diff options
| author | gingerBill <bill@gingerbill.org> | 2021-08-31 20:39:32 +0100 |
|---|---|---|
| committer | gingerBill <bill@gingerbill.org> | 2021-08-31 20:39:32 +0100 |
| commit | d399d2256b6b3d52371e0a05bc3649f4bfe8d001 (patch) | |
| tree | 95d1eaba34e315074a0235f90b2d9962ca6c60dc | |
| parent | 27fd7026920dd854715e44aeb4413f6b1df54a58 (diff) | |
Change to `[^][N]` to just `[^]`
| -rw-r--r-- | vendor/OpenGL/impl.odin | 130 | ||||
| -rw-r--r-- | vendor/OpenGL/wrappers.odin | 256 |
2 files changed, 193 insertions, 193 deletions
diff --git a/vendor/OpenGL/impl.odin b/vendor/OpenGL/impl.odin index 578097709..2aeea4337 100644 --- a/vendor/OpenGL/impl.odin +++ b/vendor/OpenGL/impl.odin @@ -6,7 +6,7 @@ loaded_up_to_minor := 0; Set_Proc_Address_Type :: #type proc(p: rawptr, name: cstring); -load_up_to :: proc(major, minor : int, set_proc_address: Set_Proc_Address_Type) { +load_up_to :: proc(major, minor: int, set_proc_address: Set_Proc_Address_Type) { loaded_up_to = {0, 0}; loaded_up_to[0] = major; loaded_up_to[1] = minor; @@ -351,23 +351,23 @@ impl_Uniform2i: proc "c" (location: i32, v0: i32, v1: i32); impl_Uniform3i: proc "c" (location: i32, v0: i32, v1: i32, v2: i32); impl_Uniform4i: proc "c" (location: i32, v0: i32, v1: i32, v2: i32, v3: i32); impl_Uniform1fv: proc "c" (location: i32, count: i32, value: [^]f32); -impl_Uniform2fv: proc "c" (location: i32, count: i32, value: [^][2]f32); -impl_Uniform3fv: proc "c" (location: i32, count: i32, value: [^][3]f32); -impl_Uniform4fv: proc "c" (location: i32, count: i32, value: [^][4]f32); +impl_Uniform2fv: proc "c" (location: i32, count: i32, value: [^]f32); +impl_Uniform3fv: proc "c" (location: i32, count: i32, value: [^]f32); +impl_Uniform4fv: proc "c" (location: i32, count: i32, value: [^]f32); impl_Uniform1iv: proc "c" (location: i32, count: i32, value: [^]i32); -impl_Uniform2iv: proc "c" (location: i32, count: i32, value: [^][2]i32); -impl_Uniform3iv: proc "c" (location: i32, count: i32, value: [^][3]i32); -impl_Uniform4iv: proc "c" (location: i32, count: i32, value: [^][4]i32); -impl_UniformMatrix2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f32); -impl_UniformMatrix3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f32); -impl_UniformMatrix4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f32); +impl_Uniform2iv: proc "c" (location: i32, count: i32, value: [^]i32); +impl_Uniform3iv: proc "c" (location: i32, count: i32, value: [^]i32); +impl_Uniform4iv: proc "c" (location: i32, count: i32, value: [^]i32); +impl_UniformMatrix2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32); +impl_UniformMatrix3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32); +impl_UniformMatrix4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32); impl_ValidateProgram: proc "c" (program: u32); impl_VertexAttrib1d: proc "c" (index: u32, x: f64); -impl_VertexAttrib1dv: proc "c" (index: u32, v: ^[1]f64); +impl_VertexAttrib1dv: proc "c" (index: u32, v: ^f64); impl_VertexAttrib1f: proc "c" (index: u32, x: f32); -impl_VertexAttrib1fv: proc "c" (index: u32, v: ^[1]f32); +impl_VertexAttrib1fv: proc "c" (index: u32, v: ^f32); impl_VertexAttrib1s: proc "c" (index: u32, x: i16); -impl_VertexAttrib1sv: proc "c" (index: u32, v: ^[1]i16); +impl_VertexAttrib1sv: proc "c" (index: u32, v: ^i16); impl_VertexAttrib2d: proc "c" (index: u32, x: f64, y: f64); impl_VertexAttrib2dv: proc "c" (index: u32, v: ^[2]f64); impl_VertexAttrib2f: proc "c" (index: u32, x: f32, y: f32); @@ -498,12 +498,12 @@ load_2_0 :: proc(set_proc_address: Set_Proc_Address_Type) { // VERSION_2_1 -impl_UniformMatrix2x3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f32); -impl_UniformMatrix3x2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f32); -impl_UniformMatrix2x4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f32); -impl_UniformMatrix4x2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f32); -impl_UniformMatrix3x4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f32); -impl_UniformMatrix4x3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f32); +impl_UniformMatrix2x3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32); +impl_UniformMatrix3x2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32); +impl_UniformMatrix2x4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32); +impl_UniformMatrix4x2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32); +impl_UniformMatrix3x4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32); +impl_UniformMatrix4x3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32); load_2_1 :: proc(set_proc_address: Set_Proc_Address_Type) { set_proc_address(&impl_UniformMatrix2x3fv, "glUniformMatrix2x3fv"); @@ -562,9 +562,9 @@ impl_Uniform2ui: proc "c" (location: i32, v0: u32, v1: impl_Uniform3ui: proc "c" (location: i32, v0: u32, v1: u32, v2: u32); impl_Uniform4ui: proc "c" (location: i32, v0: u32, v1: u32, v2: u32, v3: u32); impl_Uniform1uiv: proc "c" (location: i32, count: i32, value: [^]u32); -impl_Uniform2uiv: proc "c" (location: i32, count: i32, value: [^][2]u32); -impl_Uniform3uiv: proc "c" (location: i32, count: i32, value: [^][3]u32); -impl_Uniform4uiv: proc "c" (location: i32, count: i32, value: [^][4]u32); +impl_Uniform2uiv: proc "c" (location: i32, count: i32, value: [^]u32); +impl_Uniform3uiv: proc "c" (location: i32, count: i32, value: [^]u32); +impl_Uniform4uiv: proc "c" (location: i32, count: i32, value: [^]u32); impl_TexParameterIiv: proc "c" (target: u32, pname: u32, params: [^]i32); impl_TexParameterIuiv: proc "c" (target: u32, pname: u32, params: [^]u32); impl_GetTexParameterIiv: proc "c" (target: u32, pname: u32, params: [^]i32); @@ -913,18 +913,18 @@ impl_Uniform2d: proc "c" (location: i32, x: f64, y: f64); impl_Uniform3d: proc "c" (location: i32, x: f64, y: f64, z: f64); impl_Uniform4d: proc "c" (location: i32, x: f64, y: f64, z: f64, w: f64); impl_Uniform1dv: proc "c" (location: i32, count: i32, value: [^]f64); -impl_Uniform2dv: proc "c" (location: i32, count: i32, value: [^][2]f64); -impl_Uniform3dv: proc "c" (location: i32, count: i32, value: [^][3]f64); -impl_Uniform4dv: proc "c" (location: i32, count: i32, value: [^][4]f64); -impl_UniformMatrix2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f64); -impl_UniformMatrix3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f64); -impl_UniformMatrix4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f64); -impl_UniformMatrix2x3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f64); -impl_UniformMatrix2x4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f64); -impl_UniformMatrix3x2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f64); -impl_UniformMatrix3x4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f64); -impl_UniformMatrix4x2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f64); -impl_UniformMatrix4x3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f64); +impl_Uniform2dv: proc "c" (location: i32, count: i32, value: [^]f64); +impl_Uniform3dv: proc "c" (location: i32, count: i32, value: [^]f64); +impl_Uniform4dv: proc "c" (location: i32, count: i32, value: [^]f64); +impl_UniformMatrix2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64); +impl_UniformMatrix3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64); +impl_UniformMatrix4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64); +impl_UniformMatrix2x3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64); +impl_UniformMatrix2x4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64); +impl_UniformMatrix3x2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64); +impl_UniformMatrix3x4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64); +impl_UniformMatrix4x2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64); +impl_UniformMatrix4x3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64); impl_GetUniformdv: proc "c" (program: u32, location: i32, params: [^]f64); impl_GetSubroutineUniformLocation: proc "c" (program: