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authorgingerBill <bill@gingerbill.org>2021-11-08 15:57:55 +0000
committergingerBill <bill@gingerbill.org>2021-11-08 15:57:55 +0000
commit3f90faf0c9be8b1a9465904a63d3ecf8bfb271b0 (patch)
tree31d6e09bdf78f43ab44205d370508e9013c37105
parent3d35c5ceb1cedeb75997e9adf68a575cdd30be60 (diff)
Update `vendor:raylib` version 4.0
-rw-r--r--vendor/raylib/linux/libraylib.abin2178576 -> 2528572 bytes
-rw-r--r--vendor/raylib/linux/libraylib.sobin1719768 -> 2030472 bytes
-rw-r--r--vendor/raylib/linux/libraylib.so.3.7.0bin1719768 -> 0 bytes
-rw-r--r--vendor/raylib/linux/libraylib.so.370bin1719768 -> 0 bytes
-rw-r--r--vendor/raylib/linux/libraylib.so.4.0.0bin0 -> 2030472 bytes
-rw-r--r--vendor/raylib/linux/libraylib.so.400bin0 -> 2030472 bytes
-rw-r--r--vendor/raylib/macos/libraylib.3.7.0.dylibbin1825424 -> 0 bytes
-rw-r--r--vendor/raylib/macos/libraylib.370.dylibbin1825424 -> 0 bytes
-rw-r--r--vendor/raylib/macos/libraylib.4.0.0.dylibbin0 -> 1980536 bytes
-rw-r--r--vendor/raylib/macos/libraylib.400.dylibbin0 -> 1980536 bytes
-rw-r--r--vendor/raylib/macos/libraylib.abin2241328 -> 2427152 bytes
-rw-r--r--vendor/raylib/macos/libraylib.dylibbin1825424 -> 1980536 bytes
-rw-r--r--vendor/raylib/raylib.libbin3861336 -> 4514630 bytes
-rw-r--r--vendor/raylib/raylib.odin388
-rw-r--r--vendor/raylib/rlgl.odin124
15 files changed, 326 insertions, 186 deletions
diff --git a/vendor/raylib/linux/libraylib.a b/vendor/raylib/linux/libraylib.a
index e728b4f22..1c97be57b 100644
--- a/vendor/raylib/linux/libraylib.a
+++ b/vendor/raylib/linux/libraylib.a
Binary files differ
diff --git a/vendor/raylib/linux/libraylib.so b/vendor/raylib/linux/libraylib.so
index 933572671..134f573c8 100644
--- a/vendor/raylib/linux/libraylib.so
+++ b/vendor/raylib/linux/libraylib.so
Binary files differ
diff --git a/vendor/raylib/linux/libraylib.so.3.7.0 b/vendor/raylib/linux/libraylib.so.3.7.0
deleted file mode 100644
index 933572671..000000000
--- a/vendor/raylib/linux/libraylib.so.3.7.0
+++ /dev/null
Binary files differ
diff --git a/vendor/raylib/linux/libraylib.so.370 b/vendor/raylib/linux/libraylib.so.370
deleted file mode 100644
index 933572671..000000000
--- a/vendor/raylib/linux/libraylib.so.370
+++ /dev/null
Binary files differ
diff --git a/vendor/raylib/linux/libraylib.so.4.0.0 b/vendor/raylib/linux/libraylib.so.4.0.0
new file mode 100644
index 000000000..134f573c8
--- /dev/null
+++ b/vendor/raylib/linux/libraylib.so.4.0.0
Binary files differ
diff --git a/vendor/raylib/linux/libraylib.so.400 b/vendor/raylib/linux/libraylib.so.400
new file mode 100644
index 000000000..134f573c8
--- /dev/null
+++ b/vendor/raylib/linux/libraylib.so.400
Binary files differ
diff --git a/vendor/raylib/macos/libraylib.3.7.0.dylib b/vendor/raylib/macos/libraylib.3.7.0.dylib
deleted file mode 100644
index 69329ee19..000000000
--- a/vendor/raylib/macos/libraylib.3.7.0.dylib
+++ /dev/null
Binary files differ
diff --git a/vendor/raylib/macos/libraylib.370.dylib b/vendor/raylib/macos/libraylib.370.dylib
deleted file mode 100644
index 69329ee19..000000000
--- a/vendor/raylib/macos/libraylib.370.dylib
+++ /dev/null
Binary files differ
diff --git a/vendor/raylib/macos/libraylib.4.0.0.dylib b/vendor/raylib/macos/libraylib.4.0.0.dylib
new file mode 100644
index 000000000..42da76800
--- /dev/null
+++ b/vendor/raylib/macos/libraylib.4.0.0.dylib
Binary files differ
diff --git a/vendor/raylib/macos/libraylib.400.dylib b/vendor/raylib/macos/libraylib.400.dylib
new file mode 100644
index 000000000..42da76800
--- /dev/null
+++ b/vendor/raylib/macos/libraylib.400.dylib
Binary files differ
diff --git a/vendor/raylib/macos/libraylib.a b/vendor/raylib/macos/libraylib.a
index 639c83da4..2ef3e490f 100644
--- a/vendor/raylib/macos/libraylib.a
+++ b/vendor/raylib/macos/libraylib.a
Binary files differ
diff --git a/vendor/raylib/macos/libraylib.dylib b/vendor/raylib/macos/libraylib.dylib
index 69329ee19..42da76800 100644
--- a/vendor/raylib/macos/libraylib.dylib
+++ b/vendor/raylib/macos/libraylib.dylib
Binary files differ
diff --git a/vendor/raylib/raylib.lib b/vendor/raylib/raylib.lib
index 283ac4267..a3c99a25e 100644
--- a/vendor/raylib/raylib.lib
+++ b/vendor/raylib/raylib.lib
Binary files differ
diff --git a/vendor/raylib/raylib.odin b/vendor/raylib/raylib.odin
index 02f92e1ae..0c4dc6365 100644
--- a/vendor/raylib/raylib.odin
+++ b/vendor/raylib/raylib.odin
@@ -1,3 +1,79 @@
+/**********************************************************************************************
+*
+* raylib v4.0 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
+*
+* FEATURES:
+* - NO external dependencies, all required libraries included with raylib
+* - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly,
+* MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5.
+* - Written in plain C code (C99) in PascalCase/camelCase notation
+* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3 or ES2 - choose at compile)
+* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
+* - Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts)
+* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
+* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
+* - Flexible Materials system, supporting classic maps and PBR maps
+* - Animated 3D models supported (skeletal bones animation) (IQM)
+* - Shaders support, including Model shaders and Postprocessing shaders
+* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
+* - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
+* - VR stereo rendering with configurable HMD device parameters
+* - Bindings to multiple programming languages available!
