_double2 :: proc "c" (x: double2) -> double2 { return {log10(x.x), log10(x.y)} }
-log10_double3 :: proc "c" (x: double3) -> double3 { return {log10(x.x), log10(x.y), log10(x.z)} }
-log10_double4 :: proc "c" (x: double4) -> double4 { return {log10(x.x), log10(x.y), log10(x.z), log10(x.w)} }
+@(require_results) log10_float2 :: proc "c" (x: float2) -> float2 { return {log10(x.x), log10(x.y)} }
+@(require_results) log10_float3 :: proc "c" (x: float3) -> float3 { return {log10(x.x), log10(x.y), log10(x.z)} }
+@(require_results) log10_float4 :: proc "c" (x: float4) -> float4 { return {log10(x.x), log10(x.y), log10(x.z), log10(x.w)} }
+@(require_results) log10_double2 :: proc "c" (x: double2) -> double2 { return {log10(x.x), log10(x.y)} }
+@(require_results) log10_double3 :: proc "c" (x: double3) -> double3 { return {log10(x.x), log10(x.y), log10(x.z)} }
+@(require_results) log10_double4 :: proc "c" (x: double4) -> double4 { return {log10(x.x), log10(x.y), log10(x.z), log10(x.w)} }
@@ -493,12 +493,12 @@ exp2 :: proc{
exp2_double3,
exp2_double4,
}
-exp2_float2 :: proc "c" (x: float2) -> float2 { return {exp2(x.x), exp2(x.y)} }
-exp2_float3 :: proc "c" (x: float3) -> float3 { return {exp2(x.x), exp2(x.y), exp2(x.z)} }
-exp2_float4 :: proc "c" (x: float4) -> float4 { return {exp2(x.x), exp2(x.y), exp2(x.z), exp2(x.w)} }
-exp2_double2 :: proc "c" (x: double2) -> double2 { return {exp2(x.x), exp2(x.y)} }
-exp2_double3 :: proc "c" (x: double3) -> double3 { return {exp2(x.x), exp2(x.y), exp2(x.z)} }
-exp2_double4 :: proc "c" (x: double4) -> double4 { return {exp2(x.x), exp2(x.y), exp2(x.z), exp2(x.w)} }
+@(require_results) exp2_float2 :: proc "c" (x: float2) -> float2 { return {exp2(x.x), exp2(x.y)} }
+@(require_results) exp2_float3 :: proc "c" (x: float3) -> float3 { return {exp2(x.x), exp2(x.y), exp2(x.z)} }
+@(require_results) exp2_float4 :: proc "c" (x: float4) -> float4 { return {exp2(x.x), exp2(x.y), exp2(x.z), exp2(x.w)} }
+@(require_results) exp2_double2 :: proc "c" (x: double2) -> double2 { return {exp2(x.x), exp2(x.y)} }
+@(require_results) exp2_double3 :: proc "c" (x: double3) -> double3 { return {exp2(x.x), exp2(x.y), exp2(x.z)} }
+@(require_results) exp2_double4 :: proc "c" (x: double4) -> double4 { return {exp2(x.x), exp2(x.y), exp2(x.z), exp2(x.w)} }
sign :: proc{
@@ -519,20 +519,20 @@ sign :: proc{
sign_uint3,
sign_uint4,
}
-sign_int :: proc "c" (x: int) -> int { return -1 if x < 0 else +1 if x > 0 else 0 }
-sign_uint :: proc "c" (x: uint) -> uint { return +1 if x > 0 else 0 }
-sign_float2 :: proc "c" (x: float2) -> float2 { return {sign(x.x), sign(x.y)} }
-sign_float3 :: proc "c" (x: float3) -> float3 { return {sign(x.x), sign(x.y), sign(x.z)} }
-sign_float4 :: proc "c" (x: float4) -> float4 { return {sign(x.x), sign(x.y), sign(x.z), sign(x.w)} }
-sign_double2 :: proc "c" (x: double2) -> double2 { return {sign(x.x), sign(x.y)} }
-sign_double3 :: proc "c" (x: double3) -> double3 { return {sign(x.x), sign(x.y), sign(x.z)} }
-sign_double4 :: proc "c" (x: double4) -> double4 { return {sign(x.x), sign(x.y), sign(x.z), sign(x.w)} }
-sign_int2 :: proc "c" (x: int2) -> int2 { return {sign(x.x), sign(x.y)} }
-sign_int3 :: proc "c" (x: int3) -> int3 { return {sign(x.x), sign(x.y), sign(x.z)} }
-sign_int4 :: proc "c" (x: int4) -> int4 { return {sign(x.x), sign(x.y), sign(x.z), sign(x.w)} }
-sign_uint2 :: proc "c" (x: uint2) -> uint2 { return {sign(x.x), sign(x.y)} }
-sign_uint3 :: proc "c" (x: uint3) -> uint3 { return {sign(x.x), sign(x.y), sign(x.z)} }
-sign_uint4 :: proc "c" (x: uint4) -> uint4 { return {sign(x.x), sign(x.y), sign(x.z), sign(x.w)} }
+@(require_results) sign_int :: proc "c" (x: int) -> int { return -1 if x < 0 else +1 if x > 0 else 0 }
+@(require_results) sign_uint :: proc "c" (x: uint) -> uint { return +1 if x > 0 else 0 }
+@(require_results) sign_float2 :: proc "c" (x: float2) -> float2 { return {sign(x.x), sign(x.y)} }
+@(require_results) sign_float3 :: proc "c" (x: float3) -> float3 { return {sign(x.x), sign(x.y), sign(x.z)} }
+@(require_results) sign_float4 :: proc "c" (x: float4) -> float4 { return {sign(x.x), sign(x.y), sign(x.z), sign(x.w)} }
+@(require_results) sign_double2 :: proc "c" (x: double2) -> double2 { return {sign(x.x), sign(x.y)} }
+@(require_results) sign_double3 :: proc "c" (x: double3) -> double3 { return {sign(x.x), sign(x.y), sign(x.z)} }
+@(require_results) sign_double4 :: proc "c" (x: double4) -> double4 { return {sign(x.x), sign(x.y), sign(x.z), sign(x.w)} }
+@(require_results) sign_int2 :: proc "c" (x: int2) -> int2 { return {sign(x.x), sign(x.y)} }
+@(require_results) sign_int3 :: proc "c" (x: int3) -> int3 { return {sign(x.x), sign(x.y), sign(x.z)} }
+@(require_results) sign_int4 :: proc "c" (x: int4) -> int4 { return {sign(x.x), sign(x.y), sign(x.z), sign(x.w)} }
+@(require_results) sign_uint2 :: proc "c" (x: uint2) -> uint2 { return {sign(x.x), sign(x.y)} }
+@(require_results) sign_uint3 :: proc "c" (x: uint3) -> uint3 { return {sign(x.x), sign(x.y), sign(x.z)} }
+@(require_results) sign_uint4 :: proc "c" (x: uint4) -> uint4 { return {sign(x.x), sign(x.y), sign(x.z), sign(x.w)} }
floor :: proc{
floor_float,
@@ -544,12 +544,12 @@ floor :: proc{
floor_double3,
floor_double4,
}
-floor_float2 :: proc "c" (x: float2) -> float2 { return {floor(x.x), floor(x.y)} }
-floor_float3 :: proc "c" (x: float3) -> float3 { return {floor(x.x), floor(x.y), floor(x.z)} }
-floor_float4 :: proc "c" (x: float4) -> float4 { return {floor(x.x), floor(x.y), floor(x.z), floor(x.w)} }
-floor_double2 :: proc "c" (x: double2) -> double2 { return {floor(x.x), floor(x.y)} }
-floor_double3 :: proc "c" (x: double3) -> double3 { return {floor(x.x), floor(x.y), floor(x.z)} }
-floor_double4 :: proc "c" (x: double4) -> double4 { return {floor(x.x), floor(x.y), floor(x.z), floor(x.w)} }
+@(require_results) floor_float2 :: proc "c" (x: float2) -> float2 { return {floor(x.x), floor(x.y)} }
+@(require_results) floor_float3 :: proc "c" (x: float3) -> float3 { return {floor(x.x), floor(x.y), floor(x.z)} }
+@(require_results) floor_float4 :: proc "c" (x: float4) -> float4 { return {floor(x.x), floor(x.y), floor(x.z), floor(x.w)} }
+@(require_results) floor_double2 :: proc "c" (x: double2) -> double2 { return {floor(x.x), floor(x.y)} }
+@(require_results) floor_double3 :: proc "c" (x: double3) -> double3 { return {floor(x.x), floor(x.y), floor(x.z)} }
+@(require_results) floor_double4 :: proc "c" (x: double4) -> double4 { return {floor(x.x), floor(x.y), floor(x.z), floor(x.w)} }
round :: proc{
round_float,
@@ -561,12 +561,12 @@ round :: proc{
round_double3,
round_double4,
}
-round_float2 :: proc "c" (x: float2) -> float2 { return {round(x.x), round(x.y)} }
-round_float3 :: proc "c" (x: float3) -> float3 { return {round(x.x), round(x.y), round(x.z)} }
-round_float4 :: proc "c" (x: float4) -> float4 { return {round(x.x), round(x.y), round(x.z), round(x.w)} }
-round_double2 :: proc "c" (x: double2) -> double2 { return {round(x.x), round(x.y)} }
-round_double3 :: proc "c" (x: double3) -> double3 { return {round(x.x), round(x.y), round(x.z)} }
-round_double4 :: proc "c" (x: double4) -> double4 { return {round(x.x), round(x.y), round(x.z), round(x.w)} }
+@(require_results) round_float2 :: proc "c" (x: float2) -> float2 { return {round(x.x), round(x.y)} }
+@(require_results) round_float3 :: proc "c" (x: float3) -> float3 { return {round(x.x), round(x.y), round(x.z)} }
+@(require_results) round_float4 :: proc "c" (x: float4) -> float4 { return {round(x.x), round(x.y), round(x.z), round(x.w)} }
+@(require_results) round_double2 :: proc "c" (x: double2) -> double2 { return {round(x.x), round(x.y)} }
+@(require_results) round_double3 :: proc "c" (x: double3) -> double3 { return {round(x.x), round(x.y), round(x.z)} }
+@(require_results) round_double4 :: proc "c" (x: double4) -> double4 { return {round(x.x), round(x.y), round(x.z), round(x.w)} }
ceil :: proc{
@@ -579,22 +579,22 @@ ceil :: proc{
ceil_double3,
ceil_double4,
}
-ceil_float2 :: proc "c" (x: float2) -> float2 { return {ceil(x.x), ceil(x.y)} }
-ceil_float3 :: proc "c" (x: float3) -> float3 { return {ceil(x.x), ceil(x.y), ceil(x.z)} }
-ceil_float4 :: proc "c" (x: float4) -> float4 { return {ceil(x.x), ceil(x.y), ceil(x.z), ceil(x.w)} }
-ceil_double2 :: proc "c" (x: double2) -> double2 { return {ceil(x.x), ceil(x.y)} }
-ceil_double3 :: proc "c" (x: double3) -> double3 { return {ceil(x.x), ceil(x.y), ceil(x.z)} }
-ceil_double4 :: proc "c" (x: double4) -> double4 { return {ceil(x.x), ceil(x.y), ceil(x.z), ceil(x.w)} }
+@(require_results) ceil_float2 :: proc "c" (x: float2) -> float2 { return {ceil(x.x), ceil(x.y)} }
+@(require_results) ceil_float3 :: proc "c" (x: float3) -> float3 { return {ceil(x.x), ceil(x.y), ceil(x.z)} }
+@(require_results) ceil_float4 :: proc "c" (x: float4) -> float4 { return {ceil(x.x), ceil(x.y), ceil(x.z), ceil(x.w)} }
+@(require_results) ceil_double2 :: proc "c" (x: double2) -> double2 { return {ceil(x.x), ceil(x.y)} }
+@(require_results) ceil_double3 :: proc "c" (x: double3) -> double3 { return {ceil(x.x), ceil(x.y), ceil(x.z)} }
+@(require_results) ceil_double4 :: proc "c" (x: double4) -> double4 { return {ceil(x.x), ceil(x.y), ceil(x.z), ceil(x.w)} }
-isfinite_float :: proc "c" (x: float) -> bool { return !isinf_float(x) }
-isfinite_float2 :: proc "c" (x: float2) -> bool2 { return {isfinite_float(x.x), isfinite_float(x.y)} }
-isfinite_float3 :: proc "c" (x: float3) -> bool3 { return {isfinite_float(x.x), isfinite_float(x.y), isfinite_float(x.z)} }
-isfinite_float4 :: proc "c" (x: float4) -> bool4 { return {isfinite_float(x.x), isfinite_float(x.y), isfinite_float(x.z), isfinite_float(x.w)} }
-isfinite_double :: proc "c" (x: double) -> bool { return !isinf_double(x) }
-isfinite_double2 :: proc "c" (x: double2) -> bool2 { return {isfinite_double(x.x), isfinite_double(x.y)} }
-isfinite_double3 :: proc "c" (x: double3) -> bool3 { return {isfinite_double(x.x), isfinite_double(x.y), isfinite_double(x.z)} }
-isfinite_double4 :: proc "c" (x: double4) -> bool4 { return {isfinite_double(x.x), isfinite_double(x.y), isfinite_double(x.z), isfinite_double(x.w)} }
+@(require_results) isfinite_float :: proc "c" (x: float) -> bool { return !isinf_float(x) }
+@(require_results) isfinite_float2 :: proc "c" (x: float2) -> bool2 { return {isfinite_float(x.x), isfinite_float(x.y)} }
+@(require_results) isfinite_float3 :: proc "c" (x: float3) -> bool3 { return {isfinite_float(x.x), isfinite_float(x.y), isfinite_float(x.z)} }
+@(require_results) isfinite_float4 :: proc "c" (x: float4) -> bool4 { return {isfinite_float(x.x), isfinite_float(x.y), isfinite_float(x.z), isfinite_float(x.w)} }
+@(require_results) isfinite_double :: proc "c" (x: double) -> bool { return !isinf_double(x) }
+@(require_results) isfinite_double2 :: proc "c" (x: double2) -> bool2 { return {isfinite_double(x.x), isfinite_double(x.y)} }
+@(require_results) isfinite_double3 :: proc "c" (x: double3) -> bool3 { return {isfinite_double(x.x), isfinite_double(x.y), isfinite_double(x.z)} }
+@(require_results) isfinite_double4 :: proc "c" (x: double4) -> bool4 { return {isfinite_double(x.x), isfinite_double(x.y), isfinite_double(x.z), isfinite_double(x.w)} }
// isfinite is the opposite of isinf and returns true if the number is neither positive-infinite or negative-infinite
isfinite :: proc{
@@ -609,14 +609,14 @@ isfinite :: proc{
}
-isinf_float :: proc "c" (x: float) -> bool { return x * 0.5 == x }
-isinf_float2 :: proc "c" (x: float2) -> bool2 { return {isinf_float(x.x), isinf_float(x.y)} }
-isinf_float3 :: proc "c" (x: float3) -> bool3 { return {isinf_float(x.x), isinf_float(x.y), isinf_float(x.z)} }
-isinf_float4 :: proc "c" (x: float4) -> bool4 { return {isinf_float(x.x), isinf_float(x.y), isinf_float(x.z), isinf_float(x.w)} }
-isinf_double :: proc "c" (x: double) -> bool { return x * 0.5 == x }
-isinf_double2 :: proc "c" (x: double2) -> bool2 { return {isinf_double(x.x), isinf_double(x.y)} }
-isinf_double3 :: proc "c" (x: double3) -> bool3 { return {isinf_double(x.x), isinf_double(x.y), isinf_double(x.z)} }
-isinf_double4 :: proc "c" (x: double4) -> bool4 { return {isinf_double(x.x), isinf_double(x.y), isinf_double(x.z), isinf_double(x.w)} }
+@(require_results) isinf_float :: proc "c" (x: float) -> bool { return x * 0.5 == x }
+@(require_results) isinf_float2 :: proc "c" (x: float2) -> bool2 { return {isinf_float(x.x), isinf_float(x.y)} }
+@(require_results) isinf_float3 :: proc "c" (x: float3) -> bool3 { return {isinf_float(x.x), isinf_float(x.y), isinf_float(x.z)} }
+@(require_results) isinf_float4 :: proc "c" (x: float4) -> bool4 { return {isinf_float(x.x), isinf_float(x.y), isinf_float(x.z), isinf_float(x.w)} }
+@(require_results) isinf_double :: proc "c" (x: double) -> bool { return x * 0.5 == x }
+@(require_results) isinf_double2 :: proc "c" (x: double2) -> bool2 { return {isinf_double(x.x), isinf_double(x.y)} }
+@(require_results) isinf_double3 :: proc "c" (x: double3) -> bool3 { return {isinf_double(x.x), isinf_double(x.y), isinf_double(x.z)} }
+@(require_results) isinf_double4 :: proc "c" (x: double4) -> bool4 { return {isinf_double(x.x), isinf_double(x.y), isinf_double(x.z), isinf_double(x.w)} }
// isinf is the opposite of isfinite and returns true if the number is either positive-infinite or negative-infinite
isinf :: proc{
@@ -631,12 +631,12 @@ isinf :: proc{
}
-isnan_float2 :: proc "c" (x: float2) -> bool2 { return {isnan_float(x.x), isnan_float(x.y)} }
-isnan_float3 :: proc "c" (x: float3) -> bool3 { return {isnan_float(x.x), isnan_float(x.y), isnan_float(x.z)} }
-isnan_float4 :: proc "c" (x: float4) -> bool4 { return {isnan_float(x.x), isnan_float(x.y), isnan_float(x.z), isnan_float(x.w)} }
-isnan_double2 :: proc "c" (x: double2) -> bool2 { return {isnan_double(x.x), isnan_double(x.y)} }
-isnan_double3 :: proc "c" (x: double3) -> bool3 { return {isnan_double(x.x), isnan_double(x.y), isnan_double(x.z)} }
-isnan_double4 :: proc "c" (x: double4) -> bool4 { return {isnan_double(x.x), isnan_double(x.y), isnan_double(x.z), isnan_double(x.w)} }
+@(require_results) isnan_float2 :: proc "c" (x: float2) -> bool2 { return {isnan_float(x.x), isnan_float(x.y)} }
+@(require_results) isnan_float3 :: proc "c" (x: float3) -> bool3 { return {isnan_float(x.x), isnan_float(x.y), isnan_float(x.z)} }
+@(require_results) isnan_float4 :: proc "c" (x: float4) -> bool4 { return {isnan_float(x.x), isnan_float(x.y), isnan_float(x.z), isnan_float(x.w)} }
+@(require_results) isnan_double2 :: proc "c" (x: double2) -> bool2 { return {isnan_double(x.x), isnan_double(x.y)} }
+@(require_results) isnan_double3 :: proc "c" (x: double3) -> bool3 { return {isnan_double(x.x), isnan_double(x.y), isnan_double(x.z)} }
+@(require_results) isnan_double4 :: proc "c" (x: double4) -> bool4 { return {isnan_double(x.x), isnan_double(x.y), isnan_double(x.z), isnan_double(x.w)} }
// isnan returns true if the input value is the special case of Not-A-Number
isnan :: proc{
@@ -660,12 +660,12 @@ fmod :: proc{
fmod_double3,
fmod_double4,
}
-fmod_float2 :: proc "c" (x, y: float2) -> float2 { return {fmod(x.x, y.x), fmod(x.y, y.y)} }
-fmod_float3 :: proc "c" (x, y: float3) -> float3 { return {fmod(x.x, y.x), fmod(x.y, y.y), fmod(x.z, y.z)} }
-fmod_float4 :: proc "c" (x, y: float4) -> float4 { return {fmod(x.x, y.x), fmod(x.y, y.y), fmod(x.z, y.z), fmod(x.w, y.w)} }
-fmod_double2 :: proc "c" (x, y: double2) -> double2 { return {fmod(x.x, y.x), fmod(x.y, y.y)} }
-fmod_double3 :: proc "c" (x, y: double3) -> double3 { return {fmod(x.x, y.x), fmod(x.y, y.y), fmod(x.z, y.z)} }
