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authorGinger Bill <bill@gingerbill.org>2017-06-26 21:34:54 +0100
committerGinger Bill <bill@gingerbill.org>2017-06-26 21:34:54 +0100
commit260089431e069d2ce21ce74ff17c56c45fa7785e (patch)
treeb6e787060a0e42ab3c7cfebf2b2e3c81155f18be /code
parentd0d8da8c084e0c6306aad5741e320c1a74bd4f7d (diff)
Write demo for v0.5.0
Diffstat (limited to 'code')
-rw-r--r--code/demo.odin408
1 files changed, 408 insertions, 0 deletions
diff --git a/code/demo.odin b/code/demo.odin
index da37c37f7..6a4f4b261 100644
--- a/code/demo.odin
+++ b/code/demo.odin
@@ -1,5 +1,411 @@
import "fmt.odin";
+proc general_stuff() {
+ // Complex numbers
+ var a = 3 + 4i;
+ var b: complex64 = 3 + 4i;
+ var c: complex128 = 3 + 4i;
+ var d = complex(2, 3);
+
+ var e = a / conj(a);
+ fmt.println("(3+4i)/(3-4i) =", e);
+ fmt.println(real(e), "+", imag(e), "i");
+
+
+ // C-style variadic procedures
+ foreign __llvm_core {
+ // The variadic part allows for extra type checking too which C does not provide
+ proc c_printf(fmt: ^u8, #c_vararg args: ..any) -> i32 #link_name "printf";
+ }
+
+
+ type Foo struct {
+ x: int,
+ y: f32,
+ z: string,
+ }
+ var foo = Foo{123, 0.513, "A string"};
+ var x, y, z = expand_to_tuple(foo);
+ fmt.println(x, y, z);
+
+
+ // By default, all variables are zeroed
+ // This can be overridden with the "uninitialized value"
+ var undef_int: int = ---;
+
+
+ // Context system is now implemented using Implicit Parameter Passing (IPP)
+ // The previous implementation was Thread Local Storage (TLS)
+ // IPP has the advantage that it works on systems without TLS and that you can
+ // link the context to the stack frame and thus look at previous contexts
+ //
+ // It does mean that a pointer is implicitly passed procedures with the default
+ // Odin calling convention (#cc_odin)
+ // This can be overridden with something like #cc_contextless or #cc_c
+
+}
+
+proc foreign_blocks() {
+ // See sys/windows.odin
+}
+
+
+proc default_arguments() {
+ proc hello(a: int = 9, b: int = 9) {
+ fmt.printf("a is %d; b is %d\n", a, b);
+ }
+ fmt.println("\nTesting default arguments:");
+ hello(1, 2);
+ hello(1);
+ hello();
+}
+
+proc named_arguments() {
+ type Colour enum {
+ Red,
+ Orange,
+ Yellow,
+ Green,
+ Blue,
+ Octarine,
+ };
+ using Colour;
+
+ proc make_character(name, catch_phrase: string, favorite_color, least_favorite_color: Colour) {
+ fmt.println();
+ fmt.printf("My name is %v and I like %v. %v\n", name, favorite_color, catch_phrase);
+ }
+
+ make_character("Frank", "¡Ay, caramba!", Blue, Green);
+
+
+ // As the procedures have more and more parameters, it is very easy
+ // to get many of the arguments in the wrong order
+ make_character("¡Ay, caramba!", "Frank", Green, Blue);
+
+ // Named arguments help to disambiguate this problem
+ make_character(catch_phrase = "¡Ay, caramba!", name = "Frank",
+ least_favorite_color = Green, favorite_color = Blue);
+
+
+ // The named arguments can be specifed in any order.