+*
+* NOTES:
+* - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text]
+* - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2)
+* - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2)
+* - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2)
+*
+* DEPENDENCIES (included):
+* [rcore] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP)
+* [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP)
+* [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management
+*
+* OPTIONAL DEPENDENCIES (included):
+* [rcore] msf_gif (Miles Fogle) for GIF recording
+* [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorythm
+* [rcore] sdefl (Micha Mettke) for DEFLATE compression algorythm
+* [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)
+* [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG)
+* [rtextures] stb_image_resize (Sean Barret) for image resizing algorithms
+* [rtext] stb_truetype (Sean Barret) for ttf fonts loading
+* [rtext] stb_rect_pack (Sean Barret) for rectangles packing
+* [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation
+* [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
+* [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF)
+* [raudio] dr_wav (David Reid) for WAV audio file loading
+* [raudio] dr_flac (David Reid) for FLAC audio file loading
+* [raudio] dr_mp3 (David Reid) for MP3 audio file loading
+* [raudio] stb_vorbis (Sean Barret) for OGG audio loading
+* [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading
+* [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading
+*
+*
+* LICENSE: zlib/libpng
+*
+* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software:
+*
+* Copyright (c) 2013-2021 Ramon Santamaria (@raysan5)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
package raylib
import c "core:c/libc"
@@ -33,9 +109,12 @@ when ODIN_OS == "linux" {
}
when ODIN_OS == "darwin" { foreign import lib "macos/libraylib.a" }
-VERSION :: "3.7"
+VERSION :: "4.0"
+
+PI :: 3.14159265358979323846
+DEG2RAD :: PI/180.0
+RAD2DEG :: 180.0/PI
-PI :: 3.14159265358979323846
// Some Basic Colors
// NOTE: Custom raylib color palette for amazing visuals on WHITE background
@@ -91,27 +170,30 @@ when USE_LINALG {
// Quaternion type
Quaternion :: distinct quaternion128
-
- // Matrix type (OpenGL style 4x4 - right handed, column major)
+
+ // Matrix, 4x4 components, column major, OpenGL style, right handed
Matrix :: struct {
- m0, m4, m8, m12: f32,
- m1, m5, m9, m13: f32,
- m2, m6, m10, m14: f32,
- m3, m7, m11, m15: f32,
+ m0, m4, m8, m12: f32, // Matrix first row (4 components)
+ m1, m5, m9, m13: f32, // Matrix second row (4 components)
+ m2, m6, m10, m14: f32, // Matrix third row (4 components)
+ m3, m7, m11, m15: f32, // Matrix fourth row (4 components)
}
}
-// Color type, RGBA (32bit)
+// Color, 4 components, R8G8B8A8 (32bit)
Color :: struct {
- r, g, b, a: u8,
+ r: u8, // Color red value
+ g: u8, // Color green value
+ b: u8, // Color blue value
+ a: u8, // Color alpha value
}
// Rectangle type
Rectangle :: struct {
- x: f32,
- y: f32,
- width: f32,
- height: f32,
+ x: f32, // Rectangle top-left corner position x
+ y: f32, // Rectangle top-left corner position y
+ width: f32, // Rectangle width
+ height: f32, // Rectangle height
}
// Image type, bpp always RGBA (32bit)
@@ -161,7 +243,7 @@ NPatchInfo :: struct {
}
// Font character info
-CharInfo :: struct {
+GlyphInfo :: struct {
value: rune, // Character value (Unicode)
offsetX: c.int, // Character offset X when drawing
offsetY: c.int, // Character offset Y when drawing
@@ -176,7 +258,7 @@ Font :: struct {
charsPadding: c.int, // Padding around the chars
texture: Texture2D, // Characters texture atlas
recs: [^]Rectangle, // Characters rectangles in texture
- chars: [^]CharInfo, // Characters info data
+ chars: [^]GlyphInfo, // Characters info data
}
SpriteFont :: Font // SpriteFont type fallback, defaults to Font
@@ -289,11 +371,11 @@ Ray :: struct {
direction: Vector3, // Ray direction
}
-// Raycast hit information
-RayHitInfo :: struct {
+// RayCollision, ray hit information
+RayCollision :: struct {
hit: bool, // Did the ray hit something?
distance: f32, // Distance to nearest hit
- position: Vector3, // Position of nearest hit
+ point: Vector3, // Point of nearest hit
normal: Vector3, // Surface normal of hit
}
@@ -838,6 +920,16 @@ foreign lib {
SetClipboardText :: proc(text: cstring) --- // Set clipboard text content
GetClipboardText :: proc() -> cstring --- // Get clipboard text content
+
+ // Custom frame control functions
+ // NOTE: Those functions are intended for advance users that want full control over the frame processing
+ // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents()
+ // To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
+ SwapScreenBuffer :: proc() --- // Swap back buffer with front buffer (screen drawing)
+ PollInputEvents :: proc() --- // Register all input events
+ WaitTime :: proc(ms: f32) --- // Wait for some milliseconds (halt program execution)
+
+
// Cursor-related functions
ShowCursor :: proc() --- // Shows cursor
HideCursor :: proc() --- // Hides cursor
@@ -898,6 +990,7 @@ foreign lib {
// Misc. functions
GetRandomValue :: proc(min, max: c.int) -> c.int --- // Returns a random value between min and max (both included)
+ SetRandomSeed :: proc(seed: c.uint) --- // Set the seed for the random number generator
TakeScreenshot :: proc(fileName: cstring) --- // Takes a screenshot of current screen (filename extension defines format)
SetConfigFlags :: proc(flags: ConfigFlags) --- // Setup init configuration flags (view FLAGS)
@@ -939,8 +1032,10 @@ foreign lib {
ClearDroppedFiles :: proc() --- // Clear dropped files paths buffer (free memory)
GetFileModTime :: proc(fileName: cstring) -> c.long --- // Get file modification time (last write time)
- CompressData :: proc(data: [^]u8, dataLength: c.int, compDataLength: ^c.int) -> [^]u8 --- // Compress data (DEFLATE algorithm)
- DecompressData :: proc(compData: [^]u8, compDataLength: c.int, dataLength: ^c.int) -> [^]u8 --- // Decompress data (DEFLATE algorithm)
+ CompressData :: proc(data: [^]u8, dataLength: c.int, compDataLength: ^c.int) -> [^]u8 --- // Compress data (DEFLATE algorithm)
+ DecompressData :: proc(compData: [^]u8, compDataLength: c.int, dataLength: ^c.int) -> [^]u8 --- // Decompress data (DEFLATE algorithm)
+ EncodeDataBase64 :: proc(data: [^]u8, dataLength: c.int, outputLength: ^c.int) -> [^]u8 --- // Encode data to Base64 string
+ DecodeDataBase64 :: proc(data: [^]u8, outputLength: ^c.int) -> [^]u8 --- // Decode Base64 string data
// Persistent storage management
SaveStorageValue :: proc(position: c.uint, value: c.int) -> bool --- // Save integer value to storage file (to defined position), returns true on success
@@ -989,9 +1084,11 @@ foreign lib {
SetMouseCursor :: proc(cursor: MouseCursor) --- // Set mouse cursor
// Input-related functions: touch
- GetTouchX :: proc() -> c.int --- // Returns touch position X for touch point 0 (relative to screen size)
- GetTouchY :: proc() -> c.int --- // Returns touch position Y for touch point 0 (relative to screen size)
- GetTouchPosition :: proc(index: c.int) -> Vector2 --- // Returns touch position XY for a touch point index (relative to screen size)
+ GetTouchX :: proc() -> c.int --- // Returns touch position X for touch point 0 (relative to screen size)
+ GetTouchY :: proc() -> c.int --- // Returns touch position Y for touch point 0 (relative to screen size)
+ GetTouchPosition :: proc(index: c.int) -> Vector2 --- // Returns touch position XY for a touch point index (relative to screen size)
+ GetTouchPointId :: proc(index: c.int) -> c.int --- // Get touch point identifier for given index
+ GetTouchPointCount :: proc() -> c.int --- // Get number of touch points
//------------------------------------------------------------------------------------
// Gestures and Touch Handling Functions (Module: gestures)