-fmod_double4 :: proc "c" (x, y: double4) -> double4 { return {fmod(x.x, y.x), fmod(x.y, y.y), fmod(x.z, y.z), fmod(x.w, y.w)} }
+@(require_results) fmod_float2 :: proc "c" (x, y: float2) -> float2 { return {fmod(x.x, y.x), fmod(x.y, y.y)} }
+@(require_results) fmod_float3 :: proc "c" (x, y: float3) -> float3 { return {fmod(x.x, y.x), fmod(x.y, y.y), fmod(x.z, y.z)} }
+@(require_results) fmod_float4 :: proc "c" (x, y: float4) -> float4 { return {fmod(x.x, y.x), fmod(x.y, y.y), fmod(x.z, y.z), fmod(x.w, y.w)} }
+@(require_results) fmod_double2 :: proc "c" (x, y: double2) -> double2 { return {fmod(x.x, y.x), fmod(x.y, y.y)} }
+@(require_results) fmod_double3 :: proc "c" (x, y: double3) -> double3 { return {fmod(x.x, y.x), fmod(x.y, y.y), fmod(x.z, y.z)} }
+@(require_results) fmod_double4 :: proc "c" (x, y: double4) -> double4 { return {fmod(x.x, y.x), fmod(x.y, y.y), fmod(x.z, y.z), fmod(x.w, y.w)} }
frac :: proc{
@@ -678,12 +678,12 @@ frac :: proc{
frac_double3,
frac_double4,
}
-frac_float2 :: proc "c" (x: float2) -> float2 { return {frac(x.x), frac(x.y)} }
-frac_float3 :: proc "c" (x: float3) -> float3 { return {frac(x.x), frac(x.y), frac(x.z)} }
-frac_float4 :: proc "c" (x: float4) -> float4 { return {frac(x.x), frac(x.y), frac(x.z), frac(x.w)} }
-frac_double2 :: proc "c" (x: double2) -> double2 { return {frac(x.x), frac(x.y)} }
-frac_double3 :: proc "c" (x: double3) -> double3 { return {frac(x.x), frac(x.y), frac(x.z)} }
-frac_double4 :: proc "c" (x: double4) -> double4 { return {frac(x.x), frac(x.y), frac(x.z), frac(x.w)} }
+@(require_results) frac_float2 :: proc "c" (x: float2) -> float2 { return {frac(x.x), frac(x.y)} }
+@(require_results) frac_float3 :: proc "c" (x: float3) -> float3 { return {frac(x.x), frac(x.y), frac(x.z)} }
+@(require_results) frac_float4 :: proc "c" (x: float4) -> float4 { return {frac(x.x), frac(x.y), frac(x.z), frac(x.w)} }
+@(require_results) frac_double2 :: proc "c" (x: double2) -> double2 { return {frac(x.x), frac(x.y)} }
+@(require_results) frac_double3 :: proc "c" (x: double3) -> double3 { return {frac(x.x), frac(x.y), frac(x.z)} }
+@(require_results) frac_double4 :: proc "c" (x: double4) -> double4 { return {frac(x.x), frac(x.y), frac(x.z), frac(x.w)} }
@@ -697,14 +697,14 @@ radians :: proc{
radians_double3,
radians_double4,
}
-radians_float :: proc "c" (degrees: float) -> float { return degrees * TAU / 360.0 }
-radians_double :: proc "c" (degrees: double) -> double { return degrees * TAU / 360.0 }
-radians_float2 :: proc "c" (degrees: float2) -> float2 { return degrees * TAU / 360.0 }
-radians_float3 :: proc "c" (degrees: float3) -> float3 { return degrees * TAU / 360.0 }
-radians_float4 :: proc "c" (degrees: float4) -> float4 { return degrees * TAU / 360.0 }
-radians_double2 :: proc "c" (degrees: double2) -> double2 { return degrees * TAU / 360.0 }
-radians_double3 :: proc "c" (degrees: double3) -> double3 { return degrees * TAU / 360.0 }
-radians_double4 :: proc "c" (degrees: double4) -> double4 { return degrees * TAU / 360.0 }
+@(require_results) radians_float :: proc "c" (degrees: float) -> float { return degrees * TAU / 360.0 }
+@(require_results) radians_double :: proc "c" (degrees: double) -> double { return degrees * TAU / 360.0 }
+@(require_results) radians_float2 :: proc "c" (degrees: float2) -> float2 { return degrees * TAU / 360.0 }
+@(require_results) radians_float3 :: proc "c" (degrees: float3) -> float3 { return degrees * TAU / 360.0 }
+@(require_results) radians_float4 :: proc "c" (degrees: float4) -> float4 { return degrees * TAU / 360.0 }
+@(require_results) radians_double2 :: proc "c" (degrees: double2) -> double2 { return degrees * TAU / 360.0 }
+@(require_results) radians_double3 :: proc "c" (degrees: double3) -> double3 { return degrees * TAU / 360.0 }
+@(require_results) radians_double4 :: proc "c" (degrees: double4) -> double4 { return degrees * TAU / 360.0 }
degrees :: proc{
@@ -717,14 +717,14 @@ degrees :: proc{
degrees_double3,
degrees_double4,
}
-degrees_float :: proc "c" (radians: float) -> float { return radians * 360.0 / TAU }
-degrees_double :: proc "c" (radians: double) -> double { return radians * 360.0 / TAU }
-degrees_float2 :: proc "c" (radians: float2) -> float2 { return radians * 360.0 / TAU }
-degrees_float3 :: proc "c" (radians: float3) -> float3 { return radians * 360.0 / TAU }
-degrees_float4 :: proc "c" (radians: float4) -> float4 { return radians * 360.0 / TAU }
-degrees_double2 :: proc "c" (radians: double2) -> double2 { return radians * 360.0 / TAU }
-degrees_double3 :: proc "c" (radians: double3) -> double3 { return radians * 360.0 / TAU }
-degrees_double4 :: proc "c" (radians: double4) -> double4 { return radians * 360.0 / TAU }
+@(require_results) degrees_float :: proc "c" (radians: float) -> float { return radians * 360.0 / TAU }
+@(require_results) degrees_double :: proc "c" (radians: double) -> double { return radians * 360.0 / TAU }
+@(require_results) degrees_float2 :: proc "c" (radians: float2) -> float2 { return radians * 360.0 / TAU }
+@(require_results) degrees_float3 :: proc "c" (radians: float3) -> float3 { return radians * 360.0 / TAU }
+@(require_results) degrees_float4 :: proc "c" (radians: float4) -> float4 { return radians * 360.0 / TAU }
+@(require_results) degrees_double2 :: proc "c" (radians: double2) -> double2 { return radians * 360.0 / TAU }
+@(require_results) degrees_double3 :: proc "c" (radians: double3) -> double3 { return radians * 360.0 / TAU }
+@(require_results) degrees_double4 :: proc "c" (radians: double4) -> double4 { return radians * 360.0 / TAU }
min :: proc{
min_int,
@@ -744,22 +744,22 @@ min :: proc{
min_uint3,
min_uint4,
}
-min_int :: proc "c" (x, y: int) -> int { return builtin.min(x, y) }
-min_uint :: proc "c" (x, y: uint) -> uint { return builtin.min(x, y) }
-min_float :: proc "c" (x, y: float) -> float { return builtin.min(x, y) }
-min_double :: proc "c" (x, y: double) -> double { return builtin.min(x, y) }
-min_float2 :: proc "c" (x, y: float2) -> float2 { return {min(x.x, y.x), min(x.y, y.y)} }
-min_float3 :: proc "c" (x, y: float3) -> float3 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z)} }
-min_float4 :: proc "c" (x, y: float4) -> float4 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z), min(x.w, y.w)} }
-min_double2 :: proc "c" (x, y: double2) -> double2 { return {min(x.x, y.x), min(x.y, y.y)} }
-min_double3 :: proc "c" (x, y: double3) -> double3 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z)} }
-min_double4 :: proc "c" (x, y: double4) -> double4 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z), min(x.w, y.w)} }
-min_int2 :: proc "c" (x, y: int2) -> int2 { return {min(x.x, y.x), min(x.y, y.y)} }
-min_int3 :: proc "c" (x, y: int3) -> int3 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z)} }
-min_int4 :: proc "c" (x, y: int4) -> int4 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z), min(x.w, y.w)} }
-min_uint2 :: proc "c" (x, y: uint2) -> uint2 { return {min(x.x, y.x), min(x.y, y.y)} }
-min_uint3 :: proc "c" (x, y: uint3) -> uint3 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z)} }
-min_uint4 :: proc "c" (x, y: uint4) -> uint4 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z), min(x.w, y.w)} }
+@(require_results) min_int :: proc "c" (x, y: int) -> int { return builtin.min(x, y) }
+@(require_results) min_uint :: proc "c" (x, y: uint) -> uint { return builtin.min(x, y) }
+@(require_results) min_float :: proc "c" (x, y: float) -> float { return builtin.min(x, y) }
+@(require_results) min_double :: proc "c" (x, y: double) -> double { return builtin.min(x, y) }
+@(require_results) min_float2 :: proc "c" (x, y: float2) -> float2 { return {min(x.x, y.x), min(x.y, y.y)} }
+@(require_results) min_float3 :: proc "c" (x, y: float3) -> float3 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z)} }
+@(require_results) min_float4 :: proc "c" (x, y: float4) -> float4 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z), min(x.w, y.w)} }
+@(require_results) min_double2 :: proc "c" (x, y: double2) -> double2 { return {min(x.x, y.x), min(x.y, y.y)} }
+@(require_results) min_double3 :: proc "c" (x, y: double3) -> double3 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z)} }
+@(require_results) min_double4 :: proc "c" (x, y: double4) -> double4 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z), min(x.w, y.w)} }
+@(require_results) min_int2 :: proc "c" (x, y: int2) -> int2 { return {min(x.x, y.x), min(x.y, y.y)} }
+@(require_results) min_int3 :: proc "c" (x, y: int3) -> int3 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z)} }
+@(require_results) min_int4 :: proc "c" (x, y: int4) -> int4 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z), min(x.w, y.w)} }
+@(require_results) min_uint2 :: proc "c" (x, y: uint2) -> uint2 { return {min(x.x, y.x), min(x.y, y.y)} }
+@(require_results) min_uint3 :: proc "c" (x, y: uint3) -> uint3 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z)} }
+@(require_results) min_uint4 :: proc "c" (x, y: uint4) -> uint4 { return {min(x.x, y.x), min(x.y, y.y), min(x.z, y.z), min(x.w, y.w)} }
max :: proc{
@@ -780,22 +780,22 @@ max :: proc{
max_uint3,
max_uint4,
}
-max_int :: proc "c" (x, y: int) -> int { return builtin.max(x, y) }
-max_uint :: proc "c" (x, y: uint) -> uint { return builtin.max(x, y) }
-max_float :: proc "c" (x, y: float) -> float { return builtin.max(x, y) }
-max_double :: proc "c" (x, y: double) -> double { return builtin.max(x, y) }
-max_float2 :: proc "c" (x, y: float2) -> float2 { return {max(x.x, y.x), max(x.y, y.y)} }
-max_float3 :: proc "c" (x, y: float3) -> float3 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z)} }
-max_float4 :: proc "c" (x, y: float4) -> float4 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z), max(x.w, y.w)} }
-max_double2 :: proc "c" (x, y: double2) -> double2 { return {max(x.x, y.x), max(x.y, y.y)} }
-max_double3 :: proc "c" (x, y: double3) -> double3 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z)} }
-max_double4 :: proc "c" (x, y: double4) -> double4 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z), max(x.w, y.w)} }
-max_int2 :: proc "c" (x, y: int2) -> int2 { return {max(x.x, y.x), max(x.y, y.y)} }
-max_int3 :: proc "c" (x, y: int3) -> int3 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z)} }
-max_int4 :: proc "c" (x, y: int4) -> int4 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z), max(x.w, y.w)} }
-max_uint2 :: proc "c" (x, y: uint2) -> uint2 { return {max(x.x, y.x), max(x.y, y.y)} }
-max_uint3 :: proc "c" (x, y: uint3) -> uint3 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z)} }
-max_uint4 :: proc "c" (x, y: uint4) -> uint4 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z), max(x.w, y.w)} }
+@(require_results) max_int :: proc "c" (x, y: int) -> int { return builtin.max(x, y) }
+@(require_results) max_uint :: proc "c" (x, y: uint) -> uint { return builtin.max(x, y) }
+@(require_results) max_float :: proc "c" (x, y: float) -> float { return builtin.max(x, y) }
+@(require_results) max_double :: proc "c" (x, y: double) -> double { return builtin.max(x, y) }
+@(require_results) max_float2 :: proc "c" (x, y: float2) -> float2 { return {max(x.x, y.x), max(x.y, y.y)} }
+@(require_results) max_float3 :: proc "c" (x, y: float3) -> float3 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z)} }
+@(require_results) max_float4 :: proc "c" (x, y: float4) -> float4 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z), max(x.w, y.w)} }
+@(require_results) max_double2 :: proc "c" (x, y: double2) -> double2 { return {max(x.x, y.x), max(x.y, y.y)} }
+@(require_results) max_double3 :: proc "c" (x, y: double3) -> double3 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z)} }
+@(require_results) max_double4 :: proc "c" (x, y: double4) -> double4 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z), max(x.w, y.w)} }
+@(require_results) max_int2 :: proc "c" (x, y: int2) -> int2 { return {max(x.x, y.x), max(x.y, y.y)} }
+@(require_results) max_int3 :: proc "c" (x, y: int3) -> int3 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z)} }
+@(require_results) max_int4 :: proc "c" (x, y: int4) -> int4 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z), max(x.w, y.w)} }
+@(require_results) max_uint2 :: proc "c" (x, y: uint2) -> uint2 { return {max(x.x, y.x), max(x.y, y.y)} }
+@(require_results) max_uint3 :: proc "c" (x, y: uint3) -> uint3 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z)} }
+@(require_results) max_uint4 :: proc "c" (x, y: uint4) -> uint4 { return {max(x.x, y.x), max(x.y, y.y), max(x.z, y.z), max(x.w, y.w)} }
@@ -817,22 +817,22 @@ clamp :: proc{
clamp_uint3,
clamp_uint4,
}
-clamp_int :: proc "c" (x, y, z: int) -> int { return builtin.clamp(x, y, z) }
-clamp_uint :: proc "c" (x, y, z: uint) -> uint { return builtin.clamp(x, y, z) }
-clamp_float :: proc "c" (x, y, z: float) -> float { return builtin.clamp(x, y, z) }
-clamp_double :: proc "c" (x, y, z: double) -> double { return builtin.clamp(x, y, z) }
-clamp_float2 :: proc "c" (x, y, z: float2) -> float2 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y)} }
-clamp_float3 :: proc "c" (x, y, z: float3) -> float3 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z)} }
-clamp_float4 :: proc "c" (x, y, z: float4) -> float4 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z), clamp(x.w, y.w, z.w)} }
-clamp_double2 :: proc "c" (x, y, z: double2) -> double2 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y)} }
-clamp_double3 :: proc "c" (x, y, z: double3) -> double3 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z)} }
-clamp_double4 :: proc "c" (x, y, z: double4) -> double4 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z), clamp(x.w, y.w, z.w)} }
-clamp_int2 :: proc "c" (x, y, z: int2) -> int2 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y)} }
-clamp_int3 :: proc "c" (x, y, z: int3) -> int3 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z)} }
-clamp_int4 :: proc "c" (x, y, z: int4) -> int4 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z), clamp(x.w, y.w, z.w)} }
-clamp_uint2 :: proc "c" (x, y, z: uint2) -> uint2 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y)} }
-clamp_uint3 :: proc "c" (x, y, z: uint3) -> uint3 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z)} }
-clamp_uint4 :: proc "c" (x, y, z: uint4) -> uint4 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z), clamp(x.w, y.w, z.w)} }
+@(require_results) clamp_int :: proc "c" (x, y, z: int) -> int { return builtin.clamp(x, y, z) }
+@(require_results) clamp_uint :: proc "c" (x, y, z: uint) -> uint { return builtin.clamp(x, y, z) }
+@(require_results) clamp_float :: proc "c" (x, y, z: float) -> float { return builtin.clamp(x, y, z) }
+@(require_results) clamp_double :: proc "c" (x, y, z: double) -> double { return builtin.clamp(x, y, z) }
+@(require_results) clamp_float2 :: proc "c" (x, y, z: float2) -> float2 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y)} }
+@(require_results) clamp_float3 :: proc "c" (x, y, z: float3) -> float3 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z)} }
+@(require_results) clamp_float4 :: proc "c" (x, y, z: float4) -> float4 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z), clamp(x.w, y.w, z.w)} }
+@(require_results) clamp_double2 :: proc "c" (x, y, z: double2) -> double2 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y)} }
+@(require_results) clamp_double3 :: proc "c" (x, y, z: double3) -> double3 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z)} }