u32, shadertype: u32, name: cstring) -> i32; impl_GetSubroutineIndex: proc "c" (program: u32, shadertype: u32, name: cstring) -> u32; @@ -1024,54 +1024,54 @@ impl_ProgramUniform1dv: proc "c" (program: u32, location: i32, count: i3 impl_ProgramUniform1ui: proc "c" (program: u32, location: i32, v0: u32); impl_ProgramUniform1uiv: proc "c" (program: u32, location: i32, count: i32, value: [^]u32); impl_ProgramUniform2i: proc "c" (program: u32, location: i32, v0: i32, v1: i32); -impl_ProgramUniform2iv: proc "c" (program: u32, location: i32, count: i32, value: [^][2]i32); +impl_ProgramUniform2iv: proc "c" (program: u32, location: i32, count: i32, value: [^]i32); impl_ProgramUniform2f: proc "c" (program: u32, location: i32, v0: f32, v1: f32); -impl_ProgramUniform2fv: proc "c" (program: u32, location: i32, count: i32, value: [^][2]f32); +impl_ProgramUniform2fv: proc "c" (program: u32, location: i32, count: i32, value: [^]f32); impl_ProgramUniform2d: proc "c" (program: u32, location: i32, v0: f64, v1: f64); -impl_ProgramUniform2dv: proc "c" (program: u32, location: i32, count: i32, value: [^][2]f64); +impl_ProgramUniform2dv: proc "c" (program: u32, location: i32, count: i32, value: [^]f64); impl_ProgramUniform2ui: proc "c" (program: u32, location: i32, v0: u32, v1: u32); -impl_ProgramUniform2uiv: proc "c" (program: u32, location: i32, count: i32, value: [^][2]u32); +impl_ProgramUniform2uiv: proc "c" (program: u32, location: i32, count: i32, value: [^]u32); impl_ProgramUniform3i: proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32); -impl_ProgramUniform3iv: proc "c" (program: u32, location: i32, count: i32, value: [^][3]i32); +impl_ProgramUniform3iv: proc "c" (program: u32, location: i32, count: i32, value: [^]i32); impl_ProgramUniform3f: proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32); -impl_ProgramUniform3fv: proc "c" (program: u32, location: i32, count: i32, value: [^][3]f32); +impl_ProgramUniform3fv: proc "c" (program: u32, location: i32, count: i32, value: [^]f32); impl_ProgramUniform3d: proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64); -impl_ProgramUniform3dv: proc "c" (program: u32, location: i32, count: i32, value: [^][3]f64); +impl_ProgramUniform3dv: proc "c" (program: u32, location: i32, count: i32, value: [^]f64); impl_ProgramUniform3ui: proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32); -impl_ProgramUniform3uiv: proc "c" (program: u32, location: i32, count: i32, value: [^][3]u32); +impl_ProgramUniform3uiv: proc "c" (program: u32, location: i32, count: i32, value: [^]u32); impl_ProgramUniform4i: proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, v3: i32); -impl_ProgramUniform4iv: proc "c" (program: u32, location: i32, count: i32, value: [^][4]i32); +impl_ProgramUniform4iv: proc "c" (program: u32, location: i32, count: i32, value: [^]i32); impl_ProgramUniform4f: proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, v3: f32); -impl_ProgramUniform4fv: proc "c" (program: u32, location: i32, count: i32, value: [^][4]f32); +impl_ProgramUniform4fv: proc "c" (program: u32, location: i32, count: i32, value: [^]f32); impl_ProgramUniform4d: proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, v3: f64); -impl_ProgramUniform4dv: proc "c" (program: u32, location: i32, count: i32, value: [^][4]f64); +impl_ProgramUniform4dv: proc "c" (program: u32, location: i32, count: i32, value: [^]f64); impl_ProgramUniform4ui: proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, v3: u32); -impl_ProgramUniform4uiv: proc "c" (program: u32, location: i32, count: i32, value: [^][4]u32); -impl_ProgramUniformMatrix2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f32); -impl_ProgramUniformMatrix3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f32); -impl_ProgramUniformMatrix4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f32); -impl_ProgramUniformMatrix2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f64); -impl_ProgramUniformMatrix3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f64); -impl_ProgramUniformMatrix4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f64); -impl_ProgramUniformMatrix2x3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f32); -impl_ProgramUniformMatrix3x2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f32); -impl_ProgramUniformMatrix2x4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f32); -impl_ProgramUniformMatrix4x2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f32); -impl_ProgramUniformMatrix3x4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f32); -impl_ProgramUniformMatrix4x3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f32); -impl_ProgramUniformMatrix2x3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f64); -impl_ProgramUniformMatrix3x2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f64); -impl_ProgramUniformMatrix2x4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f64); -impl_ProgramUniformMatrix4x2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f64); -impl_ProgramUniformMatrix3x4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f64); -impl_ProgramUniformMatrix4x3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f64); +impl_ProgramUniform4uiv: proc "c" (program: u32, location: i32, count: i32, value: [^]u32); +impl_ProgramUniformMatrix2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32); +impl_ProgramUniformMatrix3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32); +impl_ProgramUniformMatrix4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32); +impl_ProgramUniformMatrix2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64); +impl_ProgramUniformMatrix3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64); +impl_ProgramUniformMatrix4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64); +impl_ProgramUniformMatrix2x3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32); +impl_ProgramUniformMatrix3x2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32); +impl_ProgramUniformMatrix2x4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32); +impl_ProgramUniformMatrix4x2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32); +impl_ProgramUniformMatrix3x4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32); +impl_ProgramUniformMatrix4x3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32); +impl_ProgramUniformMatrix2x3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64); +impl_ProgramUniformMatrix3x2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64); +impl_ProgramUniformMatrix2x4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64); +impl_ProgramUniformMatrix4x2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64); +impl_ProgramUniformMatrix3x4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64); +impl_ProgramUniformMatrix4x3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64); impl_ValidateProgramPipeline: proc "c" (pipeline: u32); impl_GetProgramPipelineInfoLog: proc "c" (pipeline: u32, bufSize: i32, length: ^i32, infoLog: [^]u8); impl_VertexAttribL1d: proc "c" (index: u32, x: f64); impl_VertexAttribL2d: proc "c" (index: u32, x: f64, y: f64); impl_VertexAttribL3d: proc "c" (index: u32, x: f64, y: f64, z: f64); impl_VertexAttribL4d: proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64); -impl_VertexAttribL1dv: proc "c" (index: u32, v: ^[1]f64); +impl_VertexAttribL1dv: proc "c" (index: u32, v: ^f64); impl_VertexAttribL2dv: proc "c" (index: u32, v: ^[2]f64); impl_VertexAttribL3dv: proc "c" (index: u32, v: ^[3]f64); impl_VertexAttribL4dv: proc "c" (index: u32, v: ^[4]f64); diff --git a/vendor/OpenGL/wrappers.odin b/vendor/OpenGL/wrappers.odin index 515d9cfc6..5fbc14bea 100644 --- a/vendor/OpenGL/wrappers.odin +++ b/vendor/OpenGL/wrappers.odin @@ -161,23 +161,23 @@ when !ODIN_DEBUG { Uniform3i :: #force_inline proc "c" (location: i32, v0: i32, v1: i32, v2: i32) { impl_Uniform3i(location, v0, v1, v2); } Uniform4i :: #force_inline proc "c" (location: i32, v0: i32, v1: i32, v2: i32, v3: i32) { impl_Uniform4i(location, v0, v1, v2, v3); } Uniform1fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32) { impl_Uniform1fv(location, count, value); } - Uniform2fv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]f32) { impl_Uniform2fv(location, count, value); } - Uniform3fv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]f32) { impl_Uniform3fv(location, count, value); } - Uniform4fv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]f32) { impl_Uniform4fv(location, count, value); } + Uniform2fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32) { impl_Uniform2fv(location, count, value); } + Uniform3fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32) { impl_Uniform3fv(location, count, value); } + Uniform4fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32) { impl_Uniform4fv(location, count, value); } Uniform1iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32) { impl_Uniform1iv(location, count, value); } - Uniform2iv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]i32) { impl_Uniform2iv(location, count, value); } - Uniform3iv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]i32) { impl_Uniform3iv(location, count, value); } - Uniform4iv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]i32) { impl_Uniform4iv(location, count, value); } - UniformMatrix2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f32) { impl_UniformMatrix2fv(location, count, transpose, value); } - UniformMatrix3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f32) { impl_UniformMatrix3fv(location, count, transpose, value); } - UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f32) { impl_UniformMatrix4fv(location, count, transpose, value); } + Uniform2iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32) { impl_Uniform2iv(location, count, value); } + Uniform3iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32) { impl_Uniform3iv(location, count, value); } + Uniform4iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32) { impl_Uniform4iv(location, count, value); } + UniformMatrix2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix2fv(location, count, transpose, value); } + UniformMatrix3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix3fv(location, count, transpose, value); } + UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix4fv(location, count, transpose, value); } ValidateProgram :: #force_inline proc "c" (program: u32) { impl_ValidateProgram(program); } VertexAttrib1d :: #force_inline proc "c" (index: u32, x: f64) { impl_VertexAttrib1d(index, x); } - VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: ^[1]f64) { impl_VertexAttrib1dv(index, v); } + VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: ^f64) { impl_VertexAttrib1dv(index, v); } VertexAttrib1f :: #force_inline proc "c" (index: u32, x: f32) { impl_VertexAttrib1f(index, x); } - VertexAttrib1fv :: #force_inline proc "c" (index: u32, v: ^[1]f32) { impl_VertexAttrib1fv(index, v); } + VertexAttrib1fv :: #force_inline proc "c" (index: u32, v: ^f32) { impl_VertexAttrib1fv(index, v); } VertexAttrib1s :: #force_inline proc "c" (index: u32, x: i16) { impl_VertexAttrib1s(index, x); } - VertexAttrib1sv :: #force_inline proc "c" (index: u32, v: ^[1]i16) { impl_VertexAttrib1sv(index, v); } + VertexAttrib1sv :: #force_inline proc "c" (index: u32, v: ^i16) { impl_VertexAttrib1sv(index, v); } VertexAttrib2d :: #force_inline proc "c" (index: u32, x: f64, y: f64) { impl_VertexAttrib2d(index, x, y); } VertexAttrib2dv :: #force_inline proc "c" (index: u32, v: ^[2]f64) { impl_VertexAttrib2dv(index, v); } VertexAttrib2f :: #force_inline proc "c" (index: u32, x: f32, y: f32) { impl_VertexAttrib2f(index, x, y); } @@ -211,12 +211,12 @@ when !ODIN_DEBUG { VertexAttribPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr) { impl_VertexAttribPointer(index, size, type, normalized, stride, pointer); } // VERSION_2_1 - UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f32) { impl_UniformMatrix2x3fv(location, count, transpose, value); } - UniformMatrix3x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f32) { impl_UniformMatrix3x2fv(location, count, transpose, value); } - UniformMatrix2x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f32) { impl_UniformMatrix2x4fv(location, count, transpose, value); } - UniformMatrix4x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f32) { impl_UniformMatrix4x2fv(location, count, transpose, value); } - UniformMatrix3x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f32) { impl_UniformMatrix3x4fv(location, count, transpose, value); } - UniformMatrix4x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f32) { impl_UniformMatrix4x3fv(location, count, transpose, value); } + UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix2x3fv(location, count, transpose, value); } + UniformMatrix3x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix3x2fv(location, count, transpose, value); } + UniformMatrix2x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix2x4fv(location, count, transpose, value); } + UniformMatrix4x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix4x2fv(location, count, transpose, value); } + UniformMatrix3x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix3x4fv(location, count, transpose, value); } + UniformMatrix4x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix4x3fv(location, count, transpose, value); } // VERSION_3_0 @@ -266,9 +266,9 @@ when !ODIN_DEBUG { Uniform3ui :: #force_inline proc "c" (location: i32, v0: u32, v1: u32, v2: u32) { impl_Uniform3ui(location, v0, v1, v2); } Uniform4ui :: #force_inline proc "c" (location: i32, v0: u32, v1: u32, v2: u32, v3: u32) { impl_Uniform4ui(location, v0, v1, v2, v3); } Uniform1uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^]u32) { impl_Uniform1uiv(location, count, value); } - Uniform2uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]u32) { impl_Uniform2uiv(location, count, value); } - Uniform3uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]u32) { impl_Uniform3uiv(location, count, value); } - Uniform4uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]u32) { impl_Uniform4uiv(location, count, value); } + Uniform2uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^]u32) { impl_Uniform2uiv(location, count, value); } + Uniform3uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^]u32) { impl_Uniform3uiv(location, count, value); } + Uniform4uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^]u32) { impl_Uniform4uiv(location, count, value); } TexParameterIiv :: #force_inline proc "c" (target: u32, pname: u32, params: [^]i32) { impl_TexParameterIiv(target, pname, params); } TexParameterIuiv :: #force_inline proc "c" (target: u32, pname: u32, params: [^]u32) { impl_TexParameterIuiv(target, pname, params); } GetTexParameterIiv :: #force_inline proc "c" (target: u32, pname: u32, params: [^]i32) { impl_GetTexParameterIiv(target, pname, params); } @@ -413,18 +413,18 @@ when !ODIN_DEBUG { Uniform3d :: #force_inline proc "c" (location: i32, x: f64, y: f64, z: f64) { impl_Uniform3d(location, x, y, z); } Uniform4d :: #force_inline proc "c" (location: i32, x: f64, y: f64, z: f64, w: f64) { impl_Uniform4d(location, x, y, z, w); } Uniform1dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64) { impl_Uniform1dv(location, count, value); } - Uniform2dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]f64) { impl_Uniform2dv(location, count, value); } - Uniform3dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]f64) { impl_Uniform3dv(location, count, value); } - Uniform4dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]f64) { impl_Uniform4dv(location, count, value); } - UniformMatrix2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f64) { impl_UniformMatrix2dv(location, count, transpose, value); } - UniformMatrix3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f64) { impl_UniformMatrix3dv(location, count, transpose, value); } - UniformMatrix4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f64) { impl_UniformMatrix4dv(location, count, transpose, value); } - UniformMatrix2x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f64) { impl_UniformMatrix2x3dv(location, count, transpose, value); } - UniformMatrix2x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f64) { impl_UniformMatrix2x4dv(location, count, transpose, value); } - UniformMatrix3x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f64) { impl_UniformMatrix3x2dv(location, count, transpose, value); } - UniformMatrix3x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f64) { impl_UniformMatrix3x4dv(location, count, transpose, value); } - UniformMatrix4x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f64) { impl_UniformMatrix4x2dv(location, count, transpose, value); } - UniformMatrix4x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f64) { impl_UniformMatrix4x3dv(location, count, transpose, value); } + Uniform2dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64) { impl_Uniform2dv(location, count, value); } + Uniform3dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64) { impl_Uniform3dv(location, count, value); } + Uniform4dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64) { impl_Uniform4dv(location, count, value); } + UniformMatrix2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix2dv(location, count, transpose, value); } + UniformMatrix3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix3dv(location, count, transpose, value); } + UniformMatrix4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix4dv(location, count, transpose, value); } + UniformMatrix2x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix2x3dv(location, count, transpose, value); } + UniformMatrix2x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix2x4dv(location, count, transpose, value); } + UniformMatrix3x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix3x2dv(location, count, transpose, value); } + UniformMatrix3x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix3x4dv(location, count, transpose, value); } + UniformMatrix4x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix4x2dv(location, count, transpose, value); } + UniformMatrix4x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix4x3dv(location, count, transpose, value); } GetUniformdv :: #force_inline proc "c" (program: u32, location: i32, params: [^]f64) { impl_GetUniformdv(program, location, params); } GetSubroutineUniformLocation :: #force_inline proc "c" (program: u32, shadertype: u32, name: cstring) -> i32 { ret := impl_GetSubroutineUniformLocation(program, shadertype, name); return ret; } GetSubroutineIndex :: #force_inline proc "c" (program: u32, shadertype: u32, name: cstring) -> u32 { ret := impl_GetSubroutineIndex(program, shadertype, name); return ret; } @@ -474,54 +474,54 @@ when !ODIN_DEBUG { ProgramUniform1ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32) { impl_ProgramUniform1ui(program, location, v0); } ProgramUniform1uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32) { impl_ProgramUniform1uiv(program, location, count, value); } ProgramUniform2i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32) { impl_ProgramUniform2i(program, location, v0, v1); } - ProgramUniform2iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]i32) { impl_ProgramUniform2iv(program, location, count, value); } + ProgramUniform2iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32) { impl_ProgramUniform2iv(program, location, count, value); } ProgramUniform2f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32) { impl_ProgramUniform2f(program, location, v0, v1); } - ProgramUniform2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]f32) { impl_ProgramUniform2fv(program, location, count, value); } + ProgramUniform2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32) { impl_ProgramUniform2fv(program, location, count, value); } ProgramUniform2d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64) { impl_ProgramUniform2d(program, location, v0, v1); } - ProgramUniform2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]f64) { impl_ProgramUniform2dv(program, location, count, value); } + ProgramUniform2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64) { impl_ProgramUniform2dv(program, location, count, value); } ProgramUniform2ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32) { impl_ProgramUniform2ui(program, location, v0, v1); } - ProgramUniform2uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]u32) { impl_ProgramUniform2uiv(program, location, count, value); } + ProgramUniform2uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32) { impl_ProgramUniform2uiv(program, location, count, value); } ProgramUniform3i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32) { impl_ProgramUniform3i(program, location, v0, v1, v2); } - ProgramUniform3iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]i32) { impl_ProgramUniform3iv(program, location, count, value); } + ProgramUniform3iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32) { impl_ProgramUniform3iv(program, location, count, value); } ProgramUniform3f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32) { impl_ProgramUniform3f(program, location, v0, v1, v2); } - ProgramUniform3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]f32) { impl_ProgramUniform3fv(program, location, count, value); } + ProgramUniform3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32) { impl_ProgramUniform3fv(program, location, count, value); } ProgramUniform3d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64) { impl_ProgramUniform3d(program, location, v0, v1, v2); } - ProgramUniform3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]f64) { impl_ProgramUniform3dv(program, location, count, value); } + ProgramUniform3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64) { impl_ProgramUniform3dv(program, location, count, value); } ProgramUniform3ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32) { impl_ProgramUniform3ui(program, location, v0, v1, v2); } - ProgramUniform3uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]u32) { impl_ProgramUniform3uiv(program, location, count, value); } + ProgramUniform3uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32) { impl_ProgramUniform3uiv(program, location, count, value); } ProgramUniform4i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, v3: i32) { impl_ProgramUniform4i(program, location, v0, v1, v2, v3); } - ProgramUniform4iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]i32) { impl_ProgramUniform4iv(program, location, count, value); } + ProgramUniform4iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32) { impl_ProgramUniform4iv(program, location, count, value); } ProgramUniform4f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, v3: f32) { impl_ProgramUniform4f(program, location, v0, v1, v2, v3); } - ProgramUniform4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]f32) { impl_ProgramUniform4fv(program, location, count, value); } + ProgramUniform4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32) { impl_ProgramUniform4fv(program, location, count, value); } ProgramUniform4d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, v3: f64) { impl_ProgramUniform4d(program, location, v0, v1, v2, v3); } - ProgramUniform4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]f64) { impl_ProgramUniform4dv(program, location, count, value); } + ProgramUniform4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64) { impl_ProgramUniform4dv(program, location, count, value); } ProgramUniform4ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, v3: u32) { impl_ProgramUniform4ui(program, location, v0, v1, v2, v3); } - ProgramUniform4uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]u32) { impl_ProgramUniform4uiv(program, location, count, value); } - ProgramUniformMatrix2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f32) { impl_ProgramUniformMatrix2fv(program, location, count, transpose, value); } - ProgramUniformMatrix3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f32) { impl_ProgramUniformMatrix3fv(program, location, count, transpose, value); } - ProgramUniformMatrix4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f32) { impl_ProgramUniformMatrix4fv(program, location, count, transpose, value); } - ProgramUniformMatrix2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f64) { impl_ProgramUniformMatrix2dv(program, location, count, transpose, value); } - ProgramUniformMatrix3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f64) { impl_ProgramUniformMatrix3dv(program, location, count, transpose, value); } - ProgramUniformMatrix4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f64) { impl_ProgramUniformMatrix4dv(program, location, count, transpose, value); } - ProgramUniformMatrix2x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f32) { impl_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); } - ProgramUniformMatrix3x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f32) { impl_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); } - ProgramUniformMatrix2x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f32) { impl_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); } - ProgramUniformMatrix4x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f32) { impl_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); } - ProgramUniformMatrix3x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f32) { impl_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); } - ProgramUniformMatrix4x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f32) { impl_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); } - ProgramUniformMatrix2x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f64) { impl_ProgramUniformMatrix2x3dv(program, location, count, transpose, value); } - ProgramUniformMatrix3x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f64) { impl_ProgramUniformMatrix3x2dv(program, location, count, transpose, value); } - ProgramUniformMatrix2x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f64) { impl_ProgramUniformMatrix2x4dv(program, location, count, transpose, value); } - ProgramUniformMatrix4x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f64) { impl_ProgramUniformMatrix4x2dv(program, location, count, transpose, value); } - ProgramUniformMatrix3x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f64) { impl_ProgramUniformMatrix3x4dv(program, location, count, transpose, value); } - ProgramUniformMatrix4x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f64) { impl_ProgramUniformMatrix4x3dv(program, location, count, transpose, value); } + ProgramUniform4uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32) { impl_ProgramUniform4uiv(program, location, count, value); } + ProgramUniformMatrix2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix2fv(program, location, count, transpose, value); } + ProgramUniformMatrix3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix3fv(program, location, count, transpose, value); } + ProgramUniformMatrix4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix4fv(program, location, count, transpose, value); } + ProgramUniformMatrix2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix2dv(program, location, count, transpose, value); } + ProgramUniformMatrix3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix3dv(program, location, count, transpose, value); } + ProgramUniformMatrix4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix4dv(program, location, count, transpose, value); } + ProgramUniformMatrix2x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); } + ProgramUniformMatrix3x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); } + ProgramUniformMatrix2x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); } + ProgramUniformMatrix4x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); } + ProgramUniformMatrix3x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); } + ProgramUniformMatrix4x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); } + ProgramUniformMatrix2x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix2x3dv(program, location, count, transpose, value); } + ProgramUniformMatrix3x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix3x2dv(program, location, count, transpose, value); } + ProgramUniformMatrix2x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix2x4dv(program, location, count, transpose, value); } + ProgramUniformMatrix4x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix4x2dv(program, location, count, transpose, value); } + ProgramUniformMatrix3x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix3x4dv(program, location, count, transpose, value); } + ProgramUniformMatrix4x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix4x3dv(program, location, count, transpose, value); } ValidateProgramPipeline :: #force_inline proc "c" (pipeline: u32) { impl_ValidateProgramPipeline(pipeline); } GetProgramPipelineInfoLog :: #force_inline proc "c" (pipeline: u32, bufSize: i32, length: ^i32, infoLog: [^]u8) { impl_GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); } VertexAttribL1d :: #force_inline proc "c" (index: u32, x: f64) { impl_VertexAttribL1d(index, x); } VertexAttribL2d :: #force_inline proc "c" (index: u32, x: f64, y: f64) { impl_VertexAttribL2d(index, x, y); } VertexAttribL3d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64) { impl_VertexAttribL3d(index, x, y, z); } VertexAttribL4d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64) { impl_VertexAttribL4d(index, x, y, z, w); } - VertexAttribL1dv :: #force_inline proc "c" (index: u32, v: ^[1]f64) { impl_VertexAttribL1dv(index, v); } + VertexAttribL1dv :: #force_inline proc "c" (index: u32, v: ^f64) { impl_VertexAttribL1dv(index, v); } VertexAttribL2dv :: #force_inline proc "c" (index: u32, v: ^[2]f64) { impl_VertexAttribL2dv(index, v); } VertexAttribL3dv :: #force_inline proc "c" (index: u32, v: ^[3]f64) { impl_VertexAttribL3dv(index, v); } VertexAttribL4dv :: #force_inline proc "c" (index: u32, v: ^[4]f64) { impl_VertexAttribL4dv(index, v); } @@ -962,23 +962,23 @@ when !ODIN_DEBUG { Uniform3i :: #force_inline proc "c" (location: i32, v0: i32, v1: i32, v2: i32, loc := #caller_location) { impl_Uniform3i(location, v0, v1, v2); debug_helper(loc, 0, location, v0, v1, v2); } Uniform4i :: #force_inline proc "c" (location: i32, v0: i32, v1: i32, v2: i32, v3: i32, loc := #caller_location) { impl_Uniform4i(location, v0, v1, v2, v3); debug_helper(loc, 0, location, v0, v1, v2, v3); } Uniform1fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_Uniform1fv(location, count, value); debug_helper(loc, 0, location, count, value); } - Uniform2fv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]f32, loc := #caller_location) { impl_Uniform2fv(location, count, value); debug_helper(loc, 0, location, count, value); } - Uniform3fv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]f32, loc := #caller_location) { impl_Uniform3fv(location, count, value); debug_helper(loc, 0, location, count, value); } - Uniform4fv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]f32, loc := #caller_location) { impl_Uniform4fv(location, count, value); debug_helper(loc, 0, location, count, value); } + Uniform2fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_Uniform2fv(location, count, value); debug_helper(loc, 0, location, count, value); } + Uniform3fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_Uniform3fv(location, count, value); debug_helper(loc, 0, location, count, value); } + Uniform4fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_Uniform4fv(location, count, value); debug_helper(loc, 0, location, count, value); } Uniform1iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_Uniform1iv(location, count, value); debug_helper(loc, 