@@ -999,7 +1096,6 @@ foreign lib {
SetGesturesEnabled :: proc(flags: Gestures) --- // Enable a set of gestures using flags
IsGestureDetected :: proc(gesture: Gesture) -> bool --- // Check if a gesture have been detected
GetGestureDetected :: proc() -> Gesture --- // Get latest detected gesture
- GetTouchPointsCount :: proc() -> c.int --- // Get touch points count
GetGestureHoldDuration :: proc() -> f32 --- // Get gesture hold time in milliseconds
GetGestureDragVector :: proc() -> Vector2 --- // Get gesture drag vector
GetGestureDragAngle :: proc() -> f32 --- // Get gesture drag angle
@@ -1033,6 +1129,7 @@ foreign lib {
DrawLineEx :: proc(startPos, endPos: Vector2, thick: f32, color: Color) --- // Draw a line defining thickness
DrawLineBezier :: proc(startPos, endPos: Vector2, thick: f32, color: Color) --- // Draw a line using cubic-bezier curves in-out
DrawLineBezierQuad :: proc(startPos, endPos: Vector2, controlPos: Vector2, thick: f32, color: Color) --- // Draw line using quadratic bezier curves with a control point
+ DrawLineBezierCubic :: proc(startPos, endPos: Vector2, startControlPos, endControlPos: Vector2, thick: f32, color: Color) --- // Draw line using cubic bezier curves with 2 control points
DrawLineStrip :: proc(points: [^]Vector2, pointsCount: c.int, color: Color) --- // Draw lines sequence
DrawCircle :: proc(centerX, centerY: c.int, radius: f32, color: Color) --- // Draw a color-filled circle
DrawCircleSector :: proc(center: Vector2, radius: f32, startAngle, endAngle: f32, segments: c.int, color: Color) --- // Draw a piece of a circle
@@ -1061,6 +1158,7 @@ foreign lib {
DrawTriangleStrip :: proc(points: [^]Vector2, pointsCount: c.int, color: Color) --- // Draw a triangle strip defined by points
DrawPoly :: proc(center: Vector2, sides: c.int, radius: f32, rotation: f32, color: Color) --- // Draw a regular polygon (Vector version)
DrawPolyLines :: proc(center: Vector2, sides: c.int, radius: f32, rotation: f32, color: Color) --- // Draw a polygon outline of n sides
+ DrawPolyLinesEx :: proc(center: Vector2, sides: c.int, radius: f32, rotation: f32, lineThick: f32, color: Color) --- // Draw a polygon outline of n sides with extended parameters
// Basic shapes collision detection functions
CheckCollisionRecs :: proc(rec1, rec2: Rectangle) -> bool --- // Check collision between two rectangles
@@ -1070,6 +1168,7 @@ foreign lib {
CheckCollisionPointCircle :: proc(point: Vector2, center: Vector2, radius: f32) -> bool --- // Check if point is inside circle
CheckCollisionPointTriangle :: proc(point, p1, p2, p3: Vector2) -> bool --- // Check if point is inside a triangle
CheckCollisionLines :: proc(startPos1, endPos1, startPos2, endPos2: Vector2, collisionPoint: ^Vector2) -> bool --- // Check the collision between two lines defined by two points each, returns collision point by reference
+ CheckCollisionPointLine :: proc(point, p1, p2: Vector2, threshold: c.int) -> bool --- // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
GetCollisionRec :: proc(rec1, rec2: Rectangle) -> Rectangle --- // Get collision rectangle for two rectangles collision
//------------------------------------------------------------------------------------
@@ -1078,13 +1177,14 @@ foreign lib {
// Image loading functions
// NOTE: This functions do not require GPU access
- LoadImage :: proc(fileName: cstring) -> Image --- // Load image from file into CPU memory (RAM)
- LoadImageRaw :: proc(fileName: cstring, width, height: c.int, format: PixelFormat, headerSize: c.int) -> Image --- // Load image from RAW file data
- LoadImageAnim :: proc(fileName: cstring, frames: ^c.int) -> Image --- // Load image sequence from file (frames appended to image.data)
- LoadImageFromMemory :: proc(fileType: cstring, fileData: rawptr, dataSize: c.int) -> Image --- // Load image from memory buffer, fileType refers to extension: i.e. ".png"
- UnloadImage :: proc(image: Image) --- // Unload image from CPU memory (RAM)
- ExportImage :: proc(image: Image, fileName: cstring) -> bool --- // Export image data to file, returns true on success
- ExportImageAsCode :: proc(image: Image, fileName: cstring) -> bool --- // Export image as code file defining an array of bytes, returns true on success
+ LoadImage :: proc(fileName: cstring) -> Image --- // Load image from file into CPU memory (RAM)
+ LoadImageRaw :: proc(fileName: cstring, width, height: c.int, format: PixelFormat, headerSize: c.int) -> Image --- // Load image from RAW file data
+ LoadImageAnim :: proc(fileName: cstring, frames: ^c.int) -> Image --- // Load image sequence from file (frames appended to image.data)
+ LoadImageFromMemory :: proc(fileType: cstring, fileData: rawptr, dataSize: c.int) -> Image --- // Load image from memory buffer, fileType refers to extension: i.e. ".png"
+ LoadImageFromTexture :: proc(texture: Texture2D) -> Image --- // Load image from GPU texture data
+ UnloadImage :: proc(image: Image) --- // Unload image from CPU memory (RAM)
+ ExportImage :: proc(image: Image, fileName: cstring) -> bool --- // Export image data to file, returns true on success
+ ExportImageAsCode :: proc(image: Image, fileName: cstring) -> bool --- // Export image as code file defining an array of bytes, returns true on success
// Image generation functions
GenImageColor :: proc(width, height: c.int, color: Color) -> Image --- // Generate image: plain color
@@ -1093,7 +1193,6 @@ foreign lib {
GenImageGradientRadial :: proc(width, height: c.int, density: f32, inner, outer: Color) -> Image --- // Generate image: radial gradient
GenImageChecked :: proc(width, height: c.int, checksX, checksY: c.int, col1, col2: Color) -> Image --- // Generate image: checked
GenImageWhiteNoise :: proc(width, height: c.int, factor: f32) -> Image --- // Generate image: white noise
- GenImagePerlinNoise :: proc(width, height: c.int, offsetX, offsetY: c.int, scale: f32) -> Image --- // Generate image: perlin noise
GenImageCellular :: proc(width, height: c.int, tileSize: c.int) -> Image --- // Generate image: cellular algorithm. Bigger tileSize means bigger cells
// Image manipulation functions
@@ -1128,6 +1227,7 @@ foreign lib {
UnloadImageColors :: proc(colors: [^]Color) --- // Unload color data loaded with LoadImageColors()
UnloadImagePalette :: proc(colors: [^]Color) --- // Unload colors palette loaded with LoadImagePalette()
GetImageAlphaBorder :: proc(image: Image, threshold: f32) -> Rectangle --- // Get image alpha border rectangle
+ GetImageColor :: proc(image: Image, x, y: c.int) -> Color --- // Get image pixel color at (x, y) position
// Image drawing functions
// NOTE: Image software-rendering functions (CPU)
@@ -1156,8 +1256,6 @@ foreign lib {
UnloadRenderTexture :: proc(target: RenderTexture2D) --- // Unload render texture from GPU memory (VRAM)
UpdateTexture :: proc(texture: Texture2D, pixels: rawptr) --- // Update GPU texture with new data
UpdateTextureRec :: proc(texture: Texture2D, rec: Rectangle, pixels: rawptr) --- // Update GPU texture rectangle with new data
- GetTextureData :: proc(texture: Texture2D) -> Image --- // Get pixel data from GPU texture and return an Image
- GetScreenData :: proc() -> Image --- // Get pixel data from screen buffer and return an Image (screenshot)
// Texture configuration functions
GenTextureMipmaps :: proc(texture: ^Texture2D) --- // Generate GPU mipmaps for a texture
@@ -1199,24 +1297,34 @@ foreign lib {
LoadFontEx :: proc(fileName: cstring, fontSize: c.int, fontChars: [^]rune, charsCount: c.int) -> Font --- // Load font from file with extended parameters
LoadFontFromImage :: proc(image: Image, key: Color, firstChar: rune) -> Font --- // Load font from Image (XNA style)
LoadFontFromMemory :: proc(fileType: cstring, fileData: rawptr, dataSize: c.int, fontSize: c.int, fontChars: [^]rune, charsCount: c.int) -> Font --- // Load font from memory buffer, fileType refers to extension: i.e. ".ttf"