+@(require_results) clamp_double4 :: proc "c" (x, y, z: double4) -> double4 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z), clamp(x.w, y.w, z.w)} }
+@(require_results) clamp_int2 :: proc "c" (x, y, z: int2) -> int2 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y)} }
+@(require_results) clamp_int3 :: proc "c" (x, y, z: int3) -> int3 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z)} }
+@(require_results) clamp_int4 :: proc "c" (x, y, z: int4) -> int4 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z), clamp(x.w, y.w, z.w)} }
+@(require_results) clamp_uint2 :: proc "c" (x, y, z: uint2) -> uint2 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y)} }
+@(require_results) clamp_uint3 :: proc "c" (x, y, z: uint3) -> uint3 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z)} }
+@(require_results) clamp_uint4 :: proc "c" (x, y, z: uint4) -> uint4 { return {clamp(x.x, y.x, z.x), clamp(x.y, y.y, z.y), clamp(x.z, y.z, z.z), clamp(x.w, y.w, z.w)} }
saturate :: proc{
saturate_int,
@@ -852,22 +852,22 @@ saturate :: proc{
saturate_uint3,
saturate_uint4,
}
-saturate_int :: proc "c" (v: int) -> int { return builtin.clamp(v, 0, 1) }
-saturate_uint :: proc "c" (v: uint) -> uint { return builtin.clamp(v, 0, 1) }
-saturate_float :: proc "c" (v: float) -> float { return builtin.clamp(v, 0, 1) }
-saturate_double :: proc "c" (v: double) -> double { return builtin.clamp(v, 0, 1) }
-saturate_float2 :: proc "c" (v: float2) -> float2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
-saturate_float3 :: proc "c" (v: float3) -> float3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
-saturate_float4 :: proc "c" (v: float4) -> float4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
-saturate_double2 :: proc "c" (v: double2) -> double2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
-saturate_double3 :: proc "c" (v: double3) -> double3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
-saturate_double4 :: proc "c" (v: double4) -> double4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
-saturate_int2 :: proc "c" (v: int2) -> int2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
-saturate_int3 :: proc "c" (v: int3) -> int3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
-saturate_int4 :: proc "c" (v: int4) -> int4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
-saturate_uint2 :: proc "c" (v: uint2) -> uint2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
-saturate_uint3 :: proc "c" (v: uint3) -> uint3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
-saturate_uint4 :: proc "c" (v: uint4) -> uint4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
+@(require_results) saturate_int :: proc "c" (v: int) -> int { return builtin.clamp(v, 0, 1) }
+@(require_results) saturate_uint :: proc "c" (v: uint) -> uint { return builtin.clamp(v, 0, 1) }
+@(require_results) saturate_float :: proc "c" (v: float) -> float { return builtin.clamp(v, 0, 1) }
+@(require_results) saturate_double :: proc "c" (v: double) -> double { return builtin.clamp(v, 0, 1) }
+@(require_results) saturate_float2 :: proc "c" (v: float2) -> float2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
+@(require_results) saturate_float3 :: proc "c" (v: float3) -> float3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
+@(require_results) saturate_float4 :: proc "c" (v: float4) -> float4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
+@(require_results) saturate_double2 :: proc "c" (v: double2) -> double2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
+@(require_results) saturate_double3 :: proc "c" (v: double3) -> double3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
+@(require_results) saturate_double4 :: proc "c" (v: double4) -> double4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
+@(require_results) saturate_int2 :: proc "c" (v: int2) -> int2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
+@(require_results) saturate_int3 :: proc "c" (v: int3) -> int3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
+@(require_results) saturate_int4 :: proc "c" (v: int4) -> int4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
+@(require_results) saturate_uint2 :: proc "c" (v: uint2) -> uint2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} }
+@(require_results) saturate_uint3 :: proc "c" (v: uint3) -> uint3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} }
+@(require_results) saturate_uint4 :: proc "c" (v: uint4) -> uint4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} }
lerp :: proc{
@@ -880,14 +880,14 @@ lerp :: proc{
lerp_double3,
lerp_double4,
}
-lerp_float :: proc "c" (x, y, t: float) -> float { return x*(1-t) + y*t }
-lerp_double :: proc "c" (x, y, t: double) -> double { return x*(1-t) + y*t }
-lerp_float2 :: proc "c" (x, y, t: float2) -> float2 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y)} }
-lerp_float3 :: proc "c" (x, y, t: float3) -> float3 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y), lerp(x.z, y.z, t.z)} }
-lerp_float4 :: proc "c" (x, y, t: float4) -> float4 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, y.y), lerp(x.z, y.z, t.z), lerp(x.w, y.w, t.w)} }
-lerp_double2 :: proc "c" (x, y, t: double2) -> double2 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y)} }
-lerp_double3 :: proc "c" (x, y, t: double3) -> double3 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y), lerp(x.z, y.z, t.z)} }
-lerp_double4 :: proc "c" (x, y, t: double4) -> double4 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, y.y), lerp(x.z, y.z, t.z), lerp(x.w, y.w, t.w)} }
+@(require_results) lerp_float :: proc "c" (x, y, t: float) -> float { return x*(1-t) + y*t }
+@(require_results) lerp_double :: proc "c" (x, y, t: double) -> double { return x*(1-t) + y*t }
+@(require_results) lerp_float2 :: proc "c" (x, y, t: float2) -> float2 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y)} }
+@(require_results) lerp_float3 :: proc "c" (x, y, t: float3) -> float3 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y), lerp(x.z, y.z, t.z)} }
+@(require_results) lerp_float4 :: proc "c" (x, y, t: float4) -> float4 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, y.y), lerp(x.z, y.z, t.z), lerp(x.w, y.w, t.w)} }
+@(require_results) lerp_double2 :: proc "c" (x, y, t: double2) -> double2 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y)} }
+@(require_results) lerp_double3 :: proc "c" (x, y, t: double3) -> double3 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, t.y), lerp(x.z, y.z, t.z)} }
+@(require_results) lerp_double4 :: proc "c" (x, y, t: double4) -> double4 { return {lerp(x.x, y.x, t.x), lerp(x.y, y.y, y.y), lerp(x.z, y.z, t.z), lerp(x.w, y.w, t.w)} }
step :: proc{
@@ -900,14 +900,14 @@ step :: proc{
step_double3,
step_double4,
}
-step_float :: proc "c" (edge, x: float) -> float { return 0 if x < edge else 1 }
-step_double :: proc "c" (edge, x: double) -> double { return 0 if x < edge else 1 }
-step_float2 :: proc "c" (edge, x: float2) -> float2 { return {step(edge.x, x.x), step(edge.y, x.y)} }
-step_float3 :: proc "c" (edge, x: float3) -> float3 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z)} }
-step_float4 :: proc "c" (edge, x: float4) -> float4 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z), step(edge.w, x.w)} }
-step_double2 :: proc "c" (edge, x: double2) -> double2 { return {step(edge.x, x.x), step(edge.y, x.y)} }
-step_double3 :: proc "c" (edge, x: double3) -> double3 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z)} }
-step_double4 :: proc "c" (edge, x: double4) -> double4 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z), step(edge.w, x.w)} }
+@(require_results) step_float :: proc "c" (edge, x: float) -> float { return 0 if x < edge else 1 }
+@(require_results) step_double :: proc "c" (edge, x: double) -> double { return 0 if x < edge else 1 }
+@(require_results) step_float2 :: proc "c" (edge, x: float2) -> float2 { return {step(edge.x, x.x), step(edge.y, x.y)} }
+@(require_results) step_float3 :: proc "c" (edge, x: float3) -> float3 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z)} }
+@(require_results) step_float4 :: proc "c" (edge, x: float4) -> float4 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z), step(edge.w, x.w)} }
+@(require_results) step_double2 :: proc "c" (edge, x: double2) -> double2 { return {step(edge.x, x.x), step(edge.y, x.y)} }
+@(require_results) step_double3 :: proc "c" (edge, x: double3) -> double3 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z)} }
+@(require_results) step_double4 :: proc "c" (edge, x: double4) -> double4 { return {step(edge.x, x.x), step(edge.y, x.y), step(edge.z, x.z), step(edge.w, x.w)} }
smoothstep :: proc{
smoothstep_float,
@@ -919,20 +919,20 @@ smoothstep :: proc{
smoothstep_double3,
smoothstep_double4,
}
-smoothstep_float :: proc "c" (edge0, edge1, x: float) -> float {
+@(require_results) smoothstep_float :: proc "c" (edge0, edge1, x: float) -> float {
y := clamp(((x-edge0) / (edge1 - edge0)), 0, 1)
return y * y * (3 - 2*y)
}
-smoothstep_double :: proc "c" (edge0, edge1, x: double) -> double {
+@(require_results) smoothstep_double :: proc "c" (edge0, edge1, x: double) -> double {
y := clamp(((x-edge0) / (edge1 - edge0)), 0, 1)
return y * y * (3 - 2*y)
}
-smoothstep_float2 :: proc "c" (edge0, edge1, x: float2) -> float2 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y)} }
-smoothstep_float3 :: proc "c" (edge0, edge1, x: float3) -> float3 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z)} }
-smoothstep_float4 :: proc "c" (edge0, edge1, x: float4) -> float4 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z), smoothstep(edge0.w, edge1.w, x.w)} }
-smoothstep_double2 :: proc "c" (edge0, edge1, x: double2) -> double2 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y)} }
-smoothstep_double3 :: proc "c" (edge0, edge1, x: double3) -> double3 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z)} }
-smoothstep_double4 :: proc "c" (edge0, edge1, x: double4) -> double4 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z), smoothstep(edge0.w, edge1.w, x.w)} }
+@(require_results) smoothstep_float2 :: proc "c" (edge0, edge1, x: float2) -> float2 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y)} }
+@(require_results) smoothstep_float3 :: proc "c" (edge0, edge1, x: float3) -> float3 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z)} }
+@(require_results) smoothstep_float4 :: proc "c" (edge0, edge1, x: float4) -> float4 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z), smoothstep(edge0.w, edge1.w, x.w)} }
+@(require_results) smoothstep_double2 :: proc "c" (edge0, edge1, x: double2) -> double2 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y)} }
+@(require_results) smoothstep_double3 :: proc "c" (edge0, edge1, x: double3) -> double3 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z)} }
+@(require_results) smoothstep_double4 :: proc "c" (edge0, edge1, x: double4) -> double4 { return {smoothstep(edge0.x, edge1.x, x.x), smoothstep(edge0.y, edge1.y, x.y), smoothstep(edge0.z, edge1.z, x.z), smoothstep(edge0.w, edge1.w, x.w)} }
abs :: proc{
@@ -953,22 +953,22 @@ abs :: proc{
abs_uint3,
abs_uint4,
}
-abs_int :: proc "c" (x: int) -> int { return builtin.abs(x) }
-abs_uint :: proc "c" (x: uint) -> uint { return x }
-abs_float :: proc "c" (x: float) -> float { return builtin.abs(x) }
-abs_double :: proc "c" (x: double) -> double { return builtin.abs(x) }
-abs_float2 :: proc "c" (x: float2) -> float2 { return {abs(x.x), abs(x.y)} }
-abs_float3 :: proc "c" (x: float3) -> float3 { return {abs(x.x), abs(x.y), abs(x.z)} }
-abs_float4 :: proc "c" (x: float4) -> float4 { return {abs(x.x), abs(x.y), abs(x.z), abs(x.w)} }
-abs_double2 :: proc "c" (x: double2) -> double2 { return {abs(x.x), abs(x.y)} }
-abs_double3 :: proc "c" (x: double3) -> double3 { return {abs(x.x), abs(x.y), abs(x.z)} }
-abs_double4 :: proc "c" (x: double4) -> double4 { return {abs(x.x), abs(x.y), abs(x.z), abs(x.w)} }
-abs_int2 :: proc "c" (x: int2) -> int2 { return {abs(x.x), abs(x.y)} }
-abs_int3 :: proc "c" (x: int3) -> int3 { return {abs(x.x), abs(x.y), abs(x.z)} }
-abs_int4 :: proc "c" (x: int4) -> int4 { return {abs(x.x), abs(x.y), abs(x.z), abs(x.w)} }
-abs_uint2 :: proc "c" (x: uint2) -> uint2 { return x }
-abs_uint3 :: proc "c" (x: uint3) -> uint3 { return x }
-abs_uint4 :: proc "c" (x: uint4) -> uint4 { return x }
+@(require_results) abs_int :: proc "c" (x: int) -> int { return builtin.abs(x) }
+@(require_results) abs_uint :: proc "c" (x: uint) -> uint { return x }
+@(require_results) abs_float :: proc "c" (x: float) -> float { return builtin.abs(x) }
+@(require_results) abs_double :: proc "c" (x: double) -> double { return builtin.abs(x) }
+@(require_results) abs_float2 :: proc "c" (x: float2) -> float2 { return {abs(x.x), abs(x.y)} }
+@(require_results) abs_float3 :: proc "c" (x: float3) -> float3 { return {abs(x.x), abs(x.y), abs(x.z)} }
+@(require_results) abs_float4 :: proc "c" (x: float4) -> float4 { return {abs(x.x), abs(x.y), abs(x.z), abs(x.w)} }
+@(require_results) abs_double2 :: proc "c" (x: double2) -> double2 { return {abs(x.x), abs(x.y)} }
+@(require_results) abs_double3 :: proc "c" (x: double3) -> double3 { return {abs(x.x), abs(x.y), abs(x.z)} }
+@(require_results) abs_double4 :: proc "c" (x: double4) -> double4 { return {abs(x.x), abs(x.y), abs(x.z), abs(x.w)} }
+@(require_results) abs_int2 :: proc "c" (x: int2) -> int2 { return {abs(x.x), abs(x.y)} }
+@(require_results) abs_int3 :: proc "c" (x: int3) -> int3 { return {abs(x.x), abs(x.y), abs(x.z)} }
+@(require_results) abs_int4 :: proc "c" (x: int4) -> int4 { return {abs(x.x), abs(x.y), abs(x.z), abs(x.w)} }
+@(require_results) abs_uint2 :: proc "c" (x: uint2) -> uint2 { return x }
+@(require_results) abs_uint3 :: proc "c" (x: uint3) -> uint3 { return x }
+@(require_results) abs_uint4 :: proc "c" (x: uint4) -> uint4 { return x }
dot :: proc{
dot_int,
@@ -988,22 +988,22 @@ dot :: proc{
dot_uint3,
dot_uint4,
}
-dot_int :: proc "c" (a, b: int) -> int { return a*b }
-dot_uint :: proc "c" (a, b: uint) -> uint { return a*b }
-dot_float :: proc "c" (a, b: float) -> float { return a*b }
-dot_double :: proc "c" (a, b: double) -> double { return a*b }
-dot_float2 :: proc "c" (a, b: float2) -> float { return a.x*b.x + a.y*b.y }
-dot_float3 :: proc "c" (a, b: float3) -> float { return a.x*b.x + a.y*b.y + a.z*b.z }
-dot_float4 :: proc "c" (a, b: float4) -> float { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
-dot_double2 :: proc "c" (a, b: double2) -> double { return a.x*b.x + a.y*b.y }
-dot_double3 :: proc "c" (a, b: double3) -> double { return a.x*b.x + a.y*b.y + a.z*b.z }
-dot_double4 :: proc "c" (a, b: double4) -> double { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
-dot_int2 :: proc "c" (a, b: int2) -> int { return a.x*b.x + a.y*b.y }
-dot_int3 :: proc "c" (a, b: int3) -> int { return a.x*b.x + a.y*b.y + a.z*b.z }
-dot_int4 :: proc "c" (a, b: int4) -> int { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
-dot_uint2 :: proc "c" (a, b: uint2) -> uint { return a.x*b.x + a.y*b.y }
-dot_uint3 :: proc "c" (a, b: uint3) -> uint { return a.x*b.x + a.y*b.y + a.z*b.z }
-dot_uint4 :: proc "c" (a, b: uint4) -> uint { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
+@(require_results) dot_int :: proc "c" (a, b: int) -> int { return a*b }
+@(require_results) dot_uint :: proc "c" (a, b: uint) -> uint { return a*b }
+@(require_results) dot_float :: proc "c" (a, b: float) -> float { return a*b }
+@(require_results) dot_double :: proc "c" (a, b: double) -> double { return a*b }
