diff options
| author | Ginger Bill <bill@gingerbill.org> | 2016-09-15 00:53:00 +0100 |
|---|---|---|
| committer | Ginger Bill <bill@gingerbill.org> | 2016-09-15 00:53:00 +0100 |
| commit | b6cb4f4d145bdc87aecf8edd678d025b22faff57 (patch) | |
| tree | 887b01bc5628b8f5bb642667dcd92bb800c1eb33 /code | |
| parent | bd365e5176f3bc5f5e249d1a0763520e2973c2ec (diff) | |
#file #line directives
Diffstat (limited to 'code')
| -rw-r--r-- | code/demo.odin | 6 | ||||
| -rw-r--r-- | code/game.odin | 41 | ||||
| -rw-r--r-- | code/opengl.odin | 38 |
3 files changed, 44 insertions, 41 deletions
diff --git a/code/demo.odin b/code/demo.odin index f40a8e625..8ac345de6 100644 --- a/code/demo.odin +++ b/code/demo.odin @@ -1,5 +1,5 @@ #import "fmt.odin" as fmt -#import "game.odin" as game +// #import "game.odin" as game test_proc :: proc() { fmt.println("Hello?") @@ -7,6 +7,8 @@ test_proc :: proc() { main :: proc() { + x := 0 // fmt.println("% % % %", "Hellope", true, 6.28, {4}int{1, 2, 3, 4}) - game.run() + fmt.println("%(%)", #file, #line) + // game.run() } diff --git a/code/game.odin b/code/game.odin index ef159f6e1..2b56cb64e 100644 --- a/code/game.odin +++ b/code/game.odin @@ -46,9 +46,8 @@ make_window :: proc(title: string, msg, height: int, window_proc: win32.WNDPROC) w.width, w.height = msg, height class_name := "Win32-Odin-Window\x00" - c_class_name := ^class_name[0] - // w.c_title = to_c_string(title) - w.c_title = "Title\x00" as []byte + c_class_name := class_name.data + w.c_title = to_c_string(title) instance := GetModuleHandleA(null) @@ -66,7 +65,7 @@ make_window :: proc(title: string, msg, height: int, window_proc: win32.WNDPROC) } w.hwnd = CreateWindowExA(0, - c_class_name, ^w.c_title[0], + c_class_name, w.c_title.data, WS_VISIBLE | WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX, CW_USEDEFAULT, CW_USEDEFAULT, w.width as i32, w.height as i32, @@ -125,6 +124,8 @@ display_window :: proc(w: ^Window) { run :: proc() { using win32 + using math + win32_proc :: proc(hwnd: HWND, msg: u32, wparam: WPARAM, lparam: LPARAM) -> LRESULT #no_inline { if msg == WM_DESTROY || msg == WM_CLOSE || msg == WM_QUIT { ExitProcess(0) @@ -144,7 +145,7 @@ run :: proc() { prev_time := time_now() running := true - pos := math.Vec2{100, 100} + pos := Vec2{100, 100} for running { curr_time := time_now() @@ -166,38 +167,38 @@ run :: proc() { { SPEED :: 500 - v: math.Vec2 + v: Vec2 if is_key_down(Key_Code.RIGHT) { v[0] += 1 } if is_key_down(Key_Code.LEFT) { v[0] -= 1 } if is_key_down(Key_Code.UP) { v[1] += 1 } if is_key_down(Key_Code.DOWN) { v[1] -= 1 } - v = math.vec2_norm0(v) + v = vec2_norm0(v) - pos += v * math.Vec2{SPEED * dt} + pos += v * Vec2{SPEED * dt} } - gl.clear_color(0.5, 0.7, 1.0, 1.0) - gl.clear(gl.COLOR_BUFFER_BIT) + gl.ClearColor(0.5, 0.7, 1.0, 1.0) + gl.Clear(gl.COLOR_BUFFER_BIT) - gl.load_identity() - gl.ortho(0, window.width as f64, + gl.LoadIdentity() + gl.Ortho(0, window.width as f64, 0, window.height as f64, 0, 1) draw_rect :: proc(x, y, w, h: f32) { - gl.begin(gl.TRIANGLES) + gl.Begin(gl.TRIANGLES) - gl.color3f(1, 0, 0); gl.vertex3f(x, y, 0) - gl.color3f(0, 1, 0); gl.vertex3f(x+w, y, 