+ make_character(favorite_color = Octarine, catch_phrase = "U wot m8!",
+ least_favorite_color = Green, name = "Dennis");
+
+
+ // NOTE: You cannot mix named arguments with normal values
+ /*
+ make_character("Dennis",
+ favorite_color = Octarine, catch_phrase = "U wot m8!",
+ least_favorite_color = Green);
+ */
+
+
+ // Named arguments can also aid with default arguments
+ proc numerous_things(s : string, a = 1, b = 2, c = 3.14, d = "The Best String!", e = false, f = 10.3/3.1, g = false) {
+ var g_str = g ? "true" : "false";
+ fmt.printf("How many?! %s: %v\n", s, g_str);
+ }
+
+ numerous_things("First");
+ numerous_things(s = "Second", g = true);
+
+
+ // Default values can be placed anywhere, not just at the end like in other languages
+ proc weird(pre: string, mid: int = 0, post: string) {
+ fmt.println(pre, mid, post);
+ }
+
+ weird("How many things", 42, "huh?");
+ weird(pre = "Prefix", post = "Pat");
+
+}
+
+
+proc default_return_values() {
+ proc foo(x: int) -> (first: string = "Hellope", second = "world!") {
+ match x {
+ case 0: return;
+ case 1: return "Goodbye";
+ case 2: return "Goodbye", "cruel world...";
+ case 3: return second = "cruel world...", first = "Goodbye";
+ }
+
+ return second = "my old friend.";
+ }
+
+ fmt.printf("%s %s\n", foo(0));
+ fmt.printf("%s %s\n", foo(1));
+ fmt.printf("%s %s\n", foo(2));
+ fmt.printf("%s %s\n", foo(3));
+ fmt.printf("%s %s\n", foo(4));
+ fmt.println();
+
+
+ // A more "real" example
+ type Error enum {
+ None,
+ WhyTheNumberThree,
+ TenIsTooBig,
+ };
+
+ type Entity struct {
+ name: string,
+ id: u32,
+ }
+
+ proc some_thing(input: int) -> (result: ^Entity = nil, err = Error.None) {
+ match {
+ case input == 3: return err = Error.WhyTheNumberThree;
+ case input >= 10: return err = Error.TenIsTooBig;
+ }
+
+ var e = new(Entity);
+ e.id = u32(input);
+
+ return result = e;
+ }
+}
+
+proc call_location() {
+ proc amazing(n: int, using loc = #caller_location) {
+ fmt.printf("%s(%d:%d) just asked to do something amazing to %d.\n",
+ fully_pathed_filename, line, column);
+ fmt.printf("Amazing -> %d\n", n+1);
+ }
+
+ var loc = #location(main);
+ fmt.println("`main` is located at", loc);
+
+ fmt.println("This line is located at", #location());
+ fmt.println();
+
+ amazing(3);
+ amazing(4, #location(call_location));
+
+ // See _preload.odin for the implementations of `assert` and `panic`
+
+}
+
+
+proc explicit_parametric_polymorphic_procedures() {
+ // This is how `new` is actually implemented, see _preload.odin
+ proc alloc_type(T: type) -> ^T {
+ return ^T(alloc(size_of(T), align_of(T)));
+ }
+
+ var int_ptr = alloc_type(int);
+ defer free(int_ptr);
+ int_ptr^ = 137;
+ fmt.println(int_ptr, int_ptr^);
+
+ // Named arguments work too!