+@(require_results) dot_float2 :: proc "c" (a, b: float2) -> float { return a.x*b.x + a.y*b.y }
+@(require_results) dot_float3 :: proc "c" (a, b: float3) -> float { return a.x*b.x + a.y*b.y + a.z*b.z }
+@(require_results) dot_float4 :: proc "c" (a, b: float4) -> float { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
+@(require_results) dot_double2 :: proc "c" (a, b: double2) -> double { return a.x*b.x + a.y*b.y }
+@(require_results) dot_double3 :: proc "c" (a, b: double3) -> double { return a.x*b.x + a.y*b.y + a.z*b.z }
+@(require_results) dot_double4 :: proc "c" (a, b: double4) -> double { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
+@(require_results) dot_int2 :: proc "c" (a, b: int2) -> int { return a.x*b.x + a.y*b.y }
+@(require_results) dot_int3 :: proc "c" (a, b: int3) -> int { return a.x*b.x + a.y*b.y + a.z*b.z }
+@(require_results) dot_int4 :: proc "c" (a, b: int4) -> int { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
+@(require_results) dot_uint2 :: proc "c" (a, b: uint2) -> uint { return a.x*b.x + a.y*b.y }
+@(require_results) dot_uint3 :: proc "c" (a, b: uint3) -> uint { return a.x*b.x + a.y*b.y + a.z*b.z }
+@(require_results) dot_uint4 :: proc "c" (a, b: uint4) -> uint { return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w }
length :: proc{
length_float,
@@ -1015,14 +1015,14 @@ length :: proc{
length_double3,
length_double4,
}
-length_float :: proc "c" (x: float) -> float { return builtin.abs(x) }
-length_double :: proc "c" (x: double) -> double { return builtin.abs(x) }
-length_float2 :: proc "c" (x: float2) -> float { return sqrt(x.x*x.x + x.y*x.y) }
-length_float3 :: proc "c" (x: float3) -> float { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z) }
-length_float4 :: proc "c" (x: float4) -> float { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z + x.w*x.w) }
-length_double2 :: proc "c" (x: double2) -> double { return sqrt(x.x*x.x + x.y*x.y) }
-length_double3 :: proc "c" (x: double3) -> double { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z) }
-length_double4 :: proc "c" (x: double4) -> double { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z + x.w*x.w) }
+@(require_results) length_float :: proc "c" (x: float) -> float { return builtin.abs(x) }
+@(require_results) length_double :: proc "c" (x: double) -> double { return builtin.abs(x) }
+@(require_results) length_float2 :: proc "c" (x: float2) -> float { return sqrt(x.x*x.x + x.y*x.y) }
+@(require_results) length_float3 :: proc "c" (x: float3) -> float { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z) }
+@(require_results) length_float4 :: proc "c" (x: float4) -> float { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z + x.w*x.w) }
+@(require_results) length_double2 :: proc "c" (x: double2) -> double { return sqrt(x.x*x.x + x.y*x.y) }
+@(require_results) length_double3 :: proc "c" (x: double3) -> double { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z) }
+@(require_results) length_double4 :: proc "c" (x: double4) -> double { return sqrt(x.x*x.x + x.y*x.y + x.z*x.z + x.w*x.w) }
distance :: proc{
@@ -1035,14 +1035,14 @@ distance :: proc{
distance_double3,
distance_double4,
}
-distance_float :: proc "c" (x, y: float) -> float { return length(y-x) }
-distance_double :: proc "c" (x, y: double) -> double { return length(y-x) }
-distance_float2 :: proc "c" (x, y: float2) -> float { return length(y-x) }
-distance_float3 :: proc "c" (x, y: float3) -> float { return length(y-x) }
-distance_float4 :: proc "c" (x, y: float4) -> float { return length(y-x) }
-distance_double2 :: proc "c" (x, y: double2) -> double { return length(y-x) }
-distance_double3 :: proc "c" (x, y: double3) -> double { return length(y-x) }
-distance_double4 :: proc "c" (x, y: double4) -> double { return length(y-x) }
+@(require_results) distance_float :: proc "c" (x, y: float) -> float { return length(y-x) }
+@(require_results) distance_double :: proc "c" (x, y: double) -> double { return length(y-x) }
+@(require_results) distance_float2 :: proc "c" (x, y: float2) -> float { return length(y-x) }
+@(require_results) distance_float3 :: proc "c" (x, y: float3) -> float { return length(y-x) }
+@(require_results) distance_float4 :: proc "c" (x, y: float4) -> float { return length(y-x) }
+@(require_results) distance_double2 :: proc "c" (x, y: double2) -> double { return length(y-x) }
+@(require_results) distance_double3 :: proc "c" (x, y: double3) -> double { return length(y-x) }
+@(require_results) distance_double4 :: proc "c" (x, y: double4) -> double { return length(y-x) }
cross :: proc{
@@ -1051,19 +1051,19 @@ cross :: proc{
cross_int3,
}
-cross_float3 :: proc "c" (a, b: float3) -> (c: float3) {
+@(require_results) cross_float3 :: proc "c" (a, b: float3) -> (c: float3) {
c.x = a.y*b.z - b.y*a.z
c.y = a.z*b.x - b.z*a.x
c.z = a.x*b.y - b.x*a.y
return
}
-cross_double3 :: proc "c" (a, b: double3) -> (c: double3) {
+@(require_results) cross_double3 :: proc "c" (a, b: double3) -> (c: double3) {
c.x = a.y*b.z - b.y*a.z
c.y = a.z*b.x - b.z*a.x
c.z = a.x*b.y - b.x*a.y
return
}
-cross_int3 :: proc "c" (a, b: int3) -> (c: int3) {
+@(require_results) cross_int3 :: proc "c" (a, b: int3) -> (c: int3) {
c.x = a.y*b.z - b.y*a.z
c.y = a.z*b.x - b.z*a.x
c.z = a.x*b.y - b.x*a.y
@@ -1080,14 +1080,14 @@ normalize :: proc{
normalize_double3,
normalize_double4,
}
-normalize_float :: proc "c" (x: float) -> float { return 1.0 }
-normalize_double :: proc "c" (x: double) -> double { return 1.0 }
-normalize_float2 :: proc "c" (x: float2) -> float2 { return x / length(x) }
-normalize_float3 :: proc "c" (x: float3) -> float3 { return x / length(x) }
-normalize_float4 :: proc "c" (x: float4) -> float4 { return x / length(x) }
-normalize_double2 :: proc "c" (x: double2) -> double2 { return x / length(x) }
-normalize_double3 :: proc "c" (x: double3) -> double3 { return x / length(x) }
-normalize_double4 :: proc "c" (x: double4) -> double4 { return x / length(x) }
+@(require_results) normalize_float :: proc "c" (x: float) -> float { return 1.0 }
+@(require_results) normalize_double :: proc "c" (x: double) -> double { return 1.0 }
+@(require_results) normalize_float2 :: proc "c" (x: float2) -> float2 { return x / length(x) }
+@(require_results) normalize_float3 :: proc "c" (x: float3) -> float3 { return x / length(x) }
+@(require_results) normalize_float4 :: proc "c" (x: float4) -> float4 { return x / length(x) }
+@(require_results) normalize_double2 :: proc "c" (x: double2) -> double2 { return x / length(x) }
+@(require_results) normalize_double3 :: proc "c" (x: double3) -> double3 { return x / length(x) }
+@(require_results) normalize_double4 :: proc "c" (x: double4) -> double4 { return x / length(x) }
faceforward :: proc{
@@ -1100,14 +1100,14 @@ faceforward :: proc{
faceforward_double3,
faceforward_double4,
}
-faceforward_float :: proc "c" (N, I, Nref: float) -> float { return N if dot(I, Nref) < 0 else -N }
-faceforward_double :: proc "c" (N, I, Nref: double) -> double { return N if dot(I, Nref) < 0 else -N }
-faceforward_float2 :: proc "c" (N, I, Nref: float2) -> float2 { return N if dot(I, Nref) < 0 else -N }
-faceforward_float3 :: proc "c" (N, I, Nref: float3) -> float3 { return N if dot(I, Nref) < 0 else -N }
-faceforward_float4 :: proc "c" (N, I, Nref: float4) -> float4 { return N if dot(I, Nref) < 0 else -N }
-faceforward_double2 :: proc "c" (N, I, Nref: double2) -> double2 { return N if dot(I, Nref) < 0 else -N }
-faceforward_double3 :: proc "c" (N, I, Nref: double3) -> double3 { return N if dot(I, Nref) < 0 else -N }
-faceforward_double4 :: proc "c" (N, I, Nref: double4) -> double4 { return N if dot(I, Nref) < 0 else -N }
+@(require_results) faceforward_float :: proc "c" (N, I, Nref: float) -> float { return N if dot(I, Nref) < 0 else -N }
+@(require_results) faceforward_double :: proc "c" (N, I, Nref: double) -> double { return N if dot(I, Nref) < 0 else -N }
+@(require_results) faceforward_float2 :: proc "c" (N, I, Nref: float2) -> float2 { return N if dot(I, Nref) < 0 else -N }
+@(require_results) faceforward_float3 :: proc "c" (N, I, Nref: float3) -> float3 { return N if dot(I, Nref) < 0 else -N }
+@(require_results) faceforward_float4 :: proc "c" (N, I, Nref: float4) -> float4 { return N if dot(I, Nref) < 0 else -N }
+@(require_results) faceforward_double2 :: proc "c" (N, I, Nref: double2) -> double2 { return N if dot(I, Nref) < 0 else -N }
+@(require_results) faceforward_double3 :: proc "c" (N, I, Nref: double3) -> double3 { return N if dot(I, Nref) < 0 else -N }
+@(require_results) faceforward_double4 :: proc "c" (N, I, Nref: double4) -> double4 { return N if dot(I, Nref) < 0 else -N }
reflect :: proc{
@@ -1120,14 +1120,14 @@ reflect :: proc{
reflect_double3,
reflect_double4,
}
-reflect_float :: proc "c" (I, N: float) -> float { return I - 2*N*dot(N, I) }
-reflect_double :: proc "c" (I, N: double) -> double { return I - 2*N*dot(N, I) }
-reflect_float2 :: proc "c" (I, N: float2) -> float2 { return I - 2*N*dot(N, I) }
-reflect_float3 :: proc "c" (I, N: float3) -> float3 { return I - 2*N*dot(N, I) }
-reflect_float4 :: proc "c" (I, N: float4) -> float4 { return I - 2*N*dot(N, I) }
-reflect_double2 :: proc "c" (I, N: double2) -> double2 { return I - 2*N*dot(N, I) }
-reflect_double3 :: proc "c" (I, N: double3) -> double3 { return I - 2*N*dot(N, I) }
-reflect_double4 :: proc "c" (I, N: double4) -> double4 { return I - 2*N*dot(N, I) }
+@(require_results) reflect_float :: proc "c" (I, N: float) -> float { return I - 2*N*dot(N, I) }
+@(require_results) reflect_double :: proc "c" (I, N: double) -> double { return I - 2*N*dot(N, I) }
+@(require_results) reflect_float2 :: proc "c" (I, N: float2) -> float2 { return I - 2*N*dot(N, I) }
+@(require_results) reflect_float3 :: proc "c" (I, N: float3) -> float3 { return I - 2*N*dot(N, I) }
+@(require_results) reflect_float4 :: proc "c" (I, N: float4) -> float4 { return I - 2*N*dot(N, I) }
+@(require_results) reflect_double2 :: proc "c" (I, N: double2) -> double2 { return I - 2*N*dot(N, I) }
+@(require_results) reflect_double3 :: proc "c" (I, N: double3) -> double3 { return I - 2*N*dot(N, I) }
+@(require_results) reflect_double4 :: proc "c" (I, N: double4) -> double4 { return I - 2*N*dot(N, I) }
@@ -1142,49 +1142,57 @@ refract :: proc{
refract_double3,
refract_double4,
}
-refract_float :: proc "c" (i, n, eta: float) -> float {
+@(require_results)
+refract_float :: proc "c" (i, n, eta: float) -> float {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
return t * float(int(cost2 > 0))
}
-refract_double :: proc "c" (i, n, eta: double) -> double {
+@(require_results)
+refract_double :: proc "c" (i, n, eta: double) -> double {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
return t * double(int(cost2 > 0))
}
-refract_float2 :: proc "c" (i, n, eta: float2) -> float2 {
+@(require_results)
+refract_float2 :: proc "c" (i, n, eta: float2) -> float2 {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
return t * float2{float(int(cost2.x > 0)), float(int(cost2.y > 0))}
}
-refract_float3 :: proc "c" (i, n, eta: float3) -> float3 {
+@(require_results)
+refract_float3 :: proc "c" (i, n, eta: float3) -> float3 {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
return t * float3{float(int(cost2.x > 0)), float(int(cost2.y > 0)), float(int(cost2.z > 0))}
}
-refract_float4 :: proc "c" (i, n, eta: float4) -> float4 {
+@(require_results)
+refract_float4 :: proc "c" (i, n, eta: float4) -> float4 {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
return t * float4{float(int(cost2.x > 0)), float(int(cost2.y > 0)), float(int(cost2.z > 0)), float(int(cost2.w > 0))}
}
-refract_double2 :: proc "c" (i, n, eta: double2) -> double2 {
+@(require_results)
+refract_double2 :: proc "c" (i, n, eta: double2) -> double2 {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
return t * double2{double(int(cost2.x > 0)), double(int(cost2.y > 0))}
}
-refract_double3 :: proc "c" (i, n, eta: double3) -> double3 {
+@(require_results)
+refract_double3 :: proc "c" (i, n, eta: double3) -> double3 {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
return t * double3{double(int(cost2.x > 0)), double(int(cost2.y > 0)), double(int(cost2.z > 0))}
}
-refract_double4 :: proc "c" (i, n, eta: double4) -> double4 {
+@(require_results)
+refract_double4 :: proc "c" (i, n, eta: double4) -> double4 {
cosi := dot(-i, n)
cost2 := 1 - eta*eta*(1 - cosi*cosi)
t := eta*i + ((eta*cosi - sqrt(abs(cost2))) * n)
@@ -1196,18 +1204,18 @@ scalarTripleProduct :: proc{
scalarTripleProduct_double3,
scalarTripleProduct_int3,
}
-scalarTripleProduct_float3 :: proc "c" (a, b, c: float3) -> float { return dot(a, cross(b, c)) }
-scalarTripleProduct_double3 :: proc "c" (a, b, c: double3) -> double { return dot(a, cross(b, c)) }
-scalarTripleProduct_int3 :: proc "c" (a, b, c: int3) -> int { return dot(a, cross(b, c)) }
+@(require_results) scalarTripleProduct_float3 :: proc "c" (a, b, c: float3) -> float { return dot(a, cross(b, c)) }
+@(require_results) scalarTripleProduct_double3 :: proc "c" (a, b, c: double3) -> double { return dot(a, cross(b, c)) }
+@(require_results) scalarTripleProduct_int3 :: proc "c" (a, b, c: int3) -> int { return dot(a, cross(b, c)) }
vectorTripleProduct :: proc {
vectorTripleProduct_float3,
vectorTripleProduct_double3,
vectorTripleProduct_int3,
}
-vectorTripleProduct_float3 :: proc "c" (a, b, c: float3) -> float3 { return cross(a, cross(b, c)) }
-vectorTripleProduct_double3 :: proc "c" (a, b, c: double3) -> double3 { return cross(a, cross(b, c)) }
-vectorTripleProduct_int3 :: proc "c" (a, b, c: int3) -> int3 { return cross(a, cross(b, c)) }
+@(require_results) vectorTripleProduct_float3 :: proc "c" (a, b, c: float3) -> float3 { return cross(a, cross(b, c)) }
+@(require_results) vectorTripleProduct_double3 :: proc "c" (a, b, c: double3) -> double3 { return cross(a, cross(b, c)) }
+@(require_results) vectorTripleProduct_int3 :: proc "c" (a, b, c: int3) -> int3 { return cross(a, cross(b, c)) }
// Vector Relational Procedures
@@ -1230,22 +1238,22 @@ lessThan :: proc{
lessThan_int4,
lessThan_uint4,
}
-lessThan_float :: proc "c" (a, b: float) -> bool { return a < b }
-lessThan_double :: proc "c" (a, b: double) -> bool { return a < b }
-lessThan_int :: proc "c" (a, b: int) -> bool { return a < b }
-lessThan_uint :: proc "c" (a, b: uint) -> bool { return a < b }
-lessThan_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x < b.x, a.y < b.y} }
-lessThan_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x < b.x, a.y < b.y} }
-lessThan_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x < b.x, a.y < b.y} }
-lessThan_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x < b.x, a.y < b.y} }
-lessThan_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
-lessThan_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
-lessThan_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
-lessThan_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
-lessThan_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
-lessThan_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
-lessThan_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
-lessThan_uint4 :: proc "c" (a, b: uint4) -> bool4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
+@(require_results) lessThan_float :: proc "c" (a, b: float) -> bool { return a < b }
+@(require_results) lessThan_double :: proc "c" (a, b: double) -> bool { return a < b }
+@(require_results) lessThan_int :: proc "c" (a, b: int) -> bool { return a < b }