- LoadFontData :: proc(fileData: rawptr, dataSize: c.int, fontSize: c.int, fontChars: [^]rune, charsCount: c.int, type: FontType) -> [^]CharInfo --- // Load font data for further use
- GenImageFontAtlas :: proc(chars: [^]CharInfo, recs: ^[^]Rectangle, charsCount: c.int, fontSize: c.int, padding: c.int, packMethod: c.int) -> Image --- // Generate image font atlas using chars info
- UnloadFontData :: proc(chars: [^]CharInfo, charsCount: c.int) --- // Unload font chars info data (RAM)
+ LoadFontData :: proc(fileData: rawptr, dataSize: c.int, fontSize: c.int, fontChars: [^]rune, charsCount: c.int, type: FontType) -> [^]GlyphInfo --- // Load font data for further use
+ GenImageFontAtlas :: proc(chars: [^]GlyphInfo, recs: ^[^]Rectangle, charsCount: c.int, fontSize: c.int, padding: c.int, packMethod: c.int) -> Image --- // Generate image font atlas using chars info
+ UnloadFontData :: proc(chars: [^]GlyphInfo, charsCount: c.int) --- // Unload font chars info data (RAM)
UnloadFont :: proc(font: Font) --- // Unload Font from GPU memory (VRAM)
// Text drawing functions
DrawFPS :: proc(posX, posY: c.int) --- // Draw current FPS
DrawText :: proc(text: cstring, posX, posY: c.int, fontSize: c.int, color: Color) --- // Draw text (using default font)
DrawTextEx :: proc(font: Font, text: cstring, position: Vector2, fontSize: f32, spacing: f32, tint: Color) --- // Draw text using font and additional parameters
- DrawTextRec :: proc(font: Font, text: cstring, rec: Rectangle, fontSize, spacing: f32, wordWrap: bool, tint: Color) --- // Draw text using font inside rectangle limits
- DrawTextRecEx :: proc(font: Font, text: cstring, rec: Rectangle, fontSize, spacing: f32, wordWrap: bool, tint: Color,
- selectStart, selectLength: c.int, selectTint, selectBackTint: Color) --- // Draw text using font inside rectangle limits with support for text selection
+ DrawTextPro :: proc(font: Font, text: cstring, position, origin: Vector2,
+ rotation: f32, fontSize: f32, spacing: f32, tint: Color) --- // Draw text using Font and pro parameters (rotation)
DrawTextCodepoint :: proc(font: Font, codepoint: rune, position: Vector2, fontSize: f32, tint: Color) --- // Draw one character (codepoint)
// Text misc. functions
- MeasureText :: proc(text: cstring, fontSize: c.int) -> c.int --- // Measure string width for default font
- MeasureTextEx :: proc(font: Font, text: cstring, fontSize, spacing: f32) -> Vector2 --- // Measure string size for Font
- GetGlyphIndex :: proc(font: Font, codepoint: rune) -> c.int --- // Get index position for a unicode character on font
+ MeasureText :: proc(text: cstring, fontSize: c.int) -> c.int --- // Measure string width for default font
+ MeasureTextEx :: proc(font: Font, text: cstring, fontSize, spacing: f32) -> Vector2 --- // Measure string size for Font
+ GetGlyphIndex :: proc(font: Font, codepoint: rune) -> c.int --- // Get index position for a unicode character on font
+ GetGlyphInfo :: proc(font: Font, codepoint: rune) -> GlyphInfo --- // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
+ GetGlyphAtlasRec :: proc(font: Font, codepoint: rune) -> Rectangle --- // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
+
+ // Text codepoints management functions (unicode characters)
+ LoadCodepoints :: proc(text: cstring, count: ^c.int) -> [^]rune --- // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
+ UnloadCodepoints :: proc(codepoints: [^]rune) --- // Unload codepoints data from memory
+ GetCodepointCount :: proc(text: cstring) -> c.int --- // Get total number of codepoints in a UTF-8 encoded string
+ GetCodepoint :: proc(text: cstring, bytesProcessed: ^c.int) -> c.int --- // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
+ CodepointToUTF8 :: proc(codepoint: rune, byteSize: ^c.int) -> cstring --- // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
+ TextCodepointsToUTF8 :: proc(codepoints: [^]rune, length: c.int) -> cstring --- // Encode text as codepoints array into UTF-8 text string (WARNING: memory must be freed!)
+
// Text strings management functions (no utf8 strings, only byte chars)
// NOTE: Some strings allocate memory internally for returned strings, just be careful!
@@ -1234,56 +1342,79 @@ foreign lib {
TextToLower :: proc(text: cstring) -> cstring --- // Get lower case version of provided string
TextToPascal :: proc(text: cstring) -> cstring --- // Get Pascal case notation version of provided string
TextToInteger :: proc(text: cstring) -> c.int --- // Get integer value from text (negative values not supported)
- TextToUtf8 :: proc(codepoints: [^]rune, length: c.int) -> [^]byte --- // Encode text codepoint into utf8 text (memory must be freed!)
-
-
- // UTF8 text strings management functions
- GetCodepoints :: proc(text: cstring, count: ^c.int) -> [^]rune --- // Get all codepoints in a string, codepoints count returned by parameters
- GetCodepointsCount :: proc(text: cstring) -> c.int --- // Get total number of characters (codepoints) in a UTF8 encoded string
- GetNextCodepoint :: proc(text: cstring, bytesProcessed: ^c.int) -> c.int --- // Returns next codepoint in a UTF8 encoded string; 0x3f('?') is returned on failure
- CodepointToUtf8 :: proc(codepoint: rune, byteLength: ^c.int) -> cstring --- // Encode codepoint into utf8 text (char array length returned as parameter)
//------------------------------------------------------------------------------------
// Basic 3d Shapes Drawing Functions (Module: models)
//------------------------------------------------------------------------------------
// Basic geometric 3D shapes drawing functions
- DrawLine3D :: proc(startPos, endPos: Vector3, color: Color) --- // Draw a line in 3D world space
- DrawPoint3D :: proc(position: Vector3, color: Color) --- // Draw a point in 3D space, actually a small line
- DrawCircle3D :: proc(center: Vector3, radius: f32, rotationAxis: Vector3, rotationAngle: f32, color: Color) --- // Draw a circle in 3D world space
- DrawTriangle3D :: proc(v1, v2, v3: Vector3, color: Color) --- // Draw a color-filled triangle (vertex in counter-clockwise order!)
- DrawTriangleStrip3D :: proc(points: [^]Vector3, pointsCount: c.int, color: Color) --- // Draw a triangle strip defined by points
- DrawCube :: proc(position: Vector3, width, height, length: f32, color: Color) --- // Draw cube
- DrawCubeV :: proc(position: Vector3, size: Vector3, color: Color) --- // Draw cube (Vector version)
- DrawCubeWires :: proc(position: Vector3, width, height, length: f32, color: Color) --- // Draw cube wires
- DrawCubeWiresV :: proc(position: Vector3, size: Vector3, color: Color) --- // Draw cube wires (Vector version)
- DrawCubeTexture :: proc(texture: Texture2D, position: Vector3, width, height, length: f32, color: Color) --- // Draw cube textured
- DrawSphere :: proc(centerPos: Vector3, radius: f32, color: Color) --- // Draw sphere
- DrawSphereEx :: proc(centerPos: Vector3, radius: f32, rings, slices: c.int, color: Color) --- // Draw sphere with extended parameters
- DrawSphereWires :: proc(centerPos: Vector3, radius: f32, rings, slices: c.int, color: Color) --- // Draw sphere wires
- DrawCylinder :: proc(position: Vector3, radiusTop, radiusBottom: f32, height: f32, slices: c.int, color: Color) --- // Draw a cylinder/cone
- DrawCylinderWires :: proc(position: Vector3, radiusTop, radiusBottom: f32, height: f32, slices: c.int, color: Color) --- // Draw a cylinder/cone wires
+ DrawLine3D :: proc(startPos, endPos: Vector3, color: Color) --- // Draw a line in 3D world space
+ DrawPoint3D :: proc(position: Vector3, color: Color) --- // Draw a point in 3D space, actually a small line
+ DrawCircle3D :: proc(center: Vector3, radius: f32, rotationAxis: Vector3, rotationAngle: f32, color: Color) --- // Draw a circle in 3D world space
+ DrawTriangle3D :: proc(v1, v2, v3: Vector3, color: Color) --- // Draw a color-filled triangle (vertex in counter-clockwise order!)