+ var another_ptr = alloc_type(T = f32);
+ defer free(another_ptr);
+
+
+ proc add(T: type, args: ..T) -> T {
+ var res: T;
+ for arg in args {
+ res += arg;
+ }
+ return res;
+ }
+
+ fmt.println("add =", add(int, 1, 2, 3, 4, 5, 6));
+
+ proc swap(T: type, a, b: ^T) {
+ var tmp = a^;
+ a^ = b^;
+ b^ = tmp;
+ }
+
+ var a, b: int = 3, 4;
+ fmt.println("Pre-swap:", a, b);
+ swap(int, &a, &b);
+ fmt.println("Post-swap:", a, b);
+ a, b = b, a; // Or use this syntax for this silly example case
+
+
+
+
+
+
+ // A more complicated example using subtyping
+ // Something like this could be used a game
+ type Vector2 struct {x, y: f32};
+
+ type Entity struct {
+ using position: Vector2,
+ flags: u64,
+ id: u64,
+ batch_index: u32,
+ slot_index: u32,
+ portable_id: u32,
+ derived: any,
+ }
+
+ type Rock struct {
+ using entity: ^Entity,
+ heavy: bool,
+ }
+ type Door struct {
+ using entity: ^Entity,
+ open: bool,
+ }
+ type Monster struct {
+ using entity: ^Entity,
+ is_robot: bool,
+ is_zombie: bool,
+ }
+
+ type EntityManager struct {
+ batches: [dynamic]^EntityBatch,
+ next_portable_id: u32,
+ }
+
+ const ENTITIES_PER_BATCH = 16;
+ type EntityBatch struct {
+ data: [ENTITIES_PER_BATCH]Entity,
+ occupied: [ENTITIES_PER_BATCH]bool,
+ batch_index: u32,
+ }
+
+ proc use_empty_slot(manager: ^EntityManager, batch: ^EntityBatch) -> ^Entity {
+ for ok, i in batch.occupied {
+ if ok -> continue;
+ batch.occupied[i] = true;
+
+ var e = &batch.data[i];
+ e.batch_index = u32(batch.batch_index);
+ e.slot_index = u32(i);
+ e.portable_id = manager.next_portable_id;
+ manager.next_portable_id++;
+ return e;
+ }
+ return nil;
+ }
+
+ proc gen_new_entity(manager: ^EntityManager) -> ^Entity {
+ for b in manager.batches {
+ var e = use_empty_slot(manager, b);
+ if e != nil -> return e;
+ }
+
+ var new_batch = new(EntityBatch);
+ append(manager.batches, new_batch);
+ new_batch.batch_index = u32(len(manager.batches)-1);
+
+ return use_empty_slot(manager, new_batch);
+ }
+
+
+
+ proc new_entity(manager: ^EntityManager, Type: type, x, y: int) -> ^Type {
+ var result = new(Type);
+ result.entity = gen_new_entity(manager);
+ result.derived.data = result;
+ result.derived.type_info = type_info(Type);
+
+ result.position.x = f32(x);
+ result.position.y = f32(y);
+
+ return result;
+ }
+
+ var manager: EntityManager;
+ var entities: [dynamic]^Entity;
+
+ var rock = new_entity(&manager, Rock, 3, 5);
+
+ // Named arguments work too!
+ var door = new_entity(manager = &manager, Type = Door, x = 3, y = 6);
+
+ // And named arguments can be any order
+ var monster = new_entity(
+ y = 1,
+ x = 2,
+ manager = &manager,
+ Type = Monster,
+ );
+
+ append(entities, rock, door, monster);
+
+ // An alternative to `union`s
+ for entity in entities {
+ match e in entity.derived {
+ case Rock: fmt.println("Rock", e.portable_id);
+ case Door: fmt.println("Door", e.portable_id);
+ case Monster: fmt.println("Monster", e.portable_id);
+ }
+ }
+}
+
+proc main() {
+ general_stuff();
+ foreign_blocks();
+ default_arguments();
+ named_arguments();
+ default_return_values();
+ call_location();
+ explicit_parametric_polymorphic_procedures();
+
+ // Command line argument(s)!
+ // -opt=0,1,2,3
+
+
+ /*************/
+ /* Questions */
+ /*************/
+
+ /*
+ I'm questioning if I should change the declaration syntax back to Jai-like
+ as I've found solutions to the problems I had with it before.
+
+ Should I change back to Jai-like declarations or keep with the Pascal-like?
+
+ Jai-like
+
+ x: int;
+ x: int = 123;
+ x := 123;
+
+ foo : int : 123;
+ foo :: 123;
+
+ MyInt :: int;
+ BarType :: proc();
+
+ bar :: proc() {
+ }
+
+ foreign lib {
+ foreign_bar :: proc() ---;
+ }
+
+ Pascal-like
+
+ var x: int;
+ var x: int = 123;
+ var x = 123;
+
+ const foo: int = 123;
+ const foo = 123;
+
+ type MyInt int;
+ type BarType proc();
+
+ proc bar() {
+ }
+
+ foreign lib {
+ proc foreign_bar();
+ }
+ */
+
+}
+
+/*
proc main() {
var program = "+ + * - /";
var accumulator = 0;
@@ -17,3 +423,5 @@ proc main() {
fmt.printf("The program \"%s\" calculates the value %d\n",
program, accumulator);
}
+*/
+