+@(require_results) lessThan_uint :: proc "c" (a, b: uint) -> bool { return a < b }
+@(require_results) lessThan_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x < b.x, a.y < b.y} }
+@(require_results) lessThan_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x < b.x, a.y < b.y} }
+@(require_results) lessThan_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x < b.x, a.y < b.y} }
+@(require_results) lessThan_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x < b.x, a.y < b.y} }
+@(require_results) lessThan_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
+@(require_results) lessThan_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
+@(require_results) lessThan_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
+@(require_results) lessThan_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x < b.x, a.y < b.y, a.z < b.z} }
+@(require_results) lessThan_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
+@(require_results) lessThan_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
+@(require_results) lessThan_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
+@(require_results) lessThan_uint4 :: proc "c" (a, b: uint4) -> bool4 { return {a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w} }
lessThanEqual :: proc{
@@ -1266,22 +1274,22 @@ lessThanEqual :: proc{
lessThanEqual_int4,
lessThanEqual_uint4,
}
-lessThanEqual_float :: proc "c" (a, b: float) -> bool { return a <= b }
-lessThanEqual_double :: proc "c" (a, b: double) -> bool { return a <= b }
-lessThanEqual_int :: proc "c" (a, b: int) -> bool { return a <= b }
-lessThanEqual_uint :: proc "c" (a, b: uint) -> bool { return a <= b }
-lessThanEqual_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x <= b.x, a.y <= b.y} }
-lessThanEqual_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x <= b.x, a.y <= b.y} }
-lessThanEqual_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x <= b.x, a.y <= b.y} }
-lessThanEqual_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x <= b.x, a.y <= b.y} }
-lessThanEqual_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
-lessThanEqual_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
-lessThanEqual_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
-lessThanEqual_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
-lessThanEqual_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
-lessThanEqual_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
-lessThanEqual_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
-lessThanEqual_uint4 :: proc "c" (a, b: uint4) -> bool4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
+@(require_results) lessThanEqual_float :: proc "c" (a, b: float) -> bool { return a <= b }
+@(require_results) lessThanEqual_double :: proc "c" (a, b: double) -> bool { return a <= b }
+@(require_results) lessThanEqual_int :: proc "c" (a, b: int) -> bool { return a <= b }
+@(require_results) lessThanEqual_uint :: proc "c" (a, b: uint) -> bool { return a <= b }
+@(require_results) lessThanEqual_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x <= b.x, a.y <= b.y} }
+@(require_results) lessThanEqual_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x <= b.x, a.y <= b.y} }
+@(require_results) lessThanEqual_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x <= b.x, a.y <= b.y} }
+@(require_results) lessThanEqual_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x <= b.x, a.y <= b.y} }
+@(require_results) lessThanEqual_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
+@(require_results) lessThanEqual_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
+@(require_results) lessThanEqual_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
+@(require_results) lessThanEqual_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z} }
+@(require_results) lessThanEqual_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
+@(require_results) lessThanEqual_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
+@(require_results) lessThanEqual_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
+@(require_results) lessThanEqual_uint4 :: proc "c" (a, b: uint4) -> bool4 { return {a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w} }
greaterThan :: proc{
@@ -1302,22 +1310,22 @@ greaterThan :: proc{
greaterThan_int4,
greaterThan_uint4,
}
-greaterThan_float :: proc "c" (a, b: float) -> bool { return a > b }
-greaterThan_double :: proc "c" (a, b: double) -> bool { return a > b }
-greaterThan_int :: proc "c" (a, b: int) -> bool { return a > b }
-greaterThan_uint :: proc "c" (a, b: uint) -> bool { return a > b }
-greaterThan_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x > b.x, a.y > b.y} }
-greaterThan_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x > b.x, a.y > b.y} }
-greaterThan_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x > b.x, a.y > b.y} }
-greaterThan_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x > b.x, a.y > b.y} }
-greaterThan_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
-greaterThan_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
-greaterThan_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
-greaterThan_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
-greaterThan_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
-greaterThan_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
-greaterThan_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
-greaterThan_uint4 :: proc "c" (a, b: uint4) -> bool4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
+@(require_results) greaterThan_float :: proc "c" (a, b: float) -> bool { return a > b }
+@(require_results) greaterThan_double :: proc "c" (a, b: double) -> bool { return a > b }
+@(require_results) greaterThan_int :: proc "c" (a, b: int) -> bool { return a > b }
+@(require_results) greaterThan_uint :: proc "c" (a, b: uint) -> bool { return a > b }
+@(require_results) greaterThan_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x > b.x, a.y > b.y} }
+@(require_results) greaterThan_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x > b.x, a.y > b.y} }
+@(require_results) greaterThan_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x > b.x, a.y > b.y} }
+@(require_results) greaterThan_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x > b.x, a.y > b.y} }
+@(require_results) greaterThan_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
+@(require_results) greaterThan_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
+@(require_results) greaterThan_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
+@(require_results) greaterThan_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x > b.x, a.y > b.y, a.z > b.z} }
+@(require_results) greaterThan_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
+@(require_results) greaterThan_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
+@(require_results) greaterThan_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
+@(require_results) greaterThan_uint4 :: proc "c" (a, b: uint4) -> bool4 { return {a.x > b.x, a.y > b.y, a.z > b.z, a.w > b.w} }
greaterThanEqual :: proc{
@@ -1338,22 +1346,22 @@ greaterThanEqual :: proc{
greaterThanEqual_int4,
greaterThanEqual_uint4,
}
-greaterThanEqual_float :: proc "c" (a, b: float) -> bool { return a >= b }
-greaterThanEqual_double :: proc "c" (a, b: double) -> bool { return a >= b }
-greaterThanEqual_int :: proc "c" (a, b: int) -> bool { return a >= b }
-greaterThanEqual_uint :: proc "c" (a, b: uint) -> bool { return a >= b }
-greaterThanEqual_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x >= b.x, a.y >= b.y} }
-greaterThanEqual_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x >= b.x, a.y >= b.y} }
-greaterThanEqual_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x >= b.x, a.y >= b.y} }
-greaterThanEqual_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x >= b.x, a.y >= b.y} }
-greaterThanEqual_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
-greaterThanEqual_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
-greaterThanEqual_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
-greaterThanEqual_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
-greaterThanEqual_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
-greaterThanEqual_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
-greaterThanEqual_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
-greaterThanEqual_uint4 :: proc "c" (a, b: uint4) -> bool4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
+@(require_results) greaterThanEqual_float :: proc "c" (a, b: float) -> bool { return a >= b }
+@(require_results) greaterThanEqual_double :: proc "c" (a, b: double) -> bool { return a >= b }
+@(require_results) greaterThanEqual_int :: proc "c" (a, b: int) -> bool { return a >= b }
+@(require_results) greaterThanEqual_uint :: proc "c" (a, b: uint) -> bool { return a >= b }
+@(require_results) greaterThanEqual_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x >= b.x, a.y >= b.y} }
+@(require_results) greaterThanEqual_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x >= b.x, a.y >= b.y} }
+@(require_results) greaterThanEqual_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x >= b.x, a.y >= b.y} }
+@(require_results) greaterThanEqual_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x >= b.x, a.y >= b.y} }
+@(require_results) greaterThanEqual_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
+@(require_results) greaterThanEqual_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
+@(require_results) greaterThanEqual_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
+@(require_results) greaterThanEqual_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z} }
+@(require_results) greaterThanEqual_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
+@(require_results) greaterThanEqual_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
+@(require_results) greaterThanEqual_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
+@(require_results) greaterThanEqual_uint4 :: proc "c" (a, b: uint4) -> bool4 { return {a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w} }
equal :: proc{
@@ -1374,22 +1382,22 @@ equal :: proc{
equal_int4,
equal_uint4,
}
-equal_float :: proc "c" (a, b: float) -> bool { return a == b }
-equal_double :: proc "c" (a, b: double) -> bool { return a == b }
-equal_int :: proc "c" (a, b: int) -> bool { return a == b }
-equal_uint :: proc "c" (a, b: uint) -> bool { return a == b }
-equal_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x == b.x, a.y == b.y} }
-equal_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x == b.x, a.y == b.y} }
-equal_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x == b.x, a.y == b.y} }
-equal_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x == b.x, a.y == b.y} }
-equal_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
-equal_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
-equal_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
-equal_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
-equal_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
-equal_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
-equal_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
-equal_uint4 :: proc "c" (a, b: uint4) -> bool4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
+@(require_results) equal_float :: proc "c" (a, b: float) -> bool { return a == b }
+@(require_results) equal_double :: proc "c" (a, b: double) -> bool { return a == b }
+@(require_results) equal_int :: proc "c" (a, b: int) -> bool { return a == b }
+@(require_results) equal_uint :: proc "c" (a, b: uint) -> bool { return a == b }
+@(require_results) equal_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x == b.x, a.y == b.y} }
+@(require_results) equal_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x == b.x, a.y == b.y} }
+@(require_results) equal_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x == b.x, a.y == b.y} }
+@(require_results) equal_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x == b.x, a.y == b.y} }
+@(require_results) equal_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
+@(require_results) equal_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
+@(require_results) equal_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
+@(require_results) equal_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x == b.x, a.y == b.y, a.z == b.z} }
+@(require_results) equal_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
+@(require_results) equal_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
+@(require_results) equal_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
+@(require_results) equal_uint4 :: proc "c" (a, b: uint4) -> bool4 { return {a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w} }
notEqual :: proc{
notEqual_float,
@@ -1409,22 +1417,22 @@ notEqual :: proc{
notEqual_int4,
notEqual_uint4,
}
-notEqual_float :: proc "c" (a, b: float) -> bool { return a != b }
-notEqual_double :: proc "c" (a, b: double) -> bool { return a != b }
-notEqual_int :: proc "c" (a, b: int) -> bool { return a != b }
-notEqual_uint :: proc "c" (a, b: uint) -> bool { return a != b }
-notEqual_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x != b.x, a.y != b.y} }
-notEqual_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x != b.x, a.y != b.y} }
-notEqual_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x != b.x, a.y != b.y} }
-notEqual_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x != b.x, a.y != b.y} }
-notEqual_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
-notEqual_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
-notEqual_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
-notEqual_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
-notEqual_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
-notEqual_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
-notEqual_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
-notEqual_uint4 :: proc "c" (a, b: uint4) -> bool4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
+@(require_results) notEqual_float :: proc "c" (a, b: float) -> bool { return a != b }
+@(require_results) notEqual_double :: proc "c" (a, b: double) -> bool { return a != b }
+@(require_results) notEqual_int :: proc "c" (a, b: int) -> bool { return a != b }
+@(require_results) notEqual_uint :: proc "c" (a, b: uint) -> bool { return a != b }
+@(require_results) notEqual_float2 :: proc "c" (a, b: float2) -> bool2 { return {a.x != b.x, a.y != b.y} }
+@(require_results) notEqual_double2 :: proc "c" (a, b: double2) -> bool2 { return {a.x != b.x, a.y != b.y} }
+@(require_results) notEqual_int2 :: proc "c" (a, b: int2) -> bool2 { return {a.x != b.x, a.y != b.y} }
+@(require_results) notEqual_uint2 :: proc "c" (a, b: uint2) -> bool2 { return {a.x != b.x, a.y != b.y} }
+@(require_results) notEqual_float3 :: proc "c" (a, b: float3) -> bool3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
+@(require_results) notEqual_double3 :: proc "c" (a, b: double3) -> bool3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
+@(require_results) notEqual_int3 :: proc "c" (a, b: int3) -> bool3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
+@(require_results) notEqual_uint3 :: proc "c" (a, b: uint3) -> bool3 { return {a.x != b.x, a.y != b.y, a.z != b.z} }
+@(require_results) notEqual_float4 :: proc "c" (a, b: float4) -> bool4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
+@(require_results) notEqual_double4 :: proc "c" (a, b: double4) -> bool4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