0, location, count, value); } - Uniform2iv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]i32, loc := #caller_location) { impl_Uniform2iv(location, count, value); debug_helper(loc, 0, location, count, value); } - Uniform3iv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]i32, loc := #caller_location) { impl_Uniform3iv(location, count, value); debug_helper(loc, 0, location, count, value); } - Uniform4iv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]i32, loc := #caller_location) { impl_Uniform4iv(location, count, value); debug_helper(loc, 0, location, count, value); } - UniformMatrix2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f32, loc := #caller_location) { impl_UniformMatrix2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f32, loc := #caller_location) { impl_UniformMatrix3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f32, loc := #caller_location) { impl_UniformMatrix4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + Uniform2iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_Uniform2iv(location, count, value); debug_helper(loc, 0, location, count, value); } + Uniform3iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_Uniform3iv(location, count, value); debug_helper(loc, 0, location, count, value); } + Uniform4iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_Uniform4iv(location, count, value); debug_helper(loc, 0, location, count, value); } + UniformMatrix2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } ValidateProgram :: #force_inline proc "c" (program: u32, loc := #caller_location) { impl_ValidateProgram(program); debug_helper(loc, 0, program); } VertexAttrib1d :: #force_inline proc "c" (index: u32, x: f64, loc := #caller_location) { impl_VertexAttrib1d(index, x); debug_helper(loc, 0, index, x); } - VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: ^[1]f64, loc := #caller_location) { impl_VertexAttrib1dv(index, v); debug_helper(loc, 0, index, v); } + VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: ^f64, loc := #caller_location) { impl_VertexAttrib1dv(index, v); debug_helper(loc, 0, index, v); } VertexAttrib1f :: #force_inline proc "c" (index: u32, x: f32, loc := #caller_location) { impl_VertexAttrib1f(index, x); debug_helper(loc, 0, index, x); } - VertexAttrib1fv :: #force_inline proc "c" (index: u32, v: ^[1]f32, loc := #caller_location) { impl_VertexAttrib1fv(index, v); debug_helper(loc, 0, index, v); } + VertexAttrib1fv :: #force_inline proc "c" (index: u32, v: ^f32, loc := #caller_location) { impl_VertexAttrib1fv(index, v); debug_helper(loc, 0, index, v); } VertexAttrib1s :: #force_inline proc "c" (index: u32, x: i16, loc := #caller_location) { impl_VertexAttrib1s(index, x); debug_helper(loc, 0, index, x); } - VertexAttrib1sv :: #force_inline proc "c" (index: u32, v: ^[1]i16, loc := #caller_location) { impl_VertexAttrib1sv(index, v); debug_helper(loc, 0, index, v); } + VertexAttrib1sv :: #force_inline proc "c" (index: u32, v: ^i16, loc := #caller_location) { impl_VertexAttrib1sv(index, v); debug_helper(loc, 0, index, v); } VertexAttrib2d :: #force_inline proc "c" (index: u32, x: f64, y: f64, loc := #caller_location) { impl_VertexAttrib2d(index, x, y); debug_helper(loc, 0, index, x, y); } VertexAttrib2dv :: #force_inline proc "c" (index: u32, v: ^[2]f64, loc := #caller_location) { impl_VertexAttrib2dv(index, v); debug_helper(loc, 0, index, v); } VertexAttrib2f :: #force_inline proc "c" (index: u32, x: f32, y: f32, loc := #caller_location) { impl_VertexAttrib2f(index, x, y); debug_helper(loc, 0, index, x, y); } @@ -1012,12 +1012,12 @@ when !ODIN_DEBUG { VertexAttribPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr, loc := #caller_location) { impl_VertexAttribPointer(index, size, type, normalized, stride, pointer); debug_helper(loc, 0, index, size, type, normalized, stride, pointer); } // VERSION_2_1 - UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f32, loc := #caller_location) { impl_UniformMatrix2x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix3x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f32, loc := #caller_location) { impl_UniformMatrix3x2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix2x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f32, loc := #caller_location) { impl_UniformMatrix2x4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix4x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f32, loc := #caller_location) { impl_UniformMatrix4x2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix3x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f32, loc := #caller_location) { impl_UniformMatrix3x4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix4x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f32, loc := #caller_location) { impl_UniformMatrix4x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix2x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix3x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix3x2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix2x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix2x4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix4x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix4x2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix3x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix3x4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix4x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix4x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } // VERSION_3_0 ColorMaski :: #force_inline proc "c" (index: u32, r: u8, g: u8, b: u8, a: u8, loc := #caller_location) { impl_ColorMaski(index, r, g, b, a); debug_helper(loc, 0, index, r, g, b, a); } @@ -1066,9 +1066,9 @@ when !ODIN_DEBUG { Uniform3ui :: #force_inline proc "c" (location: i32, v0: u32, v1: u32, v2: u32, loc := #caller_location) { impl_Uniform3ui(location, v0, v1, v2); debug_helper(loc, 0, location, v0, v1, v2); } Uniform4ui :: #force_inline proc "c" (location: i32, v0: u32, v1: u32, v2: u32, v3: u32, loc := #caller_location) { impl_Uniform4ui(location, v0, v1, v2, v3); debug_helper(loc, 0, location, v0, v1, v2, v3); } Uniform1uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_Uniform1uiv(location, count, value); debug_helper(loc, 0, location, count, value); } - Uniform2uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]u32, loc := #caller_location) { impl_Uniform2uiv(location, count, value); debug_helper(loc, 0, location, count, value); } - Uniform3uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]u32, loc := #caller_location) { impl_Uniform3uiv(location, count, value); debug_helper(loc, 0, location, count, value); } - Uniform4uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]u32, loc := #caller_location) { impl_Uniform4uiv(location, count, value); debug_helper(loc, 0, location, count, value); } + Uniform2uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_Uniform2uiv(location, count, value); debug_helper(loc, 0, location, count, value); } + Uniform3uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_Uniform3uiv(location, count, value); debug_helper(loc, 0, location, count, value); } + Uniform4uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_Uniform4uiv(location, count, value); debug_helper(loc, 0, location, count, value); } TexParameterIiv :: #force_inline proc "c" (target: u32, pname: u32, params: [^]i32, loc := #caller_location) { impl_TexParameterIiv(target, pname, params); debug_helper(loc, 0, target, pname, params); } TexParameterIuiv :: #force_inline proc "c" (target: u32, pname: u32, params: [^]u32, loc := #caller_location) { impl_TexParameterIuiv(target, pname, params); debug_helper(loc, 0, target, pname, params); } GetTexParameterIiv :: #force_inline proc "c" (target: u32, pname: u32, params: [^]i32, loc := #caller_location) { impl_GetTexParameterIiv(target, pname, params); debug_helper(loc, 0, target, pname, params); } @@ -1213,18 +1213,18 @@ when !ODIN_DEBUG { Uniform3d :: #force_inline proc "c" (location: i32, x: f64, y: f64, z: f64, loc := #caller_location) { impl_Uniform3d(location, x, y, z); debug_helper(loc, 0, location, x, y, z); } Uniform4d :: #force_inline proc "c" (location: i32, x: f64, y: f64, z: f64, w: f64, loc := #caller_location) { impl_Uniform4d(location, x, y, z, w); debug_helper(loc, 0, location, x, y, z, w); } Uniform1dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_Uniform1dv(location, count, value); debug_helper(loc, 0, location, count, value); } - Uniform2dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]f64, loc := #caller_location) { impl_Uniform2dv(location, count, value); debug_helper(loc, 0, location, count, value); } - Uniform3dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]f64, loc := #caller_location) { impl_Uniform3dv(location, count, value); debug_helper(loc, 0, location, count, value); } - Uniform4dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]f64, loc := #caller_location) { impl_Uniform4dv(location, count, value); debug_helper(loc, 0, location, count, value); } - UniformMatrix2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f64, loc := #caller_location) { impl_UniformMatrix2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f64, loc := #caller_location) { impl_UniformMatrix3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f64, loc := #caller_location) { impl_UniformMatrix4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix2x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f64, loc := #caller_location) { impl_UniformMatrix2x3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix2x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f64, loc := #caller_location) { impl_UniformMatrix2x4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix3x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f64, loc := #caller_location) { impl_UniformMatrix3x2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix3x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f64, loc := #caller_location) { impl_UniformMatrix3x4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix4x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f64, loc := #caller_location) { impl_UniformMatrix4x2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix4x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f64, loc := #caller_location) { impl_UniformMatrix4x3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + Uniform2dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_Uniform2dv(location, count, value); debug_helper(loc, 0, location, count, value); } + Uniform3dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_Uniform3dv(location, count, value); debug_helper(loc, 0, location, count, value); } + Uniform4dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_Uniform4dv(location, count, value); debug_helper(loc, 0, location, count, value); } + UniformMatrix2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix2x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix2x3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix2x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix2x4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix3x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix3x2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix3x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix3x4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix4x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix4x2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix4x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix4x3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } GetUniformdv :: #force_inline proc "c" (program: u32, location: i32, params: [^]f64, loc := #caller_location) { impl_GetUniformdv(program, location, params); debug_helper(loc, 0, program, location, params); } GetSubroutineUniformLocation :: #force_inline proc "c" (program: u32, shadertype: u32, name: cstring, loc := #caller_location) -> i32 { ret := impl_GetSubroutineUniformLocation(program, shadertype, name); debug_helper(loc, 1, ret, program, shadertype, name); return ret; } GetSubroutineIndex :: #force_inline proc "c" (program: u32, shadertype: u32, name: cstring, loc := #caller_location) -> u32 { ret := impl_GetSubroutineIndex(program, shadertype, name); debug_helper(loc, 1, ret, program, shadertype, name); return ret; } @@ -1274,54 +1274,54 @@ when !ODIN_DEBUG { ProgramUniform1ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, loc := #caller_location) { impl_ProgramUniform1ui(program, location, v0); debug_helper(loc, 0, program, location, v0); } ProgramUniform1uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_ProgramUniform1uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform2i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, loc := #caller_location) { impl_ProgramUniform2i(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); } - ProgramUniform2iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]i32, loc := #caller_location) { impl_ProgramUniform2iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform2iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_ProgramUniform2iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform2f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, loc := #caller_location) { impl_ProgramUniform2f(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); } - ProgramUniform2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]f32, loc := #caller_location) { impl_ProgramUniform2fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_ProgramUniform2fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform2d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, loc := #caller_location) { impl_ProgramUniform2d(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); } - ProgramUniform2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]f64, loc := #caller_location) { impl_ProgramUniform2dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_ProgramUniform2dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform2ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, loc := #caller_location) { impl_ProgramUniform2ui(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); } - ProgramUniform2uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]u32, loc := #caller_location) { impl_ProgramUniform2uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform2uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_ProgramUniform2uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform3i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, loc := #caller_location) { impl_ProgramUniform3i(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); } - ProgramUniform3iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]i32, loc := #caller_location) { impl_ProgramUniform3iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform3iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_ProgramUniform3iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform3f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, loc := #caller_location) { impl_ProgramUniform3f(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); } - ProgramUniform3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]f32, loc := #caller_location) { impl_ProgramUniform3fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_ProgramUniform3fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform3d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, loc := #caller_location) { impl_ProgramUniform3d(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); } - ProgramUniform3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]f64, loc := #caller_location) { impl_ProgramUniform3dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_ProgramUniform3dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform3ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, loc := #caller_location) { impl_ProgramUniform3ui(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); } - ProgramUniform3uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]u32, loc := #caller_location) { impl_ProgramUniform3uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform3uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_ProgramUniform3uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform4i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, v3: i32, loc := #caller_location) { impl_ProgramUniform4i(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); } - ProgramUniform4iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]i32, loc := #caller_location) { impl_ProgramUniform4iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform4iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_ProgramUniform4iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform4f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, v3: f32, loc := #caller_location) { impl_ProgramUniform4f(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); } - ProgramUniform4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]f32, loc := #caller_location) { impl_ProgramUniform4fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_ProgramUniform4fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform4d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, v3: f64, loc := #caller_location) { impl_ProgramUniform4d(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); } - ProgramUniform4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]f64, loc := #caller_location) { impl_ProgramUniform4dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_ProgramUniform4dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform4ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, v3: u32, loc := #caller_location) { impl_ProgramUniform4ui(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); } - ProgramUniform4uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]u32, loc := #caller_location) { impl_ProgramUniform4uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } - ProgramUniformMatrix2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f32, loc := #caller_location) { impl_ProgramUniformMatrix2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f32, loc := #caller_location) { impl_ProgramUniformMatrix3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f32, loc := #caller_location) { impl_ProgramUniformMatrix4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f64, loc := #caller_location) { impl_ProgramUniformMatrix2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f64, loc := #caller_location) { impl_ProgramUniformMatrix3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f64, loc := #caller_location) { impl_ProgramUniformMatrix4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix2x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f32, loc := #caller_location) { impl_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix3x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f32, loc := #caller_location) { impl_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix2x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f32, loc := #caller_location) { impl_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix4x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f32, loc := #caller_location) { impl_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix3x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f32, loc := #caller_location) { impl_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix4x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f32, loc := #caller_location) { impl_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix2x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f64, loc := #caller_location) { impl_ProgramUniformMatrix2x3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix3x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f64, loc := #caller_location) { impl_ProgramUniformMatrix3x2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix2x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f64, loc := #caller_location) { impl_ProgramUniformMatrix2x4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix4x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f64, loc := #caller_location) { impl_ProgramUniformMatrix4x2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix3x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f64, loc := #caller_location) { impl_ProgramUniformMatrix3x4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix4x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f64, loc := #caller_location) { impl_ProgramUniformMatrix4x3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniform4uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_ProgramUniform4uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniformMatrix2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix2x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix3x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix2x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix4x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix3x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix4x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix2x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix2x3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix3x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix3x2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix2x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix2x4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix4x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix4x2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix3x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix3x4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix4x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix4x3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } ValidateProgramPipeline :: #force_inline proc "c" (pipeline: u32, loc := #caller_location) { impl_ValidateProgramPipeline(pipeline); debug_helper(loc, 0, pipeline); } GetProgramPipelineInfoLog :: #force_inline proc "c" (pipeline: u32, bufSize: i32, length: ^i32, infoLog: [^]u8, loc := #caller_location) { impl_GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); debug_helper(loc, 0, pipeline, bufSize, length, infoLog); } VertexAttribL1d :: #force_inline proc "c" (index: u32, x: f64, loc := #caller_location) { impl_VertexAttribL1d(index, x); debug_helper(loc, 0, index, x); } VertexAttribL2d :: #force_inline proc "c" (index: u32, x: f64, y: f64, loc := #caller_location) { impl_VertexAttribL2d(index, x, y); debug_helper(loc, 0, index, x, y); } VertexAttribL3d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, loc := #caller_location) { impl_VertexAttribL3d(index, x, y, z); debug_helper(loc, 0, index, x, y, z); } VertexAttribL4d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64, loc := #caller_location) { impl_VertexAttribL4d(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); } - VertexAttribL1dv :: #force_inline proc "c" (index: u32, v: ^[1]f64, loc := #caller_location) { impl_VertexAttribL1dv(index, v); debug_helper(loc, 0, index, v); } + VertexAttribL1dv :: #force_inline proc "c" (index: u32, v: ^f64, loc := #caller_location) { impl_VertexAttribL1dv(index, v); debug_helper(loc, 0, index, v); } VertexAttribL2dv :: #force_inline proc "c" (index: u32, v: ^[2]f64, loc := #caller_location) { impl_VertexAttribL2dv(index, v); debug_helper(loc, 0, index, v); } VertexAttribL3dv :: #force_inline proc "c" (index: u32, v: ^[3]f64, loc := #caller_location) { impl_VertexAttribL3dv(index, v); debug_helper(loc, 0, index, v); } VertexAttribL4dv :: #force_inline proc "c" (index: u32, v: ^[4]f64, loc := #caller_location) { impl_VertexAttribL4dv(index, v); debug_helper(loc, 0, index, v); } |