+ DrawTriangleStrip3D :: proc(points: [^]Vector3, pointsCount: c.int, color: Color) --- // Draw a triangle strip defined by points
+ DrawCube :: proc(position: Vector3, width, height, length: f32, color: Color) --- // Draw cube
+ DrawCubeV :: proc(position: Vector3, size: Vector3, color: Color) --- // Draw cube (Vector version)
+ DrawCubeWires :: proc(position: Vector3, width, height, length: f32, color: Color) --- // Draw cube wires
+ DrawCubeWiresV :: proc(position: Vector3, size: Vector3, color: Color) --- // Draw cube wires (Vector version)
+ DrawCubeTexture :: proc(texture: Texture2D, position: Vector3, width, height, length: f32, color: Color) --- // Draw cube textured
+ DrawCubeTextureRec :: proc(texture: Texture2D, source: Rectangle, position: Vector3, width, height, length: f32, color: Color) --- // Draw cube with a region of a texture
+ DrawSphere :: proc(centerPos: Vector3, radius: f32, color: Color) --- // Draw sphere
+ DrawSphereEx :: proc(centerPos: Vector3, radius: f32, rings, slices: c.int, color: Color) --- // Draw sphere with extended parameters
+ DrawSphereWires :: proc(centerPos: Vector3, radius: f32, rings, slices: c.int, color: Color) --- // Draw sphere wires
+ DrawCylinder :: proc(position: Vector3, radiusTop, radiusBottom: f32, height: f32, slices: c.int, color: Color) --- // Draw a cylinder/cone
+ DrawCylinderEx :: proc(startPos, endPos: Vector3, startRadius, endRadius: f32, sides: c.int, color: Color) --- // Draw a cylinder with base at startPos and top at endPos
+ DrawCylinderWires :: proc(position: Vector3, radiusTop, radiusBottom: f32, height: f32, slices: c.int, color: Color) --- // Draw a cylinder/cone wires
+ DrawCylinderWiresEx :: proc(startPos, endPos: Vector3, startRadius, endRadius: f32, sides: c.int, color: Color) --- // Draw a cylinder wires with base at startPos and top at endPos
DrawPlane :: proc(centerPos: Vector3, size: Vector2, color: Color) --- // Draw a plane XZ
- DrawRay :: proc(ray: Ray, color: Color) --- // Draw a ray line
- DrawGrid :: proc(slices: c.int, spacing: f32) --- // Draw a grid (centered at (0, 0, 0))
+ DrawRay :: proc(ray: Ray, color: Color) --- // Draw a ray line
+ DrawGrid :: proc(slices: c.int, spacing: f32) --- // Draw a grid (centered at (0, 0, 0))
//------------------------------------------------------------------------------------
// Model 3d Loading and Drawing Functions (Module: models)
//------------------------------------------------------------------------------------
// Model loading/unloading functions
- LoadModel :: proc(fileName: cstring) -> Model --- // Load model from files (meshes and materials)
- LoadModelFromMesh :: proc(mesh: Mesh) -> Model --- // Load model from generated mesh (default material)
- UnloadModel :: proc(model: Model) --- // Unload model (including meshes) from memory (RAM and/or VRAM)
- UnloadModelKeepMeshes :: proc(model: Model) --- // Unload model (but not meshes) from memory (RAM and/or VRAM)
-
- // Mesh loading/unloading functions
- UploadMesh :: proc(mesh: ^Mesh, is_dynamic: bool) --- // Upload mesh vertex data in GPU and provide VAO/VBO ids
- UpdateMeshBuffer :: proc(mesh: Mesh, index: c.int, data:rawptr, dataSize, offset: c.int) --- // Update mesh vertex data in GPU for a specific buffer index
- DrawMesh :: proc(mesh: Mesh, material: Material, transform: Matrix) --- // Draw a 3d mesh with material and transform
- DrawMeshInstanced :: proc(mesh: Mesh, material: Material, transforms: [^]Matrix, instances: c.int) --- // Draw multiple mesh instances with material and different transforms
- UnloadMesh :: proc(mesh: Mesh) --- // Unload mesh data from CPU and GPU
- ExportMesh :: proc(mesh: Mesh, fileName: cstring) -> bool --- // Export mesh data to file, returns true on success
+ LoadModel :: proc(fileName: cstring) -> Model --- // Load model from files (meshes and materials)
+ LoadModelFromMesh :: proc(mesh: Mesh) -> Model --- // Load model from generated mesh (default material)
+ UnloadModel :: proc(model: Model) --- // Unload model (including meshes) from memory (RAM and/or VRAM)
+ UnloadModelKeepMeshes :: proc(model: Model) --- // Unload model (but not meshes) from memory (RAM and/or VRAM)
+ GetModelBoundingBox :: proc(model: Model) -> BoundingBox --- // Compute model bounding box limits (considers all meshes)
+
+ // Model drawing functions
+ DrawModel :: proc(model: Model, position: Vector3, scale: f32, tint: Color) --- // Draw a model (with texture if set)
+ DrawModelEx :: proc(model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: f32, scale: Vector3, tint: Color) --- // Draw a model with extended parameters
+ DrawModelWires :: proc(model: Model, position: Vector3, scale: f32, tint: Color) --- // Draw a model wires (with texture if set)
+ DrawModelWiresEx :: proc(model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: f32, scale: Vector3, tint: Color) --- // Draw a model wires (with texture if set) with extended parameters
+ DrawBoundingBox :: proc(box: BoundingBox, color: Color) --- // Draw bounding box (wires)
+ DrawBillboard :: proc(camera: Camera, texture: Texture2D, center: Vector3, size: f32, tint: Color) --- // Draw a billboard texture
+ DrawBillboardRec :: proc(camera: Camera, texture: Texture2D, source: Rectangle, center: Vector3, size: f32, tint: Color) --- // Draw a billboard texture defined by source
+ DrawBillboardPro :: proc(camera: Camera, texture: Texture2D, source: Rectangle,
+ position, up: Vector3, size, origin: Vector2, rotation: f32, tint: Color) --- // Draw a billboard texture defined by source and rotation
+
+ // Mesh management functions
+ UploadMesh :: proc(mesh: ^Mesh, is_dynamic: bool) --- // Upload mesh vertex data in GPU and provide VAO/VBO ids
+ UpdateMeshBuffer :: proc(mesh: Mesh, index: c.int, data: rawptr, dataSize: c.int, offset: c.int) --- // Update mesh vertex data in GPU for a specific buffer index
+ UnloadMesh :: proc(mesh: Mesh) --- // Unload mesh data from CPU and GPU
+ DrawMesh :: proc(mesh: Mesh, material: Material, transform: Matrix) --- // Draw a 3d mesh with material and transform
+ DrawMeshInstanced :: proc(mesh: Mesh, material: Material, transforms: [^]Matrix, instances: c.int) --- // Draw multiple mesh instances with material and different transforms
+ ExportMesh :: proc(mesh: Mesh, fileName: cstring) -> bool --- // Export mesh data to file, returns true on success
+ GetMeshBoundingBox :: proc(mesh: Mesh) -> BoundingBox --- // Compute mesh bounding box limits
+ GenMeshTangents :: proc(mesh: ^Mesh) --- // Compute mesh tangents
+ GenMeshBinormals :: proc(mesh: ^Mesh) ---
+
+ // Mesh generation functions
+ GenMeshPoly :: proc(sides: c.int, radius: f32) -> Mesh --- // Generate polygonal mesh
+ GenMeshPlane :: proc(width, length: f32, resX, resZ: c.int) -> Mesh --- // Generate plane mesh (with subdivisions)
+ GenMeshCube :: proc(width, height, length: f32) -> Mesh --- // Generate cuboid mesh
+ GenMeshSphere :: proc(radius: f32, rings, slices: c.int) -> Mesh --- // Generate sphere mesh (standard sphere)