+@(require_results) notEqual_int4 :: proc "c" (a, b: int4) -> bool4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
+@(require_results) notEqual_uint4 :: proc "c" (a, b: uint4) -> bool4 { return {a.x != b.x, a.y != b.y, a.z != b.z, a.w != b.w} }
any :: proc{
@@ -1433,10 +1441,10 @@ any :: proc{
any_bool3,
any_bool4,
}
-any_bool :: proc "c" (v: bool) -> bool { return v }
-any_bool2 :: proc "c" (v: bool2) -> bool { return v.x || v.y }
-any_bool3 :: proc "c" (v: bool3) -> bool { return v.x || v.y || v.z }
-any_bool4 :: proc "c" (v: bool4) -> bool { return v.x || v.y || v.z || v.w }
+@(require_results) any_bool :: proc "c" (v: bool) -> bool { return v }
+@(require_results) any_bool2 :: proc "c" (v: bool2) -> bool { return v.x || v.y }
+@(require_results) any_bool3 :: proc "c" (v: bool3) -> bool { return v.x || v.y || v.z }
+@(require_results) any_bool4 :: proc "c" (v: bool4) -> bool { return v.x || v.y || v.z || v.w }
all :: proc{
all_bool,
@@ -1444,10 +1452,10 @@ all :: proc{
all_bool3,
all_bool4,
}
-all_bool :: proc "c" (v: bool) -> bool { return v }
-all_bool2 :: proc "c" (v: bool2) -> bool { return v.x && v.y }
-all_bool3 :: proc "c" (v: bool3) -> bool { return v.x && v.y && v.z }
-all_bool4 :: proc "c" (v: bool4) -> bool { return v.x && v.y && v.z && v.w }
+@(require_results) all_bool :: proc "c" (v: bool) -> bool { return v }
+@(require_results) all_bool2 :: proc "c" (v: bool2) -> bool { return v.x && v.y }
+@(require_results) all_bool3 :: proc "c" (v: bool3) -> bool { return v.x && v.y && v.z }
+@(require_results) all_bool4 :: proc "c" (v: bool4) -> bool { return v.x && v.y && v.z && v.w }
not :: proc{
not_bool,
@@ -1455,22 +1463,22 @@ not :: proc{
not_bool3,
not_bool4,
}
-not_bool :: proc "c" (v: bool) -> bool { return !v }
-not_bool2 :: proc "c" (v: bool2) -> bool2 { return {!v.x, !v.y} }
-not_bool3 :: proc "c" (v: bool3) -> bool3 { return {!v.x, !v.y, !v.z} }
-not_bool4 :: proc "c" (v: bool4) -> bool4 { return {!v.x, !v.y, !v.z, !v.w} }
+@(require_results) not_bool :: proc "c" (v: bool) -> bool { return !v }
+@(require_results) not_bool2 :: proc "c" (v: bool2) -> bool2 { return {!v.x, !v.y} }
+@(require_results) not_bool3 :: proc "c" (v: bool3) -> bool3 { return {!v.x, !v.y, !v.z} }
+@(require_results) not_bool4 :: proc "c" (v: bool4) -> bool4 { return {!v.x, !v.y, !v.z, !v.w} }
-inverse_float1x1 :: proc "c" (m: float1x1) -> float1x1 { return builtin.inverse(m) }
-inverse_float2x2 :: proc "c" (m: float2x2) -> float2x2 { return builtin.inverse(m) }
-inverse_float3x3 :: proc "c" (m: float3x3) -> float3x3 { return builtin.inverse(m) }
-inverse_float4x4 :: proc "c" (m: float4x4) -> float4x4 { return builtin.inverse(m) }
-inverse_double1x1 :: proc "c" (m: double1x1) -> double1x1 { return builtin.inverse(m) }
-inverse_double2x2 :: proc "c" (m: double2x2) -> double2x2 { return builtin.inverse(m) }
-inverse_double3x3 :: proc "c" (m: double3x3) -> double3x3 { return builtin.inverse(m) }
-inverse_double4x4 :: proc "c" (m: double4x4) -> double4x4 { return builtin.inverse(m) }
+@(require_results) inverse_float1x1 :: proc "c" (m: float1x1) -> float1x1 { return builtin.inverse(m) }
+@(require_results) inverse_float2x2 :: proc "c" (m: float2x2) -> float2x2 { return builtin.inverse(m) }
+@(require_results) inverse_float3x3 :: proc "c" (m: float3x3) -> float3x3 { return builtin.inverse(m) }
+@(require_results) inverse_float4x4 :: proc "c" (m: float4x4) -> float4x4 { return builtin.inverse(m) }
+@(require_results) inverse_double1x1 :: proc "c" (m: double1x1) -> double1x1 { return builtin.inverse(m) }
+@(require_results) inverse_double2x2 :: proc "c" (m: double2x2) -> double2x2 { return builtin.inverse(m) }
+@(require_results) inverse_double3x3 :: proc "c" (m: double3x3) -> double3x3 { return builtin.inverse(m) }
+@(require_results) inverse_double4x4 :: proc "c" (m: double4x4) -> double4x4 { return builtin.inverse(m) }
inverse :: proc{
inverse_float1x1,
@@ -1544,57 +1552,57 @@ asfloat :: proc{
asfloat_double3,
asfloat_double4,
}
-asfloat_float :: proc "c" (v: float) -> float { return float(v) }
-asfloat_double :: proc "c" (v: double) -> float { return float(v) }
-asfloat_int :: proc "c" (v: int) -> float { return float(v) }
-asfloat_uint :: proc "c" (v: uint) -> float { return float(v) }
-asfloat_float1x1 :: proc "c" (v: float1x1) -> float1x1 { return float1x1(v) }
-asfloat_float2x2 :: proc "c" (v: float2x2) -> float2x2 { return float2x2(v) }
-asfloat_float3x3 :: proc "c" (v: float3x3) -> float3x3 { return float3x3(v) }
-asfloat_float4x4 :: proc "c" (v: float4x4) -> float4x4 { return float4x4(v) }
-asfloat_float1x2 :: proc "c" (v: float1x2) -> float1x2 { return float1x2(v) }
-asfloat_float1x3 :: proc "c" (v: float1x3) -> float1x3 { return float1x3(v) }
-asfloat_float1x4 :: proc "c" (v: float1x4) -> float1x4 { return float1x4(v) }
-asfloat_float2x1 :: proc "c" (v: float2x1) -> float2x1 { return float2x1(v) }
-asfloat_float2x3 :: proc "c" (v: float2x3) -> float2x3 { return float2x3(v) }
-asfloat_float2x4 :: proc "c" (v: float2x4) -> float2x4 { return float2x4(v) }
-asfloat_float3x1 :: proc "c" (v: float3x1) -> float3x1 { return float3x1(v) }
-asfloat_float3x2 :: proc "c" (v: float3x2) -> float3x2 { return float3x2(v) }
-asfloat_float3x4 :: proc "c" (v: float3x4) -> float3x4 { return float3x4(v) }
-asfloat_float4x1 :: proc "c" (v: float4x1) -> float4x1 { return float4x1(v) }
-asfloat_float4x2 :: proc "c" (v: float4x2) -> float4x2 { return float4x2(v) }
-asfloat_float4x3 :: proc "c" (v: float4x3) -> float4x3 { return float4x3(v) }
-asfloat_float2 :: proc "c" (v: float2) -> float2 { return float2(v) }
-asfloat_float3 :: proc "c" (v: float3) -> float3 { return float3(v) }
-asfloat_float4 :: proc "c" (v: float4) -> float4 { return float4(v) }
-asfloat_int2 :: proc "c" (v: int2) -> float2 { return float2{float(v.x), float(v.y)} }
-asfloat_int3 :: proc "c" (v: int3) -> float3 { return float3{float(v.x), float(v.y), float(v.z)} }
-asfloat_int4 :: proc "c" (v: int4) -> float4 { return float4{float(v.x), float(v.y), float(v.z), float(v.w)} }
-asfloat_uint2 :: proc "c" (v: uint2) -> float2 { return float2{float(v.x), float(v.y)} }
-asfloat_uint3 :: proc "c" (v: uint3) -> float3 { return float3{float(v.x), float(v.y), float(v.z)} }
-asfloat_uint4 :: proc "c" (v: uint4) -> float4 { return float4{float(v.x), float(v.y), float(v.z), float(v.w)} }
-asfloat_bool2 :: proc "c" (v: bool2) -> float2 { return float2{float(int(v.x)), float(int(v.y))} }
-asfloat_bool3 :: proc "c" (v: bool3) -> float3 { return float3{float(int(v.x)), float(int(v.y)), float(int(v.z))} }
-asfloat_bool4 :: proc "c" (v: bool4) -> float4 { return float4{float(int(v.x)), float(int(v.y)), float(int(v.z)), float(int(v.w))} }
-asfloat_double1x1 :: proc "c" (v: double1x1) -> float1x1 { return float1x1(v) }
-asfloat_double2x2 :: proc "c" (v: double2x2) -> float2x2 { return float2x2(v) }
-asfloat_double3x3 :: proc "c" (v: double3x3) -> float3x3 { return float3x3(v) }
-asfloat_double4x4 :: proc "c" (v: double4x4) -> float4x4 { return float4x4(v) }
-asfloat_double1x2 :: proc "c" (v: double1x2) -> float1x2 { return float1x2(v) }
-asfloat_double1x3 :: proc "c" (v: double1x3) -> float1x3 { return float1x3(v) }
-asfloat_double1x4 :: proc "c" (v: double1x4) -> float1x4 { return float1x4(v) }
-asfloat_double2x1 :: proc "c" (v: double2x1) -> float2x1 { return float2x1(v) }
-asfloat_double2x3 :: proc "c" (v: double2x3) -> float2x3 { return float2x3(v) }
-asfloat_double2x4 :: proc "c" (v: double2x4) -> float2x4 { return float2x4(v) }
-asfloat_double3x1 :: proc "c" (v: double3x1) -> float3x1 { return float3x1(v) }
-asfloat_double3x2 :: proc "c" (v: double3x2) -> float3x2 { return float3x2(v) }
-asfloat_double3x4 :: proc "c" (v: double3x4) -> float3x4 { return float3x4(v) }
-asfloat_double4x1 :: proc "c" (v: double4x1) -> float4x1 { return float4x1(v) }
-asfloat_double4x2 :: proc "c" (v: double4x2) -> float4x2 { return float4x2(v) }
-asfloat_double4x3 :: proc "c" (v: double4x3) -> float4x3 { return float4x3(v) }
-asfloat_double2 :: proc "c" (v: double2) -> float2 { return float2{float(v.x), float(v.y)} }
-asfloat_double3 :: proc "c" (v: double3) -> float3 { return float3{float(v.x), float(v.y), float(v.z)} }
-asfloat_double4 :: proc "c" (v: double4) -> float4 { return float4{float(v.x), float(v.y), float(v.z), float(v.w)} }
+@(require_results) asfloat_float :: proc "c" (v: float) -> float { return float(v) }
+@(require_results) asfloat_double :: proc "c" (v: double) -> float { return float(v) }
+@(require_results) asfloat_int :: proc "c" (v: int) -> float { return float(v) }
+@(require_results) asfloat_uint :: proc "c" (v: uint) -> float { return float(v) }
+@(require_results) asfloat_float1x1 :: proc "c" (v: float1x1) -> float1x1 { return float1x1(v) }
+@(require_results) asfloat_float2x2 :: proc "c" (v: float2x2) -> float2x2 { return float2x2(v) }
+@(require_results) asfloat_float3x3 :: proc "c" (v: float3x3) -> float3x3 { return float3x3(v) }
+@(require_results) asfloat_float4x4 :: proc "c" (v: float4x4) -> float4x4 { return float4x4(v) }
+@(require_results) asfloat_float1x2 :: proc "c" (v: float1x2) -> float1x2 { return float1x2(v) }
+@(require_results) asfloat_float1x3 :: proc "c" (v: float1x3) -> float1x3 { return float1x3(v) }
+@(require_results) asfloat_float1x4 :: proc "c" (v: float1x4) -> float1x4 { return float1x4(v) }
+@(require_results) asfloat_float2x1 :: proc "c" (v: float2x1) -> float2x1 { return float2x1(v) }
+@(require_results) asfloat_float2x3 :: proc "c" (v: float2x3) -> float2x3 { return float2x3(v) }
+@(require_results) asfloat_float2x4 :: proc "c" (v: float2x4) -> float2x4 { return float2x4(v) }
+@(require_results) asfloat_float3x1 :: proc "c" (v: float3x1) -> float3x1 { return float3x1(v) }
+@(require_results) asfloat_float3x2 :: proc "c" (v: float3x2) -> float3x2 { return float3x2(v) }
+@(require_results) asfloat_float3x4 :: proc "c" (v: float3x4) -> float3x4 { return float3x4(v) }
+@(require_results) asfloat_float4x1 :: proc "c" (v: float4x1) -> float4x1 { return float4x1(v) }
+@(require_results) asfloat_float4x2 :: proc "c" (v: float4x2) -> float4x2 { return float4x2(v) }
+@(require_results) asfloat_float4x3 :: proc "c" (v: float4x3) -> float4x3 { return float4x3(v) }
+@(require_results) asfloat_float2 :: proc "c" (v: float2) -> float2 { return float2(v) }
+@(require_results) asfloat_float3 :: proc "c" (v: float3) -> float3 { return float3(v) }
+@(require_results) asfloat_float4 :: proc "c" (v: float4) -> float4 { return float4(v) }
+@(require_results) asfloat_int2 :: proc "c" (v: int2) -> float2 { return float2{float(v.x), float(v.y)} }
+@(require_results) asfloat_int3 :: proc "c" (v: int3) -> float3 { return float3{float(v.x), float(v.y), float(v.z)} }
+@(require_results) asfloat_int4 :: proc "c" (v: int4) -> float4 { return float4{float(v.x), float(v.y), float(v.z), float(v.w)} }
+@(require_results) asfloat_uint2 :: proc "c" (v: uint2) -> float2 { return float2{float(v.x), float(v.y)} }
+@(require_results) asfloat_uint3 :: proc "c" (v: uint3) -> float3 { return float3{float(v.x), float(v.y), float(v.z)} }
+@(require_results) asfloat_uint4 :: proc "c" (v: uint4) -> float4 { return float4{float(v.x), float(v.y), float(v.z), float(v.w)} }
+@(require_results) asfloat_bool2 :: proc "c" (v: bool2) -> float2 { return float2{float(int(v.x)), float(int(v.y))} }
+@(require_results) asfloat_bool3 :: proc "c" (v: bool3) -> float3 { return float3{float(int(v.x)), float(int(v.y)), float(int(v.z))} }
+@(require_results) asfloat_bool4 :: proc "c" (v: bool4) -> float4 { return float4{float(int(v.x)), float(int(v.y)), float(int(v.z)), float(int(v.w))} }
+@(require_results) asfloat_double1x1 :: proc "c" (v: double1x1) -> float1x1 { return float1x1(v) }
+@(require_results) asfloat_double2x2 :: proc "c" (v: double2x2) -> float2x2 { return float2x2(v) }
+@(require_results) asfloat_double3x3 :: proc "c" (v: double3x3) -> float3x3 { return float3x3(v) }
+@(require_results) asfloat_double4x4 :: proc "c" (v: double4x4) -> float4x4 { return float4x4(v) }
+@(require_results) asfloat_double1x2 :: proc "c" (v: double1x2) -> float1x2 { return float1x2(v) }
+@(require_results) asfloat_double1x3 :: proc "c" (v: double1x3) -> float1x3 { return float1x3(v) }
+@(require_results) asfloat_double1x4 :: proc "c" (v: double1x4) -> float1x4 { return float1x4(v) }
+@(require_results) asfloat_double2x1 :: proc "c" (v: double2x1) -> float2x1 { return float2x1(v) }
+@(require_results) asfloat_double2x3 :: proc "c" (v: double2x3) -> float2x3 { return float2x3(v) }
+@(require_results) asfloat_double2x4 :: proc "c" (v: double2x4) -> float2x4 { return float2x4(v) }
+@(require_results) asfloat_double3x1 :: proc "c" (v: double3x1) -> float3x1 { return float3x1(v) }
+@(require_results) asfloat_double3x2 :: proc "c" (v: double3x2) -> float3x2 { return float3x2(v) }
+@(require_results) asfloat_double3x4 :: proc "c" (v: double3x4) -> float3x4 { return float3x4(v) }
+@(require_results) asfloat_double4x1 :: proc "c" (v: double4x1) -> float4x1 { return float4x1(v) }
+@(require_results) asfloat_double4x2 :: proc "c" (v: double4x2) -> float4x2 { return float4x2(v) }
+@(require_results) asfloat_double4x3 :: proc "c" (v: double4x3) -> float4x3 { return float4x3(v) }
+@(require_results) asfloat_double2 :: proc "c" (v: double2) -> float2 { return float2{float(v.x), float(v.y)} }
+@(require_results) asfloat_double3 :: proc "c" (v: double3) -> float3 { return float3{float(v.x), float(v.y), float(v.z)} }
+@(require_results) asfloat_double4 :: proc "c" (v: double4) -> float4 { return float4{float(v.x), float(v.y), float(v.z), float(v.w)} }
asdouble :: proc{
asdouble_float,
@@ -1649,57 +1657,57 @@ asdouble :: proc{
asdouble_double3,
asdouble_double4,
}
-asdouble_float :: proc "c" (v: float) -> double { return double(v) }
-asdouble_double :: proc "c" (v: double) -> double { return double(v) }
-asdouble_int :: proc "c" (v: int) -> double { return double(v) }
-asdouble_uint :: proc "c" (v: uint) -> double { return double(v) }
-asdouble_float1x1 :: proc "c" (v: float1x1) -> double1x1 { return double1x1(v) }
-asdouble_float2x2 :: proc "c" (v: float2x2) -> double2x2 { return double2x2(v) }
-asdouble_float3x3 :: proc "c" (v: float3x3) -> double3x3 { return double3x3(v) }
-asdouble_float4x4 :: proc "c" (v: float4x4) -> double4x4 { return double4x4(v) }
-asdouble_float1x2 :: proc "c" (v: float1x2) -> double1x2 { return double1x2(v) }
-asdouble_float1x3 :: proc "c" (v: float1x3) -> double1x3 { return double1x3(v) }
-asdouble_float1x4 :: proc "c" (v: float1x4) -> double1x4 { return double1x4(v) }
-asdouble_float2x1 :: proc "c" (v: float2x1) -> double2x1 { return double2x1(v) }
-asdouble_float2x3 :: proc "c" (v: float2x3) -> double2x3 { return double2x3(v) }
-asdouble_float2x4 :: proc "c" (v: float2x4) -> double2x4 { return double2x4(v) }
-asdouble_float3x1 :: proc "c" (v: float3x1) -> double3x1 { return double3x1(v) }
-asdouble_float3x2 :: proc "c" (v: float3x2) -> double3x2 { return double3x2(v) }
-asdouble_float3x4 :: proc "c" (v: float3x4) -> double3x4 { return double3x4(v) }
-asdouble_float4x1 :: proc "c" (v: float4x1) -> double4x1 { return double4x1(v) }
-asdouble_float4x2 :: proc "c" (v: float4x2) -> double4x2 { return double4x2(v) }
-asdouble_float4x3 :: proc "c" (v: float4x3) -> double4x3 { return double4x3(v) }
-asdouble_float2 :: proc "c" (v: float2) -> double2 { return double2{double(v.x), double(v.y)} }
-asdouble_float3 :: proc "c" (v: float3) -> double3 { return double3{double(v.x), double(v.y), double(v.z)} }