0) - gl.color3f(0, 0, 1); gl.vertex3f(x+w, y+h, 0) + gl.Color3f(1, 0, 0); gl.Vertex3f(x, y, 0) + gl.Color3f(0, 1, 0); gl.Vertex3f(x+w, y, 0) + gl.Color3f(0, 0, 1); gl.Vertex3f(x+w, y+h, 0) - gl.color3f(0, 0, 1); gl.vertex3f(x+w, y+h, 0) - gl.color3f(1, 1, 0); gl.vertex3f(x, y+h, 0) - gl.color3f(1, 0, 0); gl.vertex3f(x, y, 0) + gl.Color3f(0, 0, 1); gl.Vertex3f(x+w, y+h, 0) + gl.Color3f(1, 1, 0); gl.Vertex3f(x, y+h, 0) + gl.Color3f(1, 0, 0); gl.Vertex3f(x, y, 0) - gl.end() + gl.End() } draw_rect(pos[0], pos[1], 50, 50) diff --git a/code/opengl.odin b/code/opengl.odin index 0028770fc..59f0b6480 100644 --- a/code/opengl.odin +++ b/code/opengl.odin @@ -27,23 +27,23 @@ TEXTURE_MIN_FILTER :: 0x2801 TEXTURE_WRAP_S :: 0x2802 TEXTURE_WRAP_T :: 0x2803 -clear :: proc(mask: u32) #foreign "glClear" -clear_color :: proc(r, g, b, a: f32) #foreign "glClearColor" -begin :: proc(mode: i32) #foreign "glBegin" -end :: proc() #foreign "glEnd" -color3f :: proc(r, g, b: f32) #foreign "glColor3f" -color4f :: proc(r, g, b, a: f32) #foreign "glColor4f" -vertex2f :: proc(x, y: f32) #foreign "glVertex2f" -vertex3f :: proc(x, y, z: f32) #foreign "glVertex3f" -tex_coord2f :: proc(u, v: f32) #foreign "glTexCoord2f" -load_identity :: proc() #foreign "glLoadIdentity" -ortho :: proc(left, right, bottom, top, near, far: f64) #foreign "glOrtho" -blend_func :: proc(sfactor, dfactor: i32) #foreign "glBlendFunc" -enable :: proc(cap: i32) #foreign "glEnable" -disable :: proc(cap: i32) #foreign "glDisable" -gen_textures :: proc(count: i32, result: ^u32) #foreign "glGenTextures" -tex_parameteri :: proc(target, pname, param: i32) #foreign "glTexParameteri" -tex_parameterf :: proc(target: i32, pname: i32, param: f32) #foreign "glTexParameterf" -bind_texture :: proc(target: i32, texture: u32) #foreign "glBindTexture" -tex_image2d :: proc(target, level, internal_format, width, height, border, format, _type: i32, pixels: rawptr) #foreign "glTexImage2D" +Clear :: proc(mask: u32) #foreign "glClear" +ClearColor :: proc(r, g, b, a: f32) #foreign "glClearColor" +Begin :: proc(mode: i32) #foreign "glBegin" +End :: proc() #foreign "glEnd" +Color3f :: proc(r, g, b: f32) #foreign "glColor3f" +Color4f :: proc(r, g, b, a: f32) #foreign "glColor4f" +Vertex2f :: proc(x, y: f32) #foreign "glVertex2f" +Vertex3f :: proc(x, y, z: f32) #foreign "glVertex3f" +TexCoord2f :: proc(u, v: f32) #foreign "glTexCoord2f" +LoadIdentity :: proc() #foreign "glLoadIdentity" +Ortho :: proc(left, right, bottom, top, near, far: f64) #foreign "glOrtho" +BlendFunc :: proc(sfactor, dfactor: i32) #foreign "glBlendFunc" +Enable :: proc(cap: i32) #foreign "glEnable" +Disable :: proc(cap: i32) #foreign "glDisable" +GenTextures :: proc(count: i32, result: ^u32) #foreign "glGenTextures" +TexParameteri :: proc(target, pname, param: i32) #foreign "glTexParameteri" +TexParameterf :: proc(target: i32, pname: i32, param: f32) #foreign "glTexParameterf" +BindTexture :: proc(target: i32, texture: u32) #foreign "glBindTexture" +TexImage2D :: proc(target, level, internal_format, width, height, border, format, _type: i32, pixels: rawptr) #foreign "glTexImage2D" |