+ GenMeshHemiSphere :: proc(radius: f32, rings, slices: c.int) -> Mesh --- // Generate half-sphere mesh (no bottom cap)
+ GenMeshCylinder :: proc(radius: f32, height: f32, slices: c.int) -> Mesh --- // Generate cylinder mesh
+ GenMeshCone :: proc(radius: f32, height: f32, slices: c.int) -> Mesh --- // Generate cone/pyramid mesh
+ GenMeshTorus :: proc(radius: f32, size: f32, radSeg: c.int, sides: c.int) -> Mesh --- // Generate torus mesh
+ GenMeshKnot :: proc(radius: f32, size: f32, radSeg: c.int, sides: c.int) -> Mesh --- // Generate trefoil knot mesh
+ GenMeshHeightmap :: proc(heightmap: Image, size: Vector3) -> Mesh --- // Generate heightmap mesh from image data
+ GenMeshCubicmap :: proc(cubicmap: Image, cubeSize: Vector3) -> Mesh --- // Generate cubes-based map mesh from image data
// Material loading/unloading functions
LoadMaterials :: proc(fileName: cstring, materialCount: ^c.int) -> [^]Material --- // Load materials from model file
@@ -1298,45 +1429,17 @@ foreign lib {
UnloadModelAnimation :: proc(anim: ModelAnimation) --- // Unload animation data
UnloadModelAnimations :: proc(animations: [^]ModelAnimation, count: c.uint) --- // Unload animation array data
IsModelAnimationValid :: proc(model: Model, anim: ModelAnimation) -> bool --- // Check model animation skeleton match
-
- // Mesh generation functions
- GenMeshPoly :: proc(sides: c.int, radius: f32) -> Mesh --- // Generate polygonal mesh
- GenMeshPlane :: proc(width, length: f32, resX, resZ: c.int) -> Mesh --- // Generate plane mesh (with subdivisions)
- GenMeshCube :: proc(width, height, length: f32) -> Mesh --- // Generate cuboid mesh
- GenMeshSphere :: proc(radius: f32, rings, slices: c.int) -> Mesh --- // Generate sphere mesh (standard sphere)
- GenMeshHemiSphere :: proc(radius: f32, rings, slices: c.int) -> Mesh --- // Generate half-sphere mesh (no bottom cap)
- GenMeshCylinder :: proc(radius: f32, height: f32, slices: c.int) -> Mesh --- // Generate cylinder mesh
- GenMeshTorus :: proc(radius: f32, size: f32, radSeg: c.int, sides: c.int) -> Mesh --- // Generate torus mesh
- GenMeshKnot :: proc(radius: f32, size: f32, radSeg: c.int, sides: c.int) -> Mesh --- // Generate trefoil knot mesh
- GenMeshHeightmap :: proc(heightmap: Image, size: Vector3) -> Mesh --- // Generate heightmap mesh from image data
- GenMeshCubicmap :: proc(cubicmap: Image, cubeSize: Vector3) -> Mesh --- // Generate cubes-based map mesh from image data
- // Mesh manipulation functions
- MeshBoundingBox :: proc(mesh: Mesh) -> BoundingBox --- // Compute mesh bounding box limits
- MeshTangents :: proc(mesh: ^Mesh) --- // Compute mesh tangents
- MeshBinormals :: proc(mesh: ^Mesh) --- // Compute mesh binormals
-
- // Model drawing functions
- DrawModel :: proc(model: Model, position: Vector3, scale: f32, tint: Color) --- // Draw a model (with texture if set)
- DrawModelEx :: proc(model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: f32, scale: Vector3, tint: Color) --- // Draw a model with extended parameters
- DrawModelWires :: proc(model: Model, position: Vector3, scale: f32, tint: Color) --- // Draw a model wires (with texture if set)
- DrawModelWiresEx :: proc(model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: f32, scale: Vector3, tint: Color) --- // Draw a model wires (with texture if set) with extended parameters
- DrawBoundingBox :: proc(box: BoundingBox, color: Color) --- // Draw bounding box (wires)
- DrawBillboard :: proc(camera: Camera, texture: Texture2D, center: Vector3, size: f32, tint: Color) --- // Draw a billboard texture
- DrawBillboardRec :: proc(camera: Camera, texture: Texture2D, source: Rectangle, center: Vector3, size: f32, tint: Color) --- // Draw a billboard texture defined by source
-
-
// Collision detection functions
- CheckCollisionSpheres :: proc(center1: Vector3, radius1: f32, center2: Vector3, radius2: f32) -> bool --- // Detect collision between two spheres
- CheckCollisionBoxes :: proc(box1, box2: BoundingBox) -> bool --- // Detect collision between two bounding boxes
- CheckCollisionBoxSphere :: proc(box: BoundingBox, center: Vector3, radius: f32) -> bool --- // Detect collision between box and sphere
- CheckCollisionRaySphere :: proc(ray: Ray, center: Vector3, radius: f32) -> bool --- // Detect collision between ray and sphere
- CheckCollisionRaySphereEx :: proc(ray: Ray, center: Vector3, radius: f32, collisionPoint: [^]Vector3) -> bool --- // Detect collision between ray and sphere, returns collision point
- CheckCollisionRayBox :: proc(ray: Ray, box: BoundingBox) -> bool --- // Detect collision between ray and box
- GetCollisionRayMesh :: proc(ray: Ray, mesh: Mesh, transform: Matrix) -> RayHitInfo --- // Get collision info between ray and mesh
- GetCollisionRayModel :: proc(ray: Ray, model: Model) -> RayHitInfo --- // Get collision info between ray and model
- GetCollisionRayTriangle :: proc(ray: Ray, p1, p2, p3: Vector3) -> RayHitInfo --- // Get collision info between ray and triangle
- GetCollisionRayGround :: proc(ray: Ray, groundHeight: f32) -> RayHitInfo --- // Get collision info between ray and ground plane (Y-normal plane)
+ CheckCollisionSpheres :: proc(center1: Vector3, radius1: f32, center2: Vector3, radius2: f32) -> bool --- // Check collision between two spheres
+ CheckCollisionBoxes :: proc(box1, box2: BoundingBox) -> bool --- // Check collision between two bounding boxes
+ CheckCollisionBoxSphere :: proc(box: BoundingBox, center: Vector3, radius: f32) -> bool --- // Check collision between box and sphere
+ GetRayCollisionSphere :: proc(ray: Ray, center: Vector3, radius: f32) -> RayCollision --- // Get collision info between ray and sphere
+ GetRayCollisionBox :: proc(ray: Ray, box: BoundingBox) -> RayCollision --- // Get collision info between ray and box
+ GetRayCollisionModel :: proc(ray: Ray, model: Model) -> RayCollision --- // Get collision info between ray and model
+ GetRayCollisionMesh :: proc(ray: Ray, mesh: Mesh, transform: Matrix) -> RayCollision --- // Get collision info between ray and mesh
+ GetRayCollisionTriangle :: proc(ray: Ray, p1, p2, p3: Vector3) -> RayCollision --- // Get collision info between ray and triangle
+ GetRayCollisionQuad :: proc(ray: Ray, p1, p2, p3, p4: Vector3) -> RayCollision --- // Get collision info between ray and quad
//------------------------------------------------------------------------------------
// Audio Loading and Playing Functions (Module: audio)
@@ -1377,33 +1480,34 @@ foreign lib {
UnloadWaveSamples :: proc(samples: [^]f32) --- // Unload samples data loaded with LoadWaveSamples()
// Music management functions
- LoadMusicStream :: proc(fileName: cstring) -> Music --- // Load music stream from file
+ LoadMusicStream :: proc(fileName: cstring) -> Music --- // Load music stream from file
LoadMusicStreamFromMemory :: proc(fileType: cstring, data: rawptr, dataSize: c.int) -> Music --- // Load music stream from data
- UnloadMusicStream :: proc(music: Music) --- // Unload music stream
- PlayMusicStream :: proc(music: Music) --- // Start music playing