-asdouble_float4 :: proc "c" (v: float4) -> double4 { return double4{double(v.x), double(v.y), double(v.z), double(v.w)} }
-asdouble_int2 :: proc "c" (v: int2) -> double2 { return double2{double(v.x), double(v.y)} }
-asdouble_int3 :: proc "c" (v: int3) -> double3 { return double3{double(v.x), double(v.y), double(v.z)} }
-asdouble_int4 :: proc "c" (v: int4) -> double4 { return double4{double(v.x), double(v.y), double(v.z), double(v.w)} }
-asdouble_uint2 :: proc "c" (v: uint2) -> double2 { return double2{double(v.x), double(v.y)} }
-asdouble_uint3 :: proc "c" (v: uint3) -> double3 { return double3{double(v.x), double(v.y), double(v.z)} }
-asdouble_uint4 :: proc "c" (v: uint4) -> double4 { return double4{double(v.x), double(v.y), double(v.z), double(v.w)} }
-asdouble_bool2 :: proc "c" (v: bool2) -> double2 { return double2{double(int(v.x)), double(int(v.y))} }
-asdouble_bool3 :: proc "c" (v: bool3) -> double3 { return double3{double(int(v.x)), double(int(v.y)), double(int(v.z))} }
-asdouble_bool4 :: proc "c" (v: bool4) -> double4 { return double4{double(int(v.x)), double(int(v.y)), double(int(v.z)), double(int(v.w))} }
-asdouble_double1x1 :: proc "c" (v: double1x1) -> double1x1 { return double1x1(v) }
-asdouble_double2x2 :: proc "c" (v: double2x2) -> double2x2 { return double2x2(v) }
-asdouble_double3x3 :: proc "c" (v: double3x3) -> double3x3 { return double3x3(v) }
-asdouble_double4x4 :: proc "c" (v: double4x4) -> double4x4 { return double4x4(v) }
-asdouble_double1x2 :: proc "c" (v: double1x2) -> double1x2 { return double1x2(v) }
-asdouble_double1x3 :: proc "c" (v: double1x3) -> double1x3 { return double1x3(v) }
-asdouble_double1x4 :: proc "c" (v: double1x4) -> double1x4 { return double1x4(v) }
-asdouble_double2x1 :: proc "c" (v: double2x1) -> double2x1 { return double2x1(v) }
-asdouble_double2x3 :: proc "c" (v: double2x3) -> double2x3 { return double2x3(v) }
-asdouble_double2x4 :: proc "c" (v: double2x4) -> double2x4 { return double2x4(v) }
-asdouble_double3x1 :: proc "c" (v: double3x1) -> double3x1 { return double3x1(v) }
-asdouble_double3x2 :: proc "c" (v: double3x2) -> double3x2 { return double3x2(v) }
-asdouble_double3x4 :: proc "c" (v: double3x4) -> double3x4 { return double3x4(v) }
-asdouble_double4x1 :: proc "c" (v: double4x1) -> double4x1 { return double4x1(v) }
-asdouble_double4x2 :: proc "c" (v: double4x2) -> double4x2 { return double4x2(v) }
-asdouble_double4x3 :: proc "c" (v: double4x3) -> double4x3 { return double4x3(v) }
-asdouble_double2 :: proc "c" (v: double2) -> double2 { return double2{double(v.x), double(v.y)} }
-asdouble_double3 :: proc "c" (v: double3) -> double3 { return double3{double(v.x), double(v.y), double(v.z)} }
-asdouble_double4 :: proc "c" (v: double4) -> double4 { return double4{double(v.x), double(v.y), double(v.z), double(v.w)} }
+@(require_results) asdouble_float :: proc "c" (v: float) -> double { return double(v) }
+@(require_results) asdouble_double :: proc "c" (v: double) -> double { return double(v) }
+@(require_results) asdouble_int :: proc "c" (v: int) -> double { return double(v) }
+@(require_results) asdouble_uint :: proc "c" (v: uint) -> double { return double(v) }
+@(require_results) asdouble_float1x1 :: proc "c" (v: float1x1) -> double1x1 { return double1x1(v) }
+@(require_results) asdouble_float2x2 :: proc "c" (v: float2x2) -> double2x2 { return double2x2(v) }
+@(require_results) asdouble_float3x3 :: proc "c" (v: float3x3) -> double3x3 { return double3x3(v) }
+@(require_results) asdouble_float4x4 :: proc "c" (v: float4x4) -> double4x4 { return double4x4(v) }
+@(require_results) asdouble_float1x2 :: proc "c" (v: float1x2) -> double1x2 { return double1x2(v) }
+@(require_results) asdouble_float1x3 :: proc "c" (v: float1x3) -> double1x3 { return double1x3(v) }
+@(require_results) asdouble_float1x4 :: proc "c" (v: float1x4) -> double1x4 { return double1x4(v) }
+@(require_results) asdouble_float2x1 :: proc "c" (v: float2x1) -> double2x1 { return double2x1(v) }
+@(require_results) asdouble_float2x3 :: proc "c" (v: float2x3) -> double2x3 { return double2x3(v) }
+@(require_results) asdouble_float2x4 :: proc "c" (v: float2x4) -> double2x4 { return double2x4(v) }
+@(require_results) asdouble_float3x1 :: proc "c" (v: float3x1) -> double3x1 { return double3x1(v) }
+@(require_results) asdouble_float3x2 :: proc "c" (v: float3x2) -> double3x2 { return double3x2(v) }
+@(require_results) asdouble_float3x4 :: proc "c" (v: float3x4) -> double3x4 { return double3x4(v) }
+@(require_results) asdouble_float4x1 :: proc "c" (v: float4x1) -> double4x1 { return double4x1(v) }
+@(require_results) asdouble_float4x2 :: proc "c" (v: float4x2) -> double4x2 { return double4x2(v) }
+@(require_results) asdouble_float4x3 :: proc "c" (v: float4x3) -> double4x3 { return double4x3(v) }
+@(require_results) asdouble_float2 :: proc "c" (v: float2) -> double2 { return double2{double(v.x), double(v.y)} }
+@(require_results) asdouble_float3 :: proc "c" (v: float3) -> double3 { return double3{double(v.x), double(v.y), double(v.z)} }
+@(require_results) asdouble_float4 :: proc "c" (v: float4) -> double4 { return double4{double(v.x), double(v.y), double(v.z), double(v.w)} }
+@(require_results) asdouble_int2 :: proc "c" (v: int2) -> double2 { return double2{double(v.x), double(v.y)} }
+@(require_results) asdouble_int3 :: proc "c" (v: int3) -> double3 { return double3{double(v.x), double(v.y), double(v.z)} }
+@(require_results) asdouble_int4 :: proc "c" (v: int4) -> double4 { return double4{double(v.x), double(v.y), double(v.z), double(v.w)} }
+@(require_results) asdouble_uint2 :: proc "c" (v: uint2) -> double2 { return double2{double(v.x), double(v.y)} }
+@(require_results) asdouble_uint3 :: proc "c" (v: uint3) -> double3 { return double3{double(v.x), double(v.y), double(v.z)} }
+@(require_results) asdouble_uint4 :: proc "c" (v: uint4) -> double4 { return double4{double(v.x), double(v.y), double(v.z), double(v.w)} }
+@(require_results) asdouble_bool2 :: proc "c" (v: bool2) -> double2 { return double2{double(int(v.x)), double(int(v.y))} }
+@(require_results) asdouble_bool3 :: proc "c" (v: bool3) -> double3 { return double3{double(int(v.x)), double(int(v.y)), double(int(v.z))} }
+@(require_results) asdouble_bool4 :: proc "c" (v: bool4) -> double4 { return double4{double(int(v.x)), double(int(v.y)), double(int(v.z)), double(int(v.w))} }
+@(require_results) asdouble_double1x1 :: proc "c" (v: double1x1) -> double1x1 { return double1x1(v) }
+@(require_results) asdouble_double2x2 :: proc "c" (v: double2x2) -> double2x2 { return double2x2(v) }
+@(require_results) asdouble_double3x3 :: proc "c" (v: double3x3) -> double3x3 { return double3x3(v) }
+@(require_results) asdouble_double4x4 :: proc "c" (v: double4x4) -> double4x4 { return double4x4(v) }
+@(require_results) asdouble_double1x2 :: proc "c" (v: double1x2) -> double1x2 { return double1x2(v) }
+@(require_results) asdouble_double1x3 :: proc "c" (v: double1x3) -> double1x3 { return double1x3(v) }
+@(require_results) asdouble_double1x4 :: proc "c" (v: double1x4) -> double1x4 { return double1x4(v) }
+@(require_results) asdouble_double2x1 :: proc "c" (v: double2x1) -> double2x1 { return double2x1(v) }
+@(require_results) asdouble_double2x3 :: proc "c" (v: double2x3) -> double2x3 { return double2x3(v) }
+@(require_results) asdouble_double2x4 :: proc "c" (v: double2x4) -> double2x4 { return double2x4(v) }
+@(require_results) asdouble_double3x1 :: proc "c" (v: double3x1) -> double3x1 { return double3x1(v) }
+@(require_results) asdouble_double3x2 :: proc "c" (v: double3x2) -> double3x2 { return double3x2(v) }
+@(require_results) asdouble_double3x4 :: proc "c" (v: double3x4) -> double3x4 { return double3x4(v) }
+@(require_results) asdouble_double4x1 :: proc "c" (v: double4x1) -> double4x1 { return double4x1(v) }
+@(require_results) asdouble_double4x2 :: proc "c" (v: double4x2) -> double4x2 { return double4x2(v) }
+@(require_results) asdouble_double4x3 :: proc "c" (v: double4x3) -> double4x3 { return double4x3(v) }
+@(require_results) asdouble_double2 :: proc "c" (v: double2) -> double2 { return double2{double(v.x), double(v.y)} }
+@(require_results) asdouble_double3 :: proc "c" (v: double3) -> double3 { return double3{double(v.x), double(v.y), double(v.z)} }
+@(require_results) asdouble_double4 :: proc "c" (v: double4) -> double4 { return double4{double(v.x), double(v.y), double(v.z), double(v.w)} }
asint :: proc{
asint_float,
@@ -1754,57 +1762,57 @@ asint :: proc{
asint_double3,
asint_double4,
}
-asint_float :: proc "c" (v: float) -> int { return int(v) }
-asint_double :: proc "c" (v: double) -> int { return int(v) }
-asint_int :: proc "c" (v: int) -> int { return int(v) }
-asint_uint :: proc "c" (v: uint) -> int { return int(v) }
-asint_float1x1 :: proc "c" (v: float1x1) -> int1x1 { return int1x1(v) }
-asint_float2x2 :: proc "c" (v: float2x2) -> int2x2 { return int2x2(v) }
-asint_float3x3 :: proc "c" (v: float3x3) -> int3x3 { return int3x3(v) }
-asint_float4x4 :: proc "c" (v: float4x4) -> int4x4 { return int4x4(v) }
-asint_float1x2 :: proc "c" (v: float1x2) -> int1x2 { return int1x2(v) }
-asint_float1x3 :: proc "c" (v: float1x3) -> int1x3 { return int1x3(v) }
-asint_float1x4 :: proc "c" (v: float1x4) -> int1x4 { return int1x4(v) }
-asint_float2x1 :: proc "c" (v: float2x1) -> int2x1 { return int2x1(v) }
-asint_float2x3 :: proc "c" (v: float2x3) -> int2x3 { return int2x3(v) }
-asint_float2x4 :: proc "c" (v: float2x4) -> int2x4 { return int2x4(v) }
-asint_float3x1 :: proc "c" (v: float3x1) -> int3x1 { return int3x1(v) }
-asint_float3x2 :: proc "c" (v: float3x2) -> int3x2 { return int3x2(v) }
-asint_float3x4 :: proc "c" (v: float3x4) -> int3x4 { return int3x4(v) }
-asint_float4x1 :: proc "c" (v: float4x1) -> int4x1 { return int4x1(v) }
-asint_float4x2 :: proc "c" (v: float4x2) -> int4x2 { return int4x2(v) }
-asint_float4x3 :: proc "c" (v: float4x3) -> int4x3 { return int4x3(v) }
-asint_float2 :: proc "c" (v: float2) -> int2 { return int2{int(v.x), int(v.y)} }
-asint_float3 :: proc "c" (v: float3) -> int3 { return int3{int(v.x), int(v.y), int(v.z)} }
-asint_float4 :: proc "c" (v: float4) -> int4 { return int4{int(v.x), int(v.y), int(v.z), int(v.w)} }
-asint_int2 :: proc "c" (v: int2) -> int2 { return int2{int(v.x), int(v.y)} }
-asint_int3 :: proc "c" (v: int3) -> int3 { return int3{int(v.x), int(v.y), int(v.z)} }
-asint_int4 :: proc "c" (v: int4) -> int4 { return int4{int(v.x), int(v.y), int(v.z), int(v.w)} }
-asint_uint2 :: proc "c" (v: uint2) -> int2 { return int2{int(v.x), int(v.y)} }
-asint_uint3 :: proc "c" (v: uint3) -> int3 { return int3{int(v.x), int(v.y), int(v.z)} }
-asint_uint4 :: proc "c" (v: uint4) -> int4 { return int4{int(v.x), int(v.y), int(v.z), int(v.w)} }
-asint_bool2 :: proc "c" (v: bool2) -> int2 { return int2{int(int(v.x)), int(int(v.y))} }
-asint_bool3 :: proc "c" (v: bool3) -> int3 { return int3{int(int(v.x)), int(int(v.y)), int(int(v.z))} }
-asint_bool4 :: proc "c" (v: bool4) -> int4 { return int4{int(int(v.x)), int(int(v.y)), int(int(v.z)), int(int(v.w))} }
-asint_double1x1 :: proc "c" (v: double1x1) -> int1x1 { return int1x1(v) }
-asint_double2x2 :: proc "c" (v: double2x2) -> int2x2 { return int2x2(v) }
-asint_double3x3 :: proc "c" (v: double3x3) -> int3x3 { return int3x3(v) }
-asint_double4x4 :: proc "c" (v: double4x4) -> int4x4 { return int4x4(v) }
-asint_double1x2 :: proc "c" (v: double1x2) -> int1x2 { return int1x2(v) }
-asint_double1x3 :: proc "c" (v: double1x3) -> int1x3 { return int1x3(v) }
-asint_double1x4 :: proc "c" (v: double1x4) -> int1x4 { return int1x4(v) }
-asint_double2x1 :: proc "c" (v: double2x1) -> int2x1 { return int2x1(v) }
-asint_double2x3 :: proc "c" (v: double2x3) -> int2x3 { return int2x3(v) }
-asint_double2x4 :: proc "c" (v: double2x4) -> int2x4 { return int2x4(v) }
-asint_double3x1 :: proc "c" (v: double3x1) -> int3x1 { return int3x1(v) }
-asint_double3x2 :: proc "c" (v: double3x2) -> int3x2 { return int3x2(v) }
-asint_double3x4 :: proc "c" (v: double3x4) -> int3x4 { return int3x4(v) }
-asint_double4x1 :: proc "c" (v: double4x1) -> int4x1 { return int4x1(v) }
-asint_double4x2 :: proc "c" (v: double4x2) -> int4x2 { return int4x2(v) }
-asint_double4x3 :: proc "c" (v: double4x3) -> int4x3 { return int4x3(v) }
-asint_double2 :: proc "c" (v: double2) -> int2 { return int2{int(v.x), int(v.y)} }
-asint_double3 :: proc "c" (v: double3) -> int3 { return int3{int(v.x), int(v.y), int(v.z)} }
-asint_double4 :: proc "c" (v: double4) -> int4 { return int4{int(v.x), int(v.y), int(v.z), int(v.w)} }
+@(require_results) asint_float :: proc "c" (v: float) -> int { return int(v) }
+@(require_results) asint_double :: proc "c" (v: double) -> int { return int(v) }
+@(require_results) asint_int :: proc "c" (v: int) -> int { return int(v) }
+@(require_results) asint_uint :: proc "c" (v: uint) -> int { return int(v) }
+@(require_results) asint_float1x1 :: proc "c" (v: float1x1) -> int1x1 { return int1x1(v) }
+@(require_results) asint_float2x2 :: proc "c" (v: float2x2) -> int2x2 { return int2x2(v) }
+@(require_results) asint_float3x3 :: proc "c" (v: float3x3) -> int3x3 { return int3x3(v) }
+@(require_results) asint_float4x4 :: proc "c" (v: float4x4) -> int4x4 { return int4x4(v) }
+@(require_results) asint_float1x2 :: proc "c" (v: float1x2) -> int1x2 { return int1x2(v) }
+@(require_results) asint_float1x3 :: proc "c" (v: float1x3) -> int1x3 { return int1x3(v) }
+@(require_results) asint_float1x4 :: proc "c" (v: float1x4) -> int1x4 { return int1x4(v) }
+@(require_results) asint_float2x1 :: proc "c" (v: float2x1) -> int2x1 { return int2x1(v) }
+@(require_results) asint_float2x3 :: proc "c" (v: float2x3) -> int2x3 { return int2x3(v) }
+@(require_results) asint_float2x4 :: proc "c" (v: float2x4) -> int2x4 { return int2x4(v) }
+@(require_results) asint_float3x1 :: proc "c" (v: float3x1) -> int3x1 { return int3x1(v) }
+@(require_results) asint_float3x2 :: proc "c" (v: float3x2) -> int3x2 { return int3x2(v) }
+@(require_results) asint_float3x4 :: proc "c" (v: float3x4) -> int3x4 { return int3x4(v) }
+@(require_results) asint_float4x1 :: proc "c" (v: float4x1) -> int4x1 { return int4x1(v) }
+@(require_results) asint_float4x2 :: proc "c" (v: float4x2) -> int4x2 { return int4x2(v) }
+@(require_results) asint_float4x3 :: proc "c" (v: float4x3) -> int4x3 { return int4x3(v) }
+@(require_results) asint_float2 :: proc "c" (v: float2) -> int2 { return int2{int(v.x), int(v.y)} }
+@(require_results) asint_float3 :: proc "c" (v: float3) -> int3 { return int3{int(v.x), int(v.y), int(v.z)} }
+@(require_results) asint_float4 :: proc "c" (v: float4) -> int4 { return int4{int(v.x), int(v.y), int(v.z), int(v.w)} }
+@(require_results) asint_int2 :: proc "c" (v: int2) -> int2 { return int2{int(v.x), int(v.y)} }
+@(require_results) asint_int3 :: proc "c" (v: int3) -> int3 { return int3{int(v.x), int(v.y), int(v.z)} }
+@(require_results) asint_int4 :: proc "c" (v: int4) -> int4 { return int4{int(v.x), int(v.y), int(v.z), int(v.w)} }
+@(require_results) asint_uint2 :: proc "c" (v: uint2) -> int2 { return int2{int(v.x), int(v.y)} }
+@(require_results) asint_uint3 :: proc "c" (v: uint3) -> int3 { return int3{int(v.x), int(v.y), int(v.z)} }
+@(require_results) asint_uint4 :: proc "c" (v: uint4) -> int4 { return int4{int(v.x), int(v.y), int(v.z), int(v.w)} }
+@(require_results) asint_bool2 :: proc "c" (v: bool2) -> int2 { return int2{int(int(v.x)), int(int(v.y))} }
+@(require_results) asint_bool3 :: proc "c" (v: bool3) -> int3 { return int3{int(int(v.x)), int(int(v.y)), int(int(v.z))} }
