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| author | gingerBill <gingerBill@users.noreply.github.com> | 2024-11-01 13:09:31 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-01 13:09:31 +0000 |
| commit | c3971fe5fa1c2e32c3dc17aed057cd5819de1fb8 (patch) | |
| tree | 576900b27c7803e62f92f0e86c1a71958fd207a2 | |
| parent | 73193e99f7e10668e54ce98cf06c8db7a4aa1090 (diff) | |
| parent | 30cf3ed02f791f72437aeac424f8b493a42afda7 (diff) | |
Merge pull request #4441 from Barinzaya/raymath-vectortransform-translation-fix
Fix raymath not applying matrix translations
| -rw-r--r-- | vendor/raylib/raymath.odin | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/vendor/raylib/raymath.odin b/vendor/raylib/raymath.odin index eef5c2fcd..c66498e41 100644 --- a/vendor/raylib/raymath.odin +++ b/vendor/raylib/raymath.odin @@ -153,7 +153,7 @@ Vector2Normalize :: proc "c" (v: Vector2) -> Vector2 { // Transforms a Vector2 by a given Matrix @(require_results) Vector2Transform :: proc "c" (v: Vector2, m: Matrix) -> Vector2 { - v4 := Vector4{v.x, v.y, 0, 0} + v4 := Vector4{v.x, v.y, 0, 1} return (m * v4).xy } // Calculate linear interpolation between two vectors @@ -399,7 +399,7 @@ Vector3RotateByAxisAngle :: proc "c" (v: Vector3, axis: Vector3, angle: f32) -> // Transforms a Vector3 by a given Matrix @(require_results) Vector3Transform :: proc "c" (v: Vector3, m: Matrix) -> Vector3 { - v4 := Vector4{v.x, v.y, v.z, 0} + v4 := Vector4{v.x, v.y, v.z, 1} return (m * v4).xyz } // Calculate linear interpolation between two vectors |