- IsMusicPlaying :: proc(music: Music) -> bool --- // Check if music is playing
- UpdateMusicStream :: proc(music: Music) --- // Updates buffers for music streaming
- StopMusicStream :: proc(music: Music) --- // Stop music playing
- PauseMusicStream :: proc(music: Music) --- // Pause music playing
- ResumeMusicStream :: proc(music: Music) --- // Resume playing paused music
- SetMusicVolume :: proc(music: Music, volume: f32) --- // Set volume for music (1.0 is max level)
- SetMusicPitch :: proc(music: Music, pitch: f32) --- // Set pitch for a music (1.0 is base level)
- GetMusicTimeLength :: proc(music: Music) -> f32 --- // Get music time length (in seconds)
- GetMusicTimePlayed :: proc(music: Music) -> f32 --- // Get current music time played (in seconds)
+ UnloadMusicStream :: proc(music: Music) --- // Unload music stream
+ PlayMusicStream :: proc(music: Music) --- // Start music playing
+ IsMusicStreamPlaying :: proc(music: Music) -> bool --- // Check if music is playing
+ UpdateMusicStream :: proc(music: Music) --- // Updates buffers for music streaming
+ StopMusicStream :: proc(music: Music) --- // Stop music playing
+ PauseMusicStream :: proc(music: Music) --- // Pause music playing
+ ResumeMusicStream :: proc(music: Music) --- // Resume playing paused music
+ SeekMusicStream :: proc(music: Music, position: f32) --- // Seek music to a position (in seconds)
+ SetMusicVolume :: proc(music: Music, volume: f32) --- // Set volume for music (1.0 is max level)
+ SetMusicPitch :: proc(music: Music, pitch: f32) --- // Set pitch for a music (1.0 is base level)
+ GetMusicTimeLength :: proc(music: Music) -> f32 --- // Get music time length (in seconds)
+ GetMusicTimePlayed :: proc(music: Music) -> f32 --- // Get current music time played (in seconds)
// AudioStream management functions
- InitAudioStream :: proc(sampleRate, sampleSize, channels: c.uint) -> AudioStream --- // Init audio stream (to stream raw audio pcm data)
- UpdateAudioStream :: proc(stream: AudioStream, data: rawptr, samplesCount: c.int) --- // Update audio stream buffers with data
- CloseAudioStream :: proc(stream: AudioStream) --- // Close audio stream and free memory
- IsAudioStreamProcessed :: proc(stream: AudioStream) -> AudioStream --- // Check if any audio stream buffers requires refill
- PlayAudioStream :: proc(stream: AudioStream) --- // Play audio stream
- PauseAudioStream :: proc(stream: AudioStream) --- // Pause audio stream
- ResumeAudioStream :: proc(stream: AudioStream) --- // Resume audio stream
- IsAudioStreamPlaying :: proc(stream: AudioStream) -> AudioStream --- // Check if audio stream is playing
- StopAudioStream :: proc(stream: AudioStream) --- // Stop audio stream
- SetAudioStreamVolume :: proc(stream: AudioStream, volume: f32) --- // Set volume for audio stream (1.0 is max level)
- SetAudioStreamPitch :: proc(stream: AudioStream, pitch: f32) --- // Set pitch for audio stream (1.0 is base level)
- SetAudioStreamBufferSizeDefault :: proc(size: c.int) --- // Default size for new audio streams
+ LoadAudioStream :: proc(sampleRate, sampleSize, channels: c.uint) -> AudioStream --- // Load audio stream (to stream raw audio pcm data)
+ UnloadAudioStream :: proc(stream: AudioStream) --- // Unload audio stream and free memory
+ UpdateAudioStream :: proc(stream: AudioStream, data: rawptr, frameCount: c.int) --- // Update audio stream buffers with data
+ IsAudioStreamProcessed :: proc(stream: AudioStream) -> bool --- // Check if any audio stream buffers requires refill
+ PlayAudioStream :: proc(stream: AudioStream) --- // Play audio stream
+ PauseAudioStream :: proc(stream: AudioStream) --- // Pause audio stream
+ ResumeAudioStream :: proc(stream: AudioStream) --- // Resume audio stream
+ IsAudioStreamPlaying :: proc(stream: AudioStream) -> bool --- // Check if audio stream is playing
+ StopAudioStream :: proc(stream: AudioStream) --- // Stop audio stream
+ SetAudioStreamVolume :: proc(stream: AudioStream, volume: f32) --- // Set volume for audio stream (1.0 is max level)
+ SetAudioStreamPitch :: proc(stream: AudioStream, pitch: f32) --- // Set pitch for audio stream (1.0 is base level)
+ SetAudioStreamBufferSizeDefault :: proc(size: c.int) --- // Default size for new audio streams
}
diff --git a/vendor/raylib/rlgl.odin b/vendor/raylib/rlgl.odin
index d94f9072a..8f91486c1 100644
--- a/vendor/raylib/rlgl.odin
+++ b/vendor/raylib/rlgl.odin
@@ -14,10 +14,11 @@ when ODIN_OS == "windows" {
when ODIN_OS == "linux" { foreign import lib "linux/libraylib.a" }
when ODIN_OS == "darwin" { foreign import lib "macos/libraylib.a" }
-GRAPHICS_API_OPENGL_11 :: false
-GRAPHICS_API_OPENGL_21 :: true
-GRAPHICS_API_OPENGL_33 :: GRAPHICS_API_OPENGL_21
+GRAPHICS_API_OPENGL_11 :: false
+GRAPHICS_API_OPENGL_21 :: true
+GRAPHICS_API_OPENGL_33 :: GRAPHICS_API_OPENGL_21
GRAPHICS_API_OPENGL_ES2 :: false
+GRAPHICS_API_OPENGL_43 :: false
when !GRAPHICS_API_OPENGL_ES2 {
// This is the maximum amount of elements (quads) per batch
@@ -35,24 +36,20 @@ DEFAULT_BATCH_DRAWCALLS :: 256 // Default number of batc
MAX_BATCH_ACTIVE_TEXTURES :: 4 // Maximum number of additional textures that can be activated on batch drawing (SetShaderValueTexture())
// Internal Matrix stack
-MAX_MATRIX_STACK_SIZE :: 32 // Maximum size of Matrix stack
+MAX_MATRIX_STACK_SIZE :: 32 // Maximum size of Matrix stack
-// Vertex buffers id limit
-MAX_MESH_VERTEX_BUFFERS :: 7 // Maximum vertex buffers (VBO) per mesh
-
-// Shader and material limits
-MAX_SHADER_LOCATIONS :: 32 // Maximum number of shader locations supported
-MAX_MATERIAL_MAPS :: 12 // Maximum number of shader maps supported
+// Shader limits
+MAX_SHADER_LOCATIONS :: 32 // Maximum number of shader locations supported
// Projection matrix culling
-RL_CULL_DISTANCE_NEAR :: 0.01 // Default near cull distance
-RL_CULL_DISTANCE_FAR :: 1000.0 // Default far cull distance
+RL_CULL_DISTANCE_NEAR :: 0.01 // Default near cull distance
+RL_CULL_DISTANCE_FAR :: 1000.0 // Default far cull distance
// Texture parameters (equivalent to OpenGL defines)
-RL_TEXTURE_WRAP_S :: 0x2802 // GL_TEXTURE_WRAP_S
-RL_TEXTURE_WRAP_T :: 0x2803 // GL_TEXTURE_WRAP_T
-RL_TEXTURE_MAG_FILTER :: 0x2800 // GL_TEXTURE_MAG_FILTER
-RL_TEXTURE_MIN_FILTER :: 0x2801 // GL_TEXTURE_MIN_FILTER
+RL_TEXTURE_WRAP_S :: 0x2802 // GL_TEXTURE_WRAP_S
+RL_TEXTURE_WRAP_T :: 0x2803 // GL_TEXTURE_WRAP_T
+RL_TEXTURE_MAG_FILTER :: 0x2800 // GL_TEXTURE_MAG_FILTER
+RL_TEXTURE_MIN_FILTER :: 0x2801 // GL_TEXTURE_MIN_FILTER
RL_TEXTURE_FILTER_NEAREST :: 0x2600 // GL_NEAREST
RL_TEXTURE_FILTER_LINEAR :: 0x2601 // GL_LINEAR
@@ -68,18 +65,34 @@ RL_TEXTURE_WRAP_MIRROR_REPEAT :: 0x8370 // GL_MIRRORED_REPEAT
RL_TEXTURE_WRAP_MIRROR_CLAMP :: 0x8742 // GL_MIRROR_CLAMP_EXT
// Matrix modes (equivalent to OpenGL)
-RL_MODELVIEW :: 0x1700 // GL_MODELVIEW
-RL_PROJECTION :: 0x1701 // GL_PROJECTION
-RL_TEXTURE :: 0x1702 // GL_TEXTURE
+RL_MODELVIEW :: 0x1700 // GL_MODELVIEW
+RL_PROJECTION :: 0x1701 // GL_PROJECTION
+RL_TEXTURE :: 0x1702 // GL_TEXTURE