+@(require_results) asint_bool4 :: proc "c" (v: bool4) -> int4 { return int4{int(int(v.x)), int(int(v.y)), int(int(v.z)), int(int(v.w))} }
+@(require_results) asint_double1x1 :: proc "c" (v: double1x1) -> int1x1 { return int1x1(v) }
+@(require_results) asint_double2x2 :: proc "c" (v: double2x2) -> int2x2 { return int2x2(v) }
+@(require_results) asint_double3x3 :: proc "c" (v: double3x3) -> int3x3 { return int3x3(v) }
+@(require_results) asint_double4x4 :: proc "c" (v: double4x4) -> int4x4 { return int4x4(v) }
+@(require_results) asint_double1x2 :: proc "c" (v: double1x2) -> int1x2 { return int1x2(v) }
+@(require_results) asint_double1x3 :: proc "c" (v: double1x3) -> int1x3 { return int1x3(v) }
+@(require_results) asint_double1x4 :: proc "c" (v: double1x4) -> int1x4 { return int1x4(v) }
+@(require_results) asint_double2x1 :: proc "c" (v: double2x1) -> int2x1 { return int2x1(v) }
+@(require_results) asint_double2x3 :: proc "c" (v: double2x3) -> int2x3 { return int2x3(v) }
+@(require_results) asint_double2x4 :: proc "c" (v: double2x4) -> int2x4 { return int2x4(v) }
+@(require_results) asint_double3x1 :: proc "c" (v: double3x1) -> int3x1 { return int3x1(v) }
+@(require_results) asint_double3x2 :: proc "c" (v: double3x2) -> int3x2 { return int3x2(v) }
+@(require_results) asint_double3x4 :: proc "c" (v: double3x4) -> int3x4 { return int3x4(v) }
+@(require_results) asint_double4x1 :: proc "c" (v: double4x1) -> int4x1 { return int4x1(v) }
+@(require_results) asint_double4x2 :: proc "c" (v: double4x2) -> int4x2 { return int4x2(v) }
+@(require_results) asint_double4x3 :: proc "c" (v: double4x3) -> int4x3 { return int4x3(v) }
+@(require_results) asint_double2 :: proc "c" (v: double2) -> int2 { return int2{int(v.x), int(v.y)} }
+@(require_results) asint_double3 :: proc "c" (v: double3) -> int3 { return int3{int(v.x), int(v.y), int(v.z)} }
+@(require_results) asint_double4 :: proc "c" (v: double4) -> int4 { return int4{int(v.x), int(v.y), int(v.z), int(v.w)} }
asuint :: proc{
@@ -1828,25 +1836,25 @@ asuint :: proc{
asuint_double3,
asuint_double4,
}
-asuint_float :: proc "c" (v: float) -> uint { return uint(v) }
-asuint_double :: proc "c" (v: double) -> uint { return uint(v) }
-asuint_int :: proc "c" (v: int) -> uint { return uint(v) }
-asuint_uint :: proc "c" (v: uint) -> uint { return uint(v) }
-asuint_float2 :: proc "c" (v: float2) -> uint2 { return uint2{uint(v.x), uint(v.y)} }
-asuint_float3 :: proc "c" (v: float3) -> uint3 { return uint3{uint(v.x), uint(v.y), uint(v.z)} }
-asuint_float4 :: proc "c" (v: float4) -> uint4 { return uint4{uint(v.x), uint(v.y), uint(v.z), uint(v.w)} }
-asuint_int2 :: proc "c" (v: int2) -> uint2 { return uint2{uint(v.x), uint(v.y)} }
-asuint_int3 :: proc "c" (v: int3) -> uint3 { return uint3{uint(v.x), uint(v.y), uint(v.z)} }
-asuint_int4 :: proc "c" (v: int4) -> uint4 { return uint4{uint(v.x), uint(v.y), uint(v.z), uint(v.w)} }
-asuint_uint2 :: proc "c" (v: uint2) -> uint2 { return uint2{uint(v.x), uint(v.y)} }
-asuint_uint3 :: proc "c" (v: uint3) -> uint3 { return uint3{uint(v.x), uint(v.y), uint(v.z)} }
-asuint_uint4 :: proc "c" (v: uint4) -> uint4 { return uint4{uint(v.x), uint(v.y), uint(v.z), uint(v.w)} }
-asuint_bool2 :: proc "c" (v: bool2) -> uint2 { return uint2{uint(uint(v.x)), uint(uint(v.y))} }
-asuint_bool3 :: proc "c" (v: bool3) -> uint3 { return uint3{uint(uint(v.x)), uint(uint(v.y)), uint(uint(v.z))} }
-asuint_bool4 :: proc "c" (v: bool4) -> uint4 { return uint4{uint(uint(v.x)), uint(uint(v.y)), uint(uint(v.z)), uint(uint(v.w))} }
-asuint_double2 :: proc "c" (v: double2) -> uint2 { return uint2{uint(v.x), uint(v.y)} }
-asuint_double3 :: proc "c" (v: double3) -> uint3 { return uint3{uint(v.x), uint(v.y), uint(v.z)} }
-asuint_double4 :: proc "c" (v: double4) -> uint4 { return uint4{uint(v.x), uint(v.y), uint(v.z), uint(v.w)} }
+@(require_results) asuint_float :: proc "c" (v: float) -> uint { return uint(v) }
+@(require_results) asuint_double :: proc "c" (v: double) -> uint { return uint(v) }
+@(require_results) asuint_int :: proc "c" (v: int) -> uint { return uint(v) }
+@(require_results) asuint_uint :: proc "c" (v: uint) -> uint { return uint(v) }
+@(require_results) asuint_float2 :: proc "c" (v: float2) -> uint2 { return uint2{uint(v.x), uint(v.y)} }
+@(require_results) asuint_float3 :: proc "c" (v: float3) -> uint3 { return uint3{uint(v.x), uint(v.y), uint(v.z)} }
+@(require_results) asuint_float4 :: proc "c" (v: float4) -> uint4 { return uint4{uint(v.x), uint(v.y), uint(v.z), uint(v.w)} }
+@(require_results) asuint_int2 :: proc "c" (v: int2) -> uint2 { return uint2{uint(v.x), uint(v.y)} }
+@(require_results) asuint_int3 :: proc "c" (v: int3) -> uint3 { return uint3{uint(v.x), uint(v.y), uint(v.z)} }
+@(require_results) asuint_int4 :: proc "c" (v: int4) -> uint4 { return uint4{uint(v.x), uint(v.y), uint(v.z), uint(v.w)} }
+@(require_results) asuint_uint2 :: proc "c" (v: uint2) -> uint2 { return uint2{uint(v.x), uint(v.y)} }
+@(require_results) asuint_uint3 :: proc "c" (v: uint3) -> uint3 { return uint3{uint(v.x), uint(v.y), uint(v.z)} }
+@(require_results) asuint_uint4 :: proc "c" (v: uint4) -> uint4 { return uint4{uint(v.x), uint(v.y), uint(v.z), uint(v.w)} }
+@(require_results) asuint_bool2 :: proc "c" (v: bool2) -> uint2 { return uint2{uint(uint(v.x)), uint(uint(v.y))} }
+@(require_results) asuint_bool3 :: proc "c" (v: bool3) -> uint3 { return uint3{uint(uint(v.x)), uint(uint(v.y)), uint(uint(v.z))} }
+@(require_results) asuint_bool4 :: proc "c" (v: bool4) -> uint4 { return uint4{uint(uint(v.x)), uint(uint(v.y)), uint(uint(v.z)), uint(uint(v.w))} }
+@(require_results) asuint_double2 :: proc "c" (v: double2) -> uint2 { return uint2{uint(v.x), uint(v.y)} }
+@(require_results) asuint_double3 :: proc "c" (v: double3) -> uint3 { return uint3{uint(v.x), uint(v.y), uint(v.z)} }
+@(require_results) asuint_double4 :: proc "c" (v: double4) -> uint4 { return uint4{uint(v.x), uint(v.y), uint(v.z), uint(v.w)} }
// TODO(bill): All of the `mul` procedures
diff --git a/core/math/linalg/hlsl/linalg_hlsl_math.odin b/core/math/linalg/hlsl/linalg_hlsl_math.odin
index 91c542b59..5b8004342 100644
--- a/core/math/linalg/hlsl/linalg_hlsl_math.odin
+++ b/core/math/linalg/hlsl/linalg_hlsl_math.odin
@@ -2,34 +2,35 @@ package math_linalg_hlsl
import "core:math"
-cos_float :: proc "c" (x: float) -> float { return math.cos(x) }
-sin_float :: proc "c" (x: float) -> float { return math.sin(x) }
-tan_float :: proc "c" (x: float) -> float { return math.tan(x) }
-acos_float :: proc "c" (x: float) -> float { return math.acos(x) }
-asin_float :: proc "c" (x: float) -> float { return math.asin(x) }
-atan_float :: proc "c" (x: float) -> float { return math.atan(x) }
-atan2_float :: proc "c" (y, x: float) -> float { return math.atan2(y, x) }
-cosh_float :: proc "c" (x: float) -> float { return math.cosh(x) }
-sinh_float :: proc "c" (x: float) -> float { return math.sinh(x) }
-tanh_float :: proc "c" (x: float) -> float { return math.tanh(x) }
-acosh_float :: proc "c" (x: float) -> float { return math.acosh(x) }
-asinh_float :: proc "c" (x: float) -> float { return math.asinh(x) }
-atanh_float :: proc "c" (x: float) -> float { return math.atanh(x) }
-sqrt_float :: proc "c" (x: float) -> float { return math.sqrt(x) }
-rsqrt_float :: proc "c" (x: float) -> float { return 1.0/math.sqrt(x) }
-rcp_float :: proc "c" (x: float) -> float { return 1.0/x }
-pow_float :: proc "c" (x, y: float) -> float { return math.pow(x, y) }
-exp_float :: proc "c" (x: float) -> float { return math.exp(x) }
-log_float :: proc "c" (x: float) -> float { return math.ln(x) }
-log2_float :: proc "c" (x: float) -> float { return math.log(x, 2) }
-log10_float :: proc "c" (x: float) -> float { return math.log(x, 10) }
-exp2_float :: proc "c" (x: float) -> float { return math.pow(float(2), x) }
-sign_float :: proc "c" (x: float) -> float { return math.sign(x) }
-floor_float :: proc "c" (x: float) -> float { return math.floor(x) }
-round_float :: proc "c" (x: float) -> float { return math.round(x) }
-ceil_float :: proc "c" (x: float) -> float { return math.ceil(x) }
-isnan_float :: proc "c" (x: float) -> bool { return math.classify(x) == .NaN}
-fmod_float :: proc "c" (x, y: float) -> float { return math.mod(x, y) }
+@(require_results) cos_float :: proc "c" (x: float) -> float { return math.cos(x) }
+@(require_results) sin_float :: proc "c" (x: float) -> float { return math.sin(x) }
+@(require_results) tan_float :: proc "c" (x: float) -> float { return math.tan(x) }
+@(require_results) acos_float :: proc "c" (x: float) -> float { return math.acos(x) }
+@(require_results) asin_float :: proc "c" (x: float) -> float { return math.asin(x) }
+@(require_results) atan_float :: proc "c" (x: float) -> float { return math.atan(x) }
+@(require_results) atan2_float :: proc "c" (y, x: float) -> float { return math.atan2(y, x) }
+@(require_results) cosh_float :: proc "c" (x: float) -> float { return math.cosh(x) }
+@(require_results) sinh_float :: proc "c" (x: float) -> float { return math.sinh(x) }
+@(require_results) tanh_float :: proc "c" (x: float) -> float { return math.tanh(x) }
+@(require_results) acosh_float :: proc "c" (x: float) -> float { return math.acosh(x) }
+@(require_results) asinh_float :: proc "c" (x: float) -> float { return math.asinh(x) }
+@(require_results) atanh_float :: proc "c" (x: float) -> float { return math.atanh(x) }
+@(require_results) sqrt_float :: proc "c" (x: float) -> float { return math.sqrt(x) }
+@(require_results) rsqrt_float :: proc "c" (x: float) -> float { return 1.0/math.sqrt(x) }
+@(require_results) rcp_float :: proc "c" (x: float) -> float { return 1.0/x }
+@(require_results) pow_float :: proc "c" (x, y: float) -> float { return math.pow(x, y) }
+@(require_results) exp_float :: proc "c" (x: float) -> float { return math.exp(x) }
+@(require_results) log_float :: proc "c" (x: float) -> float { return math.ln(x) }
+@(require_results) log2_float :: proc "c" (x: float) -> float { return math.log(x, 2) }
+@(require_results) log10_float :: proc "c" (x: float) -> float { return math.log(x, 10) }
+@(require_results) exp2_float :: proc "c" (x: float) -> float { return math.pow(float(2), x) }
+@(require_results) sign_float :: proc "c" (x: float) -> float { return math.sign(x) }
+@(require_results) floor_float :: proc "c" (x: float) -> float { return math.floor(x) }
+@(require_results) round_float :: proc "c" (x: float) -> float { return math.round(x) }
+@(require_results) ceil_float :: proc "c" (x: float) -> float { return math.ceil(x) }
+@(require_results) isnan_float :: proc "c" (x: float) -> bool { return math.classify(x) == .NaN}
+@(require_results) fmod_float :: proc "c" (x, y: float) -> float { return math.mod(x, y) }
+@(require_results)
frac_float :: proc "c" (x: float) -> float {
if x >= 0 {
return x - math.trunc(x)
@@ -38,34 +39,35 @@ frac_float :: proc "c" (x: float) -> float {
}
-cos_double :: proc "c" (x: double) -> double { return math.cos(x) }
-sin_double :: proc "c" (x: double) -> double { return math.sin(x) }
-tan_double :: proc "c" (x: double) -> double { return math.tan(x) }
-acos_double :: proc "c" (x: double) -> double { return math.acos(x) }
-asin_double :: proc "c" (x: double) -> double { return math.asin(x) }
-atan_double :: proc "c" (x: double) -> double { return math.atan(x) }
-atan2_double :: proc "c" (y, x: double) -> double { return math.atan2(y, x) }
-cosh_double :: proc "c" (x: double) -> double { return math.cosh(x) }
-sinh_double :: proc "c" (x: double) -> double { return math.sinh(x) }
-tanh_double :: proc "c" (x: double) -> double { return math.tanh(x) }
-acosh_double :: proc "c" (x: double) -> double { return math.acosh(x) }
-asinh_double :: proc "c" (x: double) -> double { return math.asinh(x) }
-atanh_double :: proc "c" (x: double) -> double { return math.atanh(x) }
-sqrt_double :: proc "c" (x: double) -> double { return math.sqrt(x) }
-rsqrt_double :: proc "c" (x: double) -> double { return 1.0/math.sqrt(x) }
-rcp_double :: proc "c" (x: double) -> double { return 1.0/x }
-pow_double :: proc "c" (x, y: double) -> double { return math.pow(x, y) }
-exp_double :: proc "c" (x: double) -> double { return math.exp(x) }
-log_double :: proc "c" (x: double) -> double { return math.ln(x) }
-log2_double :: proc "c" (x: double) -> double { return math.log(x, 2) }
-log10_double :: proc "c" (x: double) -> double { return math.log(x, 10) }
-exp2_double :: proc "c" (x: double) -> double { return math.pow(double(2), x) }
-sign_double :: proc "c" (x: double) -> double { return math.sign(x) }
-floor_double :: proc "c" (x: double) -> double { return math.floor(x) }
-round_double :: proc "c" (x: double) -> double { return math.round(x) }
-ceil_double :: proc "c" (x: double) -> double { return math.ceil(x) }
-isnan_double :: proc "c" (x: double) -> bool { return math.classify(x) == .NaN}
-fmod_double :: proc "c" (x, y: double) -> double { return math.mod(x, y) }
+@(require_results) cos_double :: proc "c" (x: double) -> double { return math.cos(x) }
+@(require_results) sin_double :: proc "c" (x: double) -> double { return math.sin(x) }
+@(require_results) tan_double :: proc "c" (x: double) -> double { return math.tan(x) }
+@(require_results) acos_double :: proc "c" (x: double) -> double { return math.acos(x) }
+@(require_results) asin_double :: proc "c" (x: double) -> double { return math.asin(x) }
+@(require_results) atan_double :: proc "c" (x: double) -> double { return math.atan(x) }
+@(require_results) atan2_double :: proc "c" (y, x: double) -> double { return math.atan2(y, x) }
+@(require_results) cosh_double :: proc "c" (x: double) -> double { return math.cosh(x) }
+@(require_results) sinh_double :: proc "c" (x: double) -> double { return math.sinh(x) }
+@(require_results) tanh_double :: proc "c" (x: double) -> double { return math.tanh(x) }
+@(require_results) acosh_double :: proc "c" (x: double) -> double { return math.acosh(x) }
+@(require_results) asinh_double :: proc "c" (x: double) -> double { return math.asinh(x) }
+@(require_results) atanh_double :: proc "c" (x: double) -> double { return math.atanh(x) }
+@(require_results) sqrt_double :: proc "c" (x: double) -> double { return math.sqrt(x) }
+@(require_results) rsqrt_double :: proc "c" (x: double) -> double { return 1.0/math.sqrt(x) }
+@(require_results) rcp_double :: proc "c" (x: double) -> double { return 1.0/x }
+@(require_results) pow_double :: proc "c" (x, y: double) -> double { return math.pow(x, y) }
+@(require_results) exp_double :: proc "c" (x: double) -> double { return math.exp(x) }
+@(require_results) log_double :: proc "c" (x: double) -> double { return math.ln(x) }
+@(require_results) log2_double :: proc "c" (x: double) -> double { return math.log(x, 2) }
+@(require_results) log10_double :: proc "c" (x: double) -> double { return math.log(x, 10) }
+@(require_results) exp2_double :: proc "c" (x: double) -> double { return math.pow(double(2), x) }
+@(require_results) sign_double :: proc "c" (x: double) -> double { return math.sign(x) }
+@(require_results) floor_double :: proc "c" (x: double) -> double { return math.floor(x) }
+@(require_results) round_double :: proc "c" (x: double) -> double { return math.round(x) }
+@(require_results) ceil_double :: proc "c" (x: double) -> double { return math.ceil(x) }
+@(require_results) isnan_double :: proc "c" (x: double) -> bool { return math.classify(x) == .NaN}
+@(require_results) fmod_double :: proc "c" (x, y: double) -> double { return math.mod(x, y) }
+@(require_results)
frac_double :: proc "c" (x: double) -> double {
if x >= 0 {
return x - math.trunc(x)