// Primitive assembly draw modes
-RL_LINES :: 0x0001 // GL_LINES
-RL_TRIANGLES :: 0x0004 // GL_TRIANGLES
-RL_QUADS :: 0x0007 // GL_QUADS
+RL_LINES :: 0x0001 // GL_LINES
+RL_TRIANGLES :: 0x0004 // GL_TRIANGLES
+RL_QUADS :: 0x0007 // GL_QUADS
// GL equivalent data types
-RL_UNSIGNED_BYTE :: 0x1401 // GL_UNSIGNED_BYTE
-RL_f32 :: 0x1406 // GL_f32
+RL_UNSIGNED_BYTE :: 0x1401 // GL_UNSIGNED_BYTE
+RL_FLOAT :: 0x1406 // GL_FLOAT
+
+// Buffer usage hint
+RL_STREAM_DRAW :: 0x88E0 // GL_STREAM_DRAW
+RL_STREAM_READ :: 0x88E1 // GL_STREAM_READ
+RL_STREAM_COPY :: 0x88E2 // GL_STREAM_COPY
+RL_STATIC_DRAW :: 0x88E4 // GL_STATIC_DRAW
+RL_STATIC_READ :: 0x88E5 // GL_STATIC_READ
+RL_STATIC_COPY :: 0x88E6 // GL_STATIC_COPY
+RL_DYNAMIC_DRAW :: 0x88E8 // GL_DYNAMIC_DRAW
+RL_DYNAMIC_READ :: 0x88E9 // GL_DYNAMIC_READ
+RL_DYNAMIC_COPY :: 0x88EA // GL_DYNAMIC_COPY
+
+// GL Shader type
+RL_FRAGMENT_SHADER :: 0x8B30 // GL_FRAGMENT_SHADER
+RL_VERTEX_SHADER :: 0x8B31 // GL_VERTEX_SHADER
+RL_COMPUTE_SHADER :: 0x91B9 // GL_COMPUTE_SHADER
//----------------------------------------------------------------------------------
@@ -230,26 +243,29 @@ foreign lib {
// Framebuffer state
rlEnableFramebuffer :: proc(id: u32) --- // Enable render texture (fbo)
rlDisableFramebuffer :: proc() --- // Disable render texture (fbo), return to default framebuffer
+ rlActiveDrawBuffers :: proc(count: c.int) --- // Activate multiple draw color buffers
// General render state
- rlEnableDepthTest :: proc() --- // Enable depth test
- rlDisableDepthTest :: proc() --- // Disable depth test
- rlEnableDepthMask :: proc() --- // Enable depth write
- rlDisableDepthMask :: proc() --- // Disable depth write
- rlEnableBackfaceCulling :: proc() --- // Enable backface culling
- rlDisableBackfaceCulling :: proc() --- // Disable backface culling
- rlEnableScissorTest :: proc() --- // Enable scissor test
- rlDisableScissorTest :: proc() --- // Disable scissor test
- rlScissor :: proc(x, y, width, height: c.int) --- // Scissor test
- rlEnableWireMode :: proc() --- // Enable wire mode
- rlDisableWireMode :: proc() --- // Disable wire mode
- rlSetLineWidth :: proc(width: f32) --- // Set the line drawing width
- rlGetLineWidth :: proc() -> f32 --- // Get the line drawing width
- rlEnableSmoothLines :: proc() --- // Enable line aliasing
- rlDisableSmoothLines :: proc() --- // Disable line aliasing
- rlEnableStereoRender :: proc() --- // Enable stereo rendering
- rlDisableStereoRender :: proc() --- // Disable stereo rendering
- rlIsStereoRenderEnabled :: proc() -> bool --- // Check if stereo render is enabled
+ rlEnableColorBlend :: proc() --- // Enable color blending
+ rlDisableColorBlend :: proc() --- // Disable color blending
+ rlEnableDepthTest :: proc() --- // Enable depth test
+ rlDisableDepthTest :: proc() --- // Disable depth test
+ rlEnableDepthMask :: proc() --- // Enable depth write
+ rlDisableDepthMask :: proc() --- // Disable depth write
+ rlEnableBackfaceCulling :: proc() --- // Enable backface culling
+ rlDisableBackfaceCulling :: proc() --- // Disable backface culling
+ rlEnableScissorTest :: proc() --- // Enable scissor test
+ rlDisableScissorTest :: proc() --- // Disable scissor test
+ rlScissor :: proc(x, y, width, height: c.int) --- // Scissor test
+ rlEnableWireMode :: proc() --- // Enable wire mode
+ rlDisableWireMode :: proc() --- // Disable wire mode
+ rlSetLineWidth :: proc(width: f32) --- // Set the line drawing width
+ rlGetLineWidth :: proc() -> f32 --- // Get the line drawing width
+ rlEnableSmoothLines :: proc() --- // Enable line aliasing
+ rlDisableSmoothLines :: proc() --- // Disable line aliasing
+ rlEnableStereoRender :: proc() --- // Enable stereo rendering
+ rlDisableStereoRender :: proc() --- // Disable stereo rendering
+ rlIsStereoRenderEnabled :: proc() -> bool --- // Check if stereo render is enabled
rlClearColor :: proc(r, g, b, a: u8) --- // Clear color buffer with color
rlClearScreenBuffers :: proc() --- // Clear used screen buffers (color and depth)
@@ -268,8 +284,9 @@ foreign lib {
rlGetFramebufferWidth :: proc() -> c.int --- // Get default framebuffer width
rlGetFramebufferHeight :: proc() -> c.int --- // Get default framebuffer height
- rlGetShaderDefault :: proc() -> Shader --- // Get default shader
- rlGetTextureDefault :: proc() -> Texture2D --- // Get default texture
+ rlGetTextureIdDefault :: proc() -> u32 --- // Get default texture id
+ rlGetShaderIdDefault :: proc() -> u32 --- // Get default shader id
+ rlGetShaderLocsDefault :: proc() -> [^]i32 --- // Get default shader locations
// Render batch management
// NOTE: rlgl provides a default render batch to behave like OpenGL 1.1 immediate mode
@@ -305,6 +322,7 @@ foreign lib {
rlLoadTextureCubemap :: proc(data: rawptr, size: c.int, format: c.int) -> u32 --- // Load texture cubemap
rlUpdateTexture :: proc(id: u32, offsetX, offsetY, width, height: c.int, format: c.int, data: rawptr) --- // Update GPU texture with new data
rlGetGlTextureFormats :: proc(format: c.int, glInternalFormat: ^u32, glFormat: ^u32, glType: ^u32) --- // Get OpenGL internal formats
+ rlGetPixelFormatName :: proc(format: PixelFormat) -> cstring --- // Get name string for pixel format
rlUnloadTexture :: proc(id: u32) --- // Unload texture from GPU memory
rlGenerateMipmaps :: proc(texture: ^Texture2D) --- // Generate mipmap data for selected texture
rlReadTexturePixels :: proc(texture: Texture2D) -> rawptr --- // Read texture pixel data
@@ -328,6 +346,24 @@ foreign lib {
rlSetUniformSampler :: proc(locIndex: c.int, textureId: u32) --- // Set shader value sampler
rlSetShader :: proc(shader: Shader) --- // Set shader currently active
+ // Compute shader management
+ rlLoadComputeShaderProgram :: proc(shaderId: u32) -> u32 --- // Load compute shader program
+ rlComputeShaderDispatch :: proc(groupX, groupY, groupZ: u32) --- // Dispatch compute shader (equivalent to *draw* for graphics pilepine)
+
+
+ // Shader buffer storage object management (ssbo)
+ rlLoadShaderBuffer :: proc(size: u64, data: rawptr, usageHint: c.int) -> u32 --- // Load shader storage buffer object (SSBO)
+ rlUnloadShaderBuffer :: proc(ssboId: u32) --- // Unload shader storage buffer object (SSBO)
+ rlUpdateShaderBufferElements :: proc(id: u32, data: rawptr, dataSize: u64, offset: u64) --- // Update SSBO buffer data
+ rlGetShaderBufferSize :: proc(id: u32) -> u64 --- // Get SSBO buffer size
+ rlReadShaderBufferElements :: proc(id: u32, dest: rawptr, count: u64, offset: u64) --- // Bind SSBO buffer
+ rlBindShaderBuffer :: proc(id: u32, index: u32) --- // Copy SSBO buffer data
+
+ // Buffer management
+ rlCopyBuffersElements :: proc(destId, srcId: u32, destOffset, srcOffset: u64, count: u64) --- // Copy SSBO buffer data
+ rlBindImageTexture :: proc(id: u32, index: u32, format: u32, readonly: b32) --- // Bind image texture
+
+
// Matrix state management
rlGetMatrixModelview :: proc() -> Matrix --- // Get internal modelview matrix
rlGetMatrixProjection :: proc() -> Matrix --- // Get